eqemu-server/zone/lua_general.cpp
Kinglykrab ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00

2270 lines
78 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <sstream>
#include <list>
#include <map>
#include "../common/timer.h"
#include "../common/eqemu_logsys.h"
#include "../common/classes.h"
#include "../common/rulesys.h"
#include "lua_parser.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_entity_list.h"
#include "quest_parser_collection.h"
#include "questmgr.h"
#include "qglobals.h"
#include "encounter.h"
#include "lua_encounter.h"
struct Events { };
struct Factions { };
struct Slots { };
struct Materials { };
struct ClientVersions { };
struct Appearances { };
struct Classes { };
struct Skills { };
struct BodyTypes { };
struct Filters { };
struct MessageTypes { };
struct Rule { };
struct lua_registered_event {
std::string encounter_name;
luabind::adl::object lua_reference;
QuestEventID event_id;
};
extern std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
extern std::map<std::string, bool> lua_encounters_loaded;
extern std::map<std::string, Encounter *> lua_encounters;
extern void MapOpcodes();
extern void ClearMappedOpcode(EmuOpcode op);
void unregister_event(std::string package_name, std::string name, int evt);
void load_encounter(std::string name) {
if(lua_encounters_loaded.count(name) > 0)
return;
auto enc = new Encounter(name.c_str());
entity_list.AddEncounter(enc);
lua_encounters[name] = enc;
lua_encounters_loaded[name] = true;
parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0);
}
void load_encounter_with_data(std::string name, std::string info_str) {
if(lua_encounters_loaded.count(name) > 0)
return;
auto enc = new Encounter(name.c_str());
entity_list.AddEncounter(enc);
lua_encounters[name] = enc;
lua_encounters_loaded[name] = true;
std::vector<EQEmu::Any> info_ptrs;
info_ptrs.push_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0, &info_ptrs);
}
void unload_encounter(std::string name) {
if(lua_encounters_loaded.count(name) == 0)
return;
auto liter = lua_encounter_events_registered.begin();
while(liter != lua_encounter_events_registered.end()) {
std::list<lua_registered_event> &elist = liter->second;
auto iter = elist.begin();
while(iter != elist.end()) {
if((*iter).encounter_name.compare(name) == 0) {
iter = elist.erase(iter);
} else {
++iter;
}
}
if(elist.size() == 0) {
lua_encounter_events_registered.erase(liter++);
} else {
++liter;
}
}
lua_encounters[name]->Depop();
lua_encounters.erase(name);
lua_encounters_loaded.erase(name);
parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0);
}
void unload_encounter_with_data(std::string name, std::string info_str) {
if(lua_encounters_loaded.count(name) == 0)
return;
auto liter = lua_encounter_events_registered.begin();
while(liter != lua_encounter_events_registered.end()) {
std::list<lua_registered_event> &elist = liter->second;
auto iter = elist.begin();
while(iter != elist.end()) {
if((*iter).encounter_name.compare(name) == 0) {
iter = elist.erase(iter);
}
else {
++iter;
}
}
if(elist.size() == 0) {
lua_encounter_events_registered.erase(liter++);
}
else {
++liter;
}
}
lua_encounters[name]->Depop();
lua_encounters.erase(name);
lua_encounters_loaded.erase(name);
std::vector<EQEmu::Any> info_ptrs;
info_ptrs.push_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0, &info_ptrs);
}
void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) {
if(lua_encounters_loaded.count(name) == 0)
return;
unregister_event(package_name, name, evt);
lua_registered_event e;
e.encounter_name = name;
e.lua_reference = func;
e.event_id = static_cast<QuestEventID>(evt);
auto liter = lua_encounter_events_registered.find(package_name);
if(liter == lua_encounter_events_registered.end()) {
std::list<lua_registered_event> elist;
elist.push_back(e);
lua_encounter_events_registered[package_name] = elist;
} else {
std::list<lua_registered_event> &elist = liter->second;
elist.push_back(e);
}
}
void unregister_event(std::string package_name, std::string name, int evt) {
auto liter = lua_encounter_events_registered.find(package_name);
if(liter != lua_encounter_events_registered.end()) {
std::list<lua_registered_event> elist = liter->second;
auto iter = elist.begin();
while(iter != elist.end()) {
if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) {
iter = elist.erase(iter);
break;
}
++iter;
}
lua_encounter_events_registered[package_name] = elist;
}
}
void register_npc_event(std::string name, int evt, int npc_id, luabind::adl::object func) {
if(luabind::type(func) == LUA_TFUNCTION) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
register_event(package_name.str(), name, evt, func);
}
}
void register_npc_event(int evt, int npc_id, luabind::adl::object func) {
std::string name = quest_manager.GetEncounter();
register_npc_event(name, evt, npc_id, func);
}
void unregister_npc_event(std::string name, int evt, int npc_id) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
unregister_event(package_name.str(), name, evt);
}
void unregister_npc_event(int evt, int npc_id) {
std::string name = quest_manager.GetEncounter();
unregister_npc_event(name, evt, npc_id);
}
void register_player_event(std::string name, int evt, luabind::adl::object func) {
if(luabind::type(func) == LUA_TFUNCTION) {
register_event("player", name, evt, func);
}
}
void register_player_event(int evt, luabind::adl::object func) {
std::string name = quest_manager.GetEncounter();
register_player_event(name, evt, func);
}
void unregister_player_event(std::string name, int evt) {
unregister_event("player", name, evt);
}
void unregister_player_event(int evt) {
std::string name = quest_manager.GetEncounter();
unregister_player_event(name, evt);
}
void register_item_event(std::string name, int evt, int item_id, luabind::adl::object func) {
std::string package_name = "item_";
package_name += std::to_string(item_id);
if(luabind::type(func) == LUA_TFUNCTION) {
register_event(package_name, name, evt, func);
}
}
void register_item_event(int evt, int item_id, luabind::adl::object func) {
std::string name = quest_manager.GetEncounter();
register_item_event(name, evt, item_id, func);
}
void unregister_item_event(std::string name, int evt, int item_id) {
std::string package_name = "item_";
package_name += std::to_string(item_id);
unregister_event(package_name, name, evt);
}
void unregister_item_event(int evt, int item_id) {
std::string name = quest_manager.GetEncounter();
unregister_item_event(name, evt, item_id);
}
void register_spell_event(std::string name, int evt, int spell_id, luabind::adl::object func) {
if(luabind::type(func) == LUA_TFUNCTION) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
register_event(package_name.str(), name, evt, func);
}
}
void register_spell_event(int evt, int spell_id, luabind::adl::object func) {
std::string name = quest_manager.GetEncounter();
register_spell_event(name, evt, spell_id, func);
}
void unregister_spell_event(std::string name, int evt, int spell_id) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
unregister_event(package_name.str(), name, evt);
}
void unregister_spell_event(int evt, int spell_id) {
std::string name = quest_manager.GetEncounter();
unregister_spell_event(name, evt, spell_id);
}
Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) {
auto position = glm::vec4(x, y, z, heading);
return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused, position));
}
Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) {
auto position = glm::vec4(x, y, z, heading);
return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused, position));
}
Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) {
return Lua_Mob(quest_manager.spawn_from_spawn2(spawn2_id));
}
void lua_enable_spawn2(int spawn2_id) {
quest_manager.enable_spawn2(spawn2_id);
}
void lua_disable_spawn2(int spawn2_id) {
quest_manager.disable_spawn2(spawn2_id);
}
void lua_set_timer(const char *timer, int time_ms) {
quest_manager.settimerMS(timer, time_ms);
}
void lua_set_timer(const char *timer, int time_ms, Lua_ItemInst inst) {
quest_manager.settimerMS(timer, time_ms, inst);
}
void lua_set_timer(const char *timer, int time_ms, Lua_Mob mob) {
quest_manager.settimerMS(timer, time_ms, mob);
}
void lua_set_timer(const char *timer, int time_ms, Lua_Encounter enc) {
quest_manager.settimerMS(timer, time_ms, enc);
}
void lua_stop_timer(const char *timer) {
quest_manager.stoptimer(timer);
}
void lua_stop_timer(const char *timer, Lua_ItemInst inst) {
quest_manager.stoptimer(timer, inst);
}
void lua_stop_timer(const char *timer, Lua_Mob mob) {
quest_manager.stoptimer(timer, mob);
}
void lua_stop_timer(const char *timer, Lua_Encounter enc) {
quest_manager.stoptimer(timer, enc);
}
void lua_stop_all_timers() {
quest_manager.stopalltimers();
}
void lua_stop_all_timers(Lua_ItemInst inst) {
quest_manager.stopalltimers(inst);
}
void lua_stop_all_timers(Lua_Mob mob) {
quest_manager.stopalltimers(mob);
}
void lua_stop_all_timers(Lua_Encounter enc) {
quest_manager.stopalltimers(enc);
}
void lua_depop() {
quest_manager.depop(0);
}
void lua_depop(int npc_type) {
quest_manager.depop(npc_type);
}
void lua_depop_with_timer() {
quest_manager.depop_withtimer(0);
}
void lua_depop_with_timer(int npc_type) {
quest_manager.depop_withtimer(npc_type);
}
void lua_depop_all() {
