mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-22 21:13:52 +00:00
Merge branch 'master' into web_interface
This commit is contained in:
commit
119e0bb0ac
16
.travis.yml
Normal file
16
.travis.yml
Normal file
@ -0,0 +1,16 @@
|
||||
language: cpp
|
||||
compiler: gcc
|
||||
before_install:
|
||||
- sudo apt-get update -qq
|
||||
- sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
|
||||
script:
|
||||
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
|
||||
- make
|
||||
- ./bin/tests
|
||||
branches:
|
||||
only: master
|
||||
notifications:
|
||||
email: false
|
||||
irc:
|
||||
channels: "irc.eqemulator.net#eqemucoders"
|
||||
os: linux
|
||||
54
README.md
54
README.md
@ -1,5 +1,53 @@
|
||||
EQEmu - Custom Game Implementation for EverQuest
|
||||
EQEmu
|
||||
===
|
||||
|
||||
Dependencies can be obtained at http://eqemu.github.io
|
||||
[](https://travis-ci.org/EQEmu/Server)
|
||||
|
||||
Overview
|
||||
---
|
||||
|
||||
EQEmu is a custom server implementation for EverQuest
|
||||
|
||||
Dependencies
|
||||
---
|
||||
|
||||
For Windows: http://eqemu.github.io
|
||||
|
||||
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
|
||||
|
||||
For Debian based distros (adjust to your local flavor):
|
||||
|
||||
- libmysqlclient-dev
|
||||
- libperl-dev
|
||||
- liblua5.1-0-dev (5.2 should work as well)
|
||||
- libboost-dev
|
||||
|
||||
Further instructions on building the source can be found on the
|
||||
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
|
||||
|
||||
Bug reports
|
||||
---
|
||||
|
||||
Please use the [issue tracker](issue-tracker) provided by GitHub to send us bug
|
||||
reports or feature requests.
|
||||
|
||||
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
|
||||
bugs/get help with bugs.
|
||||
|
||||
Contributions
|
||||
---
|
||||
|
||||
The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
GitHub. If you need help with your changes, you can always post on the forums or
|
||||
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
|
||||
forum, although pull requests will be much quicker and easier on all parties.
|
||||
|
||||
Contact
|
||||
---
|
||||
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
|
||||
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
|
||||
|
||||
- [EQEmulator Forums](http://www.eqemulator.org/forums)
|
||||
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
|
||||
|
||||
More Information: https://github.com/EQEmu/Server/wiki
|
||||
|
||||
@ -1,5 +1,17 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 08/02/2014 ==
|
||||
Kayen: Implemented spell_news fields
|
||||
- npc_no_los (check if LOS is required for spells)
|
||||
- InCombat, OutofCombat - Used together to restrict spells to only be cast while
|
||||
in/out of combat (beneficial) or if target is in/out of combat (detrimental).
|
||||
-min_dist, min_dist_mod, max_dist, max_dist_mod - Scales spell power based on targets distance from caster.
|
||||
*This will require further work to fully implement but will work with 90% of live spells as is.
|
||||
*If making custom spells do not include effects that can't be scaled (like a spell trigger)
|
||||
- min_rage sets minimum distance range that must be away from target.
|
||||
|
||||
Required SQL: utils/sql/git/required/2014_08_02_spells_new.sql
|
||||
|
||||
== 07/31/2014 ==
|
||||
Uleat: More inventory slot constant conversions. This should be the bulk of everything..but, due to the size of the server code, there
|
||||
may be some hidden ones. (client_packet.cpp and the client translators still need a thorough review.)
|
||||
|
||||
@ -70,7 +70,7 @@ void ExportSpells(SharedDatabase *db) {
|
||||
}
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = "SELECT * FROM spells_new ORDER BY id";
|
||||
const char *query = "SELECT * FROM spells_new ORDER BY id";
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
if(db->RunQuery(query, strlen(query), errbuf, &result)) {
|
||||
@ -176,7 +176,7 @@ void ExportBaseData(SharedDatabase *db) {
|
||||
}
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = "SELECT * FROM base_data ORDER BY level, class";
|
||||
const char *query = "SELECT * FROM base_data ORDER BY level, class";
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
if(db->RunQuery(query, strlen(query), errbuf, &result)) {
|
||||
|
||||
@ -61,7 +61,7 @@ int main(int argc, char **argv) {
|
||||
|
||||
int GetSpellColumns(SharedDatabase *db) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = "DESCRIBE spells_new";
|
||||
const char *query = "DESCRIBE spells_new";
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
int res = 0;
|
||||
@ -234,4 +234,4 @@ void ImportBaseData(SharedDatabase *db) {
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1710,7 +1710,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
for (y = 0; y < 16; y++)
|
||||
sp[tempid].deities[y]=atoi(row[126+y]);
|
||||
|
||||
sp[tempid].uninterruptable=atoi(row[146]);
|
||||
sp[tempid].uninterruptable=atoi(row[146]) != 0;
|
||||
sp[tempid].ResistDiff=atoi(row[147]);
|
||||
sp[tempid].dot_stacking_exempt=atoi(row[148]);
|
||||
sp[tempid].RecourseLink = atoi(row[150]);
|
||||
@ -1726,6 +1726,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
|
||||
sp[tempid].EndurCost=atoi(row[166]);
|
||||
sp[tempid].EndurTimerIndex=atoi(row[167]);
|
||||
sp[tempid].IsDisciplineBuff = atoi(row[168]) != 0;
|
||||
sp[tempid].HateAdded=atoi(row[173]);
|
||||
sp[tempid].EndurUpkeep=atoi(row[174]);
|
||||
sp[tempid].numhitstype = atoi(row[175]);
|
||||
@ -1741,19 +1742,26 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].viral_targets = atoi(row[191]);
|
||||
sp[tempid].viral_timer = atoi(row[192]);
|
||||
sp[tempid].NimbusEffect = atoi(row[193]);
|
||||
sp[tempid].directional_start = (float)atoi(row[194]);
|
||||
sp[tempid].directional_end = (float)atoi(row[195]);
|
||||
sp[tempid].directional_start = static_cast<float>(atoi(row[194]));
|
||||
sp[tempid].directional_end = static_cast<float>(atoi(row[195]));
|
||||
sp[tempid].not_extendable = atoi(row[197]) != 0;
|
||||
sp[tempid].suspendable = atoi(row[200]) != 0;
|
||||
sp[tempid].viral_range = atoi(row[201]);
|
||||
sp[tempid].spellgroup=atoi(row[207]);
|
||||
sp[tempid].rank = atoi(row[208]);
|
||||
sp[tempid].powerful_flag=atoi(row[209]);
|
||||
sp[tempid].CastRestriction = atoi(row[211]);
|
||||
sp[tempid].AllowRest = atoi(row[212]) != 0;
|
||||
sp[tempid].NotOutofCombat = atoi(row[213]) != 0;
|
||||
sp[tempid].NotInCombat = atoi(row[214]) != 0;
|
||||
sp[tempid].InCombat = atoi(row[213]) != 0;
|
||||
sp[tempid].OutofCombat = atoi(row[214]) != 0;
|
||||
sp[tempid].aemaxtargets = atoi(row[218]);
|
||||
sp[tempid].maxtargets = atoi(row[219]);
|
||||
sp[tempid].persistdeath = atoi(row[224]) != 0;
|
||||
sp[tempid].min_dist = atof(row[227]);
|
||||
sp[tempid].min_dist_mod = atof(row[228]);
|
||||
sp[tempid].max_dist = atof(row[229]);
|
||||
sp[tempid].max_dist_mod = atof(row[230]);
|
||||
sp[tempid].min_range = static_cast<float>(atoi(row[231]));
|
||||
sp[tempid].DamageShieldType = 0;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
