RoF2 fix for being unable to close bags by right clicking or open multiple bags.

This commit is contained in:
Trevius 2014-12-17 01:27:30 -06:00
parent a14f8058da
commit ad61eda7e0
5 changed files with 119 additions and 124 deletions

View File

@ -1380,19 +1380,19 @@ struct PlayerPositionUpdateServer_Struct
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 spawn_id;
/*0022*/ uint16 sequence; //increments one each packet
/*0002*/ uint16 sequence; //increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0016*/ float delta_x; // Change in x
/*0012*/ float delta_y; // Change in y
/*0012*/ float delta_x; // Change in x
/*0016*/ float delta_y; // Change in y
/*0020*/ int32 animation:10, // animation
delta_heading:10, // change in heading
padding0020:12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0034*/ uint16 heading:12, // Directional heading
/*0032*/ uint16 heading:12, // Directional heading
padding0004:4; // ***Placeholder
/*0032*/ uint8 unknown0006[2]; // ***Placeholder
/*0034*/ uint8 unknown0006[2]; // ***Placeholder
/*0036*/
};

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@ -4878,7 +4878,8 @@ namespace RoF
uint16 ornaIcon = 0;
int32 heroModel = 0;
/*
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
if (inst->GetOrnamentationAug(ornamentationAugtype))
{
const Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
//Mainhand
ss.write(aug_weap->IDFile, strlen(aug_weap->IDFile));

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@ -1696,6 +1696,8 @@ namespace RoF2
eq->unknown932 = -1; // Set from PoK Example
eq->unknown936 = -1; // Set from PoK Example
eq->unknown944 = 1.0; // Set from PoK Example
eq->unknown948 = 0; // New on Live as of Dec 15 2014
eq->unknown952 = 100; // New on Live as of Dec 15 2014
FINISH_ENCODE();
}
@ -2339,7 +2341,6 @@ namespace RoF2
outapp->WriteUInt32(emu->silver_bank);
outapp->WriteUInt32(emu->copper_bank);
// Commenting out for RoF Test
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
@ -2387,12 +2388,7 @@ namespace RoF2
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
/*
// Begin RoF2 Test
for (uint32 r = 0; r < 1000; r++)
outapp->WriteUInt8(0); // Unknown
// End RoF2 Test
// Block of 121 unknown bytes
for (uint32 r = 0; r < 121; r++)
@ -2408,6 +2404,11 @@ namespace RoF2
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Begin RoF2 Test
//for (uint32 r = 0; r < 8000; r++)
//outapp->WriteUInt8(0); // Unknown
// End RoF2 Test
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
@ -2535,7 +2536,6 @@ namespace RoF2
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
*/
outapp->WriteUInt8(emu->groupAutoconsent);
outapp->WriteUInt8(emu->raidAutoconsent);
@ -4860,8 +4860,8 @@ namespace RoF2
hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
hdr.inst_nodrop = inst->IsAttuned() ? 1 : 0;
hdr.unknown044 = 0;
hdr.unknown048 = 7300 + Inventory::CalcMaterialFromSlot(slot_id_in); //0;
hdr.unknown052 = 7300 + Inventory::CalcMaterialFromSlot(slot_id_in); //0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.isEvolving = item->EvolvingLevel > 0 ? 1 : 0;
ss.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
@ -5325,13 +5325,8 @@ namespace RoF2
iqbs.SpellDmg = item->SpellDmg;
iqbs.clairvoyance = item->Clairvoyance;
iqbs.unknown28 = 0;
// Begin RoF2 Test
iqbs.unknown_TEST1 = 0;
// End RoF2 Test
iqbs.unknown30 = 0;
iqbs.unknown37a = 0;
iqbs.unknown39 = 1;
iqbs.subitem_count = 0;