quest_manager.depopall(0);
}
void lua_depop_all(int npc_type) {
quest_manager.depopall(npc_type);
}
void lua_depop_zone(bool start_spawn_status) {
quest_manager.depopzone(start_spawn_status);
}
void lua_repop_zone() {
quest_manager.repopzone();
}
bool lua_is_disc_tome(int item_id) {
return quest_manager.isdisctome(item_id);
}
void lua_safe_move() {
quest_manager.safemove();
}
void lua_rain(int weather) {
quest_manager.rain(weather);
}
void lua_snow(int weather) {
quest_manager.rain(weather);
}
int lua_scribe_spells(int max) {
return quest_manager.scribespells(max);
}
int lua_scribe_spells(int max, int min) {
return quest_manager.scribespells(max, min);
}
int lua_train_discs(int max) {
return quest_manager.traindiscs(max);
}
int lua_train_discs(int max, int min) {
return quest_manager.traindiscs(max, min);
}
void lua_set_sky(int sky) {
quest_manager.setsky(sky);
}
void lua_set_guild(int guild_id, int rank) {
quest_manager.setguild(guild_id, rank);
}
void lua_create_guild(const char *name, const char *leader) {
quest_manager.CreateGuild(name, leader);
}
void lua_set_time(int hour, int min) {
quest_manager.settime(hour, min, true);
}
void lua_set_time(int hour, int min, bool update_world) {
quest_manager.settime(hour, min, update_world);
}
void lua_signal(int npc_id, int signal_id) {
quest_manager.signalwith(npc_id, signal_id);
}
void lua_signal(int npc_id, int signal_id, int wait) {
quest_manager.signalwith(npc_id, signal_id, wait);
}
void lua_set_global(const char *name, const char *value, int options, const char *duration) {
quest_manager.setglobal(name, value, options, duration);
}
void lua_target_global(const char *name, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
quest_manager.targlobal(name, value, duration, npc_id, char_id, zone_id);
}
void lua_delete_global(const char *name) {
quest_manager.delglobal(name);
}
void lua_start(int wp) {
quest_manager.start(wp);
}
void lua_stop() {
quest_manager.stop();
}
void lua_pause(int duration) {
quest_manager.pause(duration);
}
void lua_move_to(float x, float y, float z) {
quest_manager.moveto(glm::vec4(x, y, z, 0.0f), false);
}
void lua_move_to(float x, float y, float z, float h) {
quest_manager.moveto(glm::vec4(x, y, z, h), false);
}
void lua_move_to(float x, float y, float z, float h, bool save_guard_spot) {
quest_manager.moveto(glm::vec4(x, y, z, h), save_guard_spot);
}
void lua_path_resume() {
quest_manager.resume();
}
void lua_set_next_hp_event(int hp) {
quest_manager.setnexthpevent(hp);
}
void lua_set_next_inc_hp_event(int hp) {
quest_manager.setnextinchpevent(hp);
}
void lua_respawn(int npc_type, int grid) {
quest_manager.respawn(npc_type, grid);
}
void lua_set_proximity(float min_x, float max_x, float min_y, float max_y) {
quest_manager.set_proximity(min_x, max_x, min_y, max_y);
}
void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) {
quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z);
}
void lua_clear_proximity() {
quest_manager.clear_proximity();
}
void lua_enable_proximity_say() {
quest_manager.enable_proximity_say();
}
void lua_disable_proximity_say() {
quest_manager.disable_proximity_say();
}
void lua_set_anim(int npc_type, int anim_num) {
quest_manager.setanim(npc_type, anim_num);
}
void lua_spawn_condition(const char *zone, uint32 instance_id, int condition_id, int value) {
quest_manager.spawn_condition(zone, instance_id, condition_id, value);
}
int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) {
return quest_manager.get_spawn_condition(zone, instance_id, condition_id);
}
void lua_toggle_spawn_event(int event_id, bool enable, bool strict, bool reset) {
quest_manager.toggle_spawn_event(event_id, enable, strict, reset);
}
void lua_summon_buried_player_corpse(uint32 char_id, float x, float y, float z, float h) {
quest_manager.summonburiedplayercorpse(char_id, glm::vec4(x, y, z, h));
}
void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) {
quest_manager.summonallplayercorpses(char_id, glm::vec4(x, y, z, h));
}
int lua_get_player_buried_corpse_count(uint32 char_id) {
return quest_manager.getplayerburiedcorpsecount(char_id);
}
bool lua_bury_player_corpse(uint32 char_id) {
return quest_manager.buryplayercorpse(char_id);
}
void lua_task_selector(luabind::adl::object table) {
if(luabind::type(table) != LUA_TTABLE) {
return;
}
int tasks[MAXCHOOSERENTRIES] = { 0 };
int count = 0;
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
auto cur = table[i];
int cur_value = 0;
if(luabind::type(cur) != LUA_TNIL) {
try {
cur_value = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
} else {
count = i - 1;
break;
}
tasks[i - 1] = cur_value;
}
quest_manager.taskselector(count, tasks);
}
void lua_task_set_selector(int task_set) {
quest_manager.tasksetselector(task_set);
}
void lua_enable_task(luabind::adl::object table) {
if(luabind::type(table) != LUA_TTABLE) {
return;
}
int tasks[MAXCHOOSERENTRIES] = { 0 };
int count = 0;
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
auto cur = table[i];
int cur_value = 0;
if(luabind::type(cur) != LUA_TNIL) {
try {
cur_value = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
} else {
count = i - 1;
break;
}
tasks[i - 1] = cur_value;
}
quest_manager.enabletask(count, tasks);
}
void lua_disable_task(luabind::adl::object table) {
if(luabind::type(table) != LUA_TTABLE) {
return;
}
int tasks[MAXCHOOSERENTRIES] = { 0 };
int count = 0;
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
auto cur = table[i];
int cur_value = 0;
if(luabind::type(cur) != LUA_TNIL) {
try {
cur_value = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
} else {
count = i - 1;
break;
}
tasks[i - 1] = cur_value;
}
quest_manager.disabletask(count, tasks);
}
bool lua_is_task_enabled(int task) {
return quest_manager.istaskenabled(task);
}
bool lua_is_task_active(int task) {
return quest_manager.istaskactive(task);
}
bool lua_is_task_activity_active(int task, int activity) {
return quest_manager.istaskactivityactive(task, activity);
}
int lua_get_task_activity_done_count(int task, int activity) {
return quest_manager.gettaskactivitydonecount(task, activity);
}
void lua_update_task_activity(int task, int activity, int count) {
quest_manager.updatetaskactivity(task, activity, count);
}
void lua_reset_task_activity(int task, int activity) {
quest_manager.resettaskactivity(task, activity);
}
void lua_task_explored_area(int explore_id) {
quest_manager.taskexploredarea(explore_id);
}
void lua_assign_task(int task_id) {
quest_manager.assigntask(task_id);
}
void lua_fail_task(int task_id) {
quest_manager.failtask(task_id);
}
int lua_task_time_left(int task_id) {
return quest_manager.tasktimeleft(task_id);
}
int lua_is_task_completed(int task_id) {
return quest_manager.istaskcompleted(task_id);
}
int lua_enabled_task_count(int task_set) {
return quest_manager.enabledtaskcount(task_set);
}
int lua_first_task_in_set(int task_set) {
return quest_manager.firsttaskinset(task_set);
}
int lua_last_task_in_set(int task_set) {
return quest_manager.lasttaskinset(task_set);
}
int lua_next_task_in_set(int task_set, int task_id) {
return quest_manager.nexttaskinset(task_set, task_id);
}
int lua_active_speak_task() {
return quest_manager.activespeaktask();
}
int lua_active_speak_activity(int task_id) {
return quest_manager.activespeakactivity(task_id);
}
int lua_active_tasks_in_set(int task_set) {
return quest_manager.activetasksinset(task_set);
}
int lua_completed_tasks_in_set(int task_set) {
return quest_manager.completedtasksinset(task_set);
}
bool lua_is_task_appropriate(int task) {
return quest_manager.istaskappropriate(task);
}
void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons, uint32 duration) {
quest_manager.popup(title, text, id, buttons, duration);
}
void lua_clear_spawn_timers() {
quest_manager.clearspawntimers();
}
void lua_zone_emote(int type, const char *str) {
quest_manager.ze(type, str);
}
void lua_world_emote(int type, const char *str) {
quest_manager.we(type, str);
}
int lua_get_level(int type) {
return quest_manager.getlevel(type);
}
void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) {
quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h));
}
void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) {
quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h), decay_time);
}
void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) {
quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h));
}
void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, int type) {
quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type);
}
void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, int type, uint32 decay_time) {
quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type, decay_time);
}
void lua_create_door(const char *model, float x, float y, float z, float h, int open_type, int size) {
quest_manager.CreateDoor(model, x, y, z, h, open_type, size);
}
void lua_modify_npc_stat(const char *id, const char *value) {
quest_manager.ModifyNPCStat(id, value);
}
int lua_collect_items(uint32 item_id, bool remove) {
return quest_manager.collectitems(item_id, remove);
}
void lua_update_spawn_timer(uint32 id, uint32 new_time) {
quest_manager.UpdateSpawnTimer(id, new_time);
}
void lua_merchant_set_item(uint32 npc_id, uint32 item_id) {
quest_manager.MerchantSetItem(npc_id, item_id);