@ -1767,7 +1775,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
|
||||
int SharedDatabase::GetMaxBaseDataLevel() {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = "SELECT MAX(level) FROM base_data";
|
||||
const char *query = "SELECT MAX(level) FROM base_data";
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
int32 ret = 0;
|
||||
@ -1818,7 +1826,7 @@ bool SharedDatabase::LoadBaseData() {
|
||||
void SharedDatabase::LoadBaseData(void *data, int max_level) {
|
||||
char *base_ptr = reinterpret_cast<char*>(data);
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = "SELECT * FROM base_data ORDER BY level, class ASC";
|
||||
const char *query = "SELECT * FROM base_data ORDER BY level, class ASC";
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
|
||||
@ -1040,6 +1040,15 @@ bool IsCastonFadeDurationSpell(uint16 spell_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsPowerDistModSpell(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id) &&
|
||||
(spells[spell_id].max_dist_mod || spells[spell_id].min_dist_mod) && spells[spell_id].max_dist > spells[spell_id].min_dist)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetPartialMeleeRuneReduction(uint32 spell_id)
|
||||
{
|
||||
for (int i = 0; i < EFFECT_COUNT; ++i)
|
||||
|
||||
@ -131,10 +131,10 @@ typedef enum {
|
||||
/* 41 */ ST_Group = 0x29,
|
||||
/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
|
||||
/* 43 */ ST_GroupClientAndPet = 0x2b,
|
||||
/* 44 */ ST_Beam = 0x2c, //like directional but facing in front of you always
|
||||
/* 44 */ //ST_Beam = 0x2c, //like directional but facing in front of you always
|
||||
/* 45 */ //ST_Ring = 0x2d, // Like a mix of PB ae + rain spell(has ae duration)
|
||||
/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
|
||||
/* 47 */ //ST_PetMaster = 0x2e, // uses the master as target
|
||||
/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
|
||||
} SpellTargetType;
|
||||
|
||||
typedef enum {
|
||||
@ -697,8 +697,8 @@ struct SPDat_Spell_Struct
|
||||
/* 164 */ // for most spells this appears to mimic ResistDiff
|
||||
/* 166 */ int EndurCost;
|
||||
/* 167 */ int8 EndurTimerIndex;
|
||||
/* 168 */ //int IsDisciplineBuff; //Will goto the combat window when cast
|
||||
/* 169 */
|
||||
/* 168 */ bool IsDisciplineBuff; //Will goto the combat window when cast
|
||||
/* 169 - 172*/ //These are zero for ALL spells
|
||||
/* 173 */ int HateAdded;
|
||||
/* 174 */ int EndurUpkeep;
|
||||
/* 175 */ int numhitstype; // defines which type of behavior will tick down the numhit counter.
|
||||
@ -721,23 +721,30 @@ struct SPDat_Spell_Struct
|
||||
/* 197 */ bool not_extendable;
|
||||
/* 198- 199 */
|
||||
/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
|
||||
/* 201 - 202 */
|
||||
/* 201 */ int viral_range;
|
||||
/* 202 */
|
||||
/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
|
||||
/* 204 - 206 */
|
||||
/* 207 */ int spellgroup;
|
||||
/* 208 */ // int rank - increments AA effects with same name
|
||||
/* 208 */ int rank; //increments AA effects with same name
|
||||
/* 209 */ int powerful_flag; // Need more investigation to figure out what to call this, for now we know -1 makes charm spells not break before their duration is complete, it does alot more though
|
||||
/* 210 */ // bool DurationFrozen; ???
|
||||
/* 211 */ int CastRestriction; //Various restriction categories for spells most seem targetable race related but have also seen others for instance only castable if target hp 20% or lower or only if target out of combat
|
||||
/* 212 */ bool AllowRest;
|
||||
/* 213 */ bool NotOutofCombat; //Fail if cast out of combat
|
||||
/* 214 */ bool NotInCombat; //Fail if cast in combat
|
||||
/* 213 */ bool InCombat; //Allow spell if target is in combat
|
||||
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
|
||||
/* 215 - 217 */
|
||||
/* 219 */ int aemaxtargets; //
|
||||
/* 219 */ int maxtargets; // is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 220 - 223 */
|
||||
/* 218 */ int aemaxtargets; //Is used for various AE effects
|
||||
/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 220 - 223 */
|
||||
/* 224 */ bool persistdeath; // buff doesn't get stripped on death
|
||||
/* 225 - 236 */ // Not in DB
|
||||
/* 225 - 226 */
|
||||
/* 227 */ float min_dist; //spell power modified by distance from caster (Min Distance)
|
||||
/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance)
|
||||
/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance)
|
||||
/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance)
|
||||
/* 231 */ float min_range; //Min casting range
|
||||
/* 232 - 236 */
|
||||
uint8 DamageShieldType; // This field does not exist in spells_us.txt
|
||||
};
|
||||
|
||||
@ -838,6 +845,7 @@ bool IsPersistDeathSpell(uint16 spell_id);
|
||||
bool IsSuspendableSpell(uint16 spell_id);
|
||||
uint32 GetMorphTrigger(uint32 spell_id);
|
||||
bool IsCastonFadeDurationSpell(uint16 spell_id);
|
||||
bool IsPowerDistModSpell(uint16 spell_id);
|
||||
uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
|
||||
uint32 GetPartialMagicRuneReduction(uint32 spell_id);
|
||||
uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
|
||||
|
||||
1
utils/scripts/.gitignore
vendored
Normal file
1
utils/scripts/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
opcode_handlers_output
|
||||
920
utils/scripts/opcode_handlers.py
Normal file
920
utils/scripts/opcode_handlers.py
Normal file
@ -0,0 +1,920 @@
|
||||
#! /usr/bin/env python
|
||||
#
|
||||
# This script generates cross-references to show associated (handled) opcodes
|
||||
# between the server and client. It will generate files for each client and
|
||||
# server found, and provide some basic information..such as opcode names and
|
||||
# values, server handler and whether opcodes are translated on tx/rx, etc...
|
||||
#
|
||||
# It's currently limited to the 'Zone' server..but, can be expounded upon to
|
||||
# include other servers and clients, and other criteria and features.
|
||||
|
||||
|
||||
import sys
|
||||
import os
|
||||
|
||||
from time import time, ctime
|
||||
|
||||
|
||||
DEBUG = 1 # {0 - normal, 1 - verbose, 2 - in-depth}
|
||||
|
||||
base_path = os.getcwd()[:-14] # '/utils/scripts'
|
||||
|
||||
client_list = ['6.2', 'Titanium', 'SoF', 'SoD', 'Underfoot', 'RoF', 'RoF2', 'ClientTest']
|
||||
server_list = ['Login', 'World', 'Zone', 'UCS', 'ServerTest']
|
||||
|
||||
client_opcodes = {}
|
||||
server_opcodes = {}
|
||||
|
||||
client_encodes = {}
|
||||
client_decodes = {}
|
||||
|
||||
server_handlers = {}
|
||||
|
||||
out_files = {}
|
||||
|
||||
|
||||
def main():
|
||||
""" Call each method independently and track success """
|
||||
|
||||
fault = False
|
||||
faults = []
|
||||
|
||||
print('')
|
||||
|
||||
if fault is False:
|
||||
fault = not createoutputdirectory()
|
||||
|
||||
if fault is True:
|
||||
faults.append('createoutputdirectory()')
|
||||
|
||||
if fault is False:
|
||||
fault = not opendebugfile()
|
||||
|
||||
if fault is True:
|
||||
faults.append('opendebugfile()')
|
||||
|
||||
if fault is False:
|
||||
print('Loading source data...')
