mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
This commit is contained in:
parent
6877e40b38
commit
3e0f6b8520
@ -312,6 +312,7 @@ IF(EQEMU_BUILD_SERVER)
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ADD_SUBDIRECTORY(zone)
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ADD_SUBDIRECTORY(ucs)
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ADD_SUBDIRECTORY(queryserv)
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ADD_SUBDIRECTORY(socket_server)
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ADD_SUBDIRECTORY(eqlaunch)
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ENDIF(EQEMU_BUILD_SERVER)
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IF(EQEMU_BUILD_LOGIN)
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@ -366,7 +366,22 @@ bool EmuTCPConnection::LineOutQueuePush(char* line) {
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safe_delete_array(line);
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return(true);
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}
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if (strcmp(line, "**PACKETMODESS**") == 0) {
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MSendQueue.lock();
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safe_delete_array(sendbuf);
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if (TCPMode == modeConsole)
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Send((const uchar*) "\0**PACKETMODESS**\r", 18);
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TCPMode = modePacket;
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PacketMode = packetModeSocket_Server;
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EmuTCPNetPacket_Struct* tnps = 0;
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while ((tnps = InModeQueue.pop())) {
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SendPacket(tnps);
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safe_delete_array(tnps);
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}
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MSendQueue.unlock();
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safe_delete_array(line);
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return(true);
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}
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}
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return(TCPConnection::LineOutQueuePush(line));
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@ -419,7 +434,15 @@ bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
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sendbuf_used = sendbuf_size;
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sendbuf = new uchar[sendbuf_size];
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memcpy(sendbuf, "\0**PACKETMODEQS**\r", sendbuf_size);
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} else {
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}
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else if (PacketMode == packetModeSocket_Server) {
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safe_delete_array(sendbuf);
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sendbuf_size = 18;
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sendbuf_used = sendbuf_size;
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sendbuf = new uchar[sendbuf_size];
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memcpy(sendbuf, "\0**PACKETMODESS**\r", sendbuf_size);
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}
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else {
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//default: packetModeZone
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safe_delete_array(sendbuf);
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sendbuf_size = 20;
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@ -30,7 +30,7 @@ class EmuTCPServer;
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class EmuTCPConnection : public TCPConnection {
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public:
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enum eTCPMode { modeConsole, modeTransition, modePacket };
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enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ };
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enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ, packetModeSocket_Server };
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EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET iSock, uint32 irIP, uint16 irPort, bool iOldFormat = false);
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EmuTCPConnection(bool iOldFormat = false, EmuTCPServer* iRelayServer = 0, eTCPMode iMode = modePacket); // for outgoing connections
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@ -65,6 +65,13 @@ LOG_TYPE( QUERYSERV, CLIENT, DISABLED )
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LOG_TYPE( QUERYSERV, TRACE, DISABLED )
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LOG_TYPE( QUERYSERV, PACKETS, DISABLED)
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LOG_CATEGORY(SOCKET_SERVER)
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LOG_TYPE(SOCKET_SERVER, INIT, ENABLED)
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LOG_TYPE(SOCKET_SERVER, ERROR, ENABLED)
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LOG_TYPE(SOCKET_SERVER, CLIENT, DISABLED)
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LOG_TYPE(SOCKET_SERVER, TRACE, DISABLED)
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LOG_TYPE(SOCKET_SERVER, PACKETS, DISABLED)
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LOG_CATEGORY( SPAWNS )
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LOG_TYPE( SPAWNS, MAIN, DISABLED )
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LOG_TYPE( SPAWNS, CONDITIONS, DISABLED )
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@ -8,6 +8,7 @@ enum EQEmuExePlatform
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ExePlatformWorld,
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ExePlatformLogin,
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ExePlatformQueryServ,
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ExePlatformSocket_Server,
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ExePlatformUCS,
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ExePlatformLaunch,
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ExePlatformSharedMemory,