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@ -520,72 +520,73 @@ struct ServerZoneEntry_Struct //Adjusted from SEQ Everquest.h Struct
//New Zone Struct - Size: 948
struct NewZone_Struct {
/*0000*/ char char_name[64]; // Character Name
/*0064*/ char zone_short_name[32]; // Zone Short Name
/*0096*/ char unknown0096[96];
/*0192*/ char zone_long_name[278]; // Zone Long Name
/*0470*/ uint8 ztype; // Zone type (usually FF)
/*0471*/ uint8 fog_red[4]; // Zone fog (red)
/*0475*/ uint8 fog_green[4]; // Zone fog (green)
/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
/*0483*/ uint8 unknown323;
/*0484*/ float fog_minclip[4];
/*0500*/ float fog_maxclip[4];
/*0516*/ float gravity;
/*0520*/ uint8 time_type;
/*0521*/ uint8 rain_chance[4];
/*0525*/ uint8 rain_duration[4];
/*0529*/ uint8 snow_chance[4];
/*0533*/ uint8 snow_duration[4];
/*0537*/ uint8 unknown537[33];
/*0570*/ uint8 sky; // Sky Type
/*0571*/ uint8 unknown571[13]; // ***Placeholder
/*0584*/ float zone_exp_multiplier; // Experience Multiplier
/*0588*/ float safe_y; // Zone Safe Y
/*0592*/ float safe_x; // Zone Safe X
/*0596*/ float safe_z; // Zone Safe Z
/*0600*/ float min_z; // Guessed - NEW - Seen 0
/*0604*/ float max_z; // Guessed
/*0608*/ float underworld; // Underworld, min z (Not Sure?)
/*0612*/ float minclip; // Minimum View Distance
/*0616*/ float maxclip; // Maximum View DIstance
/*0620*/ uint8 unknown620[84]; // ***Placeholder
/*0704*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
/*0800*/ int32 unknown800; //seen -1
/*0804*/ char unknown804[40]; //
/*0844*/ int32 unknown844; //seen 600
/*0848*/ int32 unknown848;
/*0852*/ uint16 zone_id;
/*0854*/ uint16 zone_instance;
/*0856*/ char unknown856[20];
/*0876*/ uint32 SuspendBuffs;
/*0880*/ uint32 unknown880; // Seen 50
/*0884*/ uint32 unknown884; // Seen 10
/*0888*/ uint8 unknown888; // Seen 1
/*0889*/ uint8 unknown889; // Seen 0 (POK) or 1 (rujj)
/*0890*/ uint8 unknown890; // Seen 1
/*0891*/ uint8 unknown891; // Seen 0
/*0892*/ uint8 unknown892; // Seen 0
/*0893*/ uint8 unknown893; // Seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown895; // Seen 0 - 00
/*0896*/ uint32 unknown896; // Seen 180
/*0900*/ uint32 unknown900; // Seen 180
/*0904*/ uint32 unknown904; // Seen 180
/*0908*/ uint32 unknown908; // Seen 2
/*0912*/ uint32 unknown912; // Seen 2
/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
/*0920*/ uint32 unknown920; // Seen 0
/*0924*/ uint32 unknown924; // Seen 0
/*0928*/ uint32 unknown928; // Seen 0
/*0932*/ int32 unknown932; // Seen -1
/*0936*/ int32 unknown936; // Seen -1
/*0940*/ uint32 unknown940; // Seen 0
/*0944*/ float unknown944; // Seen 1.0
/*0948*/
/*0000*/ char char_name[64]; // Character Name
/*0064*/ char zone_short_name[32]; // Zone Short Name
/*0096*/ char unknown0096[96];
/*0192*/ char zone_long_name[278]; // Zone Long Name
/*0470*/ uint8 ztype; // Zone type (usually FF)
/*0471*/ uint8 fog_red[4]; // Zone fog (red)
/*0475*/ uint8 fog_green[4]; // Zone fog (green)
/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
/*0483*/ uint8 unknown323;
/*0484*/ float fog_minclip[4];
/*0500*/ float fog_maxclip[4];
/*0516*/ float gravity;
/*0520*/ uint8 time_type;
/*0521*/ uint8 rain_chance[4];
/*0525*/ uint8 rain_duration[4];
/*0529*/ uint8 snow_chance[4];
/*0533*/ uint8 snow_duration[4];
/*0537*/ uint8 unknown537[33];
/*0570*/ uint8 sky; // Sky Type
/*0571*/ uint8 unknown571[13]; // ***Placeholder
/*0584*/ float zone_exp_multiplier; // Experience Multiplier
/*0588*/ float safe_y; // Zone Safe Y
/*0592*/ float safe_x; // Zone Safe X
/*0596*/ float safe_z; // Zone Safe Z
/*0600*/ float min_z; // Guessed - NEW - Seen 0
/*0604*/ float max_z; // Guessed
/*0608*/ float underworld; // Underworld, min z (Not Sure?)
/*0612*/ float minclip; // Minimum View Distance
/*0616*/ float maxclip; // Maximum View DIstance
/*0620*/ uint8 unknown620[84]; // ***Placeholder
/*0704*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
/*0800*/ int32 unknown800; //seen -1
/*0804*/ char unknown804[40]; //
/*0844*/ int32 unknown844; //seen 600
/*0848*/ int32 unknown848;
/*0852*/ uint16 zone_id;
/*0854*/ uint16 zone_instance;
/*0856*/ char unknown856[20];
/*0876*/ uint32 SuspendBuffs;
/*0880*/ uint32 unknown880; // Seen 50