|
||||
|
||||
if fault is False:
|
||||
fault = not loadclientopcodes()
|
||||
|
||||
if fault is True:
|
||||
faults.append('loadclientopcodes()')
|
||||
|
||||
if fault is False:
|
||||
fault = not loadserveropcodes()
|
||||
|
||||
if fault is True:
|
||||
faults.append('loadserveropcodes()')
|
||||
|
||||
if fault is False:
|
||||
fault = not loadclienttranslators()
|
||||
|
||||
if fault is True:
|
||||
faults.append('loadclienttranslators()')
|
||||
|
||||
if fault is False:
|
||||
fault = not loadserverhandlers()
|
||||
|
||||
if fault is True:
|
||||
faults.append('loadserverhandlers()')
|
||||
|
||||
if fault is False:
|
||||
fault = not discoverserverhandlers()
|
||||
|
||||
if fault is True:
|
||||
faults.append('discoverserverhandlers()')
|
||||
|
||||
if fault is False:
|
||||
fault = not clearemptyserverentries()
|
||||
|
||||
if fault is True:
|
||||
faults.append('clearemptyserverentries()')
|
||||
|
||||
if fault is False:
|
||||
print('Creating output streams...')
|
||||
|
||||
if fault is False:
|
||||
fault = not openoutputfiles()
|
||||
|
||||
if fault is True:
|
||||
faults.append('openoutputfiles()')
|
||||
|
||||
if fault is False:
|
||||
print('Parsing opcode data...')
|
||||
|
||||
if fault is False:
|
||||
fault = not parseclientopcodedata()
|
||||
|
||||
if fault is True:
|
||||
faults.append('parseclientopcodedata()')
|
||||
|
||||
if fault is False:
|
||||
fault = not parseserveropcodedata()
|
||||
|
||||
if fault is True:
|
||||
faults.append('parseserveropcodedata()')
|
||||
|
||||
if fault is False:
|
||||
print('Destroying output streams...')
|
||||
|
||||
# these should always be processed..verbose or silent
|
||||
if not closeoutputfiles():
|
||||
faults.append('closeoutputfiles()')
|
||||
|
||||
if not closedebugfile():
|
||||
faults.append('closedebugfile()')
|
||||
|
||||
if len(faults) > 0:
|
||||
message = 'Script failed due to errors in:\n'
|
||||
|
||||
for entry in faults:
|
||||
message += ' {0}'.format(entry)
|
||||
|
||||
print(message)
|
||||
|
||||
return
|
||||
|
||||
|
||||
def createoutputdirectory():
|
||||
""" Check for output directory - create if does not exist """
|
||||
|
||||
try:
|
||||
output_path = '{0}/utils/scripts/opcode_handlers_output'.format(base_path)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(output_path)
|
||||
|
||||
if not os.path.exists(output_path):
|
||||
os.mkdir(output_path)
|
||||
|
||||
return True
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->createoutputdirectory({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def opendebugfile():
|
||||
file_name = '{0}/utils/scripts/opcode_handlers_output/DEBUG.txt'.format(base_path)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
out_files['DEBUG'] = open(file_name, 'w')
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def loadclientopcodes():
|
||||
bad_clients = []
|
||||
|
||||
for client in client_list:
|
||||
try:
|
||||
short_name = '{0}{1}{2}'.format(
|
||||
'/patch_',
|
||||
client,
|
||||
'.conf')
|
||||
|
||||
file_name = '{0}{1}{2}'.format(
|
||||
base_path,
|
||||
'/utils/patches',
|
||||
short_name)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
client_opcodes[client] = {} # force empty dictionary to avoid collisions
|
||||
|
||||
for data_line in data_file:
|
||||
key_begin = data_line.find('OP_')
|
||||
key_end = data_line.find('=', key_begin)
|
||||
|
||||
if not key_begin == 0 or key_end < 0:
|
||||
continue
|
||||
|
||||
val_begin = data_line.find('0x', key_end)
|
||||
val_end = val_begin + 6 # max size is always 6 bytes
|
||||
|
||||
if val_begin < 0:
|
||||
continue
|
||||
|
||||
value = int(data_line[(val_begin + 2):val_end].lower(), 16)
|
||||
|
||||
if value == 0:
|
||||
continue
|
||||
|
||||
client_opcodes[client][data_line[key_begin:key_end]] = '0x{0}'.format(hex(value)[2:].zfill(4))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('[{0}][{1}] = {2} (int: {3})'.format(
|
||||
client,
|
||||
data_line[key_begin:key_end],
|
||||
client_opcodes[client][data_line[key_begin:key_end]],
|
||||
value))
|
||||
|
||||
data_file.close()
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->loadclientopcodes({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
bad_clients.append(client)
|
||||
|
||||
for bad_client in bad_clients:
|
||||
if DEBUG >= 1:
|
||||
print('Deleting \'{0}\' client from search criteria...'.format(bad_client))
|
||||
|
||||
client_list.remove(bad_client)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print('Deleting stale entries for \'{0}\' client...'.format(bad_client))
|
||||
|
||||
if bad_client in client_opcodes:
|
||||
del client_opcodes[bad_client]
|
||||
|
||||
if not len(client_list) > 0:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def loadserveropcodes():
|
||||
try:
|
||||
value = 0
|
||||
|
||||
server_opcodes['OP_Unknown'] = value
|
||||
value += 1
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('N[Server](OP_Unknown) = {0}'.format(server_opcodes['OP_Unknown']))
|
||||
|
||||
file_name = '{0}{1}'.format(
|
||||
base_path,
|
||||
'/common/emu_oplist.h')
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
for data_line in data_file:
|
||||
val_begin = data_line.find('OP_', 2)
|
||||
val_end = data_line.find(')', val_begin)
|
||||
|
||||
if val_begin < 0 or val_end < 0:
|
||||
continue
|
||||
|
||||
if data_line[:1] == 'N':
|
||||
server_opcodes[data_line[val_begin:val_end]] = value
|
||||
value += 1
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('N[{0}]({1}) = {2}'.format(
|
||||
'Server',
|
||||
data_line[val_begin:val_end],
|
||||
server_opcodes[data_line[val_begin:val_end]]))
|
||||
|
||||
data_file.close()
|
||||
|
||||
file_name = '{0}{1}'.format(
|
||||
base_path,
|
||||
'/common/mail_oplist.h')
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
for data_line in data_file:
|
||||
val_begin = data_line.find('OP_', 2)
|
||||
val_end = data_line.find(')', val_begin)
|
||||
|
||||
if val_begin < 0 or val_end < 0:
|
||||
continue
|
||||
|
||||
if data_line[:1] == 'N':
|
||||
server_opcodes[data_line[val_begin:val_end]] = value
|
||||
value += 1
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('N[{0}]({1}) = {2}'.format(
|
||||
'Server',
|
||||
data_line[val_begin:val_end],
|
||||
server_opcodes[data_line[val_begin:val_end]]))
|
||||
|
||||
data_file.close()
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->loadserveropcodes({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def loadclienttranslators():
|
||||
for client in client_list:
|
||||
if client == '6.2':
|
||||
short_name = '{0}'.format('/Client62_ops.h')
|
||||
else:
|
||||
short_name = '{0}{1}{2}'.format(
|
||||
'/',
|
||||
client,
|
||||
'_ops.h')
|
||||
|
||||
try:
|
||||
file_name = '{0}{1}{2}'.format(
|
||||
base_path,
|
||||
'/common/patches',
|
||||
short_name)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
client_encodes[client] = []
|
||||
client_decodes[client] = []
|
||||
|
||||
