134 Commits

Author SHA1 Message Date
Michael Cook
c70ea4a621 Fix haste caps
Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2 Fixed crippling blow issues with berserker frenzy
Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d Fix issue with SpellType_Charm case in AICastSpell 2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f Fix procing off of unattackable things
This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2 Added #showspellslist command to show us a mob's spells 2013-12-03 15:57:50 -05:00
JJ
02c9007765 Bandaid fix to CopyCharacter function. 2013-12-02 22:20:46 -05:00
Michael Cook
0f54830bc5 Stacking issues should be resolved now
I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12 Revert "Fixed issue with SE_StackingCommand_Overwrite"
This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5 Fixed issue with SE_StackingCommand_Overwrite
SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
SecretsOTheP
51181c8c8b AA fixes for PEQ's reported crash 2013-11-23 21:42:22 -05:00
Michael Cook
e33eb9d7b0 Partially implement dot_stacking_exempt
When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
Michael Cook (mackal)
300799fdc8 Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0 2013-11-18 12:44:39 -05:00
Sorvani
65e36e02fb fixed leash and tether to correctly used specified range. 2013-11-17 20:55:44 -06:00
Michael Cook
09dd3c1b37 Fixed an issue that arose from 78ab3471
Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook
3d5b3d1e8c Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting 2013-11-17 00:31:17 -05:00
Leere
6a95abb01f Fix for auto-consume drinking message 2013-11-16 03:40:35 +01:00
Leere
765b5ee826 Fix for a stacking issue with SE_StackingCommand_Block for druid skins 2013-11-15 18:03:13 +01:00
Michael Cook
a40a34d2e8 Fixed Mob::CalcFocusEffect()'s SE_LimitEffect 2013-11-15 01:17:27 -05:00
Michael Cook
23ab896dfc Fix last commit .... 2013-11-13 18:04:11 -05:00
Michael Cook
3f8ee533d3 Implement bard song instrument mod caps
The maximum bard songs can be effected by instrument mods is 3.6.
This is set by the rule Character:BaseInstrumentSoftCap which defaults to 36
Also fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap.
2013-11-13 15:07:34 -05:00
Michael Cook
78ab347171 Fix walk speed calculation
Walk speed should be calculated as a movement speed reduction that
stacks with snares so it's possible to snare a mob FD and have it
not be able to walk back.
2013-11-11 23:55:43 -05:00
Michael Cook
d83b94d231 Revert "Fixed non-attacking related movement while mobs are snared"
Did some testing, this isn't exactly the case on live.

This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff Fixed non-attacking related movement while mobs are snared
On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Leere
1deef77f07 Fix for bard mana regen 2013-11-09 19:36:32 +01:00
KimLS
e00c57bc47 Fix to changelog conflict in merge. 2013-11-07 12:44:13 -08:00
JJ
da3ba12560 Fix for #npcedit qglobal 2013-11-06 21:12:57 -05:00
KimLS
f68b89b7d9 Prerelease commit 2013-11-06 13:48:35 -08:00
JJ
b8d1838dcc Added in-game commands to enable/disable tradeskill recipes
-Commands: #enablerecipe recipe_id, #disablerecipe recipe_id
-Perl: quest::enablerecipe(recipe_id), quest::disablerecipe(recipe_id)
-Lua: eq.enable_recipe(recipe_id), eq.disable_recipe(recipe_id)
2013-11-01 23:55:17 -04:00
Leere
cf117b1a4d Add the ability to disable a tradeskill recipe 2013-10-31 17:58:44 +01:00
Uleat
08706055af Final prep for extending skill use range - client patch and database are ready..just need the code in-between 2013-10-28 13:06:49 -04:00
Uleat
28bcf074fc Client patch prep work for extending usable skill range 2013-10-28 05:00:49 -04:00
Uleat
1c8aaf97bc Changelog entry clarification..did not explain the issue clearly... 2013-10-27 13:41:39 -04:00
Uleat
a891597f4c Prepped the client patch files for larger skill buffer size (not active) 2013-10-27 13:30:45 -04:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6 Changed ItemTypes to ItemUseTypes 2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841 Converted MATERIAL defines to MaterialUseSlots enumeration 2013-10-27 08:01:37 -04:00
Uleat
df47e17c8e Changed ItemClass enumeration to ItemClassTypes enumeration 2013-10-27 06:38:34 -04:00
Uleat
e53fa1d873 Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition 2013-10-27 05:45:52 -04:00
Uleat
d5152a0e59 Moved and expanded Deity-related code 2013-10-27 05:08:53 -04:00
Uleat
78e04dee99 Enforced naming standard on my recent changes 2013-10-27 04:17:08 -04:00
Uleat
b3d117f8c1 Improper skill in use allowing riposte fix (Archery and Throwing allowing riposte check..no known bug reports) 2013-10-27 03:25:27 -04:00
Uleat
cab77e83da High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still 2013-10-27 03:13:10 -04:00
Michael Cook
36d336e69c Fix some memory leaks in Mob::SpellOnTarget
This should fix the memory leak introduced in the last commit and
a few lingering memory leaks, don't think they should break anything
2013-10-24 17:35:21 -04:00
Michael Cook
a06fe1d02e Implemented buff level restrictions
Higher level buffs can't be cast on lower level toons.
The formula was based on information found here: http://samanna.net/eq.general/buffs.shtml
This behavior is controlled by the rule Spells:BuffLevelRestrictions which defaults to true.
2013-10-21 19:13:55 -04:00
Michael Cook
56ba87577b GetMinLevel will now return 0 for more cases
For some reason EQ uses 127 (melee classes), 254 (some AAs), and 255
in the class level for spells a class doesn't have
2013-10-21 19:10:01 -04:00
Uleat
403ac53a9e Renamed/expanded 'BagTypes' enumeration 2013-10-18 20:33:41 -04:00
badcaptain
244c7e019c Changed dates due to time of commit. 2013-10-12 00:52:02 -04:00
badcaptain
a7fea4fc69 Merge branch 'master' of https://github.com/EQEmu/Server 2013-10-12 00:47:55 -04:00
badcaptain
809925dc3e Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off. 2013-10-12 00:47:15 -04:00
Michael Cook
98c835e470 Fix Titanium clients from not being able to start in Tutorial zone. 2013-10-12 00:29:44 -04:00