582 Commits

Author SHA1 Message Date
Alex King
57a15d473f
[Quest API] Add GetBuffSpellIDs() to Perl/Lua (#3273)
# Perl
- Add `$mob->GetBuffSpellIDs()`.

# Lua
- Add `$mob->GetBuffSpellIDs()`.

# Notes
- These methods allow operators to get a list of a mob's buff IDs without having to loop through their buffs themselves.
2023-04-09 10:58:35 -04:00
Alex King
26c267db1b
[Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel".

# Notes
- These are spelled incorrectly.

* Update spdat.h

* Formatting further.

* Update api_service.cpp
2023-03-27 17:55:37 -04:00
Alex King
9d1ace627c
[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.

- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.

* Update mob.cpp

* Cleanup.

* Cleanup.

* Move #include <vector> to header.

* Add method for GetExtraDamageSkills

* fix additembonuses

* Update bonuses.cpp

* Update mob.cpp

* Out of bounds.

* Update bonuses.cpp

---------

Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-25 20:26:01 -04:00
Aeadoin
59ad91a140
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats.

* update

* fixes, still reworking logic

* fixes, still reworking logic

* logic done

* logic done

* fixes

* Cleanup

* Cleanup

* Cleanup naming, verify behaviors

* formatting

* formatting

* fix issue with endurance and mana.

* update rule desc

* cleanup

* DataBucket Struct

* Cleanup data_bucket.cpp and add constants

* cleanup

* changes

* formatting

* fix from merge

* escape keyword `key`

* Add `key` to generator, run repository-generator.pl

* fix for change to key

* cleanup

* formatting

* formatting

* typo
2023-03-23 21:42:13 -04:00
Aeadoin
dc45e0d280
[Fix] Change SPA 193 Weapon Damage to allow values over 65,535 (#3138) 2023-03-23 01:06:51 -05:00
Alex King
a5d564a6fb
[Cleanup] Remove ChangeHP() from mob.h (#3128)
# Notes
- This is unused.
2023-03-19 10:18:31 -04:00
Mitch Freeman
45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00
Alex King
939fc79d19
[Cleanup] Remove IsAffectedByBuff() (#3068)
# Notes
- This is unused.
2023-03-16 20:24:44 -04:00
Alex King
a0e6fce057
[Cleanup] Remove fixedZ from mob.h (#3065)
# Notes
- This is unused.
2023-03-16 20:24:35 -04:00
Alex King
dd184fa8b6
[Cleanup] Remove inWater from mob.h (#3069)
# Notes
- This is unused.
2023-03-16 20:23:56 -04:00
Alex King
4a3e6b5edc
[Cleanup] Remove current_buff_count (#3067)
# Notes
- This was unused.
2023-03-16 20:23:41 -04:00
Alex King
cc6bcf3295
[Cleanup] Remove casting_spell_type from mob.h (#3064)
# Notes
- This is unused.
2023-03-16 20:23:21 -04:00
Alex King
b73c2016cf
[Cleanup] Remove last_max_hp from mob.h (#3063)
# Notes
- This is unused.
2023-03-16 20:23:11 -04:00
Alex King
db7e8241ac
[Cleanup] Remove DoBuffWearOffEffect() from mob.h (#3062)
# Notes
- This is unused.
2023-03-16 20:12:01 -04:00
Alex King
02ada0e496
[Quest API] Add SendIllusion overloads/parameters to Perl/Lua (#3059)
* [Quest API] Add SendIllusion methods to Perl.

# Perl
- Add `$mob->SendIllusion(race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, size, target)`.
- Add `$mob->SendIllusionPacket(illusion_table_ref)`.

* Change defaults.

* Remove debug message

* Cleanup.

* Cleanup

* Update perl_mob.cpp
2023-03-15 20:37:37 -04:00
Alex King
7c819539c8
[Quest API] Add Spell GetActX methods to Perl/Lua (#3056)
# Perl
- Add `$mob->GetActDoTDamage(spell_id, value, target)`.
- Add `$mob->GetActDoTDamage(spell_id, value, target, from_buff_tic)`.
- Add `$mob->GetActReflectedSpellDamage(spell_id, value, effectiveness)`.
- Add `$mob->GetActSpellDamage(spell_id, value, target)`.
- Add `$mob->GetActSpellHealing(spell_id, value, target)`.
- Add `$mob->GetActSpellHealing(spell_id, value, target, from_buff_tic)`.

