Fryguy
2ef959c5ed
[Improvement] Flee Overhaul ( #4407 )
...
* Lots of flee updates primarily based on TAKPs source
* Update Values to EQEmu values.
* Add rule
* Adjustments to fear pathing
* Flee/Pathing adjustments (More TAKP code adjusted)
* updates
* Updates (Massaged functions from TAKP source)
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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files ( #3162 )
2023-04-01 22:55:28 -04:00
Chris Miles
f8e7576ae7
[File Paths] Implement Path Manager ( #2440 )
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* Push up branch for testing
* Path manager
* Tweaks
* Changes
* More path work
* Update paths for eqemu_server.pl
* More path work
* Import and export client files
* Path remove
* More path work
* Update eqemu_config.h
* Fix tests
* Tests disable temp
* Update eqemu_config.h
* Update .drone.yml
* Hook tests back up
* Update main.cpp
* Platform tests
* Fix include
* Use std::filesystem on windows
* Fix IPCMutex name on windows
* std::filesystem changes
* Update path_manager.cpp
* Explicit string cast
* Explicit string cast
* Update path_manager.cpp
* Windows fixes
* Mapped files
* Relative fixes
* Use relative paths off of cwd
* Update Debian image to Debian 11 (updates GCC)
Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2022-09-28 04:08:59 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
4b6a1242f5
Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
2019-12-28 22:45:35 -06:00
Akkadius
ccbbadc5ee
Streamline UCS
2019-09-02 01:39:52 -05:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
d504397593
Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav
2018-05-10 04:19:43 -05:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
...
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00
Michael Cook (mackal)
7e7f5f0bd6
Add Map::FindClosestLoS()
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This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
KimLS
80f1c65e1c
Update fmt lib, add recast, wip on recast pathfinder interface (broken atm)
2017-07-29 00:11:57 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Akkadius
04c8fe7d2c
Fix map loading paths for both platforms
2016-11-11 22:39:08 -06:00
Akkadius
e8d80a436e
Add map debugging [skip ci]
2016-11-11 22:31:54 -06:00
Akkadius
34ffb5b908
Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe
2016-11-10 12:00:44 -06:00
Akkadius
e7e379c71b
Fix map loading logic so that case sensitive checks are made in the following order: maps, Maps, and if neither of those two exist, then <maps> value would take precedence.
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- Added some log messages for what version of map is being loaded versus MMF
2016-11-10 11:28:06 -06:00
Michael Cook (mackal)
f06a9b3dce
use std::abs in Map::FindClosestZ
2016-08-13 15:58:02 -04:00
Uleat
4decdb3e4d
Added zone map mmf discovery message
2016-07-29 21:58:42 -04:00
Uleat
84db0ec2c5
Zone MMF Implementation (for map files)
2016-07-28 22:50:06 -04:00
Uleat
37cb9f00f6
Removed another unneeded slash
2016-07-24 18:01:14 -04:00
Michael Cook (mackal)
ccb5427b45
Make VS debug mode happy
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This actually hurts microbenchmarking
I couldn't get the ModelEntry::polys vector to play nice with benchmarking
so it will just be using push_back so I don't have write a new ctor
(writing a new ctor and using emplace_back vs push_back were equal)
2016-07-18 21:57:25 -04:00
Michael Cook (mackal)
f431e820ef
Optimize Map::LoadV2 a bit
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Microbenchmarking showed ~33% increase in loading moors
Real world testing showed ~48%
2016-07-17 23:35:18 -04:00
Michael Cook (mackal)
bbf4d19de3
Revert "Changed tuple use to struct in maps.cpp (LoadV2) (should help in client drops where slow zone boot-ups are a factor)"
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This reverts commit 02cedce54eaf590d0ac02fc7dd52c8feb9313f2c.
This is breaks moors!
2016-07-15 15:20:36 -04:00
Uleat
02cedce54e
Changed tuple use to struct in maps.cpp (LoadV2) (should help in client drops where slow zone boot-ups are a factor)
2016-07-14 13:22:36 -04:00
Michael Cook (mackal)
a9ff407657
Optimize Mapp:RotateVertex()
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This function can get rather expensive and waste a surprisingly
large amount of time. Using moors as a test zone simply switching
from the C math API cos/sin to std::cos/std::sin seemed to help
11.11% Map::RotateVertex(glm::tvec3<float, (glm::precision)0>&, float, float, float)
4.16% Map::RotateVertex(glm::tvec3<float, (glm::precision)0>&, float, float, float)
2016-07-10 23:18:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
regneq
052f343e4d
smoother NPC pathing. (credit to Haynar from EQMacEmu)
2015-05-11 21:42:48 -07:00
Michael Cook (mackal)
769987ca33
unique_ptr is a better fit here
2015-01-30 02:34:33 -05:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Michael Cook (mackal)
6a2260f106
Memleak in Map
2015-01-03 01:26:46 -05:00
Akkadius
85b7cc6330
map.cpp & .h header cleanup
2014-12-15 17:44:46 -06:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
KimLS
308562f939
Work around for msvc tuple bug
2014-06-16 15:09:17 -07:00
KimLS
3690f93302
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
2014-05-31 16:32:15 -07:00
KimLS
0483e8bd1b
Removed the logging now that the issue is resolved
2014-05-23 16:08:02 -07:00
KimLS
39cbdbd5c2
Debug logs for map, also can actually turn perl off on zone
2014-05-23 15:54:26 -07:00
KimLS
3a2ccd7521
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
2014-05-21 17:30:54 -07:00
KimLS
a2e86ebec5
Some compile fixes for older versions of C++ on windows
2014-04-29 17:49:17 -07:00
KimLS
951c321ba6
Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
2014-02-23 21:17:28 -08:00