for data_line in data_file:
|
||||
val_begin = data_line.find('OP_', 2)
|
||||
val_end = data_line.find(')', val_begin)
|
||||
|
||||
if val_begin < 0 or val_end < 0:
|
||||
continue
|
||||
|
||||
if data_line[:1] == 'E':
|
||||
client_encodes[client].append(data_line[val_begin:val_end])
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('E[{0}]({1}) (listed: {2})'.format(
|
||||
client,
|
||||
data_line[val_begin:val_end],
|
||||
data_line[val_begin:val_end] in client_encodes[client]))
|
||||
elif data_line[:1] == 'D':
|
||||
client_decodes[client].append(data_line[val_begin:val_end])
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('D[{0}]({1}) (listed: {2})'.format(
|
||||
client,
|
||||
data_line[val_begin:val_end],
|
||||
data_line[val_begin:val_end] in client_decodes[client]))
|
||||
|
||||
data_file.close()
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->loadclienttranslators({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
return False
|
||||
|
||||
# there's always going to be at least one client with one encode or decode
|
||||
if not len(client_encodes) > 0 and not len(client_decodes) > 0:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def loadserverhandlers():
|
||||
""" Load pre-designated SERVER opcode handlers """
|
||||
|
||||
# TODO: handle remarked out definitions in file (i.e., // and /**/);
|
||||
bad_servers = []
|
||||
|
||||
for server in server_list:
|
||||
try:
|
||||
if server == 'Login':
|
||||
if DEBUG >= 1:
|
||||
print('No pre-designated server opcode handlers for \'{0}\''.format(server))
|
||||
|
||||
continue
|
||||
elif server == 'World':
|
||||
if DEBUG >= 1:
|
||||
print('No pre-designated server opcode handlers for \'{0}\''.format(server))
|
||||
|
||||
continue
|
||||
elif server == 'Zone':
|
||||
file_name = '{0}{1}'.format(
|
||||
base_path,
|
||||
'/zone/client_packet.cpp')
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
server_handlers[server] = {}
|
||||
can_run = False
|
||||
line_no = 0
|
||||
|
||||
for data_line in data_file:
|
||||
line_no += 1
|
||||
|
||||
if can_run is False:
|
||||
if data_line[:19] == 'void MapOpcodes() {':
|
||||
can_run = True
|
||||
|
||||
continue
|
||||
|
||||
if data_line[0:1] == '}':
|
||||
break
|
||||
|
||||
key_begin = data_line.find('OP_')
|
||||
key_end = data_line.find(']', key_begin)
|
||||
|
||||
if key_begin < 0 or key_end < 0:
|
||||
continue
|
||||
|
||||
val_begin = data_line.find('Client::', key_end)
|
||||
val_end = data_line.find(';', val_begin)
|
||||
|
||||
if val_begin < 0 or val_end < 0:
|
||||
continue
|
||||
|
||||
# TODO: add continue on 'in server_opcodes' failure
|
||||
|
||||
if not data_line[key_begin:key_end] in server_handlers[server]:
|
||||
server_handlers[server][data_line[key_begin:key_end]] = []
|
||||
|
||||
server_handlers[server][data_line[key_begin:key_end]].append(
|
||||
'../zone/client_packet.cpp({0}:{1}) \'{2}\''.format(
|
||||
line_no,
|
||||
key_begin,
|
||||
data_line[val_begin:val_end]))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('[{0}][{1}]({2}) [{3}]'.format(
|
||||
server,
|
||||
data_line[key_begin:key_end],
|
||||
data_line[val_begin:val_end],
|
||||
data_line[val_begin:val_end] in server_handlers[server][data_line[key_begin:key_end]]))
|
||||
|
||||
data_file.close()
|
||||
elif server == 'UCS':
|
||||
if DEBUG >= 1:
|
||||
print('No pre-designated server opcode handlers for \'{0}\''.format(server))
|
||||
|
||||
continue
|
||||
else:
|
||||
if DEBUG >= 1:
|
||||
print('No pre-designated server opcode handlers for \'{0}\''.format(server))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->LoadServerHandlers(Someone added a new server and forgot to code for the data load...)')
|
||||
|
||||
continue
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->loadserverhandlers({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
bad_servers.append(server)
|
||||
|
||||
for bad_server in bad_servers:
|
||||
if DEBUG >= 1:
|
||||
print('Deleting \'{0}\' server from search criteria...'.format(bad_server))
|
||||
|
||||
server_list.remove(bad_server)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print('Deleting stale entries for \'{0}\' server...'.format(bad_server))
|
||||
|
||||
if bad_server in server_handlers:
|
||||
del server_handlers[bad_server]
|
||||
|
||||
if not len(server_list) > 0:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def discoverserverhandlers():
|
||||
""" Load undefined SERVER opcode handlers using 'discovery' method """
|
||||
|
||||
locations = {}
|
||||
|
||||
for server in server_list: # initialize lists for any remaining servers
|
||||
locations[server] = []
|
||||
|
||||
# manually enter search locations
|
||||
#if 'Server' in locations:
|
||||
# locations['Server'].append('/<local_path>/<file_name>.<ext>')
|
||||
|
||||
# TODO: if/how to include perl/lua handlers...
|
||||
|
||||
if 'Login' in locations:
|
||||
locations['Login'].append('/loginserver/Client.cpp')
|
||||
locations['Login'].append('/loginserver/ServerManager.cpp')
|
||||
locations['Login'].append('/loginserver/WorldServer.cpp')
|
||||
|
||||
if 'World' in locations:
|
||||
locations['World'].append('/world/client.cpp')
|
||||
|
||||
# the bulk of opcodes are handled in 'Zone' - if processing occurs on a different
|
||||
# server, you will need to manually trace 'ServerPacket' to the deferred location
|
||||
if 'Zone' in locations:
|
||||
locations['Zone'].append('/zone/AA.cpp')
|
||||
locations['Zone'].append('/zone/attack.cpp')
|
||||
locations['Zone'].append('/zone/bot.cpp')
|
||||
locations['Zone'].append('/zone/client.cpp')
|
||||
locations['Zone'].append('/zone/client_packet.cpp')
|
||||
locations['Zone'].append('/zone/client_process.cpp')
|
||||
locations['Zone'].append('/zone/command.cpp')
|
||||
locations['Zone'].append('/zone/corpse.cpp')
|
||||
locations['Zone'].append('/zone/doors.cpp')
|
||||
locations['Zone'].append('/zone/effects.cpp')
|
||||
locations['Zone'].append('/zone/entity.cpp')
|
||||
locations['Zone'].append('/zone/exp.cpp')
|
||||
locations['Zone'].append('/zone/groups.cpp')
|
||||
locations['Zone'].append('/zone/guild.cpp')
|
||||
locations['Zone'].append('/zone/guild_mgr.cpp')
|
||||
locations['Zone'].append('/zone/horse.cpp')
|
||||
locations['Zone'].append('/zone/inventory.cpp')
|
||||
locations['Zone'].append('/zone/loottables.cpp')
|
||||
locations['Zone'].append('/zone/merc.cpp')
|
||||
locations['Zone'].append('/zone/mob.cpp')
|
||||
locations['Zone'].append('/zone/MobAI.cpp')
|
||||
locations['Zone'].append('/zone/Object.cpp')
|
||||
locations['Zone'].append('/zone/pathing.cpp')
|
||||
locations['Zone'].append('/zone/petitions.cpp')
|
||||
locations['Zone'].append('/zone/questmgr.cpp')
|
||||
locations['Zone'].append('/zone/raids.cpp')
|
||||
locations['Zone'].append('/zone/special_attacks.cpp')
|
||||
locations['Zone'].append('/zone/spells.cpp')
|
||||
locations['Zone'].append('/zone/spell_effects.cpp')
|
||||