}
void lua_merchant_set_item(uint32 npc_id, uint32 item_id, uint32 quantity) {
quest_manager.MerchantSetItem(npc_id, item_id, quantity);
}
int lua_merchant_count_item(uint32 npc_id, uint32 item_id) {
return quest_manager.MerchantCountItem(npc_id, item_id);
}
std::string lua_item_link(int item_id) {
char text[250] = { 0 };
quest_manager.varlink(text, item_id);
return std::string(text);
}
std::string lua_say_link(const char *phrase, bool silent, const char *link_name) {
char text[256] = { 0 };
strncpy(text, phrase, 255);
quest_manager.saylink(text, silent, link_name);
return std::string(text);
}
std::string lua_say_link(const char *phrase, bool silent) {
char text[256] = { 0 };
strncpy(text, phrase, 255);
quest_manager.saylink(text, silent, text);
return std::string(text);
}
std::string lua_say_link(const char *phrase) {
char text[256] = { 0 };
strncpy(text, phrase, 255);
quest_manager.saylink(text, false, text);
return std::string(text);
}
const char *lua_get_guild_name_by_id(uint32 guild_id) {
return quest_manager.getguildnamebyid(guild_id);
}
uint32 lua_create_instance(const char *zone, uint32 version, uint32 duration) {
return quest_manager.CreateInstance(zone, version, duration);
}
void lua_destroy_instance(uint32 instance_id) {
quest_manager.DestroyInstance(instance_id);
}
void lua_update_instance_timer(uint16 instance_id, uint32 new_duration) {
quest_manager.UpdateInstanceTimer(instance_id, new_duration);
}
uint32 lua_get_instance_timer() {
return quest_manager.GetInstanceTimer();
}
uint32 lua_get_instance_timer_by_id(uint16 instance_id) {
return quest_manager.GetInstanceTimerByID(instance_id);
}
int lua_get_instance_id(const char *zone, uint32 version) {
return quest_manager.GetInstanceID(zone, version);
}
void lua_assign_to_instance(uint32 instance_id) {
quest_manager.AssignToInstance(instance_id);
}
void lua_assign_group_to_instance(uint32 instance_id) {
quest_manager.AssignGroupToInstance(instance_id);
}
void lua_assign_raid_to_instance(uint32 instance_id) {
quest_manager.AssignRaidToInstance(instance_id);
}
void lua_remove_from_instance(uint32 instance_id) {
quest_manager.RemoveFromInstance(instance_id);
}
void lua_remove_all_from_instance(uint32 instance_id) {
quest_manager.RemoveAllFromInstance(instance_id);
}
void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
quest_manager.FlagInstanceByGroupLeader(zone, version);
}
void lua_flag_instance_by_raid_leader(uint32 zone, uint32 version) {
quest_manager.FlagInstanceByRaidLeader(zone, version);
}
void lua_fly_mode(int flymode) {
quest_manager.FlyMode(flymode);
}
int lua_faction_value() {
return quest_manager.FactionValue();
}
void lua_check_title(uint32 title_set) {
quest_manager.checktitle(title_set);
}
void lua_enable_title(uint32 title_set) {
quest_manager.enabletitle(title_set);
}
void lua_remove_title(uint32 title_set) {
quest_manager.removetitle(title_set);
}
void lua_wear_change(uint32 slot, uint32 texture) {
quest_manager.wearchange(slot, texture);
}
void lua_voice_tell(const char *str, uint32 macro_num, uint32 race_num, uint32 gender_num) {
quest_manager.voicetell(str, macro_num, race_num, gender_num);
}
void lua_send_mail(const char *to, const char *from, const char *subject, const char *message) {
quest_manager.SendMail(to, from, subject, message);
}
void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) {
quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal);
}
void lua_cross_zone_signal_client_by_name(const char *player, int signal) {
quest_manager.CrossZoneSignalPlayerByName(player, signal);
}
void lua_cross_zone_message_player_by_name(uint32 type, const char *player, const char *message) {
quest_manager.CrossZoneMessagePlayerByName(type, player, message);
}
void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
}
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fadein, uint32 fadeout, uint32 duration, const char *message) {
quest_manager.WorldWideMarquee(type, priority, fadein, fadeout, duration, message);
}
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
luabind::adl::object ret = luabind::newtable(L);
NPC *n = npc;
Client *c = client;
std::list<QGlobal> global_map;
QGlobalCache::GetQGlobals(global_map, n, c, zone);
auto iter = global_map.begin();
while(iter != global_map.end()) {
ret[(*iter).name] = (*iter).value;
++iter;
}
return ret;
}
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_Client client) {
luabind::adl::object ret = luabind::newtable(L);
NPC *n = nullptr;
Client *c = client;
std::list<QGlobal> global_map;
QGlobalCache::GetQGlobals(global_map, n, c, zone);
auto iter = global_map.begin();
while (iter != global_map.end()) {
ret[(*iter).name] = (*iter).value;
++iter;
}
return ret;
}
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc) {
luabind::adl::object ret = luabind::newtable(L);
NPC *n = npc;
Client *c = nullptr;
std::list<QGlobal> global_map;
QGlobalCache::GetQGlobals(global_map, n, c, zone);
auto iter = global_map.begin();
while (iter != global_map.end()) {
ret[(*iter).name] = (*iter).value;
++iter;
}
return ret;
}
luabind::adl::object lua_get_qglobals(lua_State *L) {
luabind::adl::object ret = luabind::newtable(L);
NPC *n = nullptr;
Client *c = nullptr;
std::list<QGlobal> global_map;
QGlobalCache::GetQGlobals(global_map, n, c, zone);
auto iter = global_map.begin();
while (iter != global_map.end()) {
ret[(*iter).name] = (*iter).value;
++iter;
}
return ret;
}
Lua_EntityList lua_get_entity_list() {
return Lua_EntityList(&entity_list);
}
int lua_get_zone_id() {
if(!zone)
return 0;
return zone->GetZoneID();
}
const char *lua_get_zone_long_name() {
if(!zone)
return "";
return zone->GetLongName();
}
const char *lua_get_zone_short_name() {
if(!zone)
return "";
return zone->GetShortName();
}
int lua_get_zone_instance_id() {
if(!zone)
return 0;
return zone->GetInstanceID();
}
int lua_get_zone_instance_version() {
if(!zone)
return 0;
return zone->GetInstanceVersion();
}
luabind::adl::object lua_get_characters_in_instance(lua_State *L, uint16 instance_id) {
luabind::adl::object ret = luabind::newtable(L);
std::list<uint32> charid_list;
uint16 i = 1;
database.GetCharactersInInstance(instance_id,charid_list);
auto iter = charid_list.begin();
while(iter != charid_list.end()) {
ret[i] = *iter;
++i;
++iter;
}
return ret;
}
int lua_get_zone_weather() {
if(!zone)
return 0;
return zone->zone_weather;
}
luabind::adl::object lua_get_zone_time(lua_State *L) {
TimeOfDay_Struct eqTime;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), &eqTime);
luabind::adl::object ret = luabind::newtable(L);
ret["zone_hour"] = eqTime.hour - 1;
ret["zone_minute"] = eqTime.minute;
ret["zone_time"] = (eqTime.hour - 1) * 100 + eqTime.minute;
return ret;
}
void lua_add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) {
entity_list.AddArea(id, type, min_x, max_x, min_y, max_y, min_z, max_z);
}
void lua_remove_area(int id) {
entity_list.RemoveArea(id);
}
void lua_clear_areas() {
entity_list.ClearAreas();
}
void lua_remove_spawn_point(uint32 spawn2_id) {
if(zone) {
LinkedListIterator<Spawn2*> iter(zone->spawn2_list);
iter.Reset();
while(iter.MoreElements()) {
Spawn2* cur = iter.GetData();
if(cur->GetID() == spawn2_id) {
cur->ForceDespawn();
iter.RemoveCurrent(true);
return;
}
iter.Advance();
}
}
}
void lua_add_spawn_point(luabind::adl::object table) {
if(!zone)
return;
if(luabind::type(table) == LUA_TTABLE) {
uint32 spawn2_id;
uint32 spawngroup_id;
float x;
float y;
float z;
float heading;
uint32 respawn;
uint32 variance;
uint32 timeleft = 0;
uint32 grid = 0;
int condition_id = 0;
int condition_min_value = 0;
bool enabled = true;
int animation = 0;
auto cur = table["spawn2_id"];
if(luabind::type(cur) != LUA_TNIL) {
try {
spawn2_id = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["spawngroup_id"];
if(luabind::type(cur) != LUA_TNIL) {
try {
spawngroup_id = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["x"];
if(luabind::type(cur) != LUA_TNIL) {
try {
x = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["y"];
if(luabind::type(cur) != LUA_TNIL) {
try {
y = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["z"];
if(luabind::type(cur) != LUA_TNIL) {
try {
z = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["heading"];
if(luabind::type(cur) != LUA_TNIL) {
try {
heading = luabind::object_cast<float>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["respawn"];
if(luabind::type(cur) != LUA_TNIL) {
try {
respawn = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["variance"];
if(luabind::type(cur) != LUA_TNIL) {
try {
variance = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
return;
}
} else {
return;
}
cur = table["timeleft"];
if(luabind::type(cur) != LUA_TNIL) {
try {
timeleft = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
}
}
cur = table["grid"];
if(luabind::type(cur) != LUA_TNIL) {
try {
grid = luabind::object_cast<uint32>(cur);
} catch(luabind::cast_failed) {
}
}
cur = table["condition_id"];
if(luabind::type(cur) != LUA_TNIL) {
try {
condition_id = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = table["condition_min_value"];
if(luabind::type(cur) != LUA_TNIL) {
try {
condition_min_value = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
cur = table["enabled"];
if(luabind::type(cur) != LUA_TNIL) {
try {
