* Add database quest API
API functions are named to be similar to LuaSQL and perl DBI
New connections are made for Database objects. These can either use
credentials from the server eqemu_config or manual connections.
* Add option to use zone db connections
This update resolves two bazaar issues that have been reported.
- If parcel delivery is used to purchase an item, and the seller has several of the same items, that have various charges, the item would not be removed from the db. This allowed for incorrect purchases.
- If a player 'reclaims' an alt currency item that they also have for sale with an active trader, the item would remain for sale, and be reclaimed. This impacted custom alt currency items that were no trade.
* [Performance] Minor improvements to ScanCloseMobs
* Remove timer checks one level up to reduce branching
* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
* Add Rule Spells:AllowFocusOnSkillDamageSpells
* Currently, focus mods defaults to 0 when processing spell effect 193.
* The default value for this rule is false.
* When false, the rule will retain the current default behavior.
* When true, the aforementioned focus effects will allow focus effects (185, 459, and 482) to modify spell effect 193.
* Removed undesirable whitespace
* Update spell_effects.cpp
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Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Bots] Fix pet buffs from saving duplicates every save
Previously we were not checking the pet index properly when clearing buffs in the database before saving which resulted in no prior data being deleted.
This corrects the logic for the save and also will clean up any buffs for pets that don't exist in the table.
* Changes
* Update world_boot.cpp
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Co-authored-by: Akkadius <akkadius1@gmail.com>
Timers were not properly checking their expiration time on spawn and load and could cause invalid timers to load if the server was restarted resulting in improper lockouts.
* Fixed a typo in Zoning.cpp changed reguest to request.
* Update zoning.cpp
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Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted
When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.
* Update spells.cpp
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Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.
Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.
Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets) hasn't engaged before the target switch, they could switch to your new target and attack.
This adds a flag upon attack and bots will only attack flagged targets.
* [Feature] Teach npcs how to cast sacrifice
* [Feature] Teach npcs how to cast sacrifice
- Remove the hardcoded limit preventing npcs from casting sacrifice. The
npc will receive as loot an emerald essence as expected.
* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp
* rename Client::SacrificeCaster to Client::sacrifice_caster_id
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.
Here's the original log which is custom code found in the ModernAAScalingEnabled function:
[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371
Custom code looks like this:
uint64 totalWithExpMod = add_aaxp;
if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
float bonus_expon = earnedAA / half_life;
float bonus = base_bonus * std::pow(0.5, bonus_expon);
Log(Logs::General,
Logs::AA,
"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);
if (bonus < min_bon) bonus = min_bon;
totalWithExpMod = (uint64)(totalWithExpMod * bonus);
}
After the fix, the log becomes:
[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371
Which is much closer to the expected behavior
* initial work porting this to upstream
* more
* track complete connect
* it sucks to suck
* Few optimizations
* Move sent_inventory init
* Move var
* Adjustments
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Co-authored-by: Akkadius <akkadius1@gmail.com>
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.
* fixed missing guid in replace statement
* added snapshot support
* upate #show inventory command to protect against crash conditions
* [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN
# Description
- Allows operators to return a value from `EVENT_DAMAGE_TAKEN` to override the amount of damage taken based on any arbitrary criteria they'd like to apply.
* Update attack.cpp