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Fix some zone/npc.cpp functions
This commit is contained in:
parent
96925f0dde
commit
b5d45effec
337
zone/npc.cpp
337
zone/npc.cpp
@ -987,298 +987,267 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
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}
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}
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uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,Client *client, NPC* spawn, uint32 extra) {
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uint32 ZoneDatabase::CreateNewNPCCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
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uint32 extra)
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{
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uint32 npc_type_id = 0;
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uint32 npc_type_id = 0;
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if (extra && client && client->GetZoneID())
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{
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if (extra && client && client->GetZoneID()) {
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// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
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int starting_npc_id = client->GetZoneID() * 1000;
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std::string query = StringFormat("SELECT MAX(id) FROM npc_types WHERE id >= %i AND id < %i",
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starting_npc_id, starting_npc_id + 1000);
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auto results = QueryDatabase(query);
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starting_npc_id, starting_npc_id + 1000);
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auto results = QueryDatabase(query);
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if (results.Success()) {
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if (results.RowCount() != 0)
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{
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auto row = results.begin();
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npc_type_id = atoi(row[0]) + 1;
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// Prevent the npc_type id from exceeding the range for this zone
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if (npc_type_id >= (starting_npc_id + 1000))
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npc_type_id = 0;
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}
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else // No npc_type IDs set in this range yet
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npc_type_id = starting_npc_id;
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}
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}
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if (results.RowCount() != 0) {
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auto row = results.begin();
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npc_type_id = atoi(row[0]) + 1;
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// Prevent the npc_type id from exceeding the range for this zone
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if (npc_type_id >= (starting_npc_id + 1000))
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npc_type_id = 0;
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} else // No npc_type IDs set in this range yet
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npc_type_id = starting_npc_id;
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}
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}
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char tmpstr[64];
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EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
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std::string query;
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if (npc_type_id)
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{
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query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
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"texture, helmtexture, size, loottable_id, merchant_id, face, "
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"runspeed, prim_melee_type, sec_melee_type) "
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"VALUES(%i, \"%s\" , %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
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npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
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spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
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spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
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spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
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auto results = QueryDatabase(query);
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if (npc_type_id) {
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query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
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"texture, helmtexture, size, loottable_id, merchant_id, face, "
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"runspeed, prim_melee_type, sec_melee_type) "
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"VALUES(%i, \"%s\" , %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
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npc_type_id, tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
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spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
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spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
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spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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npc_type_id = results.LastInsertedID();
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} else {
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query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
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"texture, helmtexture, size, loottable_id, merchant_id, face, "
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"runspeed, prim_melee_type, sec_melee_type) "
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"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
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tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
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spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
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spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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npc_type_id = results.LastInsertedID();
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}
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else
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{
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query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
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"texture, helmtexture, size, loottable_id, merchant_id, face, "
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"runspeed, prim_melee_type, sec_melee_type) "
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"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
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tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
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spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
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spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
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spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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npc_type_id = results.LastInsertedID();
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}
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if(client)
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query = StringFormat("INSERT INTO spawngroup (id, name) VALUES(%i, '%s-%s')", 0, zone, spawn->GetName());
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auto results = QueryDatabase(query);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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uint32 spawngroupid = results.LastInsertedID();
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uint32 spawngroupid = results.LastInsertedID();
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if(client)
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query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200,
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spawn->GetHeading(), spawngroupid);
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results = QueryDatabase(query);
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query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(),
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spawngroupid);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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if(client)
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query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
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spawngroupid, npc_type_id, 100);
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results = QueryDatabase(query);
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query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", spawngroupid,
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npc_type_id, 100);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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if(client)
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return true;
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}
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uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 respawnTime) {
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uint32 last_insert_id = 0;
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uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
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uint32 respawnTime)
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{
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uint32 last_insert_id = 0;
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std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')",
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zone, spawn->GetName(), Timer::GetCurrentTime());
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auto results = QueryDatabase(query);
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std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')", zone, spawn->GetName(),
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Timer::GetCurrentTime());
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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last_insert_id = results.LastInsertedID();
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last_insert_id = results.LastInsertedID();
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uint32 respawntime = 0;
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uint32 spawnid = 0;
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if (respawnTime)
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respawntime = respawnTime;
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else if(spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
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respawntime = spawn->respawn2->RespawnTimer();
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else
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respawntime = 1200;
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uint32 respawntime = 0;
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uint32 spawnid = 0;
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if (respawnTime)
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respawntime = respawnTime;
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else if (spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
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respawntime = spawn->respawn2->RespawnTimer();
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else
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respawntime = 1200;
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query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), respawntime,
