690 Commits

Author SHA1 Message Date
Paul Coene
df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
KimLS
f6ca59fbc6 Working zone and world communication yay 2017-01-03 22:23:03 -08:00
Akkadius
de92c277e0 Update eqemu_server.pl to use new AppVeyor build link
Adjust pet zoning to occur before zone spawns are sent in bulk
2016-12-01 19:41:12 -06:00
Michael Cook (mackal)
b1f97712f1 Quick fix for bulk XTarget updates
This needs to be investigated more, but a 0 here for a valid mob
is bad.
2016-11-03 14:31:09 -04:00
Uleat
04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Michael Cook (mackal)
3c95545ea3 Remove IsCasting check from Client::SendManaUpdatePacket 2016-08-15 01:23:47 -04:00
Michael Cook (mackal)
ae5689ffb4 Clean up OP_ManaChange 2016-08-15 01:17:53 -04:00
Michael Cook (mackal)
ab35f8b842 Fix memset in QuestReward 2016-08-13 15:39:08 -04:00
Michael Cook (mackal)
ef3cf099b8 Fix potential crash in Sacrifice 2016-08-13 15:35:28 -04:00
Michael Cook (mackal)
7d62b208ca Revert "Rate limit saving to at most once a second"
This reverts commit f26dce39c33c1eac53a453f3629fa98f1b101473.

No easy mode I guess
2016-08-09 21:30:10 -04:00
Michael Cook (mackal)
e86d11250b Actually remove expendable AAs from the DB 2016-08-07 14:32:30 -04:00
Michael Cook (mackal)
68df09a570 Implement PVP regions 2016-08-04 23:56:08 -04:00
Michael Cook (mackal)
f26dce39c3 Rate limit saving to at most once a second
There are A LOT of unneeded saves ...

This will prevent a lot of excessive database hits at least
with very little room to exploit
2016-08-03 01:13:51 -04:00
Michael Cook (mackal)
ef2c17748e Implement extra spell gems!
New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Paul Coene
84c90715be Reverse checks for voice graft to short curcuit when no pet. 2016-07-18 14:37:21 -04:00
Paul Coene
1ba7f0cd65 Fix so you can still speak to NPCS (patch to last patch for voice graft) 2016-07-09 16:35:57 -04:00
Paul Coene
56fcabc119 Fix Voice Graft to allow you to speak by targetting yourself. 2016-07-09 15:40:19 -04:00
Uleat
cd8cd90a38 Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692 Implemented EQEmu::TintProfile 2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot 2016-05-31 22:07:02 -04:00
Uleat
579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05 Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
Uleat
ebe6f95e6e LightSourceProfile relocation and some more formatting changes 2016-05-20 04:26:32 -04:00
Michael Cook (mackal)
c159b89e79 Rewrite VarCache_Struct
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Michael Cook (mackal)
47c9182ba3 Fix potential memory leaks (clang-tidy) 2016-05-06 22:58:45 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
1b3cfc9a5c Reworked EQDictionary into namespace EQEmu 2016-04-15 22:11:53 -04:00
Akkadius
c33ccb138f Fix for marquee's crashing clients on zone 2016-04-12 23:49:44 -05:00
Akkadius
f69b72f85f Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat
d36ec8c066 Fix for certain Berserker characters not being able to train Piercing skill 2016-03-25 14:19:49 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Uleat
87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
3ce3f591a8 UF and ROF2 spawn packet packet for chests now working properly. 2016-01-28 13:26:15 -08:00
Uleat
1b7841f683 Fix for Berserker 'Piercing' skill issues 2016-01-26 15:08:41 -05:00
Uleat
04b7ba7a1d Added proxy accessors for all TextLink fields 2016-01-20 21:54:18 -05:00
Michael Cook (mackal)
05de206ace Rework quiver haste 2016-01-03 01:58:37 -05:00
Paul Coene
f754f06bec Added runspeed to mystats window. 2016-01-02 17:26:59 -05:00
Paul Coene
bc77439d11 When binding someone else's wounds, the code tried to send a bind
would response to client with a type of 2.  The intent (based on
comments was to get the client to display a "stand still" message
on the receiving client.

That reply message was not generating that message, but if the client
you were binding was also binding his own  wounds, it would cause your
target to stand up, interrupting his bind.

I replaced this client reply with a simple, directed client message.  It all
seems to work fine now.
2015-12-16 09:05:27 -05:00
Akkadius
33917fe2a9 - Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00