274 Commits

Author SHA1 Message Date
Akkadius
e82f0254b0 Add content_flags_disabled field for additional filtering 2020-05-24 02:24:38 -05:00
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
Michael Cook (mackal)
0e6a0b5a70 Add Item SubType to data structures and DB 2020-05-09 22:37:35 -04:00
Akkadius
5b4c4bfd66 Implement content flags 2020-04-11 05:48:41 -05:00
Akkadius
287fc5d313 Create 2020_04_11_expansions_content_filters.sql 2020-04-11 03:13:03 -05:00
Akkadius
e431c56f7c Remove tables that no longer exist 2020-03-21 18:41:36 -05:00
Akkadius
899e2d3397 Add innodb conversion script; will hook up in manifest later 2020-03-09 16:31:30 -05:00
JJ
4915e86aba Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
Noudess
ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
hg
371265d143 Make guild consent persistent for summoned corpses
Live drops group/raid consent but not guild when moving corpse to another zone
Store guild consent id in db for character corpses and keep it updated
2020-01-28 19:41:27 -05:00
regneq
c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Akkadius
b9e87abb3c Implement Character Soft Deletes 2020-01-10 02:54:29 -06:00
Uleat
72f4f10dbb Rename table Banned_IPs to banned_ips [skip ci] 2019-12-24 02:36:00 -05:00
Uleat
6b201fcbef One-time update to log_category_descriptions to fix naming discrepancies. Additions added after the auto-inject code (including future additions) are not affected 2019-11-09 19:28:21 -05:00
Uleat
5f3d3a3539 Fix for mis-named logsys category [skip ci] 2019-11-07 19:22:45 -05:00
Akkadius
4e129ca7b5 Update database manifest 2019-09-16 22:41:03 -05:00
Akkadius
fceca6e72f Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-03 23:37:57 -05:00
Noudess
2e98de3923 Changes to allow individual spawn2 locations to vary in npc selection (cond) 2019-09-02 10:34:09 -04:00
Akkadius
7c2ee06355 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-07-14 22:53:32 -05:00
Akkadius
35eb5b24dd Implement flymode 2019-07-10 03:39:07 -05:00
Akkadius
4e7bcd86ff Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-07-03 01:18:23 -05:00
Akkadius
c8d6895526 See changelog 2019-07-03 00:59:49 -05:00
Akkadius
8bb909090b Merge branch 'master' into lsid 2019-06-26 00:56:13 -05:00
KimLS
e277e55718 Merge remote-tracking branch 'origin/master' into feature/eqemu-api-data-service-netstats-ws 2019-05-16 14:38:12 -07:00
Noudess
63045fadd9 Manifest and sql to add model to npc_types to override race if presentwq 2019-03-25 19:29:57 -04:00
KimLS
9dc83d389e Add wip sql so you don't have to try to divine what im going for 2019-03-13 22:59:00 -07:00
JJ
fd990136f7 Fix note in SQL. [skip ci] 2019-03-07 17:46:34 -05:00
Noudess
ce2e74c9a6 Moved item conversion to optional dir. PEQDB has client values already in items 2019-03-04 14:41:17 -05:00
Noudess
2eb884e9b0 Added code to convert item factions as well 2019-03-04 11:30:55 -05:00
Noudess
88b3d11167 Added code to adjust custom faction bases down due to change in dubious range. 2019-03-01 10:12:21 -05:00
Paul Coene
6dbd579f4f
Merge branch 'master' into master 2019-02-28 15:05:18 -05:00
Noudess
380e5d5084 Added code for conversion of quests for factions (based on Akkas start)
Made sure a temporary table needed for quest conversion was not removed prior.
2019-02-28 12:00:41 -05:00
Noudess
abf39c4ff7 Added base values for factions that the client does not provide a base, nor mods for, yet we did. 2019-02-11 11:59:55 -05:00
Uleat
93a0ad2ceb Added command 'profanity' 2019-02-04 07:02:27 -05:00
Noudess
46ead8e29e Move out faction changes to later db version as it is still pending. 2019-01-23 14:54:16 -05:00
Kinglykrab
d8c88aac96 Added multi-version capabilities to NPCs.
Setting a spawn2 row's 'version' column to -1 will make that spawn appear in all versions of the zone.

This is similar to how doors/objects/groundspawns use version -1.
2019-01-10 19:55:59 -05:00
Noudess
d7e98bba17 Remove comments. 2019-01-05 12:59:47 -05:00
Noudess
bd47e2121f Reconstruct faction_list to get rid of obsolete fields. 2019-01-05 12:17:10 -05:00
Noudess
90b46c7bda Change backup table names per Akka
Add commented out secion illustrating what next manifgest might do for
cleanup.
2019-01-05 12:01:40 -05:00
Akkadius
b9abc09294 Update base scaling data [skip ci] 2019-01-04 18:14:11 -06:00
Noudess
4b21f901b9 Performance changes. Now tested on rolath, peq and EZ servers 2019-01-04 13:11:28 -05:00
Noudess
37ed923302 Fixed code on insert to not worried about extra fields in target db 2019-01-03 16:42:58 -05:00
Paul Coene
e71eefab50
Merge branch 'master' into master 2018-12-18 11:33:52 -05:00
Noudess
50997ad0ec New sql with new client data tables and a hand create mapping 2018-12-18 11:00:38 -05:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Kinglykrab
8ae9c99f3d Added new data bucket and quest functionality.
Added multiple new instance related quest functions.
	1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
		- Allows you to pull the instance ID of a client by character ID.
	2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to assign an instance to a client by character ID.
	3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to remove a client from an instance by character ID.

Added spell buckets, similar to spell globals.
	- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.

Added max level by data bucket.
	- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
2018-12-13 19:42:31 -05:00
KimLS
0662e3c780 Merge fix with sql 2018-11-25 15:35:52 -08:00