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spawn->GetHeading(), last_insert_id);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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spawnid = results.LastInsertedID();
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query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), respawntime,
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spawn->GetHeading(), last_insert_id);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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spawnid = results.LastInsertedID();
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if(client)
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query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", last_insert_id,
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spawn->GetNPCTypeID(), 100);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
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last_insert_id, spawn->GetNPCTypeID(), 100);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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if(client)
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return spawnid;
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return spawnid;
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}
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uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC* spawn) {
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std::string query = StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
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"hp = %i, gender = %i, texture = %i, helmtexture = %i, size = %i, "
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"loottable_id = %i, merchant_id = %i, face = %i, WHERE id = %i",
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spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
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spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
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spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
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spawn->MerchantType, spawn->GetNPCTypeID());
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auto results = QueryDatabase(query);
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if (!results.Success() && client)
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return results.Success() == true? 1: 0;
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uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC *spawn)
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{
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std::string query =
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StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
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"hp = %i, gender = %i, texture = %i, helmtexture = %i, size = %i, "
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"loottable_id = %i, merchant_id = %i, face = %i, WHERE id = %i",
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spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
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spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
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spawn->GetLoottableID(), spawn->MerchantType, spawn->GetNPCTypeID());
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auto results = QueryDatabase(query);
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return results.Success() == true ? 1 : 0;
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}
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uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char* zone, Client *client, NPC* spawn) {
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uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char *zone, Client *client, NPC *spawn)
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{
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uint32 id = 0;
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uint32 spawngroupID = 0;
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std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE "
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"zone='%s' AND spawngroupID=%i", zone, spawn->GetSp2());
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auto results = QueryDatabase(query);
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if (!results.Success())
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"zone='%s' AND spawngroupID=%i",
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zone, spawn->GetSp2());
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auto results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if (results.RowCount() == 0)
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return 0;
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if (results.RowCount() == 0)
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return 0;
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auto row = results.begin();
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if (row[0])
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id = atoi(row[0]);
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id = atoi(row[0]);
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if (row[1])
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spawngroupID = atoi(row[1]);
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spawngroupID = atoi(row[1]);
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query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
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results = QueryDatabase(query);
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query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
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results = QueryDatabase(query);
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query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
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results = QueryDatabase(query);
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query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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return 1;
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}
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uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char* zone, uint32 zone_version, Client *client, NPC* spawn) {
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uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32 zone_version, Client *client,
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NPC *spawn)
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{
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uint32 id = 0;
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uint32 spawngroupID = 0;
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std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' "
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"AND version = %u AND spawngroupID = %i",
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zone, zone_version, spawn->GetSp2());
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auto results = QueryDatabase(query);
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if (!results.Success())
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"AND version = %u AND spawngroupID = %i",
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zone, zone_version, spawn->GetSp2());
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auto results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if (results.RowCount() == 0)
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return 0;
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if (results.RowCount() == 0)
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return 0;
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auto row = results.begin();
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if (row[0])
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id = atoi(row[0]);
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id = atoi(row[0]);
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if (row[1])
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spawngroupID = atoi(row[1]);
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spawngroupID = atoi(row[1]);
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query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
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query = StringFormat("DELETE FROM spawn2 WHERE id = '%i'", id);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
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query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
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query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
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results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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return 1;
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}
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uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
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uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
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uint32 spawnGroupID)
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{
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uint32 last_insert_id = 0;
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std::string query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, client->GetX(), client->GetY(), client->GetZ(),
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120, client->GetHeading(), spawnGroupID);
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auto results = QueryDatabase(query);
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if (!results.Success())
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std::string query =
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StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
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"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
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zone, zone_version, client->GetX(), client->GetY(), client->GetZ(), 120, client->GetHeading(),
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spawnGroupID);
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auto results = QueryDatabase(query);
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if (!results.Success())
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return 0;
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if(client)
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return 1;
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return 1;
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}
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uint32 ZoneDatabase::AddNPCTypes(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
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||||
|
||||
uint32 npc_type_id;
|
||||
uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
|
||||
{
|
||||
uint32 npc_type_id;
|
||||
char numberlessName[64];
|
||||
|
||||
EntityList::RemoveNumbers(strn0cpy(numberlessName, spawn->GetName(), sizeof(numberlessName)));
|
||||
std::string query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
|
||||
"texture, helmtexture, size, loottable_id, merchant_id, face, "
|
||||
"runspeed, prim_melee_type, sec_melee_type) "
|
||||
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
|
||||
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
|
||||
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
|
||||
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
|
||||
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
|
||||
auto results = QueryDatabase(query);
|
||||
std::string query =
|
||||
StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
|
||||
"texture, helmtexture, size, loottable_id, merchant_id, face, "
|
||||
"runspeed, prim_melee_type, sec_melee_type) "
|
||||
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
|
||||
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
|
||||
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
|
||||
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return 0;
|
||||
npc_type_id = results.LastInsertedID();
|
||||
npc_type_id = results.LastInsertedID();
|
||||
|
||||
if(client)
|
||||
|
||||
if(client)
|
||||
client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
|
||||
if (client)
|
||||
client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user