enabled = luabind::object_cast<bool>(cur);
} catch(luabind::cast_failed) {
}
}
cur = table["animation"];
if(luabind::type(cur) != LUA_TNIL) {
try {
animation = luabind::object_cast<int>(cur);
} catch(luabind::cast_failed) {
}
}
lua_remove_spawn_point(spawn2_id);
auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid,
condition_id, condition_min_value, enabled, static_cast<EmuAppearance>(animation));
zone->spawn2_list.Insert(t);
}
}
void lua_attack(const char *client_name) {
quest_manager.attack(client_name);
}
void lua_attack_npc(int entity_id) {
quest_manager.attacknpc(entity_id);
}
void lua_attack_npc_type(int npc_type) {
quest_manager.attacknpctype(npc_type);
}
void lua_follow(int entity_id) {
quest_manager.follow(entity_id, 10);
}
void lua_follow(int entity_id, int distance) {
quest_manager.follow(entity_id, distance);
}
void lua_stop_follow() {
quest_manager.sfollow();
}
Lua_Client lua_get_initiator() {
return quest_manager.GetInitiator();
}
Lua_Mob lua_get_owner() {
return quest_manager.GetOwner();
}
Lua_ItemInst lua_get_quest_item() {
return quest_manager.GetQuestItem();
}
std::string lua_get_encounter() {
return quest_manager.GetEncounter();
}
void lua_map_opcodes() {
MapOpcodes();
}
void lua_clear_opcode(int op) {
ClearMappedOpcode(static_cast<EmuOpcode>(op));
}
bool lua_enable_recipe(uint32 recipe_id) {
return quest_manager.EnableRecipe(recipe_id);
}
bool lua_disable_recipe(uint32 recipe_id) {
return quest_manager.DisableRecipe(recipe_id);
}
void lua_clear_npctype_cache(int npctype_id) {
quest_manager.ClearNPCTypeCache(npctype_id);
}
void lua_reloadzonestaticdata() {
quest_manager.ReloadZoneStaticData();
}
double lua_clock() {
timeval read_time;
gettimeofday(&read_time, nullptr);
uint32 t = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
return static_cast<double>(t) / 1000.0;
}
void lua_debug(std::string message) {
Log(Logs::General, Logs::QuestDebug, message);
}
void lua_debug(std::string message, int level) {
if (level < Logs::General || level > Logs::Detail)
return;
Log(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message);
}
void lua_update_zone_header(std::string type, std::string value) {
quest_manager.UpdateZoneHeader(type, value);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
try { \
npc_type->name = luabind::object_cast<c_type>(cur); \
} \
catch(luabind::cast_failed) { \
npc_type->size = default_value; \
} \
} \
else { \
npc_type->size = default_value; \
} \
} while(0)
#define LuaCreateNPCParseString(name, str_length, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
try { \
std::string tmp = luabind::object_cast<std::string>(cur); \
strncpy(npc_type->name, tmp.c_str(), str_length); \
} \
catch(luabind::cast_failed) { \
strncpy(npc_type->name, default_value, str_length); \
} \
} \
else { \
strncpy(npc_type->name, default_value, str_length); \
} \
} while(0)
void lua_create_npc(luabind::adl::object table, float x, float y, float z, float heading) {
if(luabind::type(table) != LUA_TTABLE) {
return;
}
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
luabind::adl::index_proxy<luabind::adl::object> cur = table["name"];
LuaCreateNPCParseString(name, 64, "_");
LuaCreateNPCParseString(lastname, 64, "");
LuaCreateNPCParse(cur_hp, int32, 30);
LuaCreateNPCParse(max_hp, int32, 30);
LuaCreateNPCParse(size, float, 6.0f);
LuaCreateNPCParse(runspeed, float, 1.25f);
LuaCreateNPCParse(gender, uint8, 0);
LuaCreateNPCParse(race, uint16, 1);
LuaCreateNPCParse(class_, uint8, WARRIOR);
LuaCreateNPCParse(bodytype, uint8, 0);
LuaCreateNPCParse(deity, uint8, 0);
LuaCreateNPCParse(level, uint8, 1);
LuaCreateNPCParse(npc_id, uint32, 1);
LuaCreateNPCParse(texture, uint8, 0);
LuaCreateNPCParse(helmtexture, uint8, 0);
LuaCreateNPCParse(loottable_id, uint32, 0);
LuaCreateNPCParse(npc_spells_id, uint32, 0);
LuaCreateNPCParse(npc_spells_effects_id, uint32, 0);
LuaCreateNPCParse(npc_faction_id, int32, 0);
LuaCreateNPCParse(merchanttype, uint32, 0);
LuaCreateNPCParse(alt_currency_type, uint32, 0);
LuaCreateNPCParse(adventure_template, uint32, 0);
LuaCreateNPCParse(trap_template, uint32, 0);
LuaCreateNPCParse(light, uint8, 0);
LuaCreateNPCParse(AC, uint32, 0);
LuaCreateNPCParse(Mana, uint32, 0);
LuaCreateNPCParse(ATK, uint32, 0);
LuaCreateNPCParse(STR, uint32, 75);
LuaCreateNPCParse(STA, uint32, 75);
LuaCreateNPCParse(DEX, uint32, 75);
LuaCreateNPCParse(AGI, uint32, 75);
LuaCreateNPCParse(INT, uint32, 75);
LuaCreateNPCParse(WIS, uint32, 75);
LuaCreateNPCParse(CHA, uint32, 75);
LuaCreateNPCParse(MR, int32, 25);
LuaCreateNPCParse(FR, int32, 25);
LuaCreateNPCParse(CR, int32, 25);
LuaCreateNPCParse(PR, int32, 25);
LuaCreateNPCParse(DR, int32, 25);
LuaCreateNPCParse(Corrup, int32, 25);
LuaCreateNPCParse(PhR, int32, 0);
LuaCreateNPCParse(haircolor, uint8, 0);
LuaCreateNPCParse(beardcolor, uint8, 0);
LuaCreateNPCParse(eyecolor1, uint8, 0);
LuaCreateNPCParse(eyecolor2, uint8, 0);
LuaCreateNPCParse(hairstyle, uint8, 0);
LuaCreateNPCParse(luclinface, uint8, 0);
LuaCreateNPCParse(beard, uint8, 0);
LuaCreateNPCParse(drakkin_heritage, uint32, 0);
LuaCreateNPCParse(drakkin_tattoo, uint32, 0);
LuaCreateNPCParse(drakkin_details, uint32, 0);
LuaCreateNPCParse(armor_tint.Head.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Chest.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Arms.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Wrist.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Hands.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Legs.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Feet.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Primary.Color, uint32, 0);
LuaCreateNPCParse(armor_tint.Secondary.Color, uint32, 0);
LuaCreateNPCParse(min_dmg, uint32, 2);
LuaCreateNPCParse(max_dmg, uint32, 4);
LuaCreateNPCParse(attack_count, int16, 0);
LuaCreateNPCParseString(special_abilities, 512, "");
LuaCreateNPCParse(d_melee_texture1, uint16, 0);
LuaCreateNPCParse(d_melee_texture2, uint16, 0);
LuaCreateNPCParseString(ammo_idfile, 30, "");
LuaCreateNPCParse(prim_melee_type, uint8, 0);
LuaCreateNPCParse(sec_melee_type, uint8, 0);
LuaCreateNPCParse(ranged_type, uint8, 0);
LuaCreateNPCParse(hp_regen, int32, 1);
LuaCreateNPCParse(mana_regen, int32, 1);
LuaCreateNPCParse(aggroradius, int32, 0);
LuaCreateNPCParse(assistradius, int32, 0);
LuaCreateNPCParse(see_invis, uint8, 0);
LuaCreateNPCParse(see_invis_undead, bool, false);
LuaCreateNPCParse(see_hide, bool, false);
LuaCreateNPCParse(see_improved_hide, bool, false);
LuaCreateNPCParse(qglobal, bool, false);
LuaCreateNPCParse(npc_aggro, bool, false);
LuaCreateNPCParse(spawn_limit, uint8, false);
LuaCreateNPCParse(mount_color, uint8, false);
LuaCreateNPCParse(attack_speed, float, 0);
LuaCreateNPCParse(attack_delay, uint8, 30);
LuaCreateNPCParse(accuracy_rating, int, 0);
LuaCreateNPCParse(avoidance_rating, int, 0);
LuaCreateNPCParse(findable, bool, false);
LuaCreateNPCParse(trackable, bool, false);
LuaCreateNPCParse(slow_mitigation, int16, 0);
LuaCreateNPCParse(maxlevel, uint8, 0);
LuaCreateNPCParse(scalerate, uint32, 0);
LuaCreateNPCParse(private_corpse, bool, false);
LuaCreateNPCParse(unique_spawn_by_name, bool, false);
LuaCreateNPCParse(underwater, bool, false);
LuaCreateNPCParse(emoteid, uint32, 0);
LuaCreateNPCParse(spellscale, float, 0);
LuaCreateNPCParse(healscale, float, 0);
LuaCreateNPCParse(no_target_hotkey, bool, false);
LuaCreateNPCParse(raid_target, bool, false);
NPC* npc = new NPC(npc_type, nullptr, glm::vec4(x, y, z, heading), FlyMode3);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc);
}
int random_int(int low, int high) {
return zone->random.Int(low, high);
}
double random_real(double low, double high) {
return zone->random.Real(low, high);
}
bool random_roll_int(int required) {
return zone->random.Roll(required);
}
bool random_roll_real(double required) {
return zone->random.Roll(required);
}
int random_roll0(int max) {
return zone->random.Roll0(max);
}
int get_rulei(int rule) {
return RuleManager::Instance()->GetIntRule((RuleManager::IntType)rule);
}
float get_ruler(int rule) {
return RuleManager::Instance()->GetRealRule((RuleManager::RealType)rule);
}
bool get_ruleb(int rule) {
return RuleManager::Instance()->GetBoolRule((RuleManager::BoolType)rule);
}
luabind::scope lua_register_general() {
return luabind::namespace_("eq")
[
luabind::def("load_encounter", &load_encounter),
luabind::def("unload_encounter", &unload_encounter),
luabind::def("load_encounter_with_data", &load_encounter_with_data),
luabind::def("unload_encounter_with_data", &unload_encounter_with_data),
luabind::def("register_npc_event", (void(*)(std::string, int, int, luabind::adl::object))&register_npc_event),
luabind::def("register_npc_event", (void(*)(int, int, luabind::adl::object))&register_npc_event),
luabind::def("unregister_npc_event", (void(*)(std::string, int, int))&unregister_npc_event),
luabind::def("unregister_npc_event", (void(*)(int, int))&unregister_npc_event),
luabind::def("register_player_event", (void(*)(std::string, int, luabind::adl::object))&register_player_event),
luabind::def("register_player_event", (void(*)(int, luabind::adl::object))&register_player_event),
luabind::def("unregister_player_event", (void(*)(std::string, int))&unregister_player_event),
luabind::def("unregister_player_event", (void(*)(int))&unregister_player_event),
