* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs.
This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int)
Default = 2
Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects.
Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects.
Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired.
* Update logging
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Bug Fix] Restore missing messages for lifetap and dmg spells.
* Fix unintended duplicate message for DD on clients.
* Improve performance and accuracy of IsDamageSpell()
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp
* clean
* requirement messages
* update
* pct
* save work
* Reform code 1_22_22
* updated
* update id to pointer
* Update spells.cpp
* rework 2
* update 1_23_22
* Update spells.cpp
* updates
* msg string works
* fix disc timers not be set
* more optimization
* update 1_23_22 PM
moved stop casting out
charm and harmony moved in
* update 1_25_22
rework of functions
* updates 1_26_22
* remove old checks
* gm override added for some
* update bard AA casting checks
* updates
* addbuff exception for bard
* debugs
* charm working
* update
* moved skill check here
* cast from item while singing
* lets not attack mounts
* instant cast items click
* aug clicks working
* aug tests
Bug? Cast time not display on aug clicks for bards
* aug recast from items semi ok
* added item timer function
* unified setting item recast timer
* clean up time
* update
* bard AA cast updates
* debugs removed
* debugs removed
* clean up
* clean up
* better placement of bindsight and numhits fix
* move and rename function
* Update spells.cpp
* add logs
* delete old DoCastingChecks
* Removed old bard pulse functions
* remove AEBardPulse and GroupPulse
* removed Raid::GroupBardPulse
* Pulse Restriction: Divine Aura
* Pulse Restrictions : Fear behavior
* Update spells.cpp
* Update spells.cpp
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
bots...
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
added recommended isvalidspell check
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
merged
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
removed defines since we have them as constants
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
* update for SPA 511
* remove debugs, AA implemented
* update
* format update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* var rename
update var name to better represent its function.
* new instrument mod spell effect checks
PR split
* format
* Update spdat.cpp
correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod.
* restriction changes
cure effects can be modified.
decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development
* SE_ProcChance is modified
* Update spdat.cpp
* update
* Update spell_effects.cpp
- Added quest::getitemstat(item_id, stat_identifier) to Perl.
- Added quest::getspellstat(spell_id, stat_identifier, slot) to Perl.
- Added eq.get_item_stat(item_id, stat_identifier) to Lua.
- Added eq.get_spell_stat(spell_id, stat_identifier, slot) to Lua.
Wasn't sure where to put the GetItemStatValue() method so I put it in inventory profile, I can move it wherever is preferred.
These additions will allow people to grab item and spell stat values in plugins without needing a mob object.
* Work started on SPA 476
defines
* bonus structure add
bonus structure set up
* updates spa476
updates spa476
* spell bonus now functional
spell bonus working well.
* major update with debug messages
aa, item and spell now working
* Pre clean up, effect implemented
working for AA, spells, items, all checked for stacking issues.
* removed debug messages
removed debug messages
* spdat description added
spdat description added
* minor fix
removed debug shout
removed unneeded code check.
* syntax updates, minor fixes
syntax updates, minor fixes
* syntax fixes
syntax fixes
* improvements to code
moved function to check at swap item. Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.
* updates to aa buy, functionalish
* Syntax / Formatting
* Add break / default to switch
* updates
* completed v2
* Major revisions
Main function check moved to when items are swapped and out of when ever bonus are recalculated.
AA Toggle and data structure now more accurate to live.
* Update aa.cpp
* debug removed
* implemented SE_Buy_AA_Rank
Closer to live.
* Update aa.cpp
broadening AA toggle to be more general use.
* improved various checks
aa toggle is now broadly implemented to be usable with any passive effect.
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Implemented SPA 469, 470
Implemented
SE_Chance_Best_in_Spell_Grp 469 Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.
SE_Trigger_Best_in_Spell_Grp 470
Chance to cast highest scribed spell within a spell group. Each spell has own chance.
Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.
* Implemented SPA 474, 494
Implemented
SE_Pet_Crit_Melee_Damage_Pct_Owner 474 - Gives pets a critical melee damage modifier from the owner
SE_Pet_Add_Atk 494 - Gives pet a ATK bonus from the owner
Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated
* Implemented SPA 465,477,478
Implemented
SE_PC_Pet_AE_Rampage 465
Chance for pet to AE rampage with a damage modifier
SE_Hatelist_To_Top_Index 477
Chance to be put on top of RAMPAGE list
SE_Hatelist_To_Tail_Index 478
Chance to be put on bottom of RAMPAGE list
* Implemented
Implemented
SE_Fearstun 502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit
SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.
* Implemented SPA 483
Implemented
Fc_Spell_Damage_Pct_IncomingPC 483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.
Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
* Implemented SPA 484
Implemented
SE_Fc_Spell_Damage_Amt_IncomingPC 484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.
