[Bug Fix] Fix duplicate and missing messages due to innate in spells (#2170)

* [Bug Fix] Fix duplicate and missing messages due to innate skill in spells.

* Seperate spell and melee damage range and skip

* Refine when innate messages are produced.

* Fix magic # (replace with constant)
This commit is contained in:
Paul Coene 2022-05-20 11:49:18 -04:00 committed by GitHub
parent 0e96099b3d
commit f3e5423677
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 42 additions and 31 deletions

View File

@ -3675,7 +3675,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//we used to do a message to the client, but its gone now.
// emote goes with every one ... even npcs
entity_list.MessageClose(this, true, RuleI(Range, SpellMessages), Chat::Emote, "%s beams a smile at %s", attacker->GetCleanName(), GetCleanName());
entity_list.MessageClose(this, false, RuleI(Range, SpellMessages), Chat::Emote, "%s beams a smile at %s", attacker->GetCleanName(), GetCleanName());
}
// If a client pet is damaged while sitting, stand, fix sit button,
@ -4021,20 +4021,47 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
// we don't send them here.
if (!FromDamageShield) {
entity_list.QueueCloseClients(
this, /* Sender */
outapp, /* packet */
true, /* Skip Sender */
RuleI(Range, SpellMessages),
skip, /* Skip this mob */
true, /* Packet ACK */
filter /* eqFilterType filter */
);
// Determine message range based on spell/other-damage
int range;
if (IsValidSpell(spell_id)) {
range = RuleI(Range, SpellMessages);
}
else {
range = RuleI(Range, DamageMessages);
}
//send the damage to ourself if we are a client
if (IsClient()) {
// If an "innate" spell, change to spell type to
// produce a spell message. Send to everyone.
// This fixes issues with npc-procs like 1002 and 918 which
// need to spit out extra spell color.
if (IsValidSpell(spell_id) && skill_used == EQ::skills::SkillTigerClaw) {
a->type = DamageTypeSpell;
entity_list.QueueCloseClients(
this, /* Sender */
outapp, /* packet */
false, /* Skip Sender */
range, /* distance packet travels at the speed of sound */
0, /* don't skip anyone on spell */
true, /* Packet ACK */
filter /* eqFilterType filter */
);
}
else {
//I dont think any filters apply to damage affecting us
CastToClient()->QueuePacket(outapp);
if (IsClient()) {
CastToClient()->QueuePacket(outapp);
}
// Otherwise, send normal spell or melee message to observers.
entity_list.QueueCloseClients(
this, /* Sender */
outapp, /* packet */
true, /* Skip Sender */
range, /* distance packet travels at the speed of sound */
(IsValidSpell(spell_id) && skill_used != EQ::skills::SkillTigerClaw) ? 0 : skip,
true, /* Packet ACK */
filter /* eqFilterType filter */
);
}
}

View File

@ -3509,8 +3509,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
if (!IsValidSpell(spell_id))
return false;
bool is_damage_or_lifetap_spell = IsDamageSpell(spell_id) || IsLifetapSpell(spell_id);
if(IsDetrimentalSpell(spell_id) && !IsAttackAllowed(spelltar, true) && !IsResurrectionEffects(spell_id) && !IsEffectInSpell(spell_id, SE_BindSight)) {
if(!IsClient() || !CastToClient()->GetGM()) {
MessageString(Chat::SpellFailure, SPELL_NO_HOLD);
@ -4107,9 +4105,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
if(IsClient()) // send to caster
CastToClient()->QueuePacket(action_packet);
}
// send to people in the area, ignoring caster and target
//live dosent send this to anybody but the caster
//entity_list.QueueCloseClients(spelltar, action_packet, true, 200, this, true, spelltar->IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
cd->target = action->target;
@ -4121,7 +4117,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
cd->hit_pitch = action->hit_pitch;
cd->damage = 0;
if(!IsEffectInSpell(spell_id, SE_BindAffinity) && !is_damage_or_lifetap_spell){
if (!IsLifetapSpell(spell_id) && !IsEffectInSpell(spell_id, SE_BindAffinity) && !IsAENukeSpell(spell_id) && !IsDamageSpell(spell_id)) {
entity_list.QueueCloseClients(
spelltar, /* Sender */
message_packet, /* Packet */
@ -4131,18 +4127,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
true, /* Packet ACK */
(spellOwner->IsClient() ? FilterPCSpells : FilterNPCSpells) /* Message Filter Type: (8 or 9) */
);
} else if (is_damage_or_lifetap_spell) {
// Sends the client owner a message like "%T staggers"
if (spellOwner->IsClient()) {
spellOwner->CastToClient()->QueuePacket(message_packet, true,
Mob::CLIENT_CONNECTINGALL, FilterPCSpells);
}
// Show the "you feel your life force drain away" on target client...
if (IsLifetapSpell(spell_id) && spelltar->IsClient()) {
spelltar->CastToClient()->QueuePacket(message_packet, true,
Mob::CLIENT_CONNECTINGALL,
(spellOwner->IsClient() ? FilterPCSpells : FilterNPCSpells));
}
}
safe_delete(action_packet);
safe_delete(message_packet);