locations['Zone'].append('/zone/tasks.cpp')
|
||||
locations['Zone'].append('/zone/titles.cpp')
|
||||
locations['Zone'].append('/zone/tradeskills.cpp')
|
||||
locations['Zone'].append('/zone/trading.cpp')
|
||||
locations['Zone'].append('/zone/trap.cpp')
|
||||
locations['Zone'].append('/zone/tribute.cpp')
|
||||
locations['Zone'].append('/zone/worldserver.cpp')
|
||||
locations['Zone'].append('/zone/zone.cpp')
|
||||
locations['Zone'].append('/zone/zonedb.cpp')
|
||||
locations['Zone'].append('/zone/zoning.cpp')
|
||||
|
||||
if 'UCS' in locations:
|
||||
locations['UCS'].append('/ucs/clientlist.cpp')
|
||||
locations['UCS'].append('/ucs/database.cpp')
|
||||
|
||||
for server in server_list:
|
||||
if not server in server_handlers:
|
||||
server_handlers[server] = {}
|
||||
|
||||
for location in locations[server]:
|
||||
try:
|
||||
file_name = '{0}{1}'.format(
|
||||
base_path,
|
||||
location)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
with open(file_name, 'r') as data_file:
|
||||
line_no = 0
|
||||
hint = 'Near beginning of file'
|
||||
|
||||
for data_line in data_file:
|
||||
line_no += 1
|
||||
|
||||
if data_line[:1].isalpha():
|
||||
hint_end = data_line.find('(')
|
||||
|
||||
if not hint_end < 0:
|
||||
hint_begin = hint_end - 1
|
||||
|
||||
while not hint_begin < 0:
|
||||
if data_line[(hint_begin - 1):hint_begin].isspace():
|
||||
if not data_line[hint_begin:(hint_begin + 1)].isalpha():
|
||||
hint_begin += 1
|
||||
|
||||
hint = 'Near {0}'.format(data_line[hint_begin:hint_end])
|
||||
|
||||
break
|
||||
|
||||
hint_begin -= 1
|
||||
|
||||
op_begin = data_line.find('OP_')
|
||||
|
||||
if op_begin < 0:
|
||||
continue
|
||||
|
||||
if data_line[(op_begin - 20):op_begin] == 'EQApplicationPacket(':
|
||||
key_begin = op_begin
|
||||
key_end = data_line.find(',', key_begin)
|
||||
elif data_line[(op_begin - 12):op_begin] == '->SetOpcode(':
|
||||
key_begin = op_begin
|
||||
key_end = data_line.find(')', key_begin)
|
||||
elif data_line[(op_begin - 5):op_begin] == 'case ':
|
||||
key_begin = op_begin
|
||||
key_end = data_line.find(':', key_begin)
|
||||
else:
|
||||
continue
|
||||
|
||||
if key_end < 0:
|
||||
continue
|
||||
|
||||
if not data_line[key_begin:key_end] in server_opcodes:
|
||||
out_files['DEBUG'].write('Illegal Opcode Found: ..{0} ({1}:{2}) \'{3}\'\n'.format(
|
||||
location,
|
||||
line_no,
|
||||
key_begin,
|
||||
data_line[key_begin:key_end]
|
||||
))
|
||||
|
||||
continue
|
||||
|
||||
if not data_line[key_begin:key_end] in server_handlers[server]:
|
||||
server_handlers[server][data_line[key_begin:key_end]] = []
|
||||
|
||||
if not data_line in server_handlers[server][data_line[key_begin:key_end]]:
|
||||
server_handlers[server][data_line[key_begin:key_end]].append(
|
||||
'..{0}({1}:{2}) \'{3}\''.format(
|
||||
location,
|
||||
line_no,
|
||||
key_begin,
|
||||
hint))
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->discoverserverhandlers({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def clearemptyserverentries():
|
||||
bad_servers = []
|
||||
|
||||
for server in server_list:
|
||||
if len(server_handlers[server]) == 0:
|
||||
bad_servers.append(server)
|
||||
else:
|
||||
bad_opcodes = []
|
||||
|
||||
for opcode in server_handlers[server]:
|
||||
if len(server_handlers[server][opcode]) == 0:
|
||||
bad_opcodes.append(opcodes)
|
||||
|
||||
for bad_opcode in bad_opcodes:
|
||||
del server_handlers[server][bad_opcode]
|
||||
|
||||
if len(server_handlers[server]) == 0:
|
||||
bad_servers.append(server)
|
||||
|
||||
for bad_server in bad_servers:
|
||||
if DEBUG >= 1:
|
||||
print('Deleting \'{0}\' server from search criteria...'.format(bad_server))
|
||||
print('Deleting stale entries for \'{0}\' server...'.format(bad_server))
|
||||
|
||||
del server_handlers[bad_server]
|
||||
server_list.remove(bad_server)
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def openoutputfiles():
|
||||
""" Open output files in 'w' mode - create/overwrite mode """
|
||||
|
||||
try:
|
||||
file_name = '{0}/utils/scripts/opcode_handlers_output/Report.txt'.format(base_path)
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
out_files['Report'] = open(file_name, 'w')
|
||||
|
||||
for client in client_list:
|
||||
file_name = '{0}{1}{2}{3}'.format(
|
||||
base_path,
|
||||
'/utils/scripts/opcode_handlers_output/',
|
||||
client,
|
||||
'_opcode_handlers.txt')
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
out_files[client] = open(file_name, 'w')
|
||||
|
||||
message = \
|
||||
'>> \'Opcode-Handler\' analysis for \'{0}\' client\n' \
|
||||
'>> file generated @ {1}\n' \
|
||||
'\n'.format(
|
||||
client,
|
||||
ctime(time()))
|
||||
|
||||
out_files[client].write(message)
|
||||
|
||||
if DEBUG >= 2:
|
||||
print(message[:-2])
|
||||
|
||||
for server in server_list:
|
||||
file_name = '{0}{1}{2}{3}'.format(
|
||||
base_path,
|
||||
'/utils/scripts/opcode_handlers_output/',
|
||||
server,
|
||||
'_opcode_handlers.txt')
|
||||
|
||||
if DEBUG >= 1:
|
||||
print(file_name)
|
||||
|
||||
out_files[server] = open(file_name, 'w')
|
||||
|
||||
message = \
|
||||
'>> \'Opcode-Handler\' analysis for \'{0}\' server\n' \
|
||||
'>> file generated @ {1}\n' \
|
||||
'\n'.format(
|
||||
server,
|
||||
ctime(time()))
|
||||
|
||||
out_files[server].write(message)
|
||||
|
||||
if DEBUG >= 2:
|
||||
print(message[:-2])
|
||||
except:
|
||||
if DEBUG >= 2:
|
||||
print('EXCEPTION ERROR->openoutputfiles({0})'.format(sys.exc_info()[0]))
|
||||
|
||||
for client in client_list:
|
||||
if client in out_files:
|
||||
out_files[client].close()
|
||||
del out_files[client]
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->OpeningClientStream(exception): {0}'.format(client))
|
||||
|
||||
for server in server_list:
|
||||
if server in out_files:
|
||||
out_files[server].close()
|
||||
del out_files[server]
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->OpeningServerStream(exception): {0}'.format(server))
|
||||
|
||||
if 'Report' in out_files:
|
||||
out_files['Report'].close()
|
||||
del out_files['Report']
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->OpeningReportStream(exception)')
|
||||
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def parseclientopcodedata():
|
||||
# TODO: add metrics
|
||||
for client in client_list:
|
||||
server_max_len = 0
|
||||
|
||||
for server in server_list:
|
||||
if len(server) > server_max_len:
|
||||
server_max_len = len(server)
|
||||
|
||||
client_keys = client_opcodes[client].keys()
|
||||
client_keys.sort()
|
||||
|
||||
for client_opcode in client_keys:
|
||||
handled = client_opcode in server_opcodes
|
||||
|
||||
if handled is True:
|
||||
encoded = client_opcode in client_encodes[client]
|
||||
decoded = client_opcode in client_decodes[client]
|
||||
else:
|
||||
encoded = 'N/A'
|
||||
decoded = 'N/A'
|
||||
|
||||
message = 'Opcode: {0} ({1}) | Handled: {2} | Encoded: {3} | Decoded: {4}\n'.format(
|
||||
client_opcode,
|
||||
