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https://github.com/EQEmu/Server.git
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Fix post merge issues
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parent
03a4254397
commit
56c4eb280f
@ -750,61 +750,6 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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return true;
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}
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/* This only for new Character creation storing */
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv) {
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uint32 charid = 0;
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char zone[50];
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float x, y, z;
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charid = GetCharacterID(pp->name);
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if(!charid) {
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LogError("StoreCharacter: no character id");
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return false;
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}
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const char *zname = GetZoneName(pp->zone_id);
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if(zname == nullptr) {
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/* Zone not in the DB, something to prevent crash... */
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strn0cpy(zone, "qeynos", 49);
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pp->zone_id = 1;
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}
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else{ strn0cpy(zone, zname, 49); }
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x = pp->x;
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y = pp->y;
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z = pp->z;
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/* Saves Player Profile Data */
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SaveCharacterCreate(charid, account_id, pp);
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/* Insert starting inventory... */
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std::string invquery;
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for (int16 i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invbag::BANK_BAGS_END;) {
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const EQ::ItemInstance* newinv = inv->GetItem(i);
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if (newinv) {
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invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
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charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
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auto results = QueryDatabase(invquery);
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}
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if (i == EQ::invslot::slotCursor) {
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i = EQ::invbag::GENERAL_BAGS_BEGIN;
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continue;
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}
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else if (i == EQ::invbag::CURSOR_BAG_END) {
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i = EQ::invslot::BANK_BEGIN;
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continue;
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}
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else if (i == EQ::invslot::BANK_END) {
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i = EQ::invbag::BANK_BAGS_BEGIN;
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continue;
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}
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i++;
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}
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return true;
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}
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uint32 Database::GetCharacterID(const char *name) {
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std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
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auto results = QueryDatabase(query);
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@ -114,7 +114,6 @@ public:
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bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
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bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
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bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
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bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv);
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bool UpdateName(const char* oldname, const char* newname);
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/* General Information Queries */
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@ -161,7 +161,7 @@ int main(int argc, char **argv)
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}
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}
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EQEmu::InitializeDynamicLookups();
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EQ::InitializeDynamicLookups();
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LogInfo("Initialized dynamic dictionary entries");
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}
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@ -2078,7 +2078,7 @@ void Client::SetClassLanguages(PlayerProfile_Struct *pp)
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bool Client::StoreCharacter(
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uint32 account_id,
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PlayerProfile_Struct *p_player_profile_struct,
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EQEmu::InventoryProfile *p_inventory_profile
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EQ::InventoryProfile *p_inventory_profile
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)
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{
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uint32 character_id = 0;
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@ -2103,8 +2103,8 @@ bool Client::StoreCharacter(
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database.SaveCharacterCreate(character_id, account_id, p_player_profile_struct);
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std::string invquery;
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for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
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const EQEmu::ItemInstance *new_inventory_item = p_inventory_profile->GetItem(i);
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for (int16 i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invbag::BANK_BAGS_END;) {
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const EQ::ItemInstance *new_inventory_item = p_inventory_profile->GetItem(i);
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if (new_inventory_item) {
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invquery = StringFormat(
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"INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
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@ -2118,16 +2118,16 @@ bool Client::StoreCharacter(
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auto results = database.QueryDatabase(invquery);
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}
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if (i == EQEmu::invslot::slotCursor) {
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i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
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if (i == EQ::invslot::slotCursor) {
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i = EQ::invbag::GENERAL_BAGS_BEGIN;
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continue;
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}
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else if (i == EQEmu::invbag::CURSOR_BAG_END) {
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i = EQEmu::invslot::BANK_BEGIN;
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else if (i == EQ::invbag::CURSOR_BAG_END) {
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i = EQ::invslot::BANK_BEGIN;
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continue;
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}
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else if (i == EQEmu::invslot::BANK_END) {
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i = EQEmu::invbag::BANK_BAGS_BEGIN;
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else if (i == EQ::invslot::BANK_END) {
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i = EQ::invbag::BANK_BAGS_BEGIN;
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continue;
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}
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i++;
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@ -75,7 +75,7 @@ public:
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bool StoreCharacter(
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uint32 account_id,
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PlayerProfile_Struct *p_player_profile_struct,
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EQ::::InventoryProfile *p_inventory_profile
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EQ::InventoryProfile *p_inventory_profile
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);
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private:
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@ -42,7 +42,7 @@ public:
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bool StoreCharacter(
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uint32 account_id,
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PlayerProfile_Struct *p_player_profile_struct,
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EQEmu::InventoryProfile *p_inventory_profile
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EQ::InventoryProfile *p_inventory_profile
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);
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private:
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@ -7438,7 +7438,7 @@ void command_itemsearch(Client *c, const Seperator *sep)
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std::string saylink_commands;
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for (auto &amount : amounts) {
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saylink_commands += EQEmu::SayLinkEngine::GenerateQuestSaylink(
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saylink_commands += EQ::SayLinkEngine::GenerateQuestSaylink(
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"#si " + std::to_string(item->ID) + " " + amount,
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false,
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"[" + amount + "] "
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@ -311,7 +311,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
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}
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container = inst;
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if (container->GetItem() && container->GetItem()->BagType == EQEmu::item::BagTypeTransformationmold) {
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if (container->GetItem() && container->GetItem()->BagType == EQ::item::BagTypeTransformationmold) {
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const EQ::ItemInstance *inst = container->GetItem(0);
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bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
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if (inst && EQ::ItemInstance::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
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@ -328,7 +328,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
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inst->GetAugmentItemID(4),
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inst->GetAugmentItemID(5),
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inst->IsAttuned(),
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EQEmu::invslot::slotCursor,
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EQ::invslot::slotCursor,
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container->GetItem()->Icon,
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atoi(container->GetItem()->IDFile + 2)
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);
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