Michael Cook (mackal)
f4c22d7111
Fix double riposte
2015-06-16 17:10:47 -04:00
KimLS
d3280c9676
Removing old code, need to reimplement warcry and rampage still at least
2015-06-16 12:33:14 -07:00
KimLS
a984e9bd7c
Some cleanup as well as fix for a certain type of aa proc
2015-06-15 15:09:06 -07:00
Michael Cook (mackal)
ed11ee8bea
AA effects and focus should work
...
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
42a5ddcf77
Cut down on some HP update spam
...
This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
8646791d1d
Proc buffs like the shissar rogue poisons have a level override
...
This corrects the level in those cases. Probably should
propagate the level overrides a bit more, but this fixes the
main issues right now.
2015-05-29 03:26:35 -04:00
Michael Cook (mackal)
dbbae0e735
Crash for no zonemap
2015-05-28 13:26:55 -04:00
regneq
cc2a60feb2
* change the kill faction hits display before the xp message not after.
...
* removed the double level gain messages to display once either the level gained or the level.
* implement the message "You will now lose experience when you die" and "Your items will no longer stay with you..." when reach a certain level already sets in the rule table.
2015-05-11 16:34:46 -07:00
Alex
3846dc2bbc
Merge pull request #401 from noudess/master
...
Check to make sure we're a client before a CastToClient().
2015-04-30 16:59:39 -07:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
...
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Paul Coene
eea667e22d
Check to make sure we're a client before a CastToClient(). Missed this
...
on first patch.
2015-04-30 09:33:11 -04:00
Alex
d7c556c672
Merge pull request #399 from noudess/master
...
Monk wearing magical gloves can hit creatures that need a magical weapon
2015-04-29 18:55:29 -07:00
Paul Coene
2c4ca77ffc
Monk wearing magical gloves can hit creatures that need a magical weapon
...
when fighting hand to hand.
2015-04-29 19:18:17 -04:00
Michael Cook (mackal)
a4ac2b3831
Added some comments about powersource [skip ci]
2015-04-10 21:23:29 -04:00
Michael Cook (mackal)
51a314fa31
for whatever reason spell based procs generate casting messages
2015-04-02 14:54:11 -04:00
KayenEQ
2cf2ef4fac
Fix to check if weapon actually has a valid proc before trying to proc it.
2015-03-10 00:33:11 -04:00
Alex
aaa9595b59
Merge pull request #372 from noudess/master
...
A non magical weapon with an augment tagged as magic now hits as magic
2015-02-18 12:52:56 -08:00
KimLS
2774d8e761
AddToHateList will no longer assert on other = nullptr, it will now just do nothing. Since the function can be called from perl/lua it's inapprops to let them just crash the server with an abort() from assert.
2015-02-11 21:56:58 -08:00
KayenEQ
c8acb7bd43
numhits issue fix
2015-02-10 23:24:41 -05:00
Paul Coene
8cde649e39
A non magical weapon with an augment tagged as magical now registers
...
as a magig weapon when attacking a creature requiring magic
2015-02-09 17:04:44 -05:00
KayenEQ
0521cae8d0
Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
...
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender. Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender. Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender. e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.
Clean up and minor fixes to AvoidDamage function.
Added support to a few AA bonuses there.
2015-02-08 20:17:51 -05:00
KayenEQ
bfa6bd3458
Merge pull request #362 from KayenEQ/Development
...
Improvements to the pet type (5) code.
2015-02-03 08:01:15 -05:00
KayenEQ
33767aeb91
Improvements to the pet type (5) code.
2015-02-03 07:59:29 -05:00
KayenEQ
ff8a19b1cb
Merge pull request #361 from KayenEQ/Development
...
Implemented pet type 5 (petTargetLock)
2015-02-03 07:10:41 -05:00
KayenEQ
379219aff1
Implemented new pet type (5) which summons a regular pet that locks onto
...
the casters target exclusively until the target dies, when target dies
the pet is killed. (Pets don't respond to commands except get lost).
This does not stack with regular pets.
Note: On live these pets cast an actual spell (Unsummon) that kills them for 20k damage,
due to how limiting that is to be hard coded, the pets will simply just
kill themselves instead.
Pending, will needd to add an optional SQL to update pet tables to convert
known live spells that use this.
2015-02-03 06:40:51 -05:00
Kinglykrab
180612bb21
Added new rule to make the UnmemSpellAll on death optional.
...
- New Rule: Character:UnmemSpellsOnDeath (default true)
2015-02-01 18:57:26 -05:00
JJ
96925f0dde
Some minor cleanup. [skip ci]
2015-01-31 17:03:44 -05:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Michael Cook (mackal)
fd77fbf163
Merge pull request #313 from addtheice/data_bundling
...
Data bundling
2015-01-17 17:30:14 -05:00
Michael Cook (mackal)
f9a7da61b8
Switch NUMHIT_ enum to a strongly typed enum
2015-01-17 16:18:09 -05:00
Akkadius
0641be187d
Convert Client unhandled incoming opcodes
2015-01-17 02:46:26 -06:00
Akkadius
6a567288ae
port mlog 'Combat' category to new log system
2015-01-17 02:22:53 -06:00
Akkadius
cae6a70a2c
port mlog 'Spells' category to new log system
2015-01-17 02:01:20 -06:00
Akkadius
132fbbb0c6
Rename LogDebugType to DebugCategory
2015-01-16 03:09:02 -06:00
Akkadius
59f90aede9
Another convert
2015-01-16 02:18:30 -06:00
Akkadius
2828d51308
Converted mlogs in Mob::CheckHitChance to new logs
2015-01-16 02:16:07 -06:00
Akkadius
c10f5b2cbc
Removed #ATTACK_DEBUG Mob::CheckHitChance and converted debug
2015-01-16 02:12:19 -06:00
Akkadius
f957d27fa5
Removed #EQDEBUG Mob::CheckHitChance and converted debug
2015-01-16 02:11:28 -06:00
Akkadius
488e94df56
Removed #EQDEBUG Mob::AttackAnimation
2015-01-16 02:10:10 -06:00
Akkadius
edd871353d
Removed attack.cpp #EQDEBUG
2015-01-16 02:08:04 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00