746 Commits

Author SHA1 Message Date
KimLS
119e0bb0ac Merge branch 'master' into web_interface 2014-08-11 13:51:11 -07:00
KayenEQ
8b2dba9715 ST_PetMaster target type support added
Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KayenEQ
478eb35a3b Rule ArcheryHitPenalty fix for calc mistake from prior update. 2014-08-10 08:37:30 -04:00
KayenEQ
b7be8fb625 fix 2014-08-08 15:53:53 -04:00
KayenEQ
2aec190afc Support for spells_new field 'uninterruptable' 2014-08-08 13:42:14 -04:00
Akkadius
34913c2046 Added client to Zone.Get.Initial.Entity.Positions
Added type field to Zone.Get.Initial.Entity.Positions
Added method Zone.Move.Entity, currently in test mode
Made modifications to explode function in web_interface_utils.h
2014-08-07 20:13:37 -05:00
KayenEQ
aab3cac29c fix 2014-08-06 06:49:29 -04:00
KimLS
2ed960d733 Cleanup of various things, made writing method handlers in web_interface easier now you just have to check args 2014-08-04 14:35:10 -07:00
KimLS
dd88d0096b Merge branch 'master' into web_interface 2014-08-04 13:57:43 -07:00
KayenEQ
92a1abbbee fix 2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c fix 2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad min_range field 2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2 Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
Akkadius
7c3cfd43de Stuff 2014-08-03 01:20:19 -05:00
KayenEQ
52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
Akkadius
4e1fcfb7e5 Temp crash fix 2014-08-02 18:29:25 -05:00
KimLS
379ecc655c Changed a bunch of function names to be shorter but still descriptive 2014-08-02 14:31:39 -07:00
KayenEQ
b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KimLS
ae30d8b257 More cleanup 2014-08-01 19:07:54 -07:00
KimLS
40b555a55b More work on subscription events, and relaying through world. 2014-08-01 18:29:41 -07:00
Uleat
cc0f2ac37a Changed a few mis-labeled range starts..no functionality change. 2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7 Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client. 2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
KimLS
002f5e3bcc Work on relay 2014-07-30 20:07:36 -07:00
KimLS
780789fbad More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info. 2014-07-30 15:23:14 -07:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
KimLS
7359eb01d4 Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface 2014-07-24 19:35:04 -07:00
KayenEQ
9fcea56fbf Alllow SE_PetMeleeMitigation to work on swarm pets. 2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119 Support for AA derived AC bonus. 2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b Spell Effect for melee mitigation will no longer use same bonus
item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd minor fix 2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6 debug msg removal 2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934 Allow negative values for avoidance to work. (debuffs) 2014-07-23 13:13:51 -04:00
Chris M
da6d7538b0 Position updates with do_pos_update test call 2014-07-22 23:14:44 -05:00
KimLS
2dff51a4db Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface 2014-07-20 14:35:54 -07:00
Chris M
e442d682cd Added rapidjson library
Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common

Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
2014-07-20 15:02:06 -05:00
KayenEQ
d99f9c1c09 fix for aa pet flurry bonus calc 2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Michael Cook (mackal)
4707e0f858 Inline a few functions that should be 2014-07-08 21:21:44 -04:00
KayenEQ
2918f6bc07 removal of debug msg 2014-07-08 18:27:31 -04:00
KayenEQ
b27ff80c75 fix for random int -> float error 2014-07-08 08:04:56 -04:00
KayenEQ
d22d0a8145 Update to how FcBaseEffect focus modifies SE_SkillAttack damage. 2014-07-06 20:13:19 -04:00
KayenEQ
0e438942e4 Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ
58d585e2a6 Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ
5a30d3ed03 Update SE_InterruptCasting: Will now work for instant spells (as well as over time). 2014-07-03 11:37:38 -04:00