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https://github.com/EQEmu/Server.git
synced 2025-12-30 06:41:29 +00:00
RoF2 fix for being unable to close bags by right clicking or open multiple bags.
This commit is contained in:
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a14f8058da
commit
ad61eda7e0
@ -1380,19 +1380,19 @@ struct PlayerPositionUpdateServer_Struct
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struct PlayerPositionUpdateClient_Struct
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{
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/*0000*/ uint16 spawn_id;
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/*0022*/ uint16 sequence; //increments one each packet
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/*0002*/ uint16 sequence; //increments one each packet
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/*0004*/ float y_pos; // y coord
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/*0008*/ float delta_z; // Change in z
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/*0016*/ float delta_x; // Change in x
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/*0012*/ float delta_y; // Change in y
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/*0012*/ float delta_x; // Change in x
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/*0016*/ float delta_y; // Change in y
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/*0020*/ int32 animation:10, // animation
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delta_heading:10, // change in heading
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padding0020:12; // ***Placeholder (mostly 1)
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/*0024*/ float x_pos; // x coord
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/*0028*/ float z_pos; // z coord
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/*0034*/ uint16 heading:12, // Directional heading
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/*0032*/ uint16 heading:12, // Directional heading
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padding0004:4; // ***Placeholder
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/*0032*/ uint8 unknown0006[2]; // ***Placeholder
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/*0034*/ uint8 unknown0006[2]; // ***Placeholder
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/*0036*/
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};
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@ -4878,7 +4878,8 @@ namespace RoF
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uint16 ornaIcon = 0;
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int32 heroModel = 0;
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/*
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if (inst->GetOrnamentationAug(ornamentationAugtype)) {
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if (inst->GetOrnamentationAug(ornamentationAugtype))
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{
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const Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
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//Mainhand
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ss.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
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@ -1696,6 +1696,8 @@ namespace RoF2
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eq->unknown932 = -1; // Set from PoK Example
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eq->unknown936 = -1; // Set from PoK Example
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eq->unknown944 = 1.0; // Set from PoK Example
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eq->unknown948 = 0; // New on Live as of Dec 15 2014
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eq->unknown952 = 100; // New on Live as of Dec 15 2014
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FINISH_ENCODE();
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}
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@ -2339,7 +2341,6 @@ namespace RoF2
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outapp->WriteUInt32(emu->silver_bank);
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outapp->WriteUInt32(emu->copper_bank);
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// Commenting out for RoF Test
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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@ -2387,12 +2388,7 @@ namespace RoF2
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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/*
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// Begin RoF2 Test
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for (uint32 r = 0; r < 1000; r++)
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outapp->WriteUInt8(0); // Unknown
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// End RoF2 Test
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// Block of 121 unknown bytes
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for (uint32 r = 0; r < 121; r++)
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@ -2408,6 +2404,11 @@ namespace RoF2
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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// Begin RoF2 Test
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//for (uint32 r = 0; r < 8000; r++)
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//outapp->WriteUInt8(0); // Unknown
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// End RoF2 Test
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// Unknown String ?
