Chris Miles
f8e7576ae7
[File Paths] Implement Path Manager ( #2440 )
...
* Push up branch for testing
* Path manager
* Tweaks
* Changes
* More path work
* Update paths for eqemu_server.pl
* More path work
* Import and export client files
* Path remove
* More path work
* Update eqemu_config.h
* Fix tests
* Tests disable temp
* Update eqemu_config.h
* Update .drone.yml
* Hook tests back up
* Update main.cpp
* Platform tests
* Fix include
* Use std::filesystem on windows
* Fix IPCMutex name on windows
* std::filesystem changes
* Update path_manager.cpp
* Explicit string cast
* Explicit string cast
* Update path_manager.cpp
* Windows fixes
* Mapped files
* Relative fixes
* Use relative paths off of cwd
* Update Debian image to Debian 11 (updates GCC)
Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2022-09-28 04:08:59 -05:00
Akkadius
da4bcbf736
[Hotfix] Faction associations file naming / lock consistency
2022-09-05 00:10:21 -05:00
Michael Cook (mackal)
2b4e555eae
[Feature] Faction Association ( #2408 )
...
* Add faction logging category
Probably should use this for more things
* Add FactionAssociation struct
This is simply just a struct that contains an array of faction ids and
multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2
extra) this can be raised if need be.
* Add database changes and other data point changes
This is all the database changes and loading changes
Included is an optional SQL that will be used as a starting point, there
is likely errors or typos, but we will fix those as they are discovered.
* Add Client::RewardFaction function
This just takes the faction ID and the magnitude of the primary faction
hit and calculates the rest.
The minimum change will be either 1 or -1. We stop processing after we
see an ID of 0 and assume there will be no later entries.
The primary faction ID will always receive a hit even if there is no
faction association entries
* Add users of RewardFaction to NPC death, tasks, and QuestRewards
This will only use the new system if the magnitude is set, otherwise we
will just use the old system still
* Add quest system calls and lua QuestReward support
* Add #factionassociation command
This just calls RewardFaction, mostly useful for debugging
2022-09-03 10:57:55 -04:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor ( #2388 )
...
* [Code Cleanup] Zone data loading refactor
* Update client_packet.cpp
* strcpy adjustments
* Ensure safe points get reloaded properly
* Simplify GetPEQZone and getZoneShutDownDelay
* Bring in zone_store where needed
* Update client.cpp
* Signature
* Signature
* Convert helpers to using pointers
* PR comment
* Update worlddb.cpp
* Fix loading for instances
* Fix zoning with fallback as well
* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage ( #2305 )
...
* Initial commit checkpoint
* More functions converted
* Commify
* More functions
* Fin
* Sort declarations
* Split functions between files
* Bots
* Update strings.h
* Split
* Revert find replaces
* Repository template
* Money
* Misc function
* Update CMakeLists.txt
* Saylink
* Update strings.cpp
* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database
* API casings
2022-07-14 02:10:52 -05:00
Randy Girard
804f0681a9
[Content Flags] Load the content flags before loading shared data. ( #1935 )
2022-01-19 12:58:15 -06:00
Chris Miles
bcb0e43d13
[Logging] Simplify Log Settings Initialization ( #1394 )
...
* Simplify logging loading
* Fix log injections and reduce verbosity
2021-06-13 18:06:43 -05:00
Akkadius
56c4eb280f
Fix post merge issues
2020-05-23 22:41:59 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
472c0cd196
More tweaks [skip ci]
2020-04-18 20:03:34 -05:00
Akkadius
152d985821
Filter loot tables and drops [skip ci]
2020-04-05 19:01:45 -05:00
Akkadius
7ee28d6361
Migrate shared memory to use content database source; add logic in DB::core to prevent double freeing [skip ci]
2020-03-12 01:23:06 -05:00
Akkadius
49d835165c
Shared memory formatting main.cpp [skip ci]
2020-03-12 00:01:30 -05:00
Akkadius
286c08b8d5
Migrate spawn tables [skip ci]
2020-03-12 00:00:39 -05:00
Alex
058a722569
Revert "Revert "Build System Updated""
2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
KimLS
8ae76bc217
Merge fix
2019-09-17 20:56:22 -07:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
98cbb7d781
Simplify log calls
2019-09-01 21:04:58 -05:00
KimLS
72a922f2ba
Changes to building
2019-08-25 14:45:54 -07:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
KimLS
0db70218e9
Merge fix
2016-11-19 15:54:31 -08:00
Uleat
3447c86562
Fix for windows compile (stat-use related)
2016-11-11 18:59:47 -05:00
Akkadius
34ffb5b908
Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe
2016-11-10 12:00:44 -06:00
KimLS
1d1df3bf7a
Servertalk implementation wip, added optional support for pub-key authenticated encryption (via libsodium), not backwards compatible.
2016-10-23 17:55:19 -07:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
16642b7c4c
Filename changes to facilitate future updates
2016-10-15 22:14:03 -04:00
KimLS
5cad3f62d0
EQStream abstraction layer
2016-09-25 15:10:34 -07:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
KimLS
9894c1b186
Compile fixes, needs cleaning up
2016-05-24 23:49:25 -07:00
phredi
a628dee2b7
Merge branch 'master' into ConfigFileUpdate
2016-05-24 20:47:52 -05:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
Michael Cook (mackal)
c159b89e79
Rewrite VarCache_Struct
...
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Akkadius
66b62303e4
Fix for shared_memory and clearing out hotfix_ when ran
2016-02-29 22:01:33 -06:00
KimLS
67143f1b8a
Initial work on shared memory hotfixes
2015-06-23 17:39:06 -07:00
KimLS
9daf572ea7
Fix for no factions in database crashing the server and shared memory
2015-02-10 11:53:39 -08:00
Akkadius
46010fbfdf
Rename LoadLogSysSettings to LoadLogSettings
2015-01-21 19:04:13 -06:00
Akkadius
ae5887b915
Add proper file log closing to shared_memory
2015-01-21 18:54:12 -06:00
Akkadius
e4829225f6
Add file log handling in every process
2015-01-20 06:15:56 -06:00
Akkadius
d191086d3e
Add LoadLogSysSettings to other processes
2015-01-20 04:45:14 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
f81a8b716b
Rip out load_log_settings in all projects
2015-01-18 02:52:32 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00