/*0884*/ uint32 unknown884; // Seen 10
/*0888*/ uint8 unknown888; // Seen 1
/*0889*/ uint8 unknown889; // Seen 0 (POK) or 1 (rujj)
/*0890*/ uint8 unknown890; // Seen 1
/*0891*/ uint8 unknown891; // Seen 0
/*0892*/ uint8 unknown892; // Seen 0
/*0893*/ uint8 unknown893; // Seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown895; // Seen 0 - 00
/*0896*/ uint32 unknown896; // Seen 180
/*0900*/ uint32 unknown900; // Seen 180
/*0904*/ uint32 unknown904; // Seen 180
/*0908*/ uint32 unknown908; // Seen 2
/*0912*/ uint32 unknown912; // Seen 2
/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
/*0920*/ uint32 unknown920; // Seen 0
/*0924*/ uint32 unknown924; // Seen 0
/*0928*/ uint32 unknown928; // Seen 0
/*0932*/ int32 unknown932; // Seen -1
/*0936*/ int32 unknown936; // Seen -1
/*0940*/ uint32 unknown940; // Seen 0
/*0944*/ float unknown944; // Seen 1.0
/*0948*/ uint32 unknown948; // Seen 0 - New on Live as of Dec 15 2014
/*0952*/ uint32 unknown952; // Seen 100 - New on Live as of Dec 15 2014
/*0956*/
};
/*
** Memorize Spell Struct
** Length: 16 Bytes
@ -1598,23 +1599,24 @@ struct RespawnWindow_Struct {
*/
struct PlayerPositionUpdateServer_Struct
{
uint16 spawn_id;
uint16 spawnId2;
signed padding0004:12;
signed y_pos:19; // y coord
unsigned padding:1;
signed delta_z:13; // change in z
signed delta_x:13; // change in x
signed padding0008:6;
signed x_pos:19; // x coord
unsigned heading:12; // heading
signed padding0016:1;
signed delta_heading:10; // change in heading
signed z_pos:19; // z coord
signed padding0020:3;
signed animation:10; // animation
signed delta_y:13; // change in y
signed padding0024:9;
/*0000*/ uint16 spawn_id;
/*0002*/ uint16 spawnId2;
/*0004*/ signed padding0004 : 12;
signed y_pos : 19; // y coord
unsigned padding : 1;
/*0008*/ signed delta_z : 13; // change in z
signed delta_x : 13; // change in x
signed padding0008 : 6;
/*0012*/ signed x_pos : 19; // x coord
unsigned heading : 12; // heading
signed padding0016 : 1;
/*0016*/ signed delta_heading : 10; // change in heading
signed z_pos : 19; // z coord
signed padding0020 : 3;
/*0020*/ signed animation : 10; // animation
signed delta_y : 13; // change in y
signed padding0024 : 9;
/*0024*/
};
/*
@ -1625,21 +1627,22 @@ struct PlayerPositionUpdateServer_Struct
*/
struct PlayerPositionUpdateClient_Struct
{
uint16 sequence; // increments one each packet - Verified
uint16 spawn_id; // Player's spawn id
uint8 unknown0004[6]; // ***Placeholder
float delta_x; // Change in x
unsigned heading:12; // Directional heading
unsigned padding0040:20; // ***Placeholder
float x_pos; // x coord (2nd loc value)
float delta_z; // Change in z
float z_pos; // z coord (3rd loc value)
float y_pos; // y coord (1st loc value)
unsigned animation:10; // ***Placeholder
unsigned padding0024:22; // animation
float delta_y; // Change in y
signed delta_heading:10; // change in heading
unsigned padding0041:22; // ***Placeholder
/*0000*/ uint16 sequence; // increments one each packet - Verified
/*0002*/ uint16 spawn_id; // Player's spawn id
/*0004*/ uint8 unknown0004[6]; // ***Placeholder
/*0010*/ float delta_x; // Change in x
/*0014*/ unsigned heading : 12; // Directional heading
unsigned padding0040 : 20; // ***Placeholder
/*0018*/ float x_pos; // x coord (2nd loc value)
/*0022*/ float delta_z; // Change in z
/*0026*/ float z_pos; // z coord (3rd loc value)
/*0030*/ float y_pos; // y coord (1st loc value)
/*0034*/ unsigned animation : 10; // ***Placeholder
unsigned padding0024 : 22; // animation
/*0038*/ float delta_y; // Change in y
/*0042*/ signed delta_heading : 10; // change in heading
unsigned padding0041 : 22; // ***Placeholder
/*0046*/
};
/*
@ -4687,11 +4690,7 @@ struct ItemQuaternaryBodyStruct
uint32 unknown37;
uint32 unknown_RoF27;
uint32 unknown_RoF28;
// Begin RoF2 Test
uint8 unknown_TEST1;
// End RoF2 Test
uint8 unknown37a; // (guessed position) New to RoF2
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;

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@ -257,9 +257,9 @@ OP_MoveDoor=0x08e8
OP_RemoveAllDoors=0x700c
OP_EnvDamage=0x51fd
OP_BoardBoat=0x4211
OP_Forage=0x5306
OP_LeaveBoat=0x7617
OP_ControlBoat=0x0ae7
OP_Forage=0x5306
OP_SafeFallSuccess=0x2219
OP_RezzComplete=0x760d
OP_RezzRequest=0x3c21