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44
socket_server/CMakeLists.txt
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44
socket_server/CMakeLists.txt
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@ -0,0 +1,44 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(socket_server_sources
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database.cpp
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socket_server.cpp
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socket_server_config.cpp
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worldserver.cpp
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)
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SET(socket_server_headers
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database.h
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socket_server_config.h
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worldserver.h
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)
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ADD_EXECUTABLE(socket_server ${socket_server_sources} ${socket_server_headers})
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INSTALL(TARGETS socket_server RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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ADD_DEFINITIONS(-DQSERV)
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TARGET_LINK_LIBRARIES(socket_server Common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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IF(MSVC)
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SET_TARGET_PROPERTIES(socket_server PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(socket_server "Ws2_32.lib")
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ENDIF(MSVC)
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IF(MINGW)
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TARGET_LINK_LIBRARIES(socket_server "WS2_32")
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(socket_server "${CMAKE_DL_LIBS}")
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TARGET_LINK_LIBRARIES(socket_server "z")
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TARGET_LINK_LIBRARIES(socket_server "m")
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IF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(socket_server "rt")
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ENDIF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(socket_server "pthread")
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ADD_DEFINITIONS(-fPIC)
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ENDIF(UNIX)
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/Bin)
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131
socket_server/database.cpp
Normal file
131
socket_server/database.cpp
Normal file
@ -0,0 +1,131 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include <ctype.h>
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#include <assert.h>
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#include <map>
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#include <windows.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include "../common/unix.h"
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#include <netinet/in.h>
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#endif
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#include "database.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/StringUtil.h"
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#include "../common/servertalk.h"
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Database::Database ()
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{
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DBInitVars();
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}
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/*
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Establish a connection to a mysql database with the supplied parameters
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*/
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Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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DBInitVars();
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Connect(host, user, passwd, database, port);
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}
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bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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uint32 errnum= 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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if (!Open(host, user, passwd, database, port, &errnum, errbuf))
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{
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LogFile->write(EQEMuLog::Error, "Failed to connect to database: Error: %s", errbuf);
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HandleMysqlError(errnum);
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return false;
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}
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else
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{
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LogFile->write(EQEMuLog::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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void Database::DBInitVars() {
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}
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void Database::HandleMysqlError(uint32 errnum) {
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}
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/*
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Close the connection to the database
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*/
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Database::~Database()
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{
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}
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bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if (!RunQuery(query,MakeAnyLenString(&query, "select `value` from `variables` where `varname`='%s'", varname), errbuf, &result)) {
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_log(UCS__ERROR, "Unable to get message count from database. %s %s", query, errbuf);
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safe_delete_array(query);
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return false;