luabind::def("register_item_event", (void(*)(std::string, int, int, luabind::adl::object))&register_item_event),
luabind::def("register_item_event", (void(*)(int, int, luabind::adl::object))&register_item_event),
luabind::def("unregister_item_event", (void(*)(std::string, int, int))&unregister_item_event),
luabind::def("unregister_item_event", (void(*)(int, int))&unregister_item_event),
luabind::def("register_spell_event", (void(*)(std::string, int, int, luabind::adl::object func))&register_spell_event),
luabind::def("register_spell_event", (void(*)(int, int, luabind::adl::object func))&register_spell_event),
luabind::def("unregister_spell_event", (void(*)(std::string, int, int))&unregister_spell_event),
luabind::def("unregister_spell_event", (void(*)(int, int))&unregister_spell_event),
luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2),
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn),
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn),
luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2),
luabind::def("enable_spawn2", &lua_enable_spawn2),
luabind::def("disable_spawn2", &lua_disable_spawn2),
luabind::def("set_timer", (void(*)(const char*, int))&lua_set_timer),
luabind::def("set_timer", (void(*)(const char*, int, Lua_ItemInst))&lua_set_timer),
luabind::def("set_timer", (void(*)(const char*, int, Lua_Mob))&lua_set_timer),
luabind::def("set_timer", (void(*)(const char*, int, Lua_Encounter))&lua_set_timer),
luabind::def("stop_timer", (void(*)(const char*))&lua_stop_timer),
luabind::def("stop_timer", (void(*)(const char*, Lua_ItemInst))&lua_stop_timer),
luabind::def("stop_timer", (void(*)(const char*, Lua_Mob))&lua_stop_timer),
luabind::def("stop_timer", (void(*)(const char*, Lua_Encounter))&lua_stop_timer),
luabind::def("stop_all_timers", (void(*)(void))&lua_stop_all_timers),
luabind::def("stop_all_timers", (void(*)(Lua_ItemInst))&lua_stop_all_timers),
luabind::def("stop_all_timers", (void(*)(Lua_Mob))&lua_stop_all_timers),
luabind::def("stop_all_timers", (void(*)(Lua_Encounter))&lua_stop_all_timers),
luabind::def("depop", (void(*)(void))&lua_depop),
luabind::def("depop", (void(*)(int))&lua_depop),
luabind::def("depop_with_timer", (void(*)(void))&lua_depop_with_timer),
luabind::def("depop_with_timer", (void(*)(int))&lua_depop_with_timer),
luabind::def("depop_all", (void(*)(void))&lua_depop_all),
luabind::def("depop_all", (void(*)(int))&lua_depop_all),
luabind::def("depop_zone", &lua_depop_zone),
luabind::def("repop_zone", &lua_repop_zone),
luabind::def("is_disc_tome", &lua_is_disc_tome),
luabind::def("safe_move", &lua_safe_move),
luabind::def("rain", &lua_rain),
luabind::def("snow", &lua_snow),
luabind::def("scribe_spells", (int(*)(int))&lua_scribe_spells),
luabind::def("scribe_spells", (int(*)(int,int))&lua_scribe_spells),
luabind::def("train_discs", (int(*)(int))&lua_train_discs),
luabind::def("train_discs", (int(*)(int,int))&lua_train_discs),
luabind::def("set_sky", &lua_set_sky),
luabind::def("set_guild", &lua_set_guild),
luabind::def("create_guild", &lua_create_guild),
luabind::def("set_time", (void(*)(int, int))&lua_set_time),
luabind::def("set_time", (void(*)(int, int, bool))&lua_set_time),
luabind::def("signal", (void(*)(int,int))&lua_signal),
luabind::def("signal", (void(*)(int,int,int))&lua_signal),
luabind::def("set_global", &lua_set_global),
luabind::def("target_global", &lua_target_global),
luabind::def("delete_global", &lua_delete_global),
luabind::def("start", &lua_start),
luabind::def("stop", &lua_stop),
luabind::def("pause", &lua_pause),
luabind::def("move_to", (void(*)(float,float,float))&lua_move_to),
luabind::def("move_to", (void(*)(float,float,float,float))&lua_move_to),
luabind::def("move_to", (void(*)(float,float,float,float,bool))&lua_move_to),
luabind::def("resume", &lua_path_resume),
luabind::def("set_next_hp_event", &lua_set_next_hp_event),
luabind::def("set_next_inc_hp_event", &lua_set_next_inc_hp_event),
luabind::def("respawn", &lua_respawn),
luabind::def("set_proximity", (void(*)(float,float,float,float))&lua_set_proximity),
luabind::def("set_proximity", (void(*)(float,float,float,float,float,float))&lua_set_proximity),
luabind::def("clear_proximity", &lua_clear_proximity),
luabind::def("enable_proximity_say", &lua_enable_proximity_say),
luabind::def("disable_proximity_say", &lua_disable_proximity_say),
luabind::def("set_anim", &lua_set_anim),
luabind::def("spawn_condition", &lua_spawn_condition),
luabind::def("get_spawn_condition", &lua_get_spawn_condition),
luabind::def("toggle_spawn_event", &lua_toggle_spawn_event),
luabind::def("summon_buried_player_corpse", &lua_summon_buried_player_corpse),
luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses),
luabind::def("get_player_buried_corpse_count", &lua_get_player_buried_corpse_count),
luabind::def("bury_player_corpse", &lua_bury_player_corpse),
luabind::def("task_selector", &lua_task_selector),
luabind::def("task_set_selector", &lua_task_set_selector),
luabind::def("enable_task", &lua_enable_task),
luabind::def("disable_task", &lua_disable_task),
luabind::def("is_task_enabled", &lua_is_task_enabled),
luabind::def("is_task_active", &lua_is_task_active),
luabind::def("is_task_activity_active", &lua_is_task_activity_active),
luabind::def("get_task_activity_done_count", &lua_get_task_activity_done_count),
luabind::def("update_task_activity", &lua_update_task_activity),
luabind::def("reset_task_activity", &lua_reset_task_activity),
luabind::def("task_explored_area", &lua_task_explored_area),
luabind::def("assign_task", &lua_assign_task),
luabind::def("fail_task", &lua_fail_task),
luabind::def("task_time_left", &lua_task_time_left),
luabind::def("is_task_completed", &lua_is_task_completed),
luabind::def("enabled_task_count", &lua_enabled_task_count),
luabind::def("first_task_in_set", &lua_first_task_in_set),
luabind::def("last_task_in_set", &lua_last_task_in_set),
luabind::def("next_task_in_set", &lua_next_task_in_set),
luabind::def("active_speak_task", &lua_active_speak_task),
luabind::def("active_speak_activity", &lua_active_speak_activity),
luabind::def("active_tasks_in_set", &lua_active_tasks_in_set),
luabind::def("completed_tasks_in_set", &lua_completed_tasks_in_set),
luabind::def("is_task_appropriate", &lua_is_task_appropriate),
luabind::def("popup", &lua_popup),
luabind::def("clear_spawn_timers", &lua_clear_spawn_timers),
luabind::def("zone_emote", &lua_zone_emote),
luabind::def("world_emote", &lua_world_emote),
luabind::def("get_level", &lua_get_level),
luabind::def("create_ground_object", (void(*)(uint32,float,float,float,float))&lua_create_ground_object),
luabind::def("create_ground_object", (void(*)(uint32,float,float,float,float,uint32))&lua_create_ground_object),
luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float))&lua_create_ground_object_from_model),
luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float,int))&lua_create_ground_object_from_model),
luabind::def("create_ground_object_from_model", (void(*)(const char*,float,float,float,float,int,uint32))&lua_create_ground_object_from_model),
luabind::def("create_door", &lua_create_door),
luabind::def("modify_npc_stat", &lua_modify_npc_stat),
luabind::def("collect_items", &lua_collect_items),
luabind::def("update_spawn_timer", &lua_update_spawn_timer),
luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item),
luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item),
luabind::def("merchant_count_item", &lua_merchant_count_item),
luabind::def("item_link", &lua_item_link),
luabind::def("say_link", (std::string(*)(const char*,bool,const char*))&lua_say_link),
luabind::def("say_link", (std::string(*)(const char*,bool))&lua_say_link),
luabind::def("say_link", (std::string(*)(const char*))&lua_say_link),
luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
luabind::def("create_instance", &lua_create_instance),
luabind::def("destroy_instance", &lua_destroy_instance),
luabind::def("update_instance_timer", &lua_update_instance_timer),
luabind::def("get_instance_id", &lua_get_instance_id),
luabind::def("get_characters_in_instance", &lua_get_characters_in_instance),
luabind::def("assign_to_instance", &lua_assign_to_instance),
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
luabind::def("remove_from_instance", &lua_remove_from_instance),
luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
luabind::def("fly_mode", &lua_fly_mode),
luabind::def("faction_value", &lua_faction_value),
luabind::def("check_title", &lua_check_title),
luabind::def("enable_title", &lua_enable_title),
luabind::def("remove_title", &lua_remove_title),
luabind::def("wear_change", &lua_wear_change),
luabind::def("voice_tell", &lua_voice_tell),
luabind::def("send_mail", &lua_send_mail),
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
luabind::def("world_wide_marquee", &lua_world_wide_marquee),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals),
luabind::def("get_entity_list", &lua_get_entity_list),
luabind::def("get_zone_id", &lua_get_zone_id),
luabind::def("get_zone_long_name", &lua_get_zone_long_name),
luabind::def("get_zone_short_name", &lua_get_zone_short_name),
luabind::def("get_zone_instance_id", &lua_get_zone_instance_id),
luabind::def("get_zone_instance_version", &lua_get_zone_instance_version),
