[Logging] Cleanup AI Logging Events (#2615)

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Aeadoin 2022-12-04 14:22:53 -05:00 committed by GitHub
parent 7e0fe93039
commit 318e487515
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 43 additions and 57 deletions

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@ -39,7 +39,7 @@
} while (0)
#define LogAIModerate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AI))\
if (LogSys.IsLogEnabled(Logs::Moderate, Logs::AI))\
OutF(LogSys, Logs::Moderate, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
@ -584,6 +584,11 @@
OutF(LogSys, Logs::General, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIScanCloseModerate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Moderate, Logs::AIScanClose))\
OutF(LogSys, Logs::Moderate, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAIScanCloseDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIScanClose))\
OutF(LogSys, Logs::Detail, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@ -894,6 +899,9 @@
#define LogAI(message, ...) do {\
} while (0)
#define LogAIModerate(message, ...) do {\
} while (0)
#define LogAIDetail(message, ...) do {\
} while (0)
@ -1146,6 +1154,9 @@
#define LogAIScanClose(message, ...) do {\
} while (0)
#define LogAIScanCloseModerate(message, ...) do {\
} while (0)
#define LogAIScanCloseDetail(message, ...) do {\
} while (0)

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@ -2135,7 +2135,7 @@ bool Bot::Process()
}
if (mob_close_scan_timer.Check()) {
LogAIScanClose(
LogAIScanCloseDetail(
"is_moving [{}] bot [{}] timer [{}]",
moving ? "true" : "false",
GetCleanName(),
@ -9838,7 +9838,7 @@ void EntityList::ScanCloseClientMobs(std::unordered_map<uint16, Mob*>& close_mob
}
}
LogAIScanClose("Close Client Mob List Size [{}] for mob [{}]", close_mobs.size(), scanning_mob->GetCleanName());
LogAIScanCloseModerate("Close Client Mob List Size [{}] for mob [{}]", close_mobs.size(), scanning_mob->GetCleanName());
}
uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {

