Michael Cook (mackal)
b5d45effec
Fix some zone/npc.cpp functions
2015-01-31 17:33:41 -05:00
Michael Cook (mackal)
a12011ca1e
Fix some bugs with starting AI in mercs
...
The vtable ptr is that of the current constructor the code is in ...
2015-01-27 19:53:13 -05:00
Uleat
cc1d7d54c2
Implemented mob equipment light sources
2015-01-24 22:00:06 -05:00
KimLS
34bec5913b
Merge plus changed getposition to return a reference
2015-01-24 11:48:06 -08:00
Akkadius
ce161c2583
Some fixes from replace removal of LogSQL
2015-01-24 03:50:33 -06:00
Akkadius
2457f5f455
Remove occurrences of LogSQL
2015-01-24 03:49:03 -06:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
4ffc09b306
Remove commented std::cout : Starting factory Writer
2015-01-20 01:30:56 -06:00
Akkadius
5bce113bd7
Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s
2015-01-19 05:25:53 -06:00
Akkadius
405d025322
Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s
2015-01-19 05:25:44 -06:00
Akkadius
9561634ed8
Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s
2015-01-19 05:25:36 -06:00
Akkadius
69bb54fd9c
Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s
2015-01-19 05:25:32 -06:00
Akkadius
7bf57fca87
Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s
2015-01-19 05:25:25 -06:00
Akkadius
47752634c0
Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s
2015-01-19 05:25:21 -06:00
Akkadius
525a513871
Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s
2015-01-19 05:25:16 -06:00
Akkadius
6cd08b8f27
Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s
2015-01-19 05:25:07 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
ec7fd9b4e7
Consolidate 'LogType' Normal logs over to 'LogCategory'
2015-01-18 01:32:18 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
a92233240c
Replaced Normal calls
2015-01-10 15:55:10 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
2015-01-10 15:44:35 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Uleat
4b133c808c
It helps if you actually push more than the changelog message...
2015-01-05 13:50:03 -05:00
Uleat
dab3d1181e
Implemented class Client::TextLink
2014-12-28 12:49:14 -05:00
Uleat
270fe3389c
Updated item/say links for all clients. They should be a little easier to keep track of now.
2014-12-25 11:04:01 -05:00
Uleat
15fbb722eb
Added a new Client::MakeItemLink() method that uses Item_Struct instead of ItemInst. Changed the way that NPC::QueryLoot() builds its links.
2014-12-25 00:00:57 -05:00
Trevius
c48d2d9888
(RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
...
(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Kinglykrab
1329a2f9ba
Update npc_types table.
...
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Trevius
ef287bc857
Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
2014-12-19 15:46:01 -06:00
KayenEQ
fc306bbc1d
Fix for special attack NPC_CHASE_DISTANCE to now work correctly
...
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
...
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
0e54019fd5
Set the no_target_hotkey data as well
2014-12-10 02:18:57 -05:00
Michael Cook (mackal)
d9a1bcb3fd
Clean up SoF+ swarm pet F8 hack
2014-12-10 02:15:15 -05:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
6b1b083802
mob constructor converted to xyz_heading
2014-11-30 18:57:50 -08:00
Arthur Ice
54bc1b06e4
NPC constructor converted to use xyz_heading
2014-11-30 17:32:11 -08:00
Arthur Ice
0570722b3b
MoveTo converted to xyz_heading
2014-11-30 16:30:09 -08:00
Arthur Ice
c060723762
guard_x_saved, guard_y_saved, guard_z_saved, guard_heading_saved converted to m_GuardPointSaved
2014-11-30 14:34:27 -08:00
Arthur Ice
4b71d28747
guard_x, guard_y, guard_z, guard_heading converted to xyz_heading as m_GuardPoint
2014-11-30 14:17:14 -08:00
Arthur Ice
6ffd7203ff
org_x, org_y, org_z, and org_heading converted to xyz_heading as m_SpawnPoint
2014-11-30 13:51:57 -08:00