client_opcodes[client][client_opcode],
|
||||
handled,
|
||||
encoded,
|
||||
decoded)
|
||||
|
||||
for server in server_list:
|
||||
if client_opcode in server_handlers[server] and len(server_handlers[server][client_opcode]) > 0:
|
||||
handler_list = server_handlers[server][client_opcode]
|
||||
handler_list.sort()
|
||||
|
||||
for handler_entry in handler_list:
|
||||
message += ' Server: {0} ({1}) | Handler: {2}\n'.format(
|
||||
server.ljust(len(server) + (server_max_len - len(server)), ' '),
|
||||
'{0}'.format(server_opcodes[client_opcode]).zfill(4),
|
||||
handler_entry)
|
||||
else:
|
||||
message += ' Server: {0} (0000) | Handler: N/A\n'.format(
|
||||
server.ljust(len(server) + (server_max_len - len(server)), ' '))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->EndOfServerLoop: {0}'.format(server))
|
||||
|
||||
message += '\n'
|
||||
|
||||
out_files[client].write(message)
|
||||
|
||||
if DEBUG >= 2:
|
||||
print(message[:-2])
|
||||
print('->EndOfOpcodeLoop: {0}'.format(client_opcode))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->EndOfClientLoop: {0}'.format(client))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def parseserveropcodedata():
|
||||
# TODO: add metrics
|
||||
for server in server_list:
|
||||
client_max_len = 0
|
||||
|
||||
for client in client_list:
|
||||
if len(client) > client_max_len:
|
||||
client_max_len = len(client)
|
||||
|
||||
handler_keys = server_handlers[server].keys()
|
||||
handler_keys.sort()
|
||||
|
||||
for handler_opcode in handler_keys:
|
||||
handler_list = server_handlers[server][handler_opcode]
|
||||
handler_list.sort()
|
||||
|
||||
message = ''
|
||||
|
||||
for handler_entry in handler_list:
|
||||
message += 'Opcode: {0} ({1}) | Handler: {2}\n'.format(
|
||||
handler_opcode,
|
||||
server_opcodes[handler_opcode],
|
||||
handler_entry)
|
||||
|
||||
for client in client_list:
|
||||
if handler_opcode in client_opcodes[client]:
|
||||
val1 = client_opcodes[client][handler_opcode]
|
||||
val2 = 'True'
|
||||
val3 = '{0}'.format(handler_opcode in client_encodes[client])
|
||||
val4 = '{0}'.format(handler_opcode in client_decodes[client])
|
||||
else:
|
||||
val1 = '0x0000'
|
||||
val2 = 'False'
|
||||
val3 = 'N/A'
|
||||
val4 = 'N/A'
|
||||
|
||||
message += ' Client: {0} ({1}) | Handled: {2} | Encoded: {3} | Decoded: {4}\n'.format(
|
||||
client.ljust(len(client) + (client_max_len - len(client)), ' '),
|
||||
val1,
|
||||
val2.ljust(len(val2) + (len('False') - len(val2)), ' '),
|
||||
val3.ljust(len(val3) + (len('False') - len(val3)), ' '),
|
||||
val4.ljust(len(val4) + (len('False') - len(val4)), ' '))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->EndOfClientLoop: {0}'.format(client))
|
||||
|
||||
message += '\n'
|
||||
|
||||
out_files[server].write(message)
|
||||
|
||||
if DEBUG >= 2:
|
||||
print(message[:-2])
|
||||
print('->EndOfOpcodeLoop: {0}'.format(handler_opcode))
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->EndOfServerLoop: {0}'.format(server))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def closeoutputfiles():
|
||||
for client in client_list:
|
||||
if client in out_files:
|
||||
out_files[client].close()
|
||||
del out_files[client]
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->ClosingClientStream: {0}'.format(client))
|
||||
|
||||
for server in server_list:
|
||||
if server in out_files:
|
||||
out_files[server].close()
|
||||
del out_files[server]
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->ClosingServerStream: {0}'.format(server))
|
||||
|
||||
if 'Report' in out_files:
|
||||
out_files['Report'].close()
|
||||
del out_files['Report']
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->ClosingReportStream')
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def closedebugfile():
|
||||
if 'DEBUG' in out_files:
|
||||
out_files['DEBUG'].close()
|
||||
del out_files['DEBUG']
|
||||
|
||||
if DEBUG >= 2:
|
||||
print('->ClosingDEBUGStream')
|
||||
|
||||
return True
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
18
utils/sql/git/required/2014_08_02_spells_new.sql
Normal file
18
utils/sql/git/required/2014_08_02_spells_new.sql
Normal file
@ -0,0 +1,18 @@
|
||||
-- spells new talbe update
|
||||
ALTER TABLE `spells_new` CHANGE `NotOutofCombat` `InCombat` INT(11) NOT NULL DEFAULT '0';
|
||||
ALTER TABLE `spells_new` CHANGE `NotInCombat` `OutofCombat` INT(11) NOT NULL DEFAULT '0';
|
||||
ALTER TABLE `spells_new` CHANGE `field201` `viral_range` INT(11) NOT NULL DEFAULT '0';
|
||||
ALTER TABLE `spells_new` CHANGE `field218` `aemaxtargets` INT(11) NOT NULL DEFAULT '0';
|
||||
ALTER TABLE `spells_new` ADD `field225` int( 11 ) NOT NULL DEFAULT '0' AFTER `persistdeath`;
|
||||
ALTER TABLE `spells_new` ADD `field226` int( 11 ) NOT NULL DEFAULT '0' AFTER `field225`;
|
||||
ALTER TABLE `spells_new` ADD `min_dist` float( 0 ) NOT NULL DEFAULT '0' AFTER `field226`;
|
||||
ALTER TABLE `spells_new` ADD `min_dist_mod` float( 0 ) NOT NULL DEFAULT '0' AFTER `min_dist`;
|
||||
ALTER TABLE `spells_new` ADD `max_dist` float( 0 ) NOT NULL DEFAULT '0' AFTER `min_dist_mod`;
|
||||
ALTER TABLE `spells_new` ADD `max_dist_mod` float( 0 ) NOT NULL DEFAULT '0' AFTER `max_dist`;
|
||||
ALTER TABLE `spells_new` ADD `min_range` int( 11 ) NOT NULL DEFAULT '0' AFTER `max_dist_mod`;
|
||||
ALTER TABLE `spells_new` ADD `field232` int( 11 ) NOT NULL DEFAULT '0' AFTER `min_range`;
|
||||
ALTER TABLE `spells_new` ADD `field233` int( 11 ) NOT NULL DEFAULT '0' AFTER `field232`;
|
||||
ALTER TABLE `spells_new` ADD `field234` int( 11 ) NOT NULL DEFAULT '0' AFTER `field233`;
|
||||
ALTER TABLE `spells_new` ADD `field235` int( 11 ) NOT NULL DEFAULT '0' AFTER `field234`;
|
||||
ALTER TABLE `spells_new` ADD `field236` int( 11 ) NOT NULL DEFAULT '0' AFTER `field235`;
|
||||
|
||||
@ -249,6 +249,7 @@
|
||||
#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
|
||||
#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
|
||||
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
|
||||
#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
|
||||
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
|
||||
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
|
||||
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
|
||||
@ -316,6 +317,10 @@
|
||||
#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
|
||||
#define PET_NOT_CASTING 9264 //Not casting spells, Master.
|
||||
#define PET_CASTING 9291 //Casting spells normally, Master.
|
||||
#define NO_CAST_IN_COMBAT 9190 //You can not cast this spell while in combat.
|
||||
#define NO_CAST_OUT_OF_COMBAT 9191 //You can not cast this spell while out of combat.
|
||||
#define NO_ABILITY_IN_COMBAT 9192 //You can not use this ability while in combat.
|
||||
#define NO_ABILITY_OUT_OF_COMBAT 9194 //You can not use this ability while out of combat.
|
||||
#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
|
||||
#define FACE_ACCEPTED 12028 //Facial features accepted.