# Lua
- Add `mob:GetActDoTDamage(spell_id, value, target)`.
- Add `mob:GetActDoTDamage(spell_id, value, target, from_buff_tic)`.
- Add `mob:GetActReflectedSpellDamage(spell_id, value, effectiveness)`.
- Add `mob:GetActSpellCasttime(spell_id, cast_time)`.
- Add `mob:GetActSpellCost(spell_id, cost)`.
- Add `mob:GetActSpellDamage(spell_id, value)`.
- Add `mob:GetActSpellDamage(spell_id, value, target)`.
- Add `mob:GetActSpellDuration(spell_id, duration)`.
- Add `mob:GetActSpellHealing(spell_id, value)`.
- Add `mob:GetActSpellHealing(spell_id, value, target)`.
- Add `mob:GetActSpellHealing(spell_id, value, target, from_buff_tic)`.
- Add `mob:GetActSpellRange(spell_id, range)`.

 # Notes
- Allows operators to get various spell related values.
2023-03-12 15:36:43 -04:00
Aeadoin
b0be4ca8bd
[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050) 2023-03-09 11:07:03 -05:00
Alex King
a470931fdd
[Cleanup] Remove class EGNode from mob.h (#3003)
# Notes
- This is unused.
2023-02-25 20:10:23 -05:00
Alex King
2a20c69c69
[Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)
* [Scaling] Add support for zone ID and instance version to NPC Scaling

# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`

* Remove debug comment.

* Use zone not NPC.

* SQL
2023-02-24 20:17:07 -06:00
Chris Miles
1e50f19f7e
[Pathing] Improvements to z-clipping, z-recovery and z-calculations (#2975)
* zclip adjustments

* Remove debug
2023-02-21 10:24:25 -06:00
Paul Coene
51f6108aab
[Pets] Client Pet summoned by NPC should not change guard location. (#2967)
* [Pets] Client Pet summoned by NPC should not change guard location.

* Update mob.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-02-19 16:56:34 -05:00
Alex King
85f7b10f90
[Cleanup] Remove Unused Mod Hooks (#2856)
- Removes old `mod_` hooks that have gone unused for years in favor of Lua mods.
2023-02-13 00:24:23 -06:00
Aeadoin
fc7c30977a
[Bots & Mercs] Add Support for TrySympatheticProc (#2866)
* [Bots & Merrcs] Add Support for TrySympatheticProc

* [Bots & Merrcs] Add Support for TrySympatheticProc

* [Bots & Merrcs] Add Support for TrySympatheticProc

* Cleanup

* formatting

* auto
2023-02-13 00:16:18 -06:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Aeadoin
924e91cf64
[Crash] Fix Bot Crash in Bot::Bot Constructor. (#2868)
* [Crash] Fix Bot Crash in Bot::Bot Constructor.

* fix another potential crash in bot contructor.
2023-02-12 14:27:29 -05:00
Aeadoin
b0d1dc5f04
[Bots/Mercs] Add 100% Hit chance if sitting while attacked. (#2839)
* [BOT] Add 100% Hit chance if sitting while attacked.

* [BOT] Add 100% Hit chance if sitting while attacked.

* Add Mercs correctly

* Missed usage of IsSitting() in Mob::RollD20
2023-02-06 22:30:33 -05:00
Aeadoin
fb1467284c
[Bots] Add Additional HeroicStr modifiers. (#2837) 2023-02-06 21:07:38 -05:00
Chris Miles
404f7cada8
[Pathing] Improvements to handling tight corridors pathing, clipping detection and recovery (#2826) 2023-02-06 17:24:03 -06:00
Alex King
abb41840f8
[Commands] Cleanup #appearanceeffects Command. (#2777)
# Notes
- Cleanup messages and logic.
2023-01-22 12:56:26 -05:00
Aeadoin
886f80117c
[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)

* Remove #ifdef Bots to go along with KK fix

* Remove method in logging

* remove method from logging

* Fixes

* Rename
2023-01-20 15:52:45 -05:00
Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Aeadoin
7fa421d848
[Bug Fix] HasPet() Zone Crashes (#2744)
* [Bug Fixes] Fix for HasPet() Zone Crashes

* HasPets const

* Remove checking This

* formatting
2023-01-15 17:16:17 -05:00
Paul Coene
ca0ae3cb98
[Rule] Add rule for NPC Level Based Buff Restrictions. (#2708)
* [Rule] Add rule for NPC Level Based Buff Restrictions.