* Implemented SPA 481, 485,486,512
Implemented
SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid
Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)
Implemented associated focus limits seen in live spells.
SE_Ff_CasterClass 485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.
SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
The following is an associated effect seen with SPA 481
SE_Proc_Timer_Modifier 512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
* Stacking fixes for new effects
Stacking fixes for new effects.
* merge with upstream master
merge and update up spdat.h
* Update spdat.h
* Fix for bolt spell targeting self if target zone/died while casting.
Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
* Implemented new focus and limits
SE_Fc_Amplify_Mod 507 @Fc, On Caster, damage-heal-dot mod pct, base: pct
SE_Fc_Amplify_Amt 508
@Fc, On Caster, damage-heal-dot mod flat amt, base: amt
SE_Fc_ResistIncoming 510 implemented, @Fc, On Target, resist modifier, base: amt
SE_Fc_CastTimeMod2 500
@Fc, On Caster, cast time mod pct, base: pct
SE_Fc_CastTimeAmt 501
@Fc, On Caster, cast time mod flat amt, base: milliseconds
SE_Ff_DurationMax 495
@Ff, Max duration of spell that can be focused, base: tics
SE_Ff_ReuseTimeMin 490
@Ff, Minimum recast time of a spell that can be focused, base: recast time
SE_Ff_ReuseTimeMax 491
@Ff, Max recast time of a spell that can be focused, base: recast time
SE_Ff_Endurance_Min 492
@Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost
SE_Ff_Endurance_Max 493
@Ff, Max endurance cost of a spell that can be focused, base: endurance cost
SE_Ff_Value_Min 479
@Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value
SE_Ff_Value_Max 480
@Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value
SE_Ff_Override_NotFocusable 460 @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1
Added basic focus and limit descriptions to source.
* Update spell_effects.cpp
hotfix
* fix for SE_Ff_Override_Notfocusable
Fix for SE_Ff_Override_Notfocusable
Logic was not correct. Changed where spell field 'not_focusable' makes check to properly account for this effect.
* Update to SE_Fc_CastTimeMod2
Update to SE_Fc_CastTimeMod2
Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.
* fix
unintentional change, reverted back.
* fixed missing break statements
fixed missing break statements
* update to IsFocusLimit
missing limit cases added to IsFocusLimit
* Format CalcFocusEffect
* Revert "Format CalcFocusEffect"
This reverts commit e5b81791ee82e45a2c0b819bd15f2c9adc94cfd1.
* Revert "Revert "Format CalcFocusEffect""
This reverts commit a1ce29a8754704bbcce8f751fb9082383771d878.
* Post merge fixes
* More post merge adjustments
* Another post merge change
* Add LimitResist constants back
* Swap int16's for 32's
* int32 fix
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Recoded SE_TriggerOnCast Focus effect
Recoded SE_TriggerOnCast focus effect to be consistent with how all other focuses are checked. No longer an arbitrary limit as to number of a focus effects of this type you can have.
* new command: resetdisc_timer
usage: #resetdisc_timer [all | timer_id]
* syntax fixes
syntax improvements
* minor fix
changed numhits check
* Update spell_effects.cpp
* added better support for spell procs that don't require target.
* syntax
* Formatting and syntax tweaks
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Implemented SPA 469, 470
Implemented
SE_Chance_Best_in_Spell_Grp 469 Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.
SE_Trigger_Best_in_Spell_Grp 470
Chance to cast highest scribed spell within a spell group. Each spell has own chance.
Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.
* Implemented SPA 474, 494
Implemented
SE_Pet_Crit_Melee_Damage_Pct_Owner 474 - Gives pets a critical melee damage modifier from the owner
SE_Pet_Add_Atk 494 - Gives pet a ATK bonus from the owner
Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated
* Implemented SPA 465,477,478
Implemented
SE_PC_Pet_AE_Rampage 465
Chance for pet to AE rampage with a damage modifier
SE_Hatelist_To_Top_Index 477
Chance to be put on top of RAMPAGE list
SE_Hatelist_To_Tail_Index 478
Chance to be put on bottom of RAMPAGE list
* Implemented
Implemented
SE_Fearstun 502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit
SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.
* Implemented SPA 483
Implemented
Fc_Spell_Damage_Pct_IncomingPC 483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.
Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
* Implemented SPA 484
Implemented
SE_Fc_Spell_Damage_Amt_IncomingPC 484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.
* Implemented SPA 481, 485,486,512
Implemented
SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid
Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)
Implemented associated focus limits seen in live spells.
SE_Ff_CasterClass 485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.
SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
The following is an associated effect seen with SPA 481
SE_Proc_Timer_Modifier 512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
* Stacking fixes for new effects
Stacking fixes for new effects.
* merge with upstream master
merge and update up spdat.h
* Update spdat.h
* Fix for bolt spell targeting self if target zone/died while casting.
Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.