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@ -1165,7 +1165,7 @@ bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
|| dist2 <= GetActSpellRange(AIBot_spells[i].spellid, spells[AIBot_spells[i].spellid].range)*GetActSpellRange(AIBot_spells[i].spellid, spells[AIBot_spells[i].spellid].range)) && (mana_cost <= GetMana() || GetMana() == GetMaxMana()))
{
casting_spell_AIindex = i;
LogAIDetail("Bot::AIDoSpellCast: spellid = [{}], tar = [{}], mana = [{}], Name: [{}]", AIBot_spells[i].spellid, tar->GetName(), mana_cost, spells[AIBot_spells[i].spellid].name);
LogAIModerate("Bot::AIDoSpellCast: spellid = [{}], tar = [{}], mana = [{}], Name: [{}]", AIBot_spells[i].spellid, tar->GetName(), mana_cost, spells[AIBot_spells[i].spellid].name);
result = Mob::CastSpell(AIBot_spells[i].spellid, tar->GetID(), EQ::spells::CastingSlot::Gem2, spells[AIBot_spells[i].spellid].cast_time, AIBot_spells[i].manacost == -2 ? 0 : mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIBot_spells[i].resist_adjust));
if (IsCasting() && IsSitting())
@ -1205,7 +1205,7 @@ bool Bot::AI_PursueCastCheck() {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
LogAI("Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells");
LogAIDetail("Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells");
if (!AICastSpell(GetTarget(), 100, SpellType_Snare)) {
if (!AICastSpell(GetTarget(), 100, SpellType_Lifetap)) {
@ -1233,7 +1233,7 @@ bool Bot::AI_IdleCastCheck() {
if (AIautocastspell_timer->Check(false)) {
#if BotAI_DEBUG_Spells >= 25
LogAI("Bot Non-Engaged autocast check triggered: [{}]", GetCleanName());
LogAIDetail("Bot Non-Engaged autocast check triggered: [{}]", GetCleanName());
#endif
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
@ -1389,7 +1389,7 @@ bool Bot::AI_EngagedCastCheck() {
EQ::constants::StanceType botStance = GetBotStance();
bool mayGetAggro = HasOrMayGetAggro();
LogAI("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
LogAIDetail("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
if (botClass == CLERIC) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
@ -1714,13 +1714,10 @@ bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
}
}
#if BotAI_DEBUG_Spells >= 10
LogAI("Bot::AIHealRotation: heal spellid = [{}], fastheals = [{}], casterlevel = [{}]",
LogAIModerate("Bot::AIHealRotation: heal spellid = [{}], fastheals = [{}], casterlevel = [{}]",
botSpell.SpellId, ((useFastHeals) ? ('T') : ('F')), GetLevel());
#endif
#if BotAI_DEBUG_Spells >= 25
LogAI("Bot::AIHealRotation: target = [{}], current_time = [{}], donthealmebefore = [{}]", tar->GetCleanName(), Timer::GetCurrentTime(), tar->DontHealMeBefore());
#endif
LogAIDetail("Bot::AIHealRotation: target = [{}], current_time = [{}], donthealmebefore = [{}]", tar->GetCleanName(), Timer::GetCurrentTime(), tar->DontHealMeBefore());
// If there is still no spell id, then there isn't going to be one so we are done
if (botSpell.SpellId == 0)
@ -2899,7 +2896,7 @@ bool Bot::AI_AddBotSpells(uint32 bot_spell_id) {
auto* parentlist = content_db.GetBotSpells(spell_list->parent_list);
auto debug_msg = fmt::format(
"Loading NPCSpells onto {}: dbspellsid={}, level={}",
"Loading Bot spells onto {}: dbspellsid={}, level={}",
GetName(),
bot_spell_id,
GetLevel()
@ -2908,42 +2905,20 @@ bool Bot::AI_AddBotSpells(uint32 bot_spell_id) {
if (spell_list) {
debug_msg.append(
fmt::format(
" (found, {}), parentlist={}",
spell_list->entries.size(),
spell_list->parent_list
" (found, {})",
spell_list->entries.size()
)
);
if (spell_list->parent_list) {
if (parentlist) {
debug_msg.append(
fmt::format(
" (found, {})",
parentlist->entries.size()
)
);
} else {
debug_msg.append(" (not found)");
}
}
} else {
debug_msg.append(" (not found)");
}
LogAIDetail("[{}]", debug_msg);
if (parentlist) {
for (const auto &iter : parentlist->entries) {
LogAI("([{}]) [{}]", iter.spellid, spells[iter.spellid].name);
}
}
LogAIModerate("fin (parent list)");
if (spell_list) {
LogAIModerate("[{}]", debug_msg);
for (const auto &iter : spell_list->entries) {
LogAIDetail("([{}]) [{}]", iter.spellid, spells[iter.spellid].name);
}
}
else
{
debug_msg.append(" (not found)");
LogAIModerate("[{}]", debug_msg);
}
LogAIModerate("fin (spell list)");

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@ -2951,7 +2951,7 @@ void EntityList::ScanCloseMobs(
}
}
LogAIScanClose(
LogAIScanCloseModerate(
"[{}] Scanning Close List | list_size [{}] moving [{}]",
scanning_mob->GetCleanName(),
close_mobs.size(),

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@ -3457,7 +3457,7 @@ int Mob::CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite)
{
int i, ret, firstfree = -2;
LogAI("Checking if buff [{}] cast at level [{}] can stack on me.[{}]", spellid, caster_level, iFailIfOverwrite?" failing if we would overwrite something":"");
LogAIModerate("Checking if buff [{}] cast at level [{}] can stack on me.[{}]", spellid, caster_level, iFailIfOverwrite?" failing if we would overwrite something":"");
int buff_count = GetMaxTotalSlots();
for (i=0; i < buff_count; i++)
@ -3481,7 +3481,7 @@ int Mob::CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite)
if(ret == 1) {
// should overwrite current slot
if(iFailIfOverwrite) {
LogAI("Buff [{}] would overwrite [{}] in slot [{}], reporting stack failure", spellid, curbuf.spellid, i);
LogAIDetail("Buff [{}] would overwrite [{}] in slot [{}], reporting stack failure", spellid, curbuf.spellid, i);
return(-1);
}
if(firstfree == -2)
@ -3489,12 +3489,12 @@ int Mob::CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite)
}
if(ret == -1) {
LogAI("Buff [{}] would conflict with [{}] in slot [{}], reporting stack failure", spellid, curbuf.spellid, i);
LogAIDetail("Buff [{}] would conflict with [{}] in slot [{}], reporting stack failure", spellid, curbuf.spellid, i);
return -1; // stop the spell, can't stack it
}
}
LogAI("Reporting that buff [{}] could successfully be placed into slot [{}]", spellid, firstfree);
LogAIModerate("Reporting that buff [{}] could successfully be placed into slot [{}]", spellid, firstfree);
return firstfree;
}