* Erroneous whitespace

* Change prefix on log message

* Added log message when GM casts
2023-01-15 15:30:42 -06:00
Aeadoin
403c54362e
[Bot/Merc] Cleanup methods, and virtual overrides. (#2734)
* [Bot] Cleanup methods, and virtual overrides.

* Remove Bot::CheckAggroAmount & Bot::CheckHealAggroAmount

* formatting
2023-01-14 23:32:19 -05:00
Natedog2012
3341c0b7ab
[Luamod] Add CalcSpellEffectValue_formula to luamods (#2721)
* [Luamod] Add CalcSpellEffectValue_formula to luamods with example code in utils/mods/spell_formula.lua

* Fix typo

* Change formula down to uint32, fix format issues and remove debug on lua file
2023-01-11 17:49:35 -06:00
Alex King
c1ad086eaf
[Quest API] Add Despawn Events to Perl/Lua. (#2707)
# Perl
- Add `$bot->GetBotID()`.
- Add `EVENT_DESPAWN`.
- Add `EVENT_DESPAWN_ZONE`.

# Lua
- Add `bot:GetBotID()`.
- Add `event_despawn`.
- Add `event_despawn_zone`.

# Notes
- Allows operators to determine when a Bot or an NPC has been despawned via Depop.
- Bots call NPC::Depop on ^camp so we just put the code there.
- Adds the ability to get a bot's ID using their reference in case you're looping a list and need that value.
- Moves `DispatchZoneControllerEvent` from NPC to Mob so it can be used by any type.
2023-01-07 12:04:33 -05:00
Alex King
1531650b3a
[Quest API] Add Augment Slot Type/Visible to GetItemStat (#2686)
* [Quest API] Add Augment Slot Type/Visible to GetItemStat

# Notes
- Adds the ability to get an item's augment slot types and augment slot visibility information.

* const
2023-01-01 11:35:15 -05:00
Alex King
7e7485be77
[Quest API] Add BuffCount() Overloads to Perl/Lua. (#2679)
# Perl
- Add `$mob->BuffCount(is_beneficial)`.
- Add `$mob->BuffCount(is_beneficial, is_detrimental)`.

# Lua
- Add `mob:BuffCount(is_beneficial)`.
- Add `mob:BuffCount(is_beneficial, is_detrimental)`.

 # Notes
- Allows operators to count only beneficial or detrimental buffs a mob has instead of always counting all buffs.
2022-12-29 11:58:38 -05:00
Alex King
a590ea1d52
[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl
- Add `$npc->GetKeepsSoldItems()`.
- Add `$npc->SetKeepsSoldItems(keeps_sold_items)`.

# Lua
- Add `npc:GetKeepsSoldItems()`.
- Add `npc:SetKeepsSoldItems(keeps_sold_items)`.

# Notes
- Allows operators to keep specific NPCs from keeping items sold to them.
- Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
2022-12-25 16:36:20 -05:00
Aeadoin
2f9a6daab5
[Client] Remove unimplemented Client Insight Method. (#2663)
* [Cleanup] Remove unused Insight Method, and cleanup Magic Numbers

* change emu->NPC back to 0, not Doug
2022-12-21 18:41:56 -05:00
Aeadoin
083d44d4fe
[Bug Fix] Resolve Warning due to Virtual Mob Method GetInv() (#2650) 2022-12-19 16:51:05 -05:00
Aeadoin
f12090d109
[Bots] Cleanup various Bot Spell Focus methods (#2649)
* [Bots] Cleanup GetFocusEffect & GetActSpellDamage

* Remove unused CalcBotFocusEffect

* Cleanup unneeded derived class methods

* compile error
2022-12-16 17:21:37 -05:00
Alex King
91ea6462f2
[Quest API] Add CopyHateList() to Perl/Lua. (#2623)
* [Quest API] Add CopyHateList() to Perl/Lua.