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}
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safe_delete_array(query);
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if (mysql_num_rows(result) != 1) {
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mysql_free_result(result);
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return false;
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}
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row = mysql_fetch_row(result);
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snprintf(varvalue, varvalue_len, "%s", row[0]);
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mysql_free_result(result);
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return true;
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}
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54
socket_server/database.h
Normal file
54
socket_server/database.h
Normal file
@ -0,0 +1,54 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHATSERVER_DATABASE_H
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#define CHATSERVER_DATABASE_H
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#define AUTHENTICATION_TIMEOUT 60
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#define INVALID_ID 0xFFFFFFFF
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#include "../common/debug.h"
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#include "../common/types.h"
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#include "../common/dbcore.h"
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#include "../common/linked_list.h"
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#include "../common/servertalk.h"
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#include <string>
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#include <vector>
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#include <map>
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, nullptr, 10)
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class Database : public DBcore {
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public:
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Database();
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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protected:
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void HandleMysqlError(uint32 errnum);
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private:
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void DBInitVars();
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};
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#endif
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115
socket_server/socket_server.cpp
Normal file
115
socket_server/socket_server.cpp
Normal file
@ -0,0 +1,115 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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|
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*/
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#include "../common/debug.h"
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#include "../common/opcodemgr.h"
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#include "../common/EQStreamFactory.h"
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "database.h"
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#include "socket_server_config.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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volatile bool RunLoops = true;
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TimeoutManager timeout_manager;
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Database database;
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std::string WorldShortName;
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const socket_server_config *Config;
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WorldServer *worldserver = 0;
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void CatchSignal(int sig_num) {
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RunLoops = false;
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if(worldserver)
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worldserver->Disconnect();
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}
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int main() {
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RegisterExecutablePlatform(ExePlatformSocket_Server);
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set_exception_handler();
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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_log(SOCKET_SERVER__INIT, "Starting EQEmu Socket Server.");
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if (!socket_server_config::LoadConfig()) {
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_log(SOCKET_SERVER__INIT, "Loading server configuration failed.");
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return 1;
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}
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Config = socket_server_config::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(SOCKET_SERVER__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(SOCKET_SERVER__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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WorldShortName = Config->ShortName;
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/*
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_log(SOCKET_SERVER__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->QSDatabaseHost.c_str(),
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Config->QSDatabaseUsername.c_str(),
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Config->QSDatabasePassword.c_str(),
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Config->QSDatabaseDB.c_str(),
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Config->QSDatabasePort)) {
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_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
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return 1;
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}
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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worldserver = new WorldServer;
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worldserver->Connect();
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while(RunLoops) {
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Timer::SetCurrentTime();
