413 Commits

Author SHA1 Message Date
Michael Cook (mackal)
f4c22d7111 Fix double riposte 2015-06-16 17:10:47 -04:00
KimLS
d3280c9676 Removing old code, need to reimplement warcry and rampage still at least 2015-06-16 12:33:14 -07:00
KimLS
a984e9bd7c Some cleanup as well as fix for a certain type of aa proc 2015-06-15 15:09:06 -07:00
Michael Cook (mackal)
ed11ee8bea AA effects and focus should work
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
42a5ddcf77 Cut down on some HP update spam
This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
8646791d1d Proc buffs like the shissar rogue poisons have a level override
This corrects the level in those cases. Probably should
propagate the level overrides a bit more, but this fixes the
main issues right now.
2015-05-29 03:26:35 -04:00
Michael Cook (mackal)
dbbae0e735 Crash for no zonemap 2015-05-28 13:26:55 -04:00
regneq
cc2a60feb2 * change the kill faction hits display before the xp message not after.
* removed the double level gain messages to display once either the level gained or the level.
* implement the message "You will now lose experience when you die" and "Your items will no longer stay with you..." when reach a certain level already sets in the rule table.
2015-05-11 16:34:46 -07:00
Alex
3846dc2bbc Merge pull request #401 from noudess/master
Check to make sure we're a client before a CastToClient().
2015-04-30 16:59:39 -07:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Paul Coene
eea667e22d Check to make sure we're a client before a CastToClient(). Missed this
on first patch.
2015-04-30 09:33:11 -04:00
Alex
d7c556c672 Merge pull request #399 from noudess/master
Monk wearing magical gloves can hit creatures that need a magical weapon
2015-04-29 18:55:29 -07:00
Paul Coene
2c4ca77ffc Monk wearing magical gloves can hit creatures that need a magical weapon
when fighting hand to hand.
2015-04-29 19:18:17 -04:00
Michael Cook (mackal)
a4ac2b3831 Added some comments about powersource [skip ci] 2015-04-10 21:23:29 -04:00
Michael Cook (mackal)
51a314fa31 for whatever reason spell based procs generate casting messages 2015-04-02 14:54:11 -04:00
KayenEQ
2cf2ef4fac Fix to check if weapon actually has a valid proc before trying to proc it. 2015-03-10 00:33:11 -04:00
Alex
aaa9595b59 Merge pull request #372 from noudess/master
A non magical weapon with an augment tagged as magic now hits as magic
2015-02-18 12:52:56 -08:00
KimLS
2774d8e761 AddToHateList will no longer assert on other = nullptr, it will now just do nothing. Since the function can be called from perl/lua it's inapprops to let them just crash the server with an abort() from assert. 2015-02-11 21:56:58 -08:00
KayenEQ
c8acb7bd43 numhits issue fix 2015-02-10 23:24:41 -05:00
Paul Coene
8cde649e39 A non magical weapon with an augment tagged as magical now registers
as a magig weapon when attacking a creature requiring magic
2015-02-09 17:04:44 -05:00
KayenEQ
0521cae8d0 Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender.  Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender.  Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender.  e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.

Clean up and minor fixes to AvoidDamage function.
Added support to a few AA bonuses there.
2015-02-08 20:17:51 -05:00
KayenEQ
bfa6bd3458 Merge pull request #362 from KayenEQ/Development
Improvements to the pet type (5) code.
2015-02-03 08:01:15 -05:00
KayenEQ
33767aeb91 Improvements to the pet type (5) code. 2015-02-03 07:59:29 -05:00
KayenEQ
ff8a19b1cb Merge pull request #361 from KayenEQ/Development
Implemented pet type 5 (petTargetLock)
2015-02-03 07:10:41 -05:00
KayenEQ
379219aff1 Implemented new pet type (5) which summons a regular pet that locks onto
the casters target exclusively until the target dies, when target dies
the pet is killed. (Pets don't respond to commands except get lost).
This does not stack with regular pets.

Note: On live these pets cast an actual spell (Unsummon) that kills them for 20k damage,
due to how limiting that is to be hard coded, the pets will simply just
kill themselves instead.

Pending, will needd to add an optional SQL to update pet tables to convert
known live spells that use this.
2015-02-03 06:40:51 -05:00
Kinglykrab
180612bb21 Added new rule to make the UnmemSpellAll on death optional.
- New Rule: Character:UnmemSpellsOnDeath (default true)
2015-02-01 18:57:26 -05:00
JJ
96925f0dde Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d Consolidate 'LogType' Error logs over to 'LogCategory' 2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Michael Cook (mackal)
fd77fbf163 Merge pull request #313 from addtheice/data_bundling
Data bundling
2015-01-17 17:30:14 -05:00
Michael Cook (mackal)
f9a7da61b8 Switch NUMHIT_ enum to a strongly typed enum 2015-01-17 16:18:09 -05:00
Akkadius
0641be187d Convert Client unhandled incoming opcodes 2015-01-17 02:46:26 -06:00
Akkadius
6a567288ae port mlog 'Combat' category to new log system 2015-01-17 02:22:53 -06:00
Akkadius
cae6a70a2c port mlog 'Spells' category to new log system 2015-01-17 02:01:20 -06:00
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
59f90aede9 Another convert 2015-01-16 02:18:30 -06:00
Akkadius
2828d51308 Converted mlogs in Mob::CheckHitChance to new logs 2015-01-16 02:16:07 -06:00
Akkadius
c10f5b2cbc Removed #ATTACK_DEBUG Mob::CheckHitChance and converted debug 2015-01-16 02:12:19 -06:00
Akkadius
f957d27fa5 Removed #EQDEBUG Mob::CheckHitChance and converted debug 2015-01-16 02:11:28 -06:00
Akkadius
488e94df56 Removed #EQDEBUG Mob::AttackAnimation 2015-01-16 02:10:10 -06:00
Akkadius
edd871353d Removed attack.cpp #EQDEBUG 2015-01-16 02:08:04 -06:00
Akkadius
b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00