Akkadius
8e5541acce
Remove Duplicative MySQL Error: Error in Zone::LoadLDoNTrapEntries: %s (%s)
2015-01-19 05:25:26 -06:00
Akkadius
5645d21082
Remove Duplicative MySQL Error: Error in Zone::LoadLDoNTraps: %s (%s)
2015-01-19 05:25:23 -06:00
Akkadius
ca27159223
Remove Duplicative MySQL Error: Error in LoadNewMerchantData query '%s' %s
2015-01-19 05:25:18 -06:00
Akkadius
c81eb674bb
Remove Duplicative MySQL Error: Error in LoadTempMerchantData query '%s' %s
2015-01-19 05:25:09 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
fa83809130
Removal of client_logs.h from #includes
2015-01-19 03:40:09 -06:00
Akkadius
d7d1f9757b
Removal of client_logs.cpp/.h
2015-01-19 03:37:12 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
ec7fd9b4e7
Consolidate 'LogType' Normal logs over to 'LogCategory'
2015-01-18 01:32:18 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
e9f8d5fa6d
Port Status messages from Type to Category
2015-01-18 01:27:52 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
58d0b86a67
Consolidate EQEmuLogsys::Debug General calls into DebugCategory
2015-01-18 00:00:03 -06:00
Michael Cook (mackal)
fd77fbf163
Merge pull request #313 from addtheice/data_bundling
...
Data bundling
2015-01-17 17:30:14 -05:00
Akkadius
bdd170df6c
More moving around of internal EQEmuLogSys functions
2015-01-14 05:12:01 -06:00
Akkadius
9d355f0f99
Add zone callback for client messages so log messages can be piped to it
2015-01-12 20:11:23 -06:00
Akkadius
a92233240c
Replaced Normal calls
2015-01-10 15:55:10 -06:00
Akkadius
fdbd76e4ad
Replaced Status log calls
2015-01-10 15:54:37 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
2015-01-10 15:44:35 -06:00
Akkadius
dadae1a71f
Replaced Debug messages: LogFile->write with logger.LogDebug
2015-01-10 15:26:38 -06:00
Akkadius
84741e4cb1
log_sys to logger
...
enum DebugLevel {
General = 0, /* 0 - Low-Level general debugging, useful info on single line */
Moderate, /* 1 - Informational based, used in functions, when particular things load */
Detail, /* 2 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
};
void EQEmuLogSys::LogDebug(DebugLevel debug_level, std::string message, ...)
2015-01-10 14:40:47 -06:00
Akkadius
01ca81a177
Remove debugging and generalize the Log function
2015-01-10 13:35:02 -06:00
Akkadius
2aacc7323e
Backport logging from debug.cpp EQEmuLog::write back to EQEmuLogSys::WriteZoneLog
...
Logs being written to logs/zone/ currently
2015-01-10 03:44:49 -06:00
Michael Cook (mackal)
5b78acc45e
Make the AI stopping a little less silly on zone shutdown
2015-01-10 02:34:38 -05:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Kinglykrab
a4febbb648
Modified #reloadworld. Example: #reloadworld 1 - repops globally and reloads quests globally. #reloadworld or #reloadworld 0 - reloads quests globally.
2014-12-22 04:47:51 -05:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Akkadius
c646a6c43a
zone.cpp & .h include header cleanup
2014-12-15 19:14:41 -06:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Arthur Ice
100eca203f
GetClosestZonePoint converted to xyz_location
2014-12-05 17:57:07 -08:00
Arthur Ice
523562c152
GetClosestZonePoint converted to xyz_location (id version)
2014-12-02 21:46:16 -08:00
Arthur Ice
f00cddd67e
graveyard_x(), graveyard_y(), graveyard_z(), and graveyard_heading() converted to GetGraveyardPoint()
2014-12-02 21:00:31 -08:00
Arthur Ice
14608c972a
SetGraveyard to xyz_header
2014-12-01 23:34:41 -08:00
Arthur Ice
c3333a46c9
pgraveyard_x, pgraveyard_y, pgraveyard_z, and pgraveyard_heading converted to xyz_heading as m_Graveyard
2014-12-01 23:12:19 -08:00
Arthur Ice
40ec1f805f
psafe_x, psafe_y, and psafe_z replaced with xyz_location m_SafePoint
2014-12-01 22:35:46 -08:00
Arthur Ice
f5a94ed07b
IsSpellBlocked converted to use xyz_location
2014-12-01 16:00:48 -08:00
Arthur Ice
b06647b763
Zone::GetSpellBlockedMessage convered to use IsWithinAxisAlignedBox
2014-12-01 15:48:59 -08:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
fb9d76f851
GetSpellBlockedMessage converted to xyz_location
2014-12-01 14:16:53 -08:00
Arthur Ice
81d2e7d242
xdiff, ydiff, and zdiff in ZoneSpellsBlocked converted to xyz_location m_Difference
2014-12-01 13:32:19 -08:00
Arthur Ice
2fe80d32f9
ZoneSpellsBlocked converted x,y, and z to m_Location as xyz_location
2014-12-01 13:05:40 -08:00
Arthur Ice
54bc1b06e4
NPC constructor converted to use xyz_heading
2014-11-30 17:32:11 -08:00
akkadius
ad9c0df552
#include and forward declaration cleanup of
...
client.cpp net.cpp questmgr.cpp zone.cpp zone.h
2014-11-29 03:12:34 -06:00
Akkadius
111fb84041
Moved zonedatabase functions out of corpse.cpp
...
Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
JJ
2e8d7b09af
Temp merchant items could duplicate slots also...
2014-11-16 19:04:15 -05:00