Add command #gearup as a fairly decent start to a expansion specific way of gearing up a GM test character

This commit is contained in:
Akkadius 2020-07-30 21:10:15 -05:00
parent a307636962
commit cfa3e88bb2
5 changed files with 149041 additions and 0 deletions

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@ -83,6 +83,13 @@ MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureO
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
}
bool DBcore::DoesTableExist(std::string table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
return results.RowCount() > 0;
}
MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce)
{
BenchTimer timer;

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@ -35,6 +35,8 @@ public:
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(std::string table_name);
protected:
bool Open(
const char *iHost,

File diff suppressed because it is too large Load Diff

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@ -72,6 +72,7 @@
#include "fastmath.h"
#include "mob_movement_manager.h"
#include "npc_scale_manager.h"
#include "../common/content/world_content_service.h"
extern QueryServ* QServ;
extern WorldServer worldserver;
@ -218,6 +219,7 @@ int command_init(void)
command_add("fov", "- Check wether you're behind or in your target's field of view", 80, command_fov) ||
command_add("freeze", "- Freeze your target", 80, command_freeze) ||
command_add("gassign", "[id] - Assign targetted NPC to predefined wandering grid id", 100, command_gassign) ||
command_add("gearup", "Developer tool to quickly equip a character", 200, command_gearup) ||
command_add("gender", "[0/1/2] - Change your or your target's gender to male/female/neuter", 50, command_gender) ||
command_add("getplayerburiedcorpsecount", "- Get the target's total number of buried player corpses.", 100, command_getplayerburiedcorpsecount) ||
command_add("getvariable", "[varname] - Get the value of a variable from the database", 200, command_getvariable) ||
@ -2887,6 +2889,119 @@ void command_race(Client *c, const Seperator *sep)
}
}
void command_gearup(Client *c, const Seperator *sep)
{
std::string tool_table_name = "tool_gearup_armor_sets";
if (!database.DoesTableExist(tool_table_name)) {
c->Message(
Chat::Red,
fmt::format(
"Table [{}] does not exist, please source in the optional SQL required for this tool",
tool_table_name
).c_str()
);
return;
}
std::string expansion_arg = sep->arg[1];
std::string expansion_filter;
if (expansion_arg.length() > 0) {
expansion_filter = fmt::format("and `expansion` = {}", expansion_arg);
}
auto results = database.QueryDatabase(
fmt::format(
SQL (
select
item_id,
slot
from
{}
where
`class` = {}
and `level` = {}
{}
order by score desc, expansion desc
),
tool_table_name,
c->GetClass(),
c->GetLevel(),
expansion_filter
)
);
std::set<int> equipped;
for (auto row = results.begin(); row != results.end(); ++row) {
int item_id = atoi(row[0]);
int slot_id = atoi(row[1]);
if (equipped.find(slot_id) != equipped.end()) {
if (slot_id == EQ::invslot::slotEar1) {
slot_id = EQ::invslot::slotEar2;
}
if (slot_id == EQ::invslot::slotFinger1) {
slot_id = EQ::invslot::slotFinger2;
}
if (slot_id == EQ::invslot::slotWrist1) {
slot_id = EQ::invslot::slotWrist2;
}
}
if (equipped.find(slot_id) == equipped.end()) {
if (c->CastToMob()->CanClassEquipItem(item_id)) {
equipped.insert(slot_id);
c->SummonItem(
item_id,
0, 0, 0, 0, 0, 0, 0, 0,
slot_id
);
}
}
}
if (expansion_arg.empty()) {
results = database.QueryDatabase(
fmt::format(
SQL (
select
expansion
from
{}
where
class = {}
and level = {}
group by
expansion;
),
tool_table_name,
c->GetClass(),
c->GetLevel()
)
);
c->Message(Chat::White, "Choose armor from a specific era");
std::string message;
for (auto row = results.begin(); row != results.end(); ++row) {
int expansion = atoi(row[0]);
message += "[" + EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#gearup {}", expansion),
false,
Expansion::ExpansionName[expansion]
) + "] ";
if (message.length() > 2000) {
c->Message(Chat::White, message.c_str());
message = "";
}
}
if (message.length() > 0) {
c->Message(Chat::White, message.c_str());
}
}
}
void command_gender(Client *c, const Seperator *sep)
{
Mob *t=c->CastToMob();

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@ -113,6 +113,7 @@ void command_flymode(Client *c, const Seperator *sep);
void command_fov(Client *c, const Seperator *sep);
void command_freeze(Client *c, const Seperator *sep);
void command_gassign(Client *c, const Seperator *sep);
void command_gearup(Client *c, const Seperator *sep);
void command_gender(Client *c, const Seperator *sep);
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep);
void command_getvariable(Client *c, const Seperator *sep);