* [Bots] Add support for Bot scripting.
# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.
# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.
# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`
# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.
* Add EVENT_POPUP_RESPONSE.
* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.
* Fix DoNPCEmote calls.
* Update attack.cpp
* Update event_codes.h
* Update bot_command.cpp
* Change #scribespells to be aware of spellgroups & ranks
* Formatting
* Fix Formatting, and change stored return data type to match function return type.
* Compact If Statements
* Implemented SQL Query to reduce number of iterations required.
* Cleaned up Query, and improved performance
* Cleaned up SQL Queries
* Formatting
* Indenting fix.
* Update client.cpp
* Fix Formatting in spells.cpp
* Fix ValueWithin.
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
* Changed mana_used to use int32,
to match int32 mana_cost
This will allow higher mana costs to function
* Corrected DoHPToManaCovert to Int32
* Removed unused uint16 GetMana function call from Server/zone/questmgr.h
* Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)
* Delete mob.cpp
* Revert "Delete mob.cpp"
This reverts commit 3db8bf04d13d7263632b06da4f95bacfcfcfd60c.
* Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)"
This reverts commit cf5dbc9ce81d6e9362ba658a999faab36abf237a.
Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
* [Messages] Convert messages from Spells to FocusEffect where necessary.
https://github.com/EQEmu/Server/issues/837 from 2019 notes a couple places that should use Focus Effect chat type instead of Spells chat type.
* Add rule for item cast messages.
* [Cleanup] Cleanup spell and max level bucket logic.
- Spell buckets will now allow new mob->SetBucket() buckets since most people use these now.
- Max level bucket will now allow new mob->SetBucket() bucket since most people use these now.
- Clean up GetScribeableSpells() and GetLearnableDisciplines() logic and magic numbers.
- Make GetClientMaxLevel() uint8 instead of int since it can only be 0-255.
* Fix typo from other commit.
* Lua setter.
* Update client.cpp
* [Bug Fix] Fix duplicate and missing messages due to innate skill in spells.
* Seperate spell and melee damage range and skip
* Refine when innate messages are produced.
* Fix magic # (replace with constant)
* [Bug Fix] Restore missing messages for lifetap and dmg spells.
* Fix unintended duplicate message for DD on clients.
* Improve performance and accuracy of IsDamageSpell()
- Export $caster_id and $caster_level to EVENT_CAST and EVENT_CAST_BEGIN in Perl.
- Export e.caster_id and e.caster_level to EVENT_CAST and EVENT_CAST_BEGIN in Lua.
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
bot fix
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
mercs
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
remove old variable and related code.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
comments
* SendCastRestriction not displaying right on linux build
changed const char to string
* fail safe to prevent recast timer checks from triggered spells
* fixed
* Update spell_effects.cpp
* https://github.com/EQEmu/Server/pull/1995
better message code
* revert completed
Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.
* fixed for real
* Update aa.cpp
* Update aa.cpp
* Update aa.cpp
* should work
* remove spaces
* [Spells] Fix for AA recast timers not resetting properly
* recast timer updates
* reworked
* removed unneeded param
* fix expendible AA
* fixed
* Update spells.cpp
* [Spells] Fix for AA and Discipline recast timers being set on spell casting failure.
don't check recasts from triggered spells.
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp
* clean
* requirement messages
* update
* pct
* save work
* Reform code 1_22_22
* updated
* update id to pointer
* Update spells.cpp
* rework 2
* update 1_23_22
* Update spells.cpp
* updates
* msg string works
* fix disc timers not be set
* more optimization
* update 1_23_22 PM
moved stop casting out
charm and harmony moved in
* update 1_25_22
rework of functions
* updates 1_26_22
* remove old checks
* gm override added for some
* update bard AA casting checks
* updates
* addbuff exception for bard
* debugs
* charm working
* update
* moved skill check here
* cast from item while singing
* lets not attack mounts
* instant cast items click
* aug clicks working
* aug tests
Bug? Cast time not display on aug clicks for bards
* aug recast from items semi ok
* added item timer function
* unified setting item recast timer
* clean up time
* update
* bard AA cast updates
* debugs removed
* debugs removed
* clean up
* clean up
* better placement of bindsight and numhits fix
* move and rename function
* Update spells.cpp
* add logs
* delete old DoCastingChecks
* Removed old bard pulse functions
* remove AEBardPulse and GroupPulse
* removed Raid::GroupBardPulse
* Pulse Restriction: Divine Aura
* Pulse Restrictions : Fear behavior
* Update spells.cpp
* Update spells.cpp
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
bots...
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
added recommended isvalidspell check
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
merged
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
removed defines since we have them as constants
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp