6839 Commits

Author SHA1 Message Date
Akkadius
786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene
2f4944ca21 Merge remote-tracking branch 'upstream/master' 2017-07-06 08:06:20 -04:00
KimLS
a7c0e82c9e Tweaks and bug fixes 2017-07-05 20:24:39 -07:00
Paul Coene
5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius
94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene
4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
KimLS
49505a7a45 Bug fix plus tweak to reset cwnd when no longer needed 2017-07-04 21:03:49 -07:00
KimLS
10b01e62df More tweaks 2017-07-04 12:45:23 -07:00
Michael Cook (mackal)
eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
KimLS
c6bb4a6470 Some tweaks 2017-07-03 21:31:25 -07:00
Akkadius
3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal)
d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00
Akkadius
83605831ec Remove some of the legacy Z adjust functions conflicting with newer changes 2017-07-03 14:27:11 -05:00
Akkadius
aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Akkadius
c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
KimLS
15606a99fc Merge branch 'eqstream' of github.com:EQEmu/Server into eqstream 2017-07-01 13:47:04 -07:00
KimLS
eddc9c9baf Only increase cwnd when full, fiddled with formulas 2017-07-01 13:46:39 -07:00
Akkadius
7bbc4a6a44 Merge branch 'master' into eqstream 2017-07-01 03:15:18 -05:00
Akkadius
1f39a0cb3e Fix some NPC and Corpse falling through the ground issues 2017-07-01 03:07:45 -05:00
KimLS
8d680b2222 Some changes 2017-06-30 22:40:05 -07:00
Michael Cook (mackal)
21ef83bcbe Fix /invite xtarget raid issue 2017-06-30 13:50:43 -04:00
KimLS
6253162166 Change settings 2017-06-29 14:15:11 -07:00
KimLS
1110b284d8 Merge branch 'master' of github.com:EQEmu/Server 2017-06-29 14:14:24 -07:00
KimLS
5c6f684808 Some work on congestion avoidance now uses a sliding congestion window instead of a static one 2017-06-29 14:13:55 -07:00
Akkadius
9b1a449fba Fix Z when following during pull, not when engaged and stationary or moving slightly 2017-06-28 21:44:31 -05:00
Akkadius
e4f337edb6 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-28 21:23:18 -05:00
Akkadius
5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
Michael Cook (mackal)
e0237ce526 Quick fix for AE LOS issue 2017-06-28 19:58:28 -04:00
Akkadius
4d2825d817 Make sure we also fix Z when mobs flee up/down stairs 2017-06-28 16:43:38 -05:00
Michael Cook (mackal)
09ccd23d0b Fix syntax issue 2017-06-28 13:30:20 -04:00
Michael Cook (mackal)
cbbd01b391 Quick fix for NPC attack skill issue 2017-06-28 13:28:08 -04:00
Akkadius
539fa8b262 Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
592bbd3180 Target AEs don't always hit target 2017-06-27 20:38:46 -04:00
Michael Cook (mackal)
b09792812a Final AESpell optimization pass 2017-06-26 15:01:06 -04:00
Akkadius
9154938827 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-26 00:13:23 -05:00
Akkadius
4f7b8e0934 Add Critical Hit range (default 80) to legacy_combat.lua and fix a variable in Pet Criticals 2017-06-26 00:12:56 -05:00
Akkadius
c0f53647b8 Revert 5fac13075b7acbd685821c1c12494a1d0df321b9 until we don't creep client resend up to 4 seconds so quickly, this causes issues in higher traffic amounts and takes longer for clients to recover than needed 2017-06-25 20:37:37 -05:00
Michael Cook (mackal)
3e1b75b814 Fix Rain target limit (massive nerf)
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
Michael Cook (mackal)
497170c453 Optimize Entity::AESpell
Probably could use more work, but quick testing had this method taking
the least amount of time in various situations
2017-06-25 16:30:37 -04:00
Akkadius
6773412e40 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-24 21:13:31 -05:00
Akkadius
1c8dea909e New rules made by developers are now automatically created when world boots up, this keeps from having to issue schema SQL updates every time rules are added.
- Whenever a rule isn't present in the database, it will be automatically created
- utils/sql/git/required/2017_06_24_rule_values_expand.sql required for avoid floating point value inserts
2017-06-24 21:11:46 -05:00
KimLS
d6ac686a54 Merge branch 'master' of github.com:EQEmu/Server 2017-06-24 18:29:52 -07:00
KimLS
5fac13075b Up resend delay max a few seconds 2017-06-24 18:29:18 -07:00
Akkadius
6cc774faf4 Adjust netcode variables proven to be stable for players 2017-06-24 20:10:12 -05:00
Akkadius
8f4ec1b960 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-24 20:07:31 -05:00
Akkadius
357be65a69 Speed up saylink retrieval x 1,000 - helpful for dialogues, plugins with many saylinks 2017-06-24 20:07:01 -05:00
Michael Cook (mackal)
f164833b00 Adventure Merchants don't change heading either 2017-06-24 15:07:58 -04:00
Michael Cook (mackal)
627859ba73 Merchants don't change heading 2017-06-24 14:58:40 -04:00