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Promote converted to QueryDatabase
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@ -935,90 +935,73 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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return true;
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}
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int GuildBankManager::Promote(uint32 GuildID, int SlotID)
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int GuildBankManager::Promote(uint32 guildID, int slotID)
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{
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if((SlotID < 0) || (SlotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
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if((slotID < 0) || (slotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
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return -1;
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std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
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auto iter = GetGuildBank(guildID);
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if(Iterator == Banks.end())
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{
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if(iter == Banks.end())
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return -1;
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}
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if((*Iterator)->Items.DepositArea[SlotID].ItemID == 0)
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{
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if((*iter)->Items.DepositArea[slotID].ItemID == 0)
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return -1;
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}
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int MainSlot = -1;
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int mainSlot = -1;
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for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
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if((*Iterator)->Items.MainArea[i].ItemID == 0)
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{
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MainSlot = i;
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if((*iter)->Items.MainArea[i].ItemID == 0) {
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mainSlot = i;
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break;
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}
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if(MainSlot == -1)
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if(mainSlot == -1)
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return -1;
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(*iter)->Items.MainArea[mainSlot].ItemID = (*iter)->Items.DepositArea[slotID].ItemID;
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(*iter)->Items.MainArea[mainSlot].Quantity = (*iter)->Items.DepositArea[slotID].Quantity;
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(*iter)->Items.MainArea[mainSlot].Permissions = (*iter)->Items.DepositArea[slotID].Permissions;
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(*Iterator)->Items.MainArea[MainSlot].ItemID = (*Iterator)->Items.DepositArea[SlotID].ItemID;
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(*Iterator)->Items.MainArea[MainSlot].Quantity = (*Iterator)->Items.DepositArea[SlotID].Quantity;
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strn0cpy((*Iterator)->Items.MainArea[MainSlot].Donator, (*Iterator)->Items.DepositArea[SlotID].Donator, sizeof((*Iterator)->Items.MainArea[MainSlot].Donator));
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(*Iterator)->Items.MainArea[MainSlot].Permissions = (*Iterator)->Items.DepositArea[SlotID].Permissions;
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strn0cpy((*Iterator)->Items.MainArea[MainSlot].WhoFor, (*Iterator)->Items.DepositArea[SlotID].WhoFor, sizeof((*Iterator)->Items.MainArea[MainSlot].WhoFor));
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const char *Query="UPDATE `guild_bank` SET `area` = 1, `slot` = %i WHERE `guildid` = %i AND `area` = 0 AND `slot` = %i LIMIT 1";
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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if(!database.RunQuery(query, MakeAnyLenString(&query, Query, MainSlot, GuildID, SlotID), errbuf))
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{
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_log(GUILDS__BANK_ERROR, "error promoting item: %s : %s", query, errbuf);
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safe_delete_array(query);
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strn0cpy((*iter)->Items.MainArea[mainSlot].Donator, (*iter)->Items.DepositArea[slotID].Donator, sizeof((*iter)->Items.MainArea[mainSlot].Donator));
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strn0cpy((*iter)->Items.MainArea[mainSlot].WhoFor, (*iter)->Items.DepositArea[slotID].WhoFor, sizeof((*iter)->Items.MainArea[mainSlot].WhoFor));
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std::string query = StringFormat("UPDATE `guild_bank` SET `area` = 1, `slot` = %i "
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"WHERE `guildid` = %i AND `area` = 0 AND `slot` = %i "
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"LIMIT 1", mainSlot, guildID, slotID);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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_log(GUILDS__BANK_ERROR, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return -1;
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}
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safe_delete_array(query);
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(*iter)->Items.DepositArea[slotID].ItemID = 0;
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(*Iterator)->Items.DepositArea[SlotID].ItemID = 0;
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const Item_Struct *Item = database.GetItem((*Iterator)->Items.MainArea[MainSlot].ItemID);
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const Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
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GuildBankItemUpdate_Struct gbius;
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if(!Item->Stackable)
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gbius.Init(GuildBankItemUpdate, 1, MainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, 0, 0, 0);
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gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon, 1, 0, 0, 0);
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else
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{
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if((*Iterator)->Items.MainArea[MainSlot].Quantity == Item->StackSize)
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gbius.Init(GuildBankItemUpdate, 1, MainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
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(*Iterator)->Items.MainArea[MainSlot].Quantity, 0, 0, 0);
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if((*iter)->Items.MainArea[mainSlot].Quantity == Item->StackSize)
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gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
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(*iter)->Items.MainArea[mainSlot].Quantity, 0, 0, 0);
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else
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gbius.Init(GuildBankItemUpdate, 1, MainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
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(*Iterator)->Items.MainArea[MainSlot].Quantity, 0, 1, 0);
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gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
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(*iter)->Items.MainArea[mainSlot].Quantity, 0, 1, 0);
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}
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strn0cpy(gbius.ItemName, Item->Name, sizeof(gbius.ItemName));
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entity_list.QueueClientsGuildBankItemUpdate(&gbius, GuildID);
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entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
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gbius.Init(GuildBankItemUpdate, 1, SlotID, GuildBankDepositArea, 0, 0, 0, 0, 0, 0, 0);
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gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankDepositArea, 0, 0, 0, 0, 0, 0, 0);
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entity_list.QueueClientsGuildBankItemUpdate(&gbius, GuildID);
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entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
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return MainSlot;
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return mainSlot;
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}
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void GuildBankManager::SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName)
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