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outapp->WriteUInt32(64); // Unknown
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for (uint32 r = 0; r < 64; r++)
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@ -2535,7 +2536,6 @@ namespace RoF2
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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*/
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outapp->WriteUInt8(emu->groupAutoconsent);
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outapp->WriteUInt8(emu->raidAutoconsent);
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@ -4860,8 +4860,8 @@ namespace RoF2
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hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
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hdr.inst_nodrop = inst->IsAttuned() ? 1 : 0;
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hdr.unknown044 = 0;
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hdr.unknown048 = 7300 + Inventory::CalcMaterialFromSlot(slot_id_in); //0;
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hdr.unknown052 = 7300 + Inventory::CalcMaterialFromSlot(slot_id_in); //0;
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hdr.unknown048 = 0;
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hdr.unknown052 = 0;
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hdr.isEvolving = item->EvolvingLevel > 0 ? 1 : 0;
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ss.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
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@ -5325,13 +5325,8 @@ namespace RoF2
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iqbs.SpellDmg = item->SpellDmg;
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iqbs.clairvoyance = item->Clairvoyance;
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iqbs.unknown28 = 0;
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// Begin RoF2 Test
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iqbs.unknown_TEST1 = 0;
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// End RoF2 Test
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iqbs.unknown30 = 0;
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iqbs.unknown37a = 0;
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iqbs.unknown39 = 1;
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iqbs.subitem_count = 0;
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@ -520,72 +520,73 @@ struct ServerZoneEntry_Struct //Adjusted from SEQ Everquest.h Struct
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//New Zone Struct - Size: 948
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struct NewZone_Struct {
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/*0000*/ char char_name[64]; // Character Name
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/*0064*/ char zone_short_name[32]; // Zone Short Name
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/*0096*/ char unknown0096[96];
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/*0192*/ char zone_long_name[278]; // Zone Long Name
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/*0470*/ uint8 ztype; // Zone type (usually FF)
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/*0471*/ uint8 fog_red[4]; // Zone fog (red)
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/*0475*/ uint8 fog_green[4]; // Zone fog (green)
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/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
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/*0483*/ uint8 unknown323;
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/*0484*/ float fog_minclip[4];
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/*0500*/ float fog_maxclip[4];
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/*0516*/ float gravity;
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/*0520*/ uint8 time_type;
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/*0521*/ uint8 rain_chance[4];
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/*0525*/ uint8 rain_duration[4];
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/*0529*/ uint8 snow_chance[4];
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/*0533*/ uint8 snow_duration[4];
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/*0537*/ uint8 unknown537[33];
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/*0570*/ uint8 sky; // Sky Type
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/*0571*/ uint8 unknown571[13]; // ***Placeholder
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/*0584*/ float zone_exp_multiplier; // Experience Multiplier
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/*0588*/ float safe_y; // Zone Safe Y
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/*0592*/ float safe_x; // Zone Safe X
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/*0596*/ float safe_z; // Zone Safe Z
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/*0600*/ float min_z; // Guessed - NEW - Seen 0
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/*0604*/ float max_z; // Guessed
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/*0608*/ float underworld; // Underworld, min z (Not Sure?)
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/*0612*/ float minclip; // Minimum View Distance
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/*0616*/ float maxclip; // Maximum View DIstance
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/*0620*/ uint8 unknown620[84]; // ***Placeholder
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/*0704*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
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/*0800*/ int32 unknown800; //seen -1
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/*0804*/ char unknown804[40]; //
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/*0844*/ int32 unknown844; //seen 600
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/*0848*/ int32 unknown848;
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/*0852*/ uint16 zone_id;
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/*0854*/ uint16 zone_instance;
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/*0856*/ char unknown856[20];
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/*0876*/ uint32 SuspendBuffs;
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/*0880*/ uint32 unknown880; // Seen 50
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/*0884*/ uint32 unknown884; // Seen 10
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/*0888*/ uint8 unknown888; // Seen 1
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/*0889*/ uint8 unknown889; // Seen 0 (POK) or 1 (rujj)
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/*0890*/ uint8 unknown890; // Seen 1
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/*0891*/ uint8 unknown891; // Seen 0
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/*0892*/ uint8 unknown892; // Seen 0
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/*0893*/ uint8 unknown893; // Seen 0 - 00
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
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/*0895*/ uint8 unknown895; // Seen 0 - 00
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/*0896*/ uint32 unknown896; // Seen 180
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/*0900*/ uint32 unknown900; // Seen 180
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/*0904*/ uint32 unknown904; // Seen 180
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/*0908*/ uint32 unknown908; // Seen 2
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/*0912*/ uint32 unknown912; // Seen 2
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/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
