98 Commits

Author SHA1 Message Date
Akkadius
cfa3e88bb2 Add command #gearup as a fairly decent start to a expansion specific way of gearing up a GM test character 2020-07-30 21:10:15 -05:00
Paul Coene
0e04e42bea
Added two missing agnostic mods 2020-05-25 16:48:03 -04:00
Paul Coene
40e690f8e3
SQL to add the needed guktan and drakkin faction fixes missed by faction_conversion. 2020-05-25 16:25:55 -04:00
Noudess
fb1228946a Add code to patchers to put support for Expendable flag on breakable fishing 2020-05-11 14:50:17 -04:00
Akkadius
c82d08cf11 Make sure character soft deletes do not reserve name once deleted, add optional retro script to run for servers who had soft deletes running prior to this commit 2020-01-26 16:31:15 -06:00
Akkadius
5a7186305d Merge remote-tracking branch 'origin' into lsid 2019-07-21 22:18:19 +00:00
Michael Cook (mackal)
16d6014a87
Merge pull request #859 from eqft/feature/rule_for_gm_level_cmd_with_target
Convert constant check in level_command() to a Rule
2019-07-16 13:43:02 -04:00
Akkadius
7c2ee06355 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-07-14 22:53:32 -05:00
KimLS
6bdc9b6ba5 Add support for single account login to both world and login server, should also work with eqemu login server, can be turned off in rules if you don't mind the side effects double logins cause. Also lowered the linkdead time to 30s + 90s default (2min) 2019-07-13 16:16:15 -07:00
Akkadius
8bb909090b Merge branch 'master' into lsid 2019-06-26 00:56:13 -05:00
Justin Wienckowski
5fdf976137 Add an optional SQL to add the new rule to the rule_values table. Default value is unchanged. 2019-06-21 20:02:42 -07:00
Brian Kinney
3e8ef681a3 Change defaults to the values intended by recent update 2019-04-13 15:04:43 -04:00
Brian Kinney
8aaf39d2d9 Fix incorrect rule categories in SQL 2019-04-12 15:29:05 -04:00
Brian Kinney
2bb305305a Use rules to configure faction thresholds
Default to legacy values. Updated "accurate" values are available in optional database script
2019-04-12 15:25:32 -04:00
Noudess
ce2e74c9a6 Moved item conversion to optional dir. PEQDB has client values already in items 2019-03-04 14:41:17 -05:00
Michael Cook (mackal)
d2360753fb Fix issue with optional SQL [skip ci] 2018-02-11 17:40:49 -05:00
Michael Cook (mackal)
e747ea851a Fix issue with optional SQL [skip ci] 2018-02-11 17:39:12 -05:00
Michael Cook (mackal)
68d563c72f Add optional file to implement global defiant tables [skip ci]
This is destructive and will delete the loottable_entries currently
holding defiant drops

The level ranges maybe a bit wrong, kind of hard to tell, but it should
be accurate enough
2018-02-11 13:26:00 -05:00
KimLS
cc0034fd3c SQL files 2017-12-24 23:31:13 -08:00
JJ
8011c48641 Make Ground Spawn sql required in 97873ff42d 2017-12-17 12:58:42 -05:00
JJ
97873ff42d Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Michael Cook (mackal)
f534e69a90 Update SQL 2017-07-22 19:17:05 -04:00
Michael Cook (mackal)
57d260f30a Add show_name to auras SQL 2017-07-20 15:18:27 -04:00
Michael Cook (mackal)
10325fed8b Forgot to restore this part 2017-07-15 23:44:18 -04:00
Michael Cook (mackal)
58970282da Fix SQL for real 2017-07-15 23:37:54 -04:00
Michael Cook (mackal)
ff005a22a3 Revert "Fix SQL"
This reverts commit 56c570fd199301ffb6b15678884ec7cdcca7f940.
2017-07-15 23:24:11 -04:00
Michael Cook (mackal)
56c570fd19 Fix SQL 2017-07-15 14:52:57 -04:00
Michael Cook (mackal)
b0710ff8d1 Add SQL to add all but rogue auras 2017-07-15 02:19:29 -04:00
Uleat
2d24237aac Added los movement logic to combat and follow code (los is rule-based and can by disabled by applying the optional 2017_03_14_mercs_use_pathing_rule.sql) 2017-03-14 23:23:42 -04:00
Akkadius
41b1634199 Update proper file name utils/sql/git/optional/2017_03_12_rule_values_range_update.sql [skip ci] 2017-03-12 17:19:42 -05:00
Akkadius
14d09485eb Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat

RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
Michael Cook (mackal)
9aba993888 Add optional rule SQL for combat update [skip ci] 2017-01-17 23:34:52 -05:00
huffin
f3e09abf22 Update 2017_01_16_NPCCombatRebalance.sql 2017-01-16 19:33:33 -06:00
Michael Cook (mackal)
fb820f4fec Add Creamo's SQL to rebalance NPCs 2017-01-16 16:58:32 -05:00
Kurt Gilpin
e3e20a947b Create 2016_10_17_GrantHoTTOnCharacterCreate.sql 2016-10-17 19:00:08 -05:00
Joshua Packard
379ef7eed3 Added optional SQL to apply max z updates 2016-09-29 16:49:05 -07:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Michael Cook (mackal)
3a7d7c727f AA updates [skip ci] 2015-12-26 13:29:34 -05:00
KayenEQ
190ebbbc6f Optional but recommended SQL to update spells_new table fields. 2015-10-15 18:22:56 -04:00
Kinglykrab
918bdd73f4 Files changed: ruletypes.h, client.cpp
Files added: 2015_07_22_CommonTongue.sql

Adds new rules so you can change the start Common Tongue value for Iksars, Ogres, and Trolls.
2015-07-22 09:24:06 -04:00
Michael Cook (mackal)
1e75b4ba77 Implement Triple Attack as a skill
See change log for more details
Optional SQL will max toons triple attack skills
2015-07-06 16:11:00 -04:00
Michael Cook (mackal)
1d29c873fb Rewrite NPC combat rounds logic
See changelog.txt
2015-07-05 16:36:12 -04:00
ngdeao
74aec82d2a Optional SQL for adjusting mob speeds.
The base runspeeds for mobs were about 80% high.  This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins.  Higher speeds it lowers them by 20%.  This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
2015-06-28 00:58:03 -06:00
Michael Cook (mackal)
f198ab714f Make inspect buffs LAA optional for target buffs 2015-06-07 22:31:21 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
KimLS
2ef0fc9342 Change to fishing water location algorithim 2015-05-18 21:46:19 -07:00
JJ
f68952c168 Update to some spell duration formulas (Shendare).
Filename fixes.
2015-05-08 22:23:50 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00