1070 Commits

Author SHA1 Message Date
KayenEQ
8cdcd189f5 Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live) 2014-07-08 21:09:57 -07:00
KayenEQ
9e26ebb9e5 Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-08 21:09:57 -07:00
KayenEQ
7b085c8018 Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap) 2014-07-08 21:09:57 -07:00
KayenEQ
41d3b177ea Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
2014-07-08 21:09:57 -07:00
KayenEQ
effe2149da Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-08 21:09:57 -07:00
KayenEQ
9af74e6468 Implemented SE_FactionModPct - Modifies faction gains and losses by percent. 2014-07-08 21:09:56 -07:00
KayenEQ
ede9d557a3 Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. 2014-07-08 21:09:56 -07:00
KayenEQ
0be08b7899 Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
2014-07-08 21:09:56 -07:00
Michael Cook (mackal)
2b204fa756 Hopefully fix compile issue with some VS versions 2014-07-08 21:09:56 -07:00
Arthur Ice
2c78a47a94 Linux compile fixes 2014-07-08 21:09:56 -07:00
KimLS
e599820383 Missing return value 2014-07-08 21:09:56 -07:00
Michael Cook (mackal)
cc69e81dab Fix case-sensitive issue 2014-07-08 21:09:56 -07:00
KimLS
7048fcc358 Fix for GCC+11 compile 2014-07-08 21:09:56 -07:00
Arthur Ice
b169dbd09d UpdateLiveChar converted to QueryDatabase 2014-07-08 21:09:56 -07:00
Arthur Ice
f7c637a0d9 Errbuf fix and GetCharacterInfo converted to QueryDatabase 2014-07-08 21:09:56 -07:00
Arthur Ice
a054b83b92 GetSkillCap converted to QueryDatabase 2014-07-08 21:09:56 -07:00
Arthur Ice
4eea1e0468 GetRaceSkill converted to QueryDatabase 2014-07-08 21:09:56 -07:00
Arthur Ice
853f1b56e5 SetMQDetectionFlag converted to QueryDatabase 2014-07-08 21:09:56 -07:00
Arthur Ice
bf2d65d7e9 SetHackerFlag converted to QueryDatabase 2014-07-08 21:09:55 -07:00
Arthur Ice
7b551f0399 CopyCharacter converted to QueryDatabase 2014-07-08 21:09:55 -07:00
Arthur Ice
fdbb166076 MoveCharacterToZone converted to QueryDatabase 2014-07-08 21:09:55 -07:00
Arthur Ice
2fe133fa0e GetServerType converted to QueryDatabase 2014-07-08 21:09:55 -07:00
Arthur Ice
6a59b83d43 StringFormat converted to move semantics 2014-07-08 21:09:55 -07:00
Chris M
9a634a2056 Removing socket server from cmake for now and maintaining it in its own branch until push to master 2014-07-08 21:09:55 -07:00
Chris M
d0416d5f35 More Socket Server work. Made Socket server a by default disabled option in the CMake configuration while development is underway. For now, do not use. 2014-07-08 21:09:55 -07:00
Chris M
3e0f6b8520 Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point. 2014-07-08 21:09:55 -07:00
KayenEQ
6877e40b38 Update to SE_AStacker, B, C, D
Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-08 21:09:55 -07:00
KayenEQ
1cd20c65e2 Renamed a few spell effects more appropriately. 2014-07-08 21:09:55 -07:00
KayenEQ
4672f223c1 minor fix 2014-07-08 21:09:55 -07:00
KayenEQ
042f6f3789 Updated SE_WaketheDead , max will now set duration. 2014-07-08 21:09:54 -07:00
KayenEQ
718ba3edbf Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
2014-07-08 21:09:54 -07:00
KayenEQ
32d20f22ef Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells. 2014-07-08 21:09:54 -07:00
KayenEQ
d3ce9792b5 Fix for AA Finishg Blow rank 1-3.
AA Data was missing and incorrectly added to wrong aaid.
Required SQL
2014-07-08 21:09:54 -07:00
KayenEQ
2afa08e361 Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
2014-07-08 21:09:54 -07:00
KayenEQ
25c20f0629 Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
2014-07-08 21:09:54 -07:00
KayenEQ
786b8c80fd Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-07-08 21:09:54 -07:00
KayenEQ
6c4e69a71d Slight change to TryDispel formula for better accuracy.
Live PATCH 5-20-14 Note: "Updated all spells which
use Remove Detrimental and Cancel Beneficial spell
effects to use a new method. The chances for those
spells to affect their targets have not changed unless
otherwise noted"

Support added for new base values to give
a nearly equivelent result.
(Ie. Will work for values pre and post change)
2014-07-08 21:09:54 -07:00
KayenEQ
ef79a0607b Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells). 2014-07-08 21:09:53 -07:00
KayenEQ
fbdc104c12 changelog fix 2014-07-08 21:09:53 -07:00
KayenEQ
34bbb9236e Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-07-08 21:09:53 -07:00
KayenEQ
54d1cff546 Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-07-08 21:09:53 -07:00
KayenEQ
4684d92758 Update SE_Taunt - Limit value if present will now add instant hate. 2014-07-08 21:09:53 -07:00
KayenEQ
75fb34934d Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus. 2014-07-08 21:09:53 -07:00
KayenEQ
a1f2e1c8fd Updated SE_FadingMemories - Base value will be properly utilized to set % chance for fade effect to work. 2014-07-08 21:09:53 -07:00
KayenEQ
dc6154f71f Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells. 2014-07-08 21:09:53 -07:00
KimLS
b7cc19f983 Removed older AZone build options, use eqemu-zone-utils instead 2014-07-08 21:09:53 -07:00
KayenEQ
ee6a4bd244 Implemented an enumerator list for numhits type variables.
Implemented type 4 outgoing spell damage numhits type.
2014-07-08 21:09:52 -07:00
KayenEQ
e7051d0289 Fix to SE_BlanaceMana to only check classes in group that have mana. 2014-07-08 21:09:52 -07:00
KimLS
9680f39203 Some potential fixes for clang, not complete 2014-07-08 21:09:52 -07:00
KayenEQ
11918fccbf Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-07-08 21:09:52 -07:00