luabind::def("get_zone_weather", &lua_get_zone_weather),
luabind::def("get_zone_time", &lua_get_zone_time),
luabind::def("add_area", &lua_add_area),
luabind::def("remove_area", &lua_remove_area),
luabind::def("clear_areas", &lua_clear_areas),
luabind::def("add_spawn_point", &lua_add_spawn_point),
luabind::def("remove_spawn_point", &lua_remove_spawn_point),
luabind::def("attack", &lua_attack),
luabind::def("attack_npc", &lua_attack_npc),
luabind::def("attack_npc_type", &lua_attack_npc_type),
luabind::def("follow", (void(*)(int))&lua_follow),
luabind::def("follow", (void(*)(int,int))&lua_follow),
luabind::def("stop_follow", &lua_stop_follow),
luabind::def("get_initiator", &lua_get_initiator),
luabind::def("get_owner", &lua_get_owner),
luabind::def("get_quest_item", &lua_get_quest_item),
luabind::def("get_encounter", &lua_get_encounter),
luabind::def("map_opcodes", &lua_map_opcodes),
luabind::def("clear_opcode", &lua_clear_opcode),
luabind::def("enable_recipe", &lua_enable_recipe),
luabind::def("disable_recipe", &lua_disable_recipe),
luabind::def("clear_npctype_cache", &lua_clear_npctype_cache),
luabind::def("reloadzonestaticdata", &lua_reloadzonestaticdata),
luabind::def("clock", &lua_clock),
luabind::def("create_npc", &lua_create_npc),
luabind::def("debug", (void(*)(std::string))&lua_debug),
luabind::def("debug", (void(*)(std::string, int))&lua_debug)
];
}
luabind::scope lua_register_random() {
return luabind::namespace_("Random")
[
luabind::def("Int", &random_int),
luabind::def("Real", &random_real),
luabind::def("Roll", &random_roll_int),
luabind::def("RollReal", &random_roll_real),
luabind::def("Roll0", &random_roll0)
];
}
luabind::scope lua_register_events() {
return luabind::class_<Events>("Event")
.enum_("constants")
[
luabind::value("say", static_cast<int>(EVENT_SAY)),
luabind::value("trade", static_cast<int>(EVENT_TRADE)),
luabind::value("death", static_cast<int>(EVENT_DEATH)),
luabind::value("spawn", static_cast<int>(EVENT_SPAWN)),
luabind::value("combat", static_cast<int>(EVENT_COMBAT)),
luabind::value("slay", static_cast<int>(EVENT_SLAY)),
luabind::value("waypoint_arrive", static_cast<int>(EVENT_WAYPOINT_ARRIVE)),
luabind::value("waypoint_depart", static_cast<int>(EVENT_WAYPOINT_DEPART)),
luabind::value("timer", static_cast<int>(EVENT_TIMER)),
luabind::value("signal", static_cast<int>(EVENT_SIGNAL)),
luabind::value("hp", static_cast<int>(EVENT_HP)),
luabind::value("enter", static_cast<int>(EVENT_ENTER)),
luabind::value("exit", static_cast<int>(EVENT_EXIT)),
luabind::value("enter_zone", static_cast<int>(EVENT_ENTER_ZONE)),
luabind::value("click_door", static_cast<int>(EVENT_CLICK_DOOR)),
luabind::value("loot", static_cast<int>(EVENT_LOOT)),
luabind::value("zone", static_cast<int>(EVENT_ZONE)),
luabind::value("level_up", static_cast<int>(EVENT_LEVEL_UP)),
luabind::value("killed_merit", static_cast<int>(EVENT_KILLED_MERIT)),
luabind::value("cast_on", static_cast<int>(EVENT_CAST_ON)),
luabind::value("task_accepted", static_cast<int>(EVENT_TASK_ACCEPTED)),
luabind::value("task_stage_complete", static_cast<int>(EVENT_TASK_STAGE_COMPLETE)),
luabind::value("environmental_damage", static_cast<int>(EVENT_ENVIRONMENTAL_DAMAGE)),
luabind::value("task_update", static_cast<int>(EVENT_TASK_UPDATE)),
luabind::value("task_complete", static_cast<int>(EVENT_TASK_COMPLETE)),
luabind::value("task_fail", static_cast<int>(EVENT_TASK_FAIL)),
luabind::value("aggro_say", static_cast<int>(EVENT_AGGRO_SAY)),
luabind::value("player_pickup", static_cast<int>(EVENT_PLAYER_PICKUP)),
luabind::value("popup_response", static_cast<int>(EVENT_POPUP_RESPONSE)),
luabind::value("proximity_say", static_cast<int>(EVENT_PROXIMITY_SAY)),
luabind::value("cast", static_cast<int>(EVENT_CAST)),
luabind::value("cast_begin", static_cast<int>(EVENT_CAST_BEGIN)),
luabind::value("scale_calc", static_cast<int>(EVENT_SCALE_CALC)),
luabind::value("item_enter_zone", static_cast<int>(EVENT_ITEM_ENTER_ZONE)),
luabind::value("target_change", static_cast<int>(EVENT_TARGET_CHANGE)),
luabind::value("hate_list", static_cast<int>(EVENT_HATE_LIST)),
luabind::value("spell_effect", static_cast<int>(EVENT_SPELL_EFFECT_CLIENT)),
luabind::value("spell_buff_tic", static_cast<int>(EVENT_SPELL_BUFF_TIC_CLIENT)),
luabind::value("spell_fade", static_cast<int>(EVENT_SPELL_FADE)),
luabind::value("spell_effect_translocate_complete", static_cast<int>(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE)),
luabind::value("combine_success ", static_cast<int>(EVENT_COMBINE_SUCCESS )),
luabind::value("combine_failure ", static_cast<int>(EVENT_COMBINE_FAILURE )),
luabind::value("item_click", static_cast<int>(EVENT_ITEM_CLICK)),
luabind::value("item_click_cast", static_cast<int>(EVENT_ITEM_CLICK_CAST)),
luabind::value("group_change", static_cast<int>(EVENT_GROUP_CHANGE)),
luabind::value("forage_success", static_cast<int>(EVENT_FORAGE_SUCCESS)),
luabind::value("forage_failure", static_cast<int>(EVENT_FORAGE_FAILURE)),
luabind::value("fish_start", static_cast<int>(EVENT_FISH_START)),
luabind::value("fish_success", static_cast<int>(EVENT_FISH_SUCCESS)),
luabind::value("fish_failure", static_cast<int>(EVENT_FISH_FAILURE)),
luabind::value("click_object", static_cast<int>(EVENT_CLICK_OBJECT)),
luabind::value("discover_item", static_cast<int>(EVENT_DISCOVER_ITEM)),
luabind::value("disconnect", static_cast<int>(EVENT_DISCONNECT)),
luabind::value("connect", static_cast<int>(EVENT_CONNECT)),
luabind::value("item_tick", static_cast<int>(EVENT_ITEM_TICK)),
luabind::value("duel_win", static_cast<int>(EVENT_DUEL_WIN)),
luabind::value("duel_lose", static_cast<int>(EVENT_DUEL_LOSE)),
luabind::value("encounter_load", static_cast<int>(EVENT_ENCOUNTER_LOAD)),
luabind::value("encounter_unload", static_cast<int>(EVENT_ENCOUNTER_UNLOAD)),
luabind::value("command", static_cast<int>(EVENT_COMMAND)),
luabind::value("drop_item", static_cast<int>(EVENT_DROP_ITEM)),
luabind::value("destroy_item", static_cast<int>(EVENT_DESTROY_ITEM)),
luabind::value("feign_death", static_cast<int>(EVENT_FEIGN_DEATH)),
luabind::value("weapon_proc", static_cast<int>(EVENT_WEAPON_PROC)),
luabind::value("equip_item", static_cast<int>(EVENT_EQUIP_ITEM)),
luabind::value("unequip_item", static_cast<int>(EVENT_UNEQUIP_ITEM)),
luabind::value("augment_item", static_cast<int>(EVENT_AUGMENT_ITEM)),
luabind::value("unaugment_item", static_cast<int>(EVENT_UNAUGMENT_ITEM)),
luabind::value("augment_insert", static_cast<int>(EVENT_AUGMENT_INSERT)),
luabind::value("augment_remove", static_cast<int>(EVENT_AUGMENT_REMOVE)),
luabind::value("enter_area", static_cast<int>(EVENT_ENTER_AREA)),
luabind::value("leave_area", static_cast<int>(EVENT_LEAVE_AREA)),
luabind::value("death_complete", static_cast<int>(EVENT_DEATH_COMPLETE)),
luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE)),
luabind::value("tick", static_cast<int>(EVENT_TICK)),
luabind::value("spawn_zone", static_cast<int>(EVENT_SPAWN_ZONE)),
luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE)),
luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL))
];
}
luabind::scope lua_register_faction() {
return luabind::class_<Factions>("Faction")
.enum_("constants")
[
luabind::value("Ally", static_cast<int>(FACTION_ALLY)),
luabind::value("Warmly", static_cast<int>(FACTION_WARMLY)),
luabind::value("Kindly", static_cast<int>(FACTION_KINDLY)),
luabind::value("Amiable", static_cast<int>(FACTION_AMIABLE)),
luabind::value("Indifferent", static_cast<int>(FACTION_INDIFFERENT)),
luabind::value("Apprehensive", static_cast<int>(FACTION_APPREHENSIVE)),
luabind::value("Dubious", static_cast<int>(FACTION_DUBIOUS)),
luabind::value("Threatenly", static_cast<int>(FACTION_THREATENLY)),
luabind::value("Scowls", static_cast<int>(FACTION_SCOWLS))
];
}
luabind::scope lua_register_slot() {
return luabind::class_<Slots>("Slot")
.enum_("constants")
[
luabind::value("Charm", static_cast<int>(EQEmu::inventory::slotCharm)),
luabind::value("Ear1", static_cast<int>(EQEmu::inventory::slotEar1)),
luabind::value("Head", static_cast<int>(EQEmu::inventory::slotHead)),
luabind::value("Face", static_cast<int>(EQEmu::inventory::slotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::inventory::slotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::inventory::slotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::inventory::slotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::inventory::slotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::inventory::slotArms)),
luabind::value("Back", static_cast<int>(EQEmu::inventory::slotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::inventory::slotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::inventory::slotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::inventory::slotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::inventory::slotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::inventory::slotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::inventory::slotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::inventory::slotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::inventory::slotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::inventory::slotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::inventory::slotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::inventory::slotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::inventory::slotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::inventory::slotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::inventory::slotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::inventory::slotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::inventory::slotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::inventory::slotPowerSource)),