|
||||
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
|
||||
|
||||
@ -311,7 +311,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
|
||||
hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 10.0f); //Modifier from database
|
||||
|
||||
if(skillinuse == SkillArchery)
|
||||
hitBonus -= hitBonus*(RuleR(Combat, ArcheryHitPenalty)*100.0f);
|
||||
hitBonus -= hitBonus*RuleR(Combat, ArcheryHitPenalty);
|
||||
|
||||
//Calculate final chance to hit
|
||||
chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);
|
||||
|
||||
@ -740,6 +740,8 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
|
||||
|
||||
float dist = caster->GetAOERange(spell_id);
|
||||
float dist2 = dist * dist;
|
||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
||||
float dist_targ = 0;
|
||||
|
||||
bool bad = IsDetrimentalSpell(spell_id);
|
||||
bool isnpc = caster->IsNPC();
|
||||
@ -755,7 +757,11 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
|
||||
continue;
|
||||
if (curmob == caster && !affect_caster) //watch for caster too
|
||||
continue;
|
||||
if (center->DistNoRoot(*curmob) > dist2) //make sure they are in range
|
||||
|
||||
dist_targ = center->DistNoRoot(*curmob);
|
||||
if (dist_targ > dist2) //make sure they are in range
|
||||
continue;
|
||||
if (dist_targ < min_range2) //make sure they are in range
|
||||
continue;
|
||||
if (isnpc && curmob->IsNPC()) { //check npc->npc casting
|
||||
FACTION_VALUE f = curmob->GetReverseFactionCon(caster);
|
||||
@ -786,6 +792,8 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
|
||||
continue;
|
||||
}
|
||||
|
||||
curmob->CalcSpellPowerDistanceMod(spell_id, dist_targ);
|
||||
|
||||
//if we get here... cast the spell.
|
||||
if (IsTargetableAESpell(spell_id) && bad) {
|
||||
if (iCounter < MAX_TARGETS_ALLOWED) {
|
||||
|
||||
@ -4552,7 +4552,7 @@ Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)
|
||||
return ClosestMob;
|
||||
}
|
||||
|
||||
void EntityList::GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height, std::list<Mob*> &m_list)
|
||||
void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list)
|
||||
{
|
||||
auto it = mob_list.begin();
|
||||
while (it != mob_list.end()) {
|
||||
@ -4561,15 +4561,15 @@ void EntityList::GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height,
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
int32 x_diff = ptr->GetX() - start->GetX();
|
||||
int32 y_diff = ptr->GetY() - start->GetY();
|
||||
int32 z_diff = ptr->GetZ() - start->GetZ();
|
||||
float x_diff = ptr->GetX() - start->GetX();
|
||||
float y_diff = ptr->GetY() - start->GetY();
|
||||
float z_diff = ptr->GetZ() - start->GetZ();
|
||||
|
||||
x_diff *= x_diff;
|
||||
y_diff *= y_diff;
|
||||
z_diff *= z_diff;
|
||||
|
||||
if ((x_diff + y_diff) <= (radius * radius))
|
||||
if ((x_diff + y_diff) <= (radius * radius) && (x_diff + y_diff) >= (min_radius * min_radius))
|
||||
if(z_diff <= (height * height))
|
||||
m_list.push_back(ptr);
|
||||
|
||||
|
||||
@ -406,7 +406,7 @@ public:
|
||||
void GetObjectList(std::list<Object*> &o_list);
|
||||
void GetDoorsList(std::list<Doors*> &d_list);
|
||||
void GetSpawnList(std::list<Spawn2*> &d_list);
|
||||
void GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height, std::list<Mob*> &m_list);
|
||||
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
|
||||
|
||||
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
|
||||
|
||||
|
||||
@ -658,6 +658,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
|
||||
range = caster->GetAOERange(spell_id);
|
||||
|
||||
float range2 = range*range;
|
||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
||||
|
||||
// caster->SpellOnTarget(spell_id, caster);
|
||||
|
||||
@ -673,7 +674,8 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
|
||||
else if(members[z] != nullptr)
|
||||
{
|
||||
distance = caster->DistNoRoot(*members[z]);
|
||||
if(distance <= range2) {
|
||||
if(distance <= range2 && distance >= min_range2) {
|
||||
members[z]->CalcSpellPowerDistanceMod(spell_id, distance);
|
||||
caster->SpellOnTarget(spell_id, members[z]);
|
||||
#ifdef GROUP_BUFF_PETS
|
||||
if(members[z]->GetPet() && members[z]->HasPetAffinity() && !members[z]->GetPet()->IsCharmed())
|
||||
|
||||
@ -567,20 +567,25 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range)
|
||||
//So keep a list of entity ids and look up after
|
||||
std::list<uint32> id_list;
|
||||
range = range * range;
|
||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
||||
float dist_targ = 0;
|
||||
auto iterator = list.begin();
|
||||
while (iterator != list.end())
|
||||
{
|
||||
tHateEntry *h = (*iterator);
|
||||
if(range > 0)
|
||||
{
|
||||
if(caster->DistNoRoot(*h->ent) <= range)
|
||||
dist_targ = caster->DistNoRoot(*h->ent);
|
||||
if(dist_targ <= range && dist_targ >= min_range2)
|
||||
{
|
||||
id_list.push_back(h->ent->GetID());
|
||||
h->ent->CalcSpellPowerDistanceMod(spell_id, dist_targ);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
id_list.push_back(h->ent->GetID());
|
||||
h->ent->CalcSpellPowerDistanceMod(spell_id, 0, caster);
|
||||
}
|
||||
++iterator;
|
||||
}
|
||||
|
||||
@ -184,6 +184,7 @@ Mob::Mob(const char* in_name,
|
||||
has_numhits = false;
|
||||
has_MGB = false;
|
||||
has_ProjectIllusion = false;
|
||||
SpellPowerDistanceMod = 0;
|
||||
|
||||
if(in_aa_title>0)
|
||||
aa_title = in_aa_title;
|
||||
|
||||
@ -615,6 +615,9 @@ public:
|
||||
bool ImprovedTaunt();
|
||||
bool TryRootFadeByDamage(int buffslot, Mob* attacker);
|
||||
int16 GetSlowMitigation() const {return slow_mitigation;}
|
||||
void CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster = nullptr);
|
||||
inline int16 GetSpellPowerDistanceMod() const { return SpellPowerDistanceMod; };
|
||||
inline void SetSpellPowerDistanceMod(int16 value) { SpellPowerDistanceMod = value; };
|
||||
|
||||
void ModSkillDmgTaken(SkillUseTypes skill_num, int value);
|
||||
int16 GetModSkillDmgTaken(const SkillUseTypes skill_num);
|
||||
@ -1114,6 +1117,7 @@ protected:
|
||||
bool has_numhits;
|
||||
bool has_MGB;
|
||||
bool has_ProjectIllusion;
|
||||
int16 SpellPowerDistanceMod;
|
||||
|
||||
// Bind wound
|
||||
Timer bindwound_timer;
|
||||
|
||||
@ -186,6 +186,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
|
||||
buffs[buffslot].numhits = numhit;
|
||||
}
|
||||
|
||||
if (!IsPowerDistModSpell(spell_id))
|
||||
SetSpellPowerDistanceMod(0);
|
||||
|
||||
// iterate through the effects in the spell
|
||||
for (i = 0; i < EFFECT_COUNT; i++)
|
||||
{
|
||||
@ -198,6 +201,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
|
||||
if(spell_id == SPELL_LAY_ON_HANDS && caster && caster->GetAA(aaImprovedLayOnHands))
|
||||
effect_value = GetMaxHP();
|
||||
|
||||
if (GetSpellPowerDistanceMod())
|
||||
effect_value = effect_value*(GetSpellPowerDistanceMod()/100);
|
||||
|
||||
#ifdef SPELL_EFFECT_SPAM
|
||||
effect_desc[0] = 0;
|
||||
#endif
|
||||
@ -2705,7 +2711,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
|
||||
if (buffslot >= 0)
|
||||
break;
|
||||
|
||||