# Perl
- Add `$mob->CopyHateList(to_mob)`.

# Lua
- Add `mob:CopyHateList(to_mob)`.

# Notes
- Allows operators to easily copy and entire hatelist from one mob to another.

* Update mob.cpp
2022-12-06 08:38:51 -05:00
Alex King
7abc084cd1
[Quest API] Add Entity Variable Methods to Perl/Lua. (#2609)
* [Quest API] Add Entity Variable Methods to Perl/Lua.

# Perl
- Add `$mob->ClearEntityVariables()`.
- Add `$mob->DeleteEntityVariable(variable_name)`.
- Add `$object->ClearEntityVariables()`.
- Add `$object->DeleteEntityVariable(variable_name)`.

# Lua
- Add `mob:ClearEntityVariables()`.
- Add `mob:DeleteEntityVariable(variable_name)`.
- Add `object:ClearEntityVariables()`.
- Add `object:DeleteEntityVariable(variable_name)`.

# Notes
- Allows operators to clear all entity variables or delete one by name, previously you just had to set to an empty value to clear after being set.

* Cleanup.
2022-12-04 12:18:27 -05:00
Alex King
a9cfacf54b
[Quest API] Add WearChange Overloads to Perl/Lua. (#2600)
* [Quest API] Add WearChange Overloads to Perl/Lua.

# Perl
- Add `$mob->WearChange(slot, texture)`.

# Lua
- Add `mob:WearChange(slot, texture)`.
- Add `mob:WearChange(slot, texture, color, heros_forge_model)`.

# Notes
- These overloads allow you to not have to send color.
- Lua didn't have an overload with Hero's Forge Model.

* Fix variable types.
2022-11-30 21:31:22 -05:00
Alex King
31d57342e1
[Quest API] Add Entity Variable Methods to Perl/Lua. (#2579)
* [Quest API] Add Entity Variable Methods to Perl/Lua.

# Perl
- Add `$mob->GetEntityVariables()`.
- Add `$object->GetEntityVariables()`.

# Lua
- Add `mob:GetEntityVariables()`.
- Add `object:GetEntityVariables()`.

# Notes
- Convert all overloads and methods to use `std::string` for entity variables.
- Allows operators to get a list of a Mob's entity variables.

* Update loottables.cpp
2022-11-26 16:24:01 -05:00
Kinglykrab
0c56586f3b
[Quest API] Add Client Spell Methods to Perl/Lua. (#2550)
* [Quest API] Add Client Spell Methods to Perl/Lua.

# Perl
- Add `$client->ApplySpell(spell_id)`.
- Add `$client->ApplySpell(spell_id, duration)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellGroup(spell_id)`.
- Add `$client->ApplySpellGroup(spell_id, duration)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellRaid(spell_id)`.
- Add `$client->ApplySpellRaid(spell_id, duration)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id)`.
- Add `$client->SetSpellDuration(spell_id, duration)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationGroup(spell_id)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationRaid(spell_id)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Lua
- Add `client:ApplySpell(spell_id)`.
- Add `client:ApplySpell(spell_id, duration)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellGroup(spell_id)`.
- Add `client:ApplySpellGroup(spell_id, duration)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellRaid(spell_id)`.
- Add `client:ApplySpellRaid(spell_id, duration)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id)`.
- Add `client:SetSpellDuration(spell_id, duration)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationGroup(spell_id)`.
- Add `client:SetSpellDurationGroup(spell_id, duration)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationRaid(spell_id)`.
- Add `client:SetSpellDurationRaid(spell_id, duration)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Notes
- Allows operators extremely easy shorthands to cast on entire groups and raid groups and optionally include their bots and pets.
- Default functionality for Raid is that it only casts on your group, set `is_raid_group_only` to `false` to cast on the entire Raid.

* Cleanup.

* Remove Raid parameter from Solo/Group methods.
2022-11-22 09:11:36 -05:00
Kinglykrab
0003f6f863
[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)
* [Quest API] Add Area Damage Methods to Perl/Lua.