luabind::value("Ammo", static_cast<int>(EQEmu::inventory::slotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::inventory::slotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::inventory::slotGeneral2)),
luabind::value("General3", static_cast<int>(EQEmu::inventory::slotGeneral3)),
luabind::value("General4", static_cast<int>(EQEmu::inventory::slotGeneral4)),
luabind::value("General5", static_cast<int>(EQEmu::inventory::slotGeneral5)),
luabind::value("General6", static_cast<int>(EQEmu::inventory::slotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::inventory::slotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::inventory::slotGeneral8)),
luabind::value("Cursor", static_cast<int>(EQEmu::inventory::slotCursor)),
luabind::value("PersonalBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)), // deprecated
luabind::value("GeneralBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)), // deprecated
luabind::value("GeneralEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)),
luabind::value("CursorEnd", 0xFFFE), // deprecated
luabind::value("Tradeskill", static_cast<int>(EQEmu::legacy::SLOT_TRADESKILL)), // deprecated
luabind::value("Augment", static_cast<int>(EQEmu::legacy::SLOT_AUGMENT)), // deprecated
luabind::value("Invalid", INVALID_INDEX)
];
}
luabind::scope lua_register_material() {
return luabind::class_<Materials>("Material")
.enum_("constants")
[
luabind::value("Head", static_cast<int>(EQEmu::textures::armorHead)),
luabind::value("Chest", static_cast<int>(EQEmu::textures::armorChest)),
luabind::value("Arms", static_cast<int>(EQEmu::textures::armorArms)),
luabind::value("Bracer", static_cast<int>(EQEmu::textures::armorWrist)), // deprecated
luabind::value("Wrist", static_cast<int>(EQEmu::textures::armorWrist)),
luabind::value("Hands", static_cast<int>(EQEmu::textures::armorHands)),
luabind::value("Legs", static_cast<int>(EQEmu::textures::armorLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::textures::armorFeet)),
luabind::value("Primary", static_cast<int>(EQEmu::textures::weaponPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::textures::weaponSecondary)),
luabind::value("Max", static_cast<int>(EQEmu::textures::materialCount)), // deprecated
luabind::value("Count", static_cast<int>(EQEmu::textures::materialCount)),
luabind::value("Invalid", static_cast<int>(EQEmu::textures::materialInvalid))
];
}
luabind::scope lua_register_client_version() {
return luabind::class_<ClientVersions>("ClientVersion")
.enum_("constants")
[
luabind::value("Unknown", static_cast<int>(EQEmu::versions::ClientVersion::Unknown)),
luabind::value("Titanium", static_cast<int>(EQEmu::versions::ClientVersion::Titanium)),
luabind::value("SoF", static_cast<int>(EQEmu::versions::ClientVersion::SoF)),
luabind::value("SoD", static_cast<int>(EQEmu::versions::ClientVersion::SoD)),
luabind::value("Underfoot", static_cast<int>(EQEmu::versions::ClientVersion::UF)), // deprecated
luabind::value("UF", static_cast<int>(EQEmu::versions::ClientVersion::UF)),
luabind::value("RoF", static_cast<int>(EQEmu::versions::ClientVersion::RoF)),
luabind::value("RoF2", static_cast<int>(EQEmu::versions::ClientVersion::RoF2))
];
}
luabind::scope lua_register_appearance() {
return luabind::class_<Appearances>("Appearance")
.enum_("constants")
[
luabind::value("Standing", static_cast<int>(eaStanding)),
luabind::value("Sitting", static_cast<int>(eaSitting)),
luabind::value("Crouching", static_cast<int>(eaCrouching)),
luabind::value("Dead", static_cast<int>(eaDead)),
luabind::value("Looting", static_cast<int>(eaLooting))
];
}
luabind::scope lua_register_classes() {
return luabind::class_<Classes>("Class")
.enum_("constants")
[
luabind::value("WARRIOR", WARRIOR),
luabind::value("CLERIC", CLERIC),
luabind::value("PALADIN", PALADIN),
luabind::value("RANGER", RANGER),
luabind::value("SHADOWKNIGHT", SHADOWKNIGHT),
luabind::value("DRUID", DRUID),
luabind::value("MONK", MONK),
luabind::value("BARD", BARD),
luabind::value("ROGUE", ROGUE),
luabind::value("SHAMAN", SHAMAN),
luabind::value("NECROMANCER", NECROMANCER),
luabind::value("WIZARD", WIZARD),
luabind::value("MAGICIAN", MAGICIAN),
luabind::value("ENCHANTER", ENCHANTER),
luabind::value("BEASTLORD", BEASTLORD),
luabind::value("BERSERKER", BERSERKER),
luabind::value("WARRIORGM", WARRIORGM),
luabind::value("CLERICGM", CLERICGM),
luabind::value("PALADINGM", PALADINGM),
luabind::value("RANGERGM", RANGERGM),
luabind::value("SHADOWKNIGHTGM", SHADOWKNIGHTGM),
luabind::value("DRUIDGM", DRUIDGM),
luabind::value("MONKGM", MONKGM),
luabind::value("BARDGM", BARDGM),
luabind::value("ROGUEGM", ROGUEGM),
luabind::value("SHAMANGM", SHAMANGM),
luabind::value("NECROMANCERGM", NECROMANCERGM),
luabind::value("WIZARDGM", WIZARDGM),
luabind::value("MAGICIANGM", MAGICIANGM),
luabind::value("ENCHANTERGM", ENCHANTERGM),
luabind::value("BEASTLORDGM", BEASTLORDGM),
luabind::value("BERSERKERGM", BERSERKERGM),
luabind::value("BANKER", BANKER),
luabind::value("MERCHANT", MERCHANT),
luabind::value("DISCORD_MERCHANT", DISCORD_MERCHANT),
luabind::value("ADVENTURERECRUITER", ADVENTURERECRUITER),
luabind::value("ADVENTUREMERCHANT", ADVENTUREMERCHANT),
luabind::value("LDON_TREASURE", LDON_TREASURE),
luabind::value("CORPSE_CLASS", CORPSE_CLASS),
luabind::value("TRIBUTE_MASTER", TRIBUTE_MASTER),
luabind::value("GUILD_TRIBUTE_MASTER", GUILD_TRIBUTE_MASTER),
luabind::value("NORRATHS_KEEPERS_MERCHANT", NORRATHS_KEEPERS_MERCHANT),
luabind::value("DARK_REIGN_MERCHANT", DARK_REIGN_MERCHANT),
luabind::value("FELLOWSHIP_MASTER", FELLOWSHIP_MASTER),
luabind::value("ALT_CURRENCY_MERCHANT", ALT_CURRENCY_MERCHANT),
luabind::value("MERCERNARY_MASTER", MERCERNARY_MASTER)
];
}
luabind::scope lua_register_skills() {
return luabind::class_<Skills>("Skill")
.enum_("constants")
[
luabind::value("1HBlunt", EQEmu::skills::Skill1HBlunt),
luabind::value("1HSlashing", EQEmu::skills::Skill1HSlashing),
luabind::value("2HBlunt", EQEmu::skills::Skill2HBlunt),
luabind::value("2HSlashing", EQEmu::skills::Skill2HSlashing),
luabind::value("Abjuration", EQEmu::skills::SkillAbjuration),
luabind::value("Alteration", EQEmu::skills::SkillAlteration),
luabind::value("ApplyPoison", EQEmu::skills::SkillApplyPoison),
luabind::value("Archery", EQEmu::skills::SkillArchery),
luabind::value("Backstab", EQEmu::skills::SkillBackstab),
luabind::value("BindWound", EQEmu::skills::SkillBindWound),
luabind::value("Bash", EQEmu::skills::SkillBash),
luabind::value("Block", EQEmu::skills::SkillBlock),
luabind::value("BrassInstruments", EQEmu::skills::SkillBrassInstruments),
luabind::value("Channeling", EQEmu::skills::SkillChanneling),
luabind::value("Conjuration", EQEmu::skills::SkillConjuration),
luabind::value("Defense", EQEmu::skills::SkillDefense),
luabind::value("Disarm", EQEmu::skills::SkillDisarm),
luabind::value("DisarmTraps", EQEmu::skills::SkillDisarmTraps),
luabind::value("Divination", EQEmu::skills::SkillDivination),
luabind::value("Dodge", EQEmu::skills::SkillDodge),
luabind::value("DoubleAttack", EQEmu::skills::SkillDoubleAttack),
luabind::value("DragonPunch", EQEmu::skills::SkillDragonPunch),
luabind::value("TailRake", EQEmu::skills::SkillTailRake),
luabind::value("DualWield", EQEmu::skills::SkillDualWield),
luabind::value("EagleStrike", EQEmu::skills::SkillEagleStrike),
luabind::value("Evocation", EQEmu::skills::SkillEvocation),
luabind::value("FeignDeath", EQEmu::skills::SkillFeignDeath),
luabind::value("FlyingKick", EQEmu::skills::SkillFlyingKick),
luabind::value("Forage", EQEmu::skills::SkillForage),
luabind::value("HandtoHand", EQEmu::skills::SkillHandtoHand),
luabind::value("Hide", EQEmu::skills::SkillHide),
luabind::value("Kick", EQEmu::skills::SkillKick),
luabind::value("Meditate", EQEmu::skills::SkillMeditate),
luabind::value("Mend", EQEmu::skills::SkillMend),
luabind::value("Offense", EQEmu::skills::SkillOffense),
luabind::value("Parry", EQEmu::skills::SkillParry),
luabind::value("PickLock", EQEmu::skills::SkillPickLock),
luabind::value("1HPiercing", EQEmu::skills::Skill1HPiercing),
luabind::value("Riposte", EQEmu::skills::SkillRiposte),
luabind::value("RoundKick", EQEmu::skills::SkillRoundKick),
luabind::value("SafeFall", EQEmu::skills::SkillSafeFall),
luabind::value("SenseHeading", EQEmu::skills::SkillSenseHeading),
luabind::value("Singing", EQEmu::skills::SkillSinging),
luabind::value("Sneak", EQEmu::skills::SkillSneak),
luabind::value("SpecializeAbjure", EQEmu::skills::SkillSpecializeAbjure),
luabind::value("SpecializeAlteration", EQEmu::skills::SkillSpecializeAlteration),
luabind::value("SpecializeConjuration", EQEmu::skills::SkillSpecializeConjuration),
luabind::value("SpecializeDivination", EQEmu::skills::SkillSpecializeDivination),
luabind::value("SpecializeEvocation", EQEmu::skills::SkillSpecializeEvocation),
luabind::value("PickPockets", EQEmu::skills::SkillPickPockets),