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@ -205,14 +205,14 @@ void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
if (IsNPC() && GetGrid() != 0) { // he is on a grid
if (GetGrid() < 0) { // currently stopped by a quest command
SetGrid(0 - GetGrid()); // get him moving again
LogAI("MoveTo during quest wandering. Canceling quest wandering and going back to grid [{}] when MoveTo is done", GetGrid());
LogAIDetail("MoveTo during quest wandering. Canceling quest wandering and going back to grid [{}] when MoveTo is done", GetGrid());
}
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0) { // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = EQ::WaypointStatus::QuestControlGrid;
}
LogAI("MoveTo [{}], pausing regular grid wandering. Grid [{}], save_wp [{}]",
LogAIDetail("MoveTo [{}], pausing regular grid wandering. Grid [{}], save_wp [{}]",
to_string(static_cast<glm::vec3>(position)).c_str(),
-GetGrid(),
save_wp);
@ -221,7 +221,7 @@ void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
roamer = true;
save_wp = 0;
cur_wp = EQ::WaypointStatus::QuestControlNoGrid;
LogAI("MoveTo [{}] without a grid", to_string(static_cast<glm::vec3>(position)).c_str());
LogAIDetail("MoveTo [{}] without a grid", to_string(static_cast<glm::vec3>(position)).c_str());
}
glm::vec3 dest(position);
@ -239,7 +239,7 @@ void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
if (m_GuardPoint.w == -1)
m_GuardPoint.w = CalculateHeadingToTarget(position.x, position.y);
LogAI("Setting guard position to [{}]", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
LogAIModerate("Setting guard position to [{}]", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
}
cur_wp_pause = 0;
@ -261,7 +261,7 @@ void NPC::UpdateWaypoint(int wp_index)
m_CurrentWayPoint = glm::vec4(cur->x, cur->y, cur->z, cur->heading);
cur_wp_pause = cur->pause;
LogAI("Next waypoint [{}]: ({}, {}, {}, {})", wp_index, m_CurrentWayPoint.x, m_CurrentWayPoint.y, m_CurrentWayPoint.z, m_CurrentWayPoint.w);
LogAIModerate("Next waypoint [{}]: ({}, {}, {}, {})", wp_index, m_CurrentWayPoint.x, m_CurrentWayPoint.y, m_CurrentWayPoint.z, m_CurrentWayPoint.w);
}
@ -559,7 +559,7 @@ void NPC::SetWaypointPause()
void NPC::SaveGuardSpot(bool ClearGuardSpot) {
if (ClearGuardSpot) {
LogAI("Clearing guard order.");
LogAIModerate("Clearing guard order.");
m_GuardPoint = glm::vec4();
} else {
m_GuardPoint = m_Position;
@ -712,7 +712,7 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
m_Position.x = new_x;
m_Position.y = new_y;
m_Position.z = new_z;
LogAI("Sent To ({}, {}, {})", new_x, new_y, new_z);
LogAIDetail("Sent To ({}, {}, {})", new_x, new_y, new_z);
if (flymode == GravityBehavior::Flying)
return;
@ -728,7 +728,7 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
float newz = zone->zonemap->FindBestZ(dest, nullptr);
LogAI("BestZ returned {} at {}, {}, {}", newz, m_Position.x, m_Position.y, m_Position.z);
LogAIModerate("BestZ returned {} at {}, {}, {}", newz, m_Position.x, m_Position.y, m_Position.z);
if ((newz > -2000) && std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
m_Position.z = newz + 1;