# Perl
- Add `$mob->DamageArea(damage)`.
- Add `$mob->DamageArea(damage, distance)`.
- Add `$mob->DamageAreaBots(damage)`.
- Add `$mob->DamageAreaBots(damage, distance)`.
- Add `$mob->DamageAreaClients(damage)`.
- Add `$mob->DamageAreaClients(damage, distance)`.
- Add `$mob->DamageAreaNPCs(damage)`.
- Add `$mob->DamageAreaNPCs(damage, distance)`.
- Add `$mob->DamageAreaPercentage(damage)`.
- Add `$mob->DamageAreaPercentage(damage, distance)`.
- Add `$mob->DamageAreaBotsPercentage(damage)`.
- Add `$mob->DamageAreaBotsPercentage(damage, distance)`.
- Add `$mob->DamageAreaClientsPercentage(damage)`.
- Add `$mob->DamageAreaClientsPercentage(damage, distance)`.
- Add `$mob->DamageAreaNPCsPercentage(damage)`.
- Add `$mob->DamageAreaNPCsPercentage(damage, distance)`.

# Lua
- Add `mob:DamageArea(damage)`.
- Add `mob:DamageArea(damage, distance)`.
- Add `mob:DamageAreaBots(damage)`.
- Add `mob:DamageAreaBots(damage, distance)`.
- Add `mob:DamageAreaClients(damage)`.
- Add `mob:DamageAreaClients(damage, distance)`.
- Add `mob:DamageAreaNPCs(damage)`.
- Add `mob:DamageAreaNPCs(damage, distance)`.
- Add `mob:DamageAreaPercentage(damage)`.
- Add `mob:DamageAreaPercentage(damage, distance)`.
- Add `mob:DamageAreaBotsPercentage(damage)`.
- Add `mob:DamageAreaBotsPercentage(damage, distance)`.
- Add `mob:DamageAreaClientsPercentage(damage)`.
- Add `mob:DamageAreaClientsPercentage(damage, distance)`.
- Add `mob:DamageAreaNPCsPercentage(damage)`.
- Add `mob:DamageAreaNPCsPercentage(damage, distance)`.

# Notes
- Cleanup parameter order of damage methods.
- These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob.
- Fix math with percentage damage.

* Update entity.cpp
2022-11-16 21:11:01 -06:00
Kinglykrab
8c994fef97
[Quest API] Add Mob Hate Methods to Perl/Lua. (#2548)
* [Quest API] Add Mob Hate Methods to Perl/Lua.

# Perl
- Add `$mob->DamageHateList(damage)` to Perl.
- Add `$mob->DamageHateList(damage, distance)` to Perl.
- Add `$mob->DamageHateListPercentage(damage)` to Perl.
- Add `$mob->DamageHateListPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListBots(damage)` to Perl.
- Add `$mob->DamageHateListBots(damage, distance)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListClients(damage)` to Perl.
- Add `$mob->DamageHateListClients(damage, distance)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCs(damage)` to Perl.
- Add `$mob->DamageHateListNPCs(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage, distance)` to Perl.
- Add `$mob->GetHateListBots()` to Perl.
- Add `$mob->GetHateListBots(distance)` to Perl.
- Add `$mob->GetHateListClients()` to Perl.
- Add `$mob->GetHateListClients(distance)` to Perl.
- Add `$mob->GetHateListNPCs()` to Perl.
- Add `$mob->GetHateListNPCs(distance)` to Perl.

# Lua
- Add `mob:DamageHateList(damage)` to Lua.
- Add `mob:DamageHateList(damage, distance)` to Lua.
- Add `mob:DamageHateListPercentage(damage)` to Lua.
- Add `mob:DamageHateListPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListBots(damage)` to Lua.
- Add `mob:DamageHateListBots(damage, distance)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListClients(damage)` to Lua.
- Add `mob:DamageHateListClients(damage, distance)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCs(damage)` to Lua.
- Add `mob:DamageHateListNPCs(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage, distance)` to Lua.
- Add `mob:GetHateListBots()` to Lua.
- Add `mob:GetHateListBots(distance)` to Lua.
- Add `mob:GetHateListClients()` to Lua.
- Add `mob:GetHateListClients(distance)` to Lua.
- Add `mob:GetHateListNPCs()` to Lua.
- Add `mob:GetHateListNPCs(distance)` to Lua.

# Notes
- Offers an extreme amount of short hands when grabbing hate list entities by a specific type or damaging a specific type of entity on an NPC's hatelist.
- Should save operators having to use `GetHateList()` then loop it to get the entries they want to do something.

* Cleanup.
2022-11-16 07:16:47 -06:00
Kinglykrab
36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00