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/*0920*/ uint32 unknown920; // Seen 0
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/*0924*/ uint32 unknown924; // Seen 0
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/*0928*/ uint32 unknown928; // Seen 0
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/*0932*/ int32 unknown932; // Seen -1
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/*0936*/ int32 unknown936; // Seen -1
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/*0940*/ uint32 unknown940; // Seen 0
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/*0944*/ float unknown944; // Seen 1.0
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/*0948*/
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/*0000*/ char char_name[64]; // Character Name
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/*0064*/ char zone_short_name[32]; // Zone Short Name
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/*0096*/ char unknown0096[96];
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/*0192*/ char zone_long_name[278]; // Zone Long Name
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/*0470*/ uint8 ztype; // Zone type (usually FF)
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/*0471*/ uint8 fog_red[4]; // Zone fog (red)
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/*0475*/ uint8 fog_green[4]; // Zone fog (green)
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/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
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/*0483*/ uint8 unknown323;
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/*0484*/ float fog_minclip[4];
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/*0500*/ float fog_maxclip[4];
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/*0516*/ float gravity;
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/*0520*/ uint8 time_type;
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/*0521*/ uint8 rain_chance[4];
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/*0525*/ uint8 rain_duration[4];
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/*0529*/ uint8 snow_chance[4];
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/*0533*/ uint8 snow_duration[4];
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/*0537*/ uint8 unknown537[33];
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/*0570*/ uint8 sky; // Sky Type
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/*0571*/ uint8 unknown571[13]; // ***Placeholder
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/*0584*/ float zone_exp_multiplier; // Experience Multiplier
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/*0588*/ float safe_y; // Zone Safe Y
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/*0592*/ float safe_x; // Zone Safe X
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/*0596*/ float safe_z; // Zone Safe Z
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/*0600*/ float min_z; // Guessed - NEW - Seen 0
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/*0604*/ float max_z; // Guessed
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/*0608*/ float underworld; // Underworld, min z (Not Sure?)
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/*0612*/ float minclip; // Minimum View Distance
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/*0616*/ float maxclip; // Maximum View DIstance
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/*0620*/ uint8 unknown620[84]; // ***Placeholder
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/*0704*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
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/*0800*/ int32 unknown800; //seen -1
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/*0804*/ char unknown804[40]; //
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/*0844*/ int32 unknown844; //seen 600
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/*0848*/ int32 unknown848;
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/*0852*/ uint16 zone_id;
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/*0854*/ uint16 zone_instance;
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/*0856*/ char unknown856[20];
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/*0876*/ uint32 SuspendBuffs;
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/*0880*/ uint32 unknown880; // Seen 50
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/*0884*/ uint32 unknown884; // Seen 10
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/*0888*/ uint8 unknown888; // Seen 1
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/*0889*/ uint8 unknown889; // Seen 0 (POK) or 1 (rujj)
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/*0890*/ uint8 unknown890; // Seen 1
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/*0891*/ uint8 unknown891; // Seen 0
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/*0892*/ uint8 unknown892; // Seen 0
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/*0893*/ uint8 unknown893; // Seen 0 - 00
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
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/*0895*/ uint8 unknown895; // Seen 0 - 00
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/*0896*/ uint32 unknown896; // Seen 180
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/*0900*/ uint32 unknown900; // Seen 180
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/*0904*/ uint32 unknown904; // Seen 180
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/*0908*/ uint32 unknown908; // Seen 2
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/*0912*/ uint32 unknown912; // Seen 2
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/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
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/*0920*/ uint32 unknown920; // Seen 0
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/*0924*/ uint32 unknown924; // Seen 0
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/*0928*/ uint32 unknown928; // Seen 0
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/*0932*/ int32 unknown932; // Seen -1
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/*0936*/ int32 unknown936; // Seen -1
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/*0940*/ uint32 unknown940; // Seen 0
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/*0944*/ float unknown944; // Seen 1.0
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/*0948*/ uint32 unknown948; // Seen 0 - New on Live as of Dec 15 2014
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/*0952*/ uint32 unknown952; // Seen 100 - New on Live as of Dec 15 2014
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/*0956*/
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};
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/*
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** Memorize Spell Struct
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** Length: 16 Bytes
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@ -1598,23 +1599,24 @@ struct RespawnWindow_Struct {
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*/
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struct PlayerPositionUpdateServer_Struct
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{
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uint16 spawn_id;
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uint16 spawnId2;
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signed padding0004:12;
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signed y_pos:19; // y coord
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unsigned padding:1;
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signed delta_z:13; // change in z
