SetPermissions converted to QueryDatabase

This commit is contained in:
Arthur Ice 2014-08-25 12:33:09 -07:00
parent 00852063c2
commit c3fdbfe904

View File

@ -1004,70 +1004,58 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
return mainSlot;
}
void GuildBankManager::SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName)
void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 permissions, const char *memberName)
{
if((SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
if((slotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
return;
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto iter = GetGuildBank(guildID);
if(Iterator == Banks.end())
if(iter == Banks.end())
return;
if((*iter)->Items.MainArea[slotID].ItemID == 0)
return;
std::string query = StringFormat("UPDATE `guild_bank` SET `permissions` = %i, `whofor` = '%s' "
"WHERE `guildid` = %i AND `area` = 1 AND `slot` = %i LIMIT 1",
permissions, memberName, guildID, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success())
{
_log(GUILDS__BANK_ERROR, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
if((*Iterator)->Items.MainArea[SlotID].ItemID == 0)
{
return;
}
(*iter)->Items.MainArea[slotID].Permissions = permissions;
const char *Query="UPDATE `guild_bank` SET `permissions` = %i, `whofor` = '%s' WHERE `guildid` = %i AND `area` = 1 AND `slot` = %i LIMIT 1";
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
if(!database.RunQuery(query, MakeAnyLenString(&query, Query, Permissions, MemberName, GuildID, SlotID), errbuf))
{
_log(GUILDS__BANK_ERROR, "error changing permissions: %s : %s", query, errbuf);
safe_delete_array(query);
return;
}
safe_delete_array(query);
(*Iterator)->Items.MainArea[SlotID].Permissions = Permissions;
if(Permissions == GuildBankSingleMember)
strn0cpy((*Iterator)->Items.MainArea[SlotID].WhoFor, MemberName, sizeof((*Iterator)->Items.MainArea[SlotID].WhoFor));
if(permissions == GuildBankSingleMember)
strn0cpy((*iter)->Items.MainArea[slotID].WhoFor, memberName, sizeof((*iter)->Items.MainArea[slotID].WhoFor));
else
(*Iterator)->Items.MainArea[SlotID].WhoFor[0] = '\0';
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const Item_Struct *Item = database.GetItem((*Iterator)->Items.MainArea[SlotID].ItemID);
const Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
if(!Item->Stackable)
gbius.Init(GuildBankItemUpdate, 1, SlotID, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, (*Iterator)->Items.MainArea[SlotID].Permissions, 0, 0);
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, (*iter)->Items.MainArea[slotID].Permissions, 0, 0);
else
{
if((*Iterator)->Items.MainArea[SlotID].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, SlotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*Iterator)->Items.MainArea[SlotID].Quantity, (*Iterator)->Items.MainArea[SlotID].Permissions, 0, 0);
if((*iter)->Items.MainArea[slotID].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 0, 0);
else
gbius.Init(GuildBankItemUpdate, 1, SlotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*Iterator)->Items.MainArea[SlotID].Quantity, (*Iterator)->Items.MainArea[SlotID].Permissions, 1, 0);
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 1, 0);
}
strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
strn0cpy(gbius.WhoFor, (*Iterator)->Items.MainArea[SlotID].WhoFor, sizeof(gbius.WhoFor));
strn0cpy(gbius.WhoFor, (*iter)->Items.MainArea[slotID].WhoFor, sizeof(gbius.WhoFor));
entity_list.QueueClientsGuildBankItemUpdate(&gbius, GuildID);
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
}
ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)