if(IsCasting() && MakeRandomInt(0, 100) <= spells[spell_id].base[i])
|
||||
if(!spells[spell_id].uninterruptable && IsCasting() && MakeRandomInt(0, 100) <= spells[spell_id].base[i])
|
||||
InterruptSpell();
|
||||
|
||||
break;
|
||||
@ -6444,4 +6450,24 @@ bool Mob::CheckSpellCategory(uint16 spell_id, int category_id, int effect_id){
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
|
||||
{
|
||||
if (IsPowerDistModSpell(spell_id)){
|
||||
|
||||
float distance = 0;
|
||||
|
||||
if (caster && !range)
|
||||
distance = caster->CalculateDistance(GetX(), GetY(), GetZ());
|
||||
else
|
||||
distance = sqrt(range);
|
||||
|
||||
float dm_range = spells[spell_id].max_dist - spells[spell_id].min_dist;
|
||||
float dm_mod_interval = spells[spell_id].max_dist_mod - spells[spell_id].min_dist_mod;
|
||||
float dist_from_min = distance - spells[spell_id].min_dist;
|
||||
float mod = spells[spell_id].min_dist_mod + (dist_from_min * (dm_mod_interval/dm_range));
|
||||
mod *= 100.0f;
|
||||
|
||||
SetSpellPowerDistanceMod(static_cast<int>(mod));
|
||||
}
|
||||
}
|
||||
@ -1034,7 +1034,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
|
||||
|
||||
mlog(SPELLS__CASTING, "Checking Interruption: spell x: %f spell y: %f cur x: %f cur y: %f channelchance %f channeling skill %d\n", GetSpellX(), GetSpellY(), GetX(), GetY(), channelchance, GetSkill(SkillChanneling));
|
||||
|
||||
if(MakeRandomFloat(0, 100) > channelchance) {
|
||||
if(!spells[spell_id].uninterruptable && MakeRandomFloat(0, 100) > channelchance) {
|
||||
mlog(SPELLS__CASTING_ERR, "Casting of %d canceled: interrupted.", spell_id);
|
||||
InterruptSpell();
|
||||
return;
|
||||
@ -1384,6 +1384,52 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
|
||||
return false;
|
||||
}
|
||||
|
||||
//Must be out of combat. (If Beneficial checks casters combat state, Deterimental checks targets)
|
||||
if (!spells[spell_id].InCombat && spells[spell_id].OutofCombat){
|
||||
if (IsDetrimentalSpell(spell_id)) {
|
||||
if ( (spell_target->IsNPC() && spell_target->IsEngaged()) ||
|
||||
(spell_target->IsClient() && spell_target->CastToClient()->GetAggroCount())){
|
||||
Message_StringID(13,SPELL_NO_EFFECT); //Unsure correct string
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (IsBeneficialSpell(spell_id)) {
|
||||
if ( (IsNPC() && IsEngaged()) ||
|
||||
(IsClient() && CastToClient()->GetAggroCount())){
|
||||
if (IsDiscipline(spell_id))
|
||||
Message_StringID(13,NO_ABILITY_IN_COMBAT);
|
||||
else
|
||||
Message_StringID(13,NO_CAST_IN_COMBAT);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Must be in combat. (If Beneficial checks casters combat state, Deterimental checks targets)
|
||||
else if (spells[spell_id].InCombat && !spells[spell_id].OutofCombat){
|
||||
if (IsDetrimentalSpell(spell_id)) {
|
||||
if ( (spell_target->IsNPC() && !spell_target->IsEngaged()) ||
|
||||
(spell_target->IsClient() && !spell_target->CastToClient()->GetAggroCount())){
|
||||
Message_StringID(13,SPELL_NO_EFFECT); //Unsure correct string
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (IsBeneficialSpell(spell_id)) {
|
||||
if ( (IsNPC() && !IsEngaged()) ||
|
||||
(IsClient() && !CastToClient()->GetAggroCount())){
|
||||
if (IsDiscipline(spell_id))
|
||||
Message_StringID(13,NO_ABILITY_OUT_OF_COMBAT);
|
||||
else
|
||||
Message_StringID(13,NO_CAST_OUT_OF_COMBAT);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (targetType)
|
||||
{
|
||||
// single target spells
|
||||
@ -1734,6 +1780,24 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
|
||||
break;
|
||||
}
|
||||
|
||||
case ST_PetMaster:
|
||||
{
|
||||
|
||||
Mob *owner = nullptr;
|
||||
|
||||
if (IsPet())
|
||||
owner = GetOwner();
|
||||
else if ((IsNPC() && CastToNPC()->GetSwarmOwner()))
|
||||
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
|
||||
|
||||
if (!owner)
|
||||
return false;
|
||||
|
||||
spell_target = owner;
|
||||
CastAction = SingleTarget;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
mlog(SPELLS__CASTING_ERR, "I dont know Target Type: %d Spell: (%d) %s", spells[spell_id].targettype, spell_id, spells[spell_id].name);
|
||||
@ -1863,12 +1927,21 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
//casting a spell on somebody but ourself, make sure they are in range
|
||||
float dist2 = DistNoRoot(*spell_target);
|
||||
float range2 = range * range;
|
||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
||||
if(dist2 > range2) {
|
||||
//target is out of range.
|
||||
mlog(SPELLS__CASTING, "Spell %d: Spell target is out of range (squared: %f > %f)", spell_id, dist2, range2);
|
||||
Message_StringID(13, TARGET_OUT_OF_RANGE);
|
||||
return(false);
|
||||
}
|
||||
else if (dist2 < min_range2){
|
||||
//target is too close range.
|
||||
mlog(SPELLS__CASTING, "Spell %d: Spell target is too close (squared: %f < %f)", spell_id, dist2, min_range2);
|
||||
Message_StringID(13, TARGET_TOO_CLOSE);
|
||||
return(false);
|
||||
}
|
||||
|
||||
spell_target->CalcSpellPowerDistanceMod(spell_id, dist2);
|
||||
}
|
||||
|
||||
//
|
||||
@ -2052,7 +2125,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
std::list<Mob*> targets_in_range;
|
||||
std::list<Mob*>::iterator iter;
|
||||
|
||||
entity_list.GetTargetsForConeArea(this, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
|
||||
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
|
||||
iter = targets_in_range.begin();
|
||||
while(iter != targets_in_range.end())
|
||||
{
|
||||
@ -2068,16 +2141,20 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
if((heading_to_target >= angle_start && heading_to_target <= 360.0f) ||
|
||||
(heading_to_target >= 0.0f && heading_to_target <= angle_end))
|
||||
{
|
||||
if(CheckLosFN(spell_target))
|
||||
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
|
||||
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
|
||||
SpellOnTarget(spell_id, spell_target, false, true, resist_adjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(heading_to_target >= angle_start && heading_to_target <= angle_end)
|
||||
{
|
||||
if(CheckLosFN((*iter)))
|
||||
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
|
||||
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
|
||||
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
++iter;
|
||||
@ -4625,12 +4702,10 @@ void Mob::Stun(int duration)
|
||||
if(stunned && stunned_timer.GetRemainingTime() > uint32(duration))
|
||||
return;
|
||||
|
||||
if(casting_spell_id) {
|
||||
int persistent_casting = spellbonuses.PersistantCasting + itembonuses.PersistantCasting;
|
||||
if(IsClient())
|
||||
persistent_casting += aabonuses.PersistantCasting;
|
||||
if(IsValidSpell(casting_spell_id) && !spells[casting_spell_id].uninterruptable) {
|
||||
int persistent_casting = spellbonuses.PersistantCasting + itembonuses.PersistantCasting + aabonuses.PersistantCasting;
|
||||
|
||||
if(MakeRandomInt(1,99) > persistent_casting)
|
||||
if(MakeRandomInt(0,99) > persistent_casting)
|
||||
InterruptSpell();
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user