luabind::value("StringedInstruments", EQEmu::skills::SkillStringedInstruments),
luabind::value("Swimming", EQEmu::skills::SkillSwimming),
luabind::value("Throwing", EQEmu::skills::SkillThrowing),
luabind::value("TigerClaw", EQEmu::skills::SkillTigerClaw),
luabind::value("Tracking", EQEmu::skills::SkillTracking),
luabind::value("WindInstruments", EQEmu::skills::SkillWindInstruments),
luabind::value("Fishing", EQEmu::skills::SkillFishing),
luabind::value("MakePoison", EQEmu::skills::SkillMakePoison),
luabind::value("Tinkering", EQEmu::skills::SkillTinkering),
luabind::value("Research", EQEmu::skills::SkillResearch),
luabind::value("Alchemy", EQEmu::skills::SkillAlchemy),
luabind::value("Baking", EQEmu::skills::SkillBaking),
luabind::value("Tailoring", EQEmu::skills::SkillTailoring),
luabind::value("SenseTraps", EQEmu::skills::SkillSenseTraps),
luabind::value("Blacksmithing", EQEmu::skills::SkillBlacksmithing),
luabind::value("Fletching", EQEmu::skills::SkillFletching),
luabind::value("Brewing", EQEmu::skills::SkillBrewing),
luabind::value("AlcoholTolerance", EQEmu::skills::SkillAlcoholTolerance),
luabind::value("Begging", EQEmu::skills::SkillBegging),
luabind::value("JewelryMaking", EQEmu::skills::SkillJewelryMaking),
luabind::value("Pottery", EQEmu::skills::SkillPottery),
luabind::value("PercussionInstruments", EQEmu::skills::SkillPercussionInstruments),
luabind::value("Intimidation", EQEmu::skills::SkillIntimidation),
luabind::value("Berserking", EQEmu::skills::SkillBerserking),
luabind::value("Taunt", EQEmu::skills::SkillTaunt),
luabind::value("Frenzy", EQEmu::skills::SkillFrenzy),
luabind::value("RemoveTraps", EQEmu::skills::SkillRemoveTraps),
luabind::value("TripleAttack", EQEmu::skills::SkillTripleAttack),
luabind::value("2HPiercing", EQEmu::skills::Skill2HPiercing),
luabind::value("HIGHEST_SKILL", EQEmu::skills::HIGHEST_SKILL)
];
}
luabind::scope lua_register_bodytypes() {
return luabind::class_<BodyTypes>("BT")
.enum_("constants")
[
luabind::value("Humanoid", 1),
luabind::value("Lycanthrope", 2),
luabind::value("Undead", 3),
luabind::value("Giant", 4),
luabind::value("Construct", 5),
luabind::value("Extraplanar", 6),
luabind::value("Magical", 7),
luabind::value("SummonedUndead", 8),
luabind::value("RaidGiant", 9),
luabind::value("NoTarget", 11),
luabind::value("Vampire", 12),
luabind::value("Atenha_Ra", 13),
luabind::value("Greater_Akheva", 14),
luabind::value("Khati_Sha", 15),
luabind::value("Seru", 16),
luabind::value("Draz_Nurakk", 18),
luabind::value("Zek", 19),
luabind::value("Luggald", 20),
luabind::value("Animal", 21),
luabind::value("Insect", 22),
luabind::value("Monster", 23),
luabind::value("Summoned", 24),
luabind::value("Plant", 25),
luabind::value("Dragon", 26),
luabind::value("Summoned2", 27),
luabind::value("Summoned3", 28),
luabind::value("VeliousDragon", 30),
luabind::value("Dragon3", 32),
luabind::value("Boxes", 33),
luabind::value("Muramite", 34),
luabind::value("NoTarget2", 60),
luabind::value("SwarmPet", 63),
luabind::value("InvisMan", 66),
luabind::value("Special", 67)
];
}
luabind::scope lua_register_filters() {
return luabind::class_<Filters>("Filter")
.enum_("constants")
[
luabind::value("None", FilterNone),
luabind::value("GuildChat", FilterGuildChat),
luabind::value("Socials", FilterSocials),
luabind::value("GroupChat", FilterGroupChat),
luabind::value("Shouts", FilterShouts),
luabind::value("Auctions", FilterAuctions),
luabind::value("OOC", FilterOOC),
luabind::value("BadWords", FilterBadWords),
luabind::value("PCSpells", FilterPCSpells),
luabind::value("NPCSpells", FilterNPCSpells),
luabind::value("BardSongs", FilterBardSongs),
luabind::value("SpellCrits", FilterSpellCrits),
luabind::value("MeleeCrits", FilterMeleeCrits),
luabind::value("SpellDamage", FilterSpellDamage),
luabind::value("MyMisses", FilterMyMisses),
luabind::value("OthersMiss", FilterOthersMiss),
luabind::value("OthersHit", FilterOthersHit),
luabind::value("MissedMe", FilterMissedMe),
luabind::value("DamageShields", FilterDamageShields),
luabind::value("DOT", FilterDOT),
luabind::value("PetHits", FilterPetHits),
luabind::value("PetMisses", FilterPetMisses),
luabind::value("FocusEffects", FilterFocusEffects),
luabind::value("PetSpells", FilterPetSpells),
luabind::value("HealOverTime", FilterHealOverTime),
luabind::value("Unknown25", FilterUnknown25),
luabind::value("Unknown26", FilterUnknown26),
luabind::value("Unknown27", FilterUnknown27),
luabind::value("Unknown28", FilterUnknown28)
];
}
luabind::scope lua_register_message_types() {
return luabind::class_<MessageTypes>("MT")
.enum_("constants")
[
luabind::value("Say", MT_Say),
luabind::value("Tell", MT_Tell),
luabind::value("Group", MT_Group),
luabind::value("Guild", MT_Guild),
luabind::value("OOC", MT_OOC),
luabind::value("Auction", MT_Auction),
luabind::value("Shout", MT_Shout),
luabind::value("Emote", MT_Emote),
luabind::value("Spells", MT_Spells),
luabind::value("YouHitOther", MT_YouHitOther),
luabind::value("OtherHitsYou", MT_OtherHitsYou),
luabind::value("YouMissOther", MT_YouMissOther),
luabind::value("OtherMissesYou", MT_OtherMissesYou),
luabind::value("Broadcasts", MT_Broadcasts),
luabind::value("Skills", MT_Skills),
luabind::value("Disciplines", MT_Disciplines),
luabind::value("Unused1", MT_Unused1),
luabind::value("DefaultText", MT_DefaultText),
luabind::value("Unused2", MT_Unused2),
luabind::value("MerchantOffer", MT_MerchantOffer),
luabind::value("MerchantBuySell", MT_MerchantBuySell),
luabind::value("YourDeath", MT_YourDeath),
luabind::value("OtherDeath", MT_OtherDeath),
luabind::value("OtherHits", MT_OtherHits),
luabind::value("OtherMisses", MT_OtherMisses),
luabind::value("Who", MT_Who),
luabind::value("YellForHelp", MT_YellForHelp),
luabind::value("NonMelee", MT_NonMelee),
luabind::value("WornOff", MT_WornOff),
luabind::value("MoneySplit", MT_MoneySplit),
luabind::value("LootMessages", MT_LootMessages),
luabind::value("DiceRoll", MT_DiceRoll),
luabind::value("OtherSpells", MT_OtherSpells),
luabind::value("SpellFailure", MT_SpellFailure),
luabind::value("Chat", MT_Chat),
luabind::value("Channel1", MT_Channel1),
luabind::value("Channel2", MT_Channel2),
luabind::value("Channel3", MT_Channel3),
luabind::value("Channel4", MT_Channel4),
luabind::value("Channel5", MT_Channel5),
luabind::value("Channel6", MT_Channel6),
luabind::value("Channel7", MT_Channel7),
luabind::value("Channel8", MT_Channel8),
luabind::value("Channel9", MT_Channel9),
luabind::value("Channel10", MT_Channel10),
luabind::value("CritMelee", MT_CritMelee),
luabind::value("SpellCrits", MT_SpellCrits),
luabind::value("TooFarAway", MT_TooFarAway),
luabind::value("NPCRampage", MT_NPCRampage),
luabind::value("NPCFlurry", MT_NPCFlurry),
luabind::value("NPCEnrage", MT_NPCEnrage),
luabind::value("SayEcho", MT_SayEcho),
luabind::value("TellEcho", MT_TellEcho),
luabind::value("GroupEcho", MT_GroupEcho),
luabind::value("GuildEcho", MT_GuildEcho),
luabind::value("OOCEcho", MT_OOCEcho),
luabind::value("AuctionEcho", MT_AuctionEcho),
luabind::value("ShoutECho", MT_ShoutECho),
luabind::value("EmoteEcho", MT_EmoteEcho),
luabind::value("Chat1Echo", MT_Chat1Echo),
luabind::value("Chat2Echo", MT_Chat2Echo),
luabind::value("Chat3Echo", MT_Chat3Echo),
luabind::value("Chat4Echo", MT_Chat4Echo),
luabind::value("Chat5Echo", MT_Chat5Echo),
luabind::value("Chat6Echo", MT_Chat6Echo),
luabind::value("Chat7Echo", MT_Chat7Echo),
luabind::value("Chat8Echo", MT_Chat8Echo),
luabind::value("Chat9Echo", MT_Chat9Echo),
luabind::value("Chat10Echo", MT_Chat10Echo),
luabind::value("DoTDamage", MT_DoTDamage),
luabind::value("ItemLink", MT_ItemLink),
luabind::value("RaidSay", MT_RaidSay),
luabind::value("MyPet", MT_MyPet),
luabind::value("DS", MT_DS),
luabind::value("Leadership", MT_Leadership),
luabind::value("PetFlurry", MT_PetFlurry),
luabind::value("PetCrit", MT_PetCrit),
luabind::value("FocusEffect", MT_FocusEffect),
luabind::value("Experience", MT_Experience),
luabind::value("System", MT_System),
luabind::value("PetSpell", MT_PetSpell),
luabind::value("PetResponse", MT_PetResponse),
luabind::value("ItemSpeech", MT_ItemSpeech),
luabind::value("StrikeThrough", MT_StrikeThrough),
luabind::value("Stun", MT_Stun)
];
}
luabind::scope lua_register_rules_const() {
return luabind::class_<Rule>("Rule")
.enum_("constants")
[
#define RULE_INT(cat, rule, default_value) \
luabind::value(#rule, RuleManager::Int__##rule),
#include "../common/ruletypes.h"
luabind::value("_IntRuleCount", RuleManager::_IntRuleCount),
#undef RULE_INT
#define RULE_REAL(cat, rule, default_value) \
luabind::value(#rule, RuleManager::Real__##rule),
#include "../common/ruletypes.h"
luabind::value("_RealRuleCount", RuleManager::_RealRuleCount),
#undef RULE_REAL
#define RULE_BOOL(cat, rule, default_value) \
luabind::value(#rule, RuleManager::Bool__##rule),
#include "../common/ruletypes.h"
luabind::value("_BoolRuleCount", RuleManager::_BoolRuleCount)
];
}
luabind::scope lua_register_rulei() {
return luabind::namespace_("RuleI")
[
luabind::def("Get", &get_rulei)
];
}
luabind::scope lua_register_ruler() {
return luabind::namespace_("RuleR")
[
luabind::def("Get", &get_ruler)
];
}
luabind::scope lua_register_ruleb() {
return luabind::namespace_("RuleB")
[
luabind::def("Get", &get_ruleb)
];
}
#endif