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signed delta_x:13; // change in x
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signed padding0008:6;
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signed x_pos:19; // x coord
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unsigned heading:12; // heading
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signed padding0016:1;
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signed delta_heading:10; // change in heading
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signed z_pos:19; // z coord
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signed padding0020:3;
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signed animation:10; // animation
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signed delta_y:13; // change in y
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signed padding0024:9;
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/*0000*/ uint16 spawn_id;
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/*0002*/ uint16 spawnId2;
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/*0004*/ signed padding0004 : 12;
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signed y_pos : 19; // y coord
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unsigned padding : 1;
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/*0008*/ signed delta_z : 13; // change in z
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signed delta_x : 13; // change in x
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signed padding0008 : 6;
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/*0012*/ signed x_pos : 19; // x coord
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unsigned heading : 12; // heading
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signed padding0016 : 1;
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/*0016*/ signed delta_heading : 10; // change in heading
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signed z_pos : 19; // z coord
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signed padding0020 : 3;
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/*0020*/ signed animation : 10; // animation
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signed delta_y : 13; // change in y
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signed padding0024 : 9;
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/*0024*/
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};
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/*
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@ -1625,21 +1627,22 @@ struct PlayerPositionUpdateServer_Struct
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*/
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struct PlayerPositionUpdateClient_Struct
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{
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uint16 sequence; // increments one each packet - Verified
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uint16 spawn_id; // Player's spawn id
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uint8 unknown0004[6]; // ***Placeholder
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float delta_x; // Change in x
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unsigned heading:12; // Directional heading
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unsigned padding0040:20; // ***Placeholder
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float x_pos; // x coord (2nd loc value)
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float delta_z; // Change in z
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float z_pos; // z coord (3rd loc value)
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float y_pos; // y coord (1st loc value)
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unsigned animation:10; // ***Placeholder
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unsigned padding0024:22; // animation
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float delta_y; // Change in y
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signed delta_heading:10; // change in heading
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unsigned padding0041:22; // ***Placeholder
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/*0000*/ uint16 sequence; // increments one each packet - Verified
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/*0002*/ uint16 spawn_id; // Player's spawn id
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/*0004*/ uint8 unknown0004[6]; // ***Placeholder
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/*0010*/ float delta_x; // Change in x
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/*0014*/ unsigned heading : 12; // Directional heading
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unsigned padding0040 : 20; // ***Placeholder
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/*0018*/ float x_pos; // x coord (2nd loc value)
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/*0022*/ float delta_z; // Change in z
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/*0026*/ float z_pos; // z coord (3rd loc value)
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/*0030*/ float y_pos; // y coord (1st loc value)
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/*0034*/ unsigned animation : 10; // ***Placeholder
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unsigned padding0024 : 22; // animation
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/*0038*/ float delta_y; // Change in y
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/*0042*/ signed delta_heading : 10; // change in heading
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unsigned padding0041 : 22; // ***Placeholder
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/*0046*/
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};
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/*
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@ -4687,11 +4690,7 @@ struct ItemQuaternaryBodyStruct
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uint32 unknown37;
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uint32 unknown_RoF27;
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uint32 unknown_RoF28;
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// Begin RoF2 Test
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uint8 unknown_TEST1;
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// End RoF2 Test
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uint8 unknown37a; // (guessed position) New to RoF2
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uint8 unknown38; // 0
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uint8 unknown39; // 1
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uint32 subitem_count;
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@ -257,9 +257,9 @@ OP_MoveDoor=0x08e8
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OP_RemoveAllDoors=0x700c
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OP_EnvDamage=0x51fd
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OP_BoardBoat=0x4211
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OP_Forage=0x5306
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OP_LeaveBoat=0x7617
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OP_ControlBoat=0x0ae7
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OP_Forage=0x5306
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OP_SafeFallSuccess=0x2219
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OP_RezzComplete=0x760d
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OP_RezzRequest=0x3c21
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