Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Natedog2012
2268e6ed34
Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful.
2016-02-27 01:42:07 -08:00
Michael Cook (mackal)
8464a0e3b5
Implement Guild Banks for RoF/RoF2
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Everything appears to work, but please test!
2015-11-17 18:15:46 -05:00
Michael Cook (mackal)
7c4abcc68d
Fix int16 spell ID limit with items (click, procs, etc)
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See issue #7 (Did we resolve it yet?)
2015-11-14 14:37:24 -05:00
Michael Cook (mackal)
a4d0db8e0a
Implement the extra Wild Rampage/Rampage message (SoD+)
2015-08-15 00:34:10 -04:00
KimLS
dd345c01de
Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
2015-06-11 21:33:39 -07:00
Michael Cook (mackal)
4bb2bb1438
AA packet work mostly and small fix to expendable AAs
2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
8aadc36320
Rework buff duration formulas
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These are derived from the client
SE_IllusionPresistence will also set the duration to 10k tics like live
2015-05-23 02:20:36 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
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We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
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New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6
Allow /pet attack by mob name to work
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ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00
Natedog2012
7662eaf983
All animation structs were backwards and poorly named.. RoF+ animations work properly
2015-04-06 03:11:04 -07:00
Natedog2012
7e1c296ecf
Fix for RoF2 Bow shoot animation struct was off
2015-04-04 05:04:46 -07:00
SecretsOTheP
b6cc070633
Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
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Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
Michael Cook (mackal)
4f3360aa49
More VS compile fixes (curse you clang/gcc!)
2015-02-21 01:51:41 -05:00
Michael Cook (mackal)
0a351bf6e1
VS didn't like this (it was illegal though, stupid gcc/clang)
2015-02-20 20:51:21 -05:00
Michael Cook (mackal)
c5a217842f
Fix issues with claims and implement for RoF/RoF2
2015-02-20 16:29:56 -05:00
Trevius
3b45a66498
Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
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Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
5a3b10a11c
Constant name re-alignments prior to extended bandolier/potion belt activation
2015-02-17 13:58:23 -05:00
Uleat
f1a25da065
Pre-purposed clean-up
2015-02-17 13:58:19 -05:00
Trevius
28be3b87b7
(RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
2015-02-16 11:56:23 -06:00
Trevius
811e8809cc
(RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
2015-02-14 11:09:36 -06:00
Michael Cook (mackal)
d1be53bef2
Fix RoF2 disc stuff
2015-02-12 14:02:14 -05:00
Michael Cook (mackal)
45e7ff9193
Fix RoF2 item hotkeys
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This string thing needs to be longer! Still no idea what it is
2015-02-09 03:02:25 -05:00
Trevius
f26d303ee1
Fixed Environmental Damage for RoF2.
2015-02-05 22:34:55 -06:00
JJ
96925f0dde
Some minor cleanup. [skip ci]
2015-01-31 17:03:44 -05:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Trevius
a83d536712
Mercenaries now load directly from tables only. The vwMercNpcTypes view is no longer required and can be deleted.
2015-01-07 22:20:44 -06:00
Uleat
b27737bfcd
Rework of the text link translator code (Known bug with broadcast message link size not in OP_ChannelMessage or OP_SpecialMesg)
2015-01-06 23:19:41 -05:00
Uleat
668823eaf2
Fix for text link issues with items whose loregroup is '-1'
2015-01-05 23:11:38 -05:00
Uleat
4b133c808c
It helps if you actually push more than the changelog message...
2015-01-05 13:50:03 -05:00
Trevius
3c6c5b9732
(RoF2) *Hopefully* Fixed looting incorrect items from NPCs. Please report any issues!
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(RoF2) Now able to loot items past the 10th slot on NPC corpses.
Attuned Items can now be auto-looted and will equip properly.
Mercenaries and Bots will no longer take a share from /split or /autosplit.
2015-01-02 01:42:52 -06:00
Trevius
16a8d15909
(RoF2) Aug Type 21 no longer shows the "Buy Now" button in the aug slot of items.
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(RoF2) Identified the "Copied" item flag with the help of Uleat.
2014-12-30 00:27:23 -06:00
Trevius
33e88bffe9
(RoF2) Identified a few Item Fields and resolved an issue with cloth armor not accepting certain augments that they should.
2014-12-29 00:29:49 -06:00
Trevius
3bb816ad1d
Clean up of RoF+ Item Packets.
2014-12-23 23:18:59 -06:00
Trevius
27fe90d02d
(RoF+) Added support for Hero's Forge Robe Models. Set herosforgemodel field in items table to exact model such as 11607, 11707, etc.
2014-12-23 23:13:22 -06:00
Trevius
6e192b1794
(RoF2) Fixed Tracking.
2014-12-22 16:09:11 -06:00
Michael Cook (mackal)
62ae7ba1de
Fix RoF2 rez response
2014-12-22 13:42:22 -05:00
Trevius
4ef3c7a9f4
Fixed Selling for Alternate Currency Merchants for RoF and RoF2.
2014-12-19 23:20:10 -06:00
Trevius
ad61eda7e0
RoF2 fix for being unable to close bags by right clicking or open multiple bags.
2014-12-17 01:27:30 -06:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
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(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Trevius
97a34b5793
The RoF2 client is now enabled by default. It is almost caught up to RoF Client compatibility.
2014-12-06 14:38:34 -06:00
Trevius
af42af7869
Initial addition of the RoF2 client from May 10th 2013 (currently available on Steam as the F2P client).
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RoF2 is disabled by default, but you can enable by editing /common/patches/patches.cpp (see comments)
2014-12-04 02:13:01 -06:00