947 Commits

Author SHA1 Message Date
akkadius
a14371ba5c Removed debugging
Added player profile data loading safety net checking
2014-09-07 04:00:56 -05:00
Akkadius
4c12d31e4a Removed command character backup
Changed all remaining references from the character_ table to the character_data
2014-09-06 22:35:19 -05:00
Akkadius
e50cf5c4be - Ported inspect_messages to character_inspect_messages
- Ported character leadership abilities to character_leadership_abilities
- Removed player profile debug printing
- Refactored total time entitled on account to load from the sum of time_played from all characters in character_data
2014-09-06 21:50:29 -05:00
akkadius
ca7dd7d741 - Improved speed of character database conversion x1000 by changing query style
- Adjusted AA MySQL saves for 100x speed increase
- Removed StoreCharacter lookup methods as they will no longer be necessary
- Some other cleanup
2014-09-06 13:53:54 -05:00
Akkadius
4432c07081 State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
2014-09-04 07:24:17 -05:00
Akkadius
0a9222e1ee - 2014-09-01 23:54:15 -05:00
Akkadius
e0db3c0b60 Fixed Character select to be loaded from new character data tables 2014-09-01 22:17:06 -05:00
Akkadius
e0a99730e5 pp revert 2014-08-31 21:58:04 -05:00
Akkadius
6497bdf45a More stuff 2014-08-31 21:31:44 -05:00
Akkadius
ca430e2494 Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync

Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);

Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
2014-08-31 17:52:43 -05:00
Akkadius
f8439fd6e6 Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw)
Removed all async character loads
Removed bool	GetAccountInfoForLogin
Removed bool	GetAccountInfoForLogin_result
Removed bool	GetCharacterInfoForLogin_result
Removed bool	GetCharacterInfoForLogin

