Uleat
147be47088
Added a few more inventory slot look-ups to perl and lua apis
2019-11-06 14:50:20 -05:00
Uleat
3aed0e257a
Added logging functions to perl/lua apis
2019-10-08 20:35:03 -04:00
Uleat
cf80e594bc
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
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# Conflicts:
# common/ruletypes.h
# world/net.cpp
# zone/bot_command.cpp
# zone/command.cpp
# zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
96103b09e0
Fix for non-fmtlib related linux build failure
2019-09-05 21:01:47 -04:00
Akkadius
db5e511af3
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
2019-09-01 19:23:56 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
KimLS
880de837d9
Crash and compile issues on windows
2019-08-08 15:55:14 -07:00
Michael Cook (mackal)
222fd060a3
Change lua constants to be less ugly
2019-07-19 13:04:27 -04:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
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This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
Kinglykrab
32b161fd57
Adds dynamic rule capabilities to quests in LUA/Perl.
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- quest::set_rule(string rule_name, string rule_value)
Example: quest::set_rule("Zone:UseZoneController", "false") - Sets the rule "Zone:UseZoneController" to "false" for the current zone.
- quest::get_rule(string rule_name)
Example: quest::get_rule("Zone:UseZoneController") - Returns true/false depending upon if it's enabled/disabled.
- Example NPC script here: https://pastebin.com/akKKN2NS
2019-01-21 19:10:48 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Chris Miles
9c1e14a4ab
Merge branch 'master' into feature/global-base-scaling
2018-12-14 02:40:33 -06:00
Kinglykrab
838ab5b77e
Missed embparser_api.cpp and lua_general.cpp. Sorry.
2018-12-13 20:25:05 -05:00
KimLS
0662e3c780
Merge fix with sql
2018-11-25 15:35:52 -08:00
Matt Hogan
ecf3c47968
Fix omission for Perl/Lua binds for get_data_expires()
2018-11-21 09:38:34 -05:00
KimLS
ef32940be2
Merge fix
2018-11-11 01:05:44 -08:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
Akkadius
06e668108a
Zero out stats on lua_create_npc to inherit default global base scaling
2018-11-07 00:11:27 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
Matt Hogan
88debae660
Added get_data_expires function to both Perl and Lua to retrieve DataBucket expire time
2018-10-19 19:37:25 -04:00
KimLS
cd6fd2d2dc
Merge master to movement_manager, fix for merge failure
2018-10-14 17:23:11 -07:00
Uleat
1ba6801bb2
Fix for UF and older clients' experiment combine failure
2018-10-05 07:54:42 -04:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Michael Cook (mackal)
1d0b11acde
Fix get_instance_timer_by_id too
2018-07-10 13:02:53 -04:00
Athrogate
b8eff702df
Exposing get_instance_timer to lua
2018-07-10 09:46:54 -04:00
Akkadius
e4d8915c9d
Make it so DataBuckets set_data can take time formats such as 1s, 1m, 1d, 1y
2018-07-10 02:24:55 -05:00
Akkadius
41ab512349
Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details
2018-07-07 23:59:23 -05:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
regneq
f7fe10fc98
Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
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…er("timername"). This allows developers to pause and resume the given timer on the current NPC.
Added lua method eq.is_paused_timer("timername") to check to see if y…
…ou have a paused timer or not. Example usage:
if(eq.is_paused_timer("test"))then
e.self:Say("You have a paused timer.");
else
e.self:Say("You do not have a paused timer.");
end
(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
Michael Cook (mackal)
3e1b86a7c3
Fix lua/perl set_proximity to accept flag for say prox
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This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
Kinglykrab
ceb2b287bb
Fixed merchantlist probability.
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NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.
Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
KimLS
0a8b21d4ab
Merge branch 'luamod'
2017-06-19 14:45:08 -07:00
KimLS
16cbf9bbf1
Allow rule access from lua, double checked and fixed up the spell mitigation stuff
2017-06-17 16:41:32 -07:00
Natedog2012
d62219d0ad
Add CrossZoneSetEntityVariableByClientName to lua as well
2017-06-12 10:22:14 -07:00
Kinglykrab
d64f2e40c5
Implement EVENT_USE_SKILL in Perl/Lua.
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- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
2017-06-10 22:20:45 -04:00
KimLS
d6890ad76d
More changes
2017-06-08 19:55:25 -07:00
KimLS
7189994b78
Many lua things many many things
2017-05-19 22:50:08 -07:00
KimLS
28fd766278
Export many things
2017-05-15 15:46:19 -07:00
Michael Cook (mackal)
11e56e72d0
Fix lua killed_merit issue
2017-04-09 02:16:23 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Kinglykrab
4816c1fc9a
Added support for server-wide marquee messages.
2016-09-09 23:59:23 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00