Akkadius
bfd0752c4d
Logs::None added to LogDebug
2019-09-01 23:54:24 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
665efe09f3
Fill function calls using magic numbers
2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Noudess
60d5c11c43
Added a use_model field to npc_types to override race-graphics, maintain race.
2019-03-25 19:21:33 -04:00
Uleat
703cbc6727
Activated per-expansion support for active inventory slot addressing
2019-01-15 00:50:58 -05:00
Uleat
bcf271c30f
Added dynamic entries to eqdictionary
2019-01-12 20:03:52 -05:00
Uleat
011d7a6a29
Updated EQDictionary entries to allow ease of reading and gui tooltip propagation
2019-01-07 00:11:07 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Uleat
79229235bd
Added 'LootRequestType::GMPeek' to Corpse::LootItem() fail criteria
2018-08-18 08:10:44 -04:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Uleat
361937d443
SayLink clean-up
2018-02-24 09:08:11 -05:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Uleat
f77f996c3f
Pass through zone code to fix uninitialized pointer declarations
2017-03-23 04:35:36 -04:00
E Spause
17b5cc1fa5
Remove error message that has honestly bothered me since the dawn of time. Appears most often when doing loot all. EQLive does not have it.
2017-03-12 03:47:26 -04:00
Michael Cook (mackal)
f53b95d141
Rework look acking a bit
...
We should no longer kick from corpse if the quest says to not loot an item
Need to investigate autoloot behavior with respect to everything still
So other cases will still kick you from the corpse (lore conflict etc)
2016-12-16 17:11:44 -05:00
Michael Cook (mackal)
e680a0f704
Change LottingItem_Struct::auto_loot to signed
2016-12-16 16:09:31 -05:00
Michael Cook (mackal)
019586abbd
Clang-format Corpse::LootItem
2016-12-16 16:03:44 -05:00
Michael Cook (mackal)
8f5ba05e75
Minor Corpse::LootItem refactoring
2016-12-16 16:02:42 -05:00
Michael Cook (mackal)
c1fbfc0f44
Add support for kicking epic loot locks
...
Returning non-0 (no return in a lua/perl function = return 0 so this is best)
will prevent the client from looting the item
I still need to figure out how to make it so we don't have to kick
the player from the corpse, but maybe that's just a difference on live
2016-12-15 18:31:08 -05:00
Uleat
101002d635
Renamed enum class InventoryVersion to MobVersion
2016-10-17 06:32:51 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Michael Cook (mackal)
e5746c3b2e
Fix EVENT_LOOT broken by b43cfa126
2016-08-05 22:14:20 -04:00
Michael Cook (mackal)
a64343689c
Refactor loot response a bit
...
Invis is dropped after ALL error checking now
Identified all the response types
2016-06-30 14:00:18 -04:00
Uleat
9ec299247c
Reworked EQEmuDictionary to use class LookupEntry
2016-06-06 21:59:42 -04:00
Uleat
ca0b26f89f
Implementation clean-up
2016-06-01 09:34:16 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
6c1af93f58
Another lightsource/saylink/skills pass
2016-05-30 08:39:49 -04:00
Uleat
16895910e4
Another eq_dictionary pass
2016-05-30 06:52:25 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
ebe6f95e6e
LightSourceProfile relocation and some more formatting changes
2016-05-20 04:26:32 -04:00
Michael Cook (mackal)
c159b89e79
Rewrite VarCache_Struct
...
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
1b3cfc9a5c
Reworked EQDictionary into namespace EQEmu
2016-04-15 22:11:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Kemmler
5952610a7b
Very preliminary work with Visual Studio 2015 Community RC/RTM, resolve some version-specific build errors:
...
1. Standard library functions snprintf & vsnprintf are available thusly named (without the prepended underscores). Someone may want to check my conditionals against non-MSVC compilers, though.
2. zone/bonuses.cpp throws an internal compiler error with optimize enabled; #pragma disable optimization on VS2015 only on function Mob::NegateSpellBonuses works around it.
2015-07-20 10:27:51 -04:00
Kinglykrab
e2ac647e03
Bot saylinks and command aliases.
2015-07-05 23:30:38 -04:00
Shane Lynch
13743caf19
Enable multiple NPC equipment materials
...
This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
2015-03-10 21:33:44 -07:00
Uleat
fe294e60b5
Fix for 'Invalid Slot ID' messages, item loss during corpse looting, and possible item loss during LDoN/Adventure merchant purchases
2015-03-03 04:08:52 -05:00