Added:
bool	LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
bool	LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
bool	LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
2014-08-31 07:52:52 -05:00
Akkadius
8dda7ddd04 Added the following tables to player profile automatic conversion during world bootup:
`character_bind_home`;
`character_alternate_abilities`;
`character_currency`;
`character_data`;
`character_spells`;
`character_memmed_spells`;
`character_disciplines`;
2014-08-31 05:52:36 -05:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
Akkadius
5cf748d135 Initial work 2014-08-27 09:55:39 -05:00
Alex
9f4167a65c Merge pull request #230 from addtheice/RunQueryToDatabaseQuery_zone_guild_mgr
Run query to database query zone guild mgr
2014-08-26 17:36:46 -07:00
Alex
085b021587 Merge pull request #226 from addtheice/RunQueryToDatabaseQuery_zone_spawngroup
Run query to database query zone spawngroup
2014-08-26 17:36:17 -07:00
Alex
5a65fd4207 Merge pull request #227 from addtheice/RunQueryToDatabaseQuery_zone_spawn2
Run query to database query zone spawn2
2014-08-26 17:36:03 -07:00
Alex
0f321b3a69 Merge pull request #228 from addtheice/RunQueryToDatabaseQuery_zone_client_packet
Run query to database query zone client packet
2014-08-26 17:35:51 -07:00
Alex
53c7b789f2 Merge pull request #229 from KayenEQ/Development
Added new param  to special attack NPC_NO_CHASE
2014-08-26 17:35:36 -07:00
Alex
850ea7789e Merge pull request #225 from addtheice/RunQueryToDatabaseQuery_zone_spells
SpellGlobalCheck converted to QueryDatabase
2014-08-26 17:35:21 -07:00
Alex
c3a3dc19a7 Merge pull request #224 from addtheice/RunQueryToDatabaseQuery_zone_zone
LoadStaticZonePoints converted to QueryDatabase
2014-08-26 17:35:10 -07:00
Alex
2606592f32 Merge pull request #223 from addtheice/RunQueryToDatabaseQuery_zone_doors
Run query to database query zone doors
2014-08-26 17:34:53 -07:00
Alex
4c9108a906 Merge pull request #210 from addtheice/RunQueryToDatabaseQuery_zone_waypoints
Run query to database query zone waypoints
2014-08-26 17:34:23 -07:00
Uleat
18a4f831be Tweaked QS code for Client::FinishTrade() and QueryServ handlers. 2014-08-26 06:37:40 -04:00
Uleat
d4a9fed45e Added QS code to Client::FinishTrade() 2014-08-25 22:29:00 -04:00
Arthur Ice
a6b923a22e UpdateItemQuantity converted to QueryDatabase 2014-08-25 15:10:46 -07:00
Arthur Ice
1e87086471 DeleteItem converted to QueryDatabase 2014-08-25 12:43:14 -07:00
Arthur Ice
c3fdbfe904 SetPermissions converted to QueryDatabase 2014-08-25 12:33:09 -07:00
Arthur Ice
00852063c2 Promote converted to QueryDatabase 2014-08-25 12:15:06 -07:00
Uleat
d525d040fe Merge branch 'master' of https://github.com/EQEmu/Server into trade_stacking 2014-08-24 23:40:15 -04:00
Michael Cook (mackal)
67a774dd9b Remove extra c_str() non-sense now that the bug is fixed 2014-08-24 22:28:37 -04:00
Uleat
ff7ff658e0 Merge branch 'master' of https://github.com/EQEmu/Server into trade_stacking
Conflicts:
	changelog.txt
2014-08-24 21:38:01 -04:00
Uleat
6a4f7466f0 Merge branch 'master' of https://github.com/EQEmu/Server into shutdown_crash
Conflicts:
	changelog.txt
2014-08-24 19:24:07 -04:00
KayenEQ
b3ea7ecd0d Added param to special attack NPC_NO_CHASE
Param 2 = If set will disable LOS check
2014-08-24 19:11:41 -04:00
Arthur Ice
50e6d0d256 Load converted to QueryDatabase 2014-08-24 16:03:48 -07:00
Arthur Ice
f948786f6a Handle_OP_GMSearchCorpse converted to QueryDatabase 2014-08-24 14:21:33 -07:00
Arthur Ice
4d0179d525 Handle_OP_SetStartCity converted to QueryDatabase 2014-08-24 14:13:06 -07:00
Arthur Ice
c851cd3f12 Handle_OP_ItemLinkClick converted to QueryDatabase 2014-08-24 14:06:52 -07:00
Arthur Ice
b6875564d4 GetCondition converted to QueryDatabase 2014-08-24 13:50:23 -07:00
Arthur Ice
0240c61952 LoadSpawnConditions converted to QueryDatabase 2014-08-24 13:31:55 -07:00
Arthur Ice
7864a5285d LoadDBEvent converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
538921701c UpdatedDBCondition converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
3cf4d4af1b UpdateDBEvent converted to QueryDatabase 2014-08-24 13:11:17 -07:00
Arthur Ice
c70c7e13ec CreateSpawn2 converted to QueryDatabase 2014-08-24 13:07:15 -07:00
Arthur Ice
9980dfe80e LoadSpawn2 converted to QueryDatabase 2014-08-24 13:03:45 -07:00
Arthur Ice
42a51eb373 PopulateZoneSpawnList converted to QueryDatabase 2014-08-24 13:00:39 -07:00
Arthur Ice
932dd836d0 LoadSpawnGroupsByID converted to QueryDatabase 2014-08-24 12:54:06 -07:00
Arthur Ice
adf36bf912 LoadSpawnGroups converted to QueryDatabase 2014-08-24 12:46:02 -07:00
Arthur Ice
e7ef4b5484 SpellGlobalCheck converted to QueryDatabase 2014-08-24 12:37:44 -07:00
Arthur Ice
3d1521857e LoadStaticZonePoints converted to QueryDatabase 2014-08-24 12:21:16 -07:00