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if (InterserverTimer.Check()) {
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if (worldserver->TryReconnect() && (!worldserver->Connected()))
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worldserver->AsyncConnect();
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}
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worldserver->Process();
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timeout_manager.CheckTimeouts();
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Sleep(100);
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}
|
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}
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|
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "SOCKET_SERVER: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "SOCKET_SERVER");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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28
socket_server/socket_server_config.cpp
Normal file
28
socket_server/socket_server_config.cpp
Normal file
@ -0,0 +1,28 @@
|
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/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "../common/debug.h"
|
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#include "socket_server_config.h"
|
||||
|
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socket_server_config *socket_server_config::_chat_config = nullptr;
|
||||
|
||||
std::string socket_server_config::GetByName(const std::string &var_name) const {
|
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return(EQEmuConfig::GetByName(var_name));
|
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}
|
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|
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55
socket_server/socket_server_config.h
Normal file
55
socket_server/socket_server_config.h
Normal file
@ -0,0 +1,55 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef __socket_server_config_H
|
||||
#define __socket_server_config_H
|
||||
|
||||
#include "../common/EQEmuConfig.h"
|
||||
|
||||
class socket_server_config : public EQEmuConfig {
|
||||
public:
|
||||
virtual std::string GetByName(const std::string &var_name) const;
|
||||
|
||||
private:
|
||||
|
||||
static socket_server_config *_chat_config;
|
||||
|
||||
public:
|
||||
|
||||
// Produce a const singleton
|
||||
static const socket_server_config *get() {
|
||||
if (_chat_config == nullptr)
|
||||
LoadConfig();
|
||||
return(_chat_config);
|
||||
}
|
||||
|
||||
// Load the config
|
||||
static bool LoadConfig() {
|
||||
if (_chat_config != nullptr)
|
||||
delete _chat_config;
|
||||
_chat_config=new socket_server_config;
|
||||
_config=_chat_config;
|
||||
|
||||
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
69
socket_server/worldserver.cpp
Normal file
69
socket_server/worldserver.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <iomanip>
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "../common/servertalk.h"
|
||||
#include "worldserver.h"
|
||||
#include "socket_server_config.h"
|
||||
#include "database.h"
|
||||
#include "lfguild.h"
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/md5.h"
|
||||
#include "../common/packet_dump.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern const socket_server_config *Config;
|
||||
extern Database database;
|
||||
|
||||
WorldServer::WorldServer()
|
||||
: WorldConnection(EmuTCPConnection::packetModeSocket_Server, Config->SharedKey.c_str()){
|
||||
pTryReconnect = true;
|
||||
}
|
||||
|
||||
WorldServer::~WorldServer(){
|
||||
}
|
||||
|
||||
void WorldServer::OnConnected(){
|
||||
_log(SOCKET_SERVER__INIT, "Connected to World.");
|
||||
WorldConnection::OnConnected();
|
||||
}
|
||||
|
||||
void WorldServer::Process(){
|
||||
WorldConnection::Process();
|
||||
if (!Connected())
|
||||
return;
|
||||
|
||||
ServerPacket *pack = 0;
|
||||
while((pack = tcpc.PopPacket())){
|
||||
_log(SOCKET_SERVER__TRACE, "Received Opcode: %4X", pack->opcode);
|
||||
switch(pack->opcode) {
|
||||
case 0: { break; }
|
||||
case ServerOP_KeepAlive: { break; }
|
||||
}
|
||||
}
|
||||
|
||||
safe_delete(pack);
|
||||
return;
|
||||
}
|
||||
35
socket_server/worldserver.h
Normal file
35
socket_server/worldserver.h
Normal file
@ -0,0 +1,35 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef WORLDSERVER_H
|
||||
#define WORLDSERVER_H
|
||||
|
||||
#include "../common/worldconn.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
|
||||
class WorldServer : public WorldConnection
|
||||
{
|
||||
public:
|
||||
WorldServer();
|
||||
virtual ~WorldServer();
|
||||
virtual void Process();
|
||||
|
||||
private:
|
||||
virtual void OnConnected();
|
||||
};
|
||||
#endif
|
||||
|
||||
@ -23,6 +23,7 @@ SET(world_sources
|
||||
perl_EQW.cpp
|
||||
perl_HTTPRequest.cpp
|
||||
queryserv.cpp
|
||||
socket_server.cpp
|
||||
ucs.cpp
|
||||
wguild_mgr.cpp
|
||||
world_logsys.cpp
|
||||
@ -53,6 +54,7 @@ SET(world_headers
|
||||
LoginServerList.h
|
||||
net.h
|
||||
queryserv.h
|
||||
socket_server.h
|
||||
SoFCharCreateData.h
|
||||
ucs.h
|
||||
wguild_mgr.h
|
||||
|
||||
@ -46,6 +46,7 @@
|
||||
#include "LauncherList.h"
|
||||
#include "ucs.h"
|
||||
#include "queryserv.h"
|
||||
#include "socket_server.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define snprintf _snprintf
|
||||
@ -60,6 +61,7 @@ extern ClientList client_list;
|
||||
extern LauncherList launcher_list;
|
||||
extern UCSConnection UCSLink;
|
||||
extern QueryServConnection QSLink;
|
||||
extern Socket_Server_Connection SSLink;
|
||||
extern volatile bool RunLoops;
|
||||
|
||||
ConsoleList console_list;
|
||||
@ -250,18 +252,26 @@ bool Console::Process() {
|
||||
_log(WORLD__CONSOLE,"New launcher from %s:%d", inet_ntoa(in), GetPort());
|
||||
launcher_list.Add(tcpc);
|
||||
tcpc = 0;
|
||||
} else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
|
||||
}
|
||||
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
|
||||
{
|
||||
_log(WORLD__CONSOLE,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
|
||||
UCSLink.SetConnection(tcpc);
|
||||
tcpc = 0;
|
||||
}
|
||||
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
|
||||
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
|
||||
{
|
||||
_log(WORLD__CONSOLE,"New QS Connection from %s:%d", inet_ntoa(in), GetPort());
|
||||
QSLink.SetConnection(tcpc);
|
||||
tcpc = 0;
|
||||
} else {
|
||||
}
|
||||
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeSocket_Server)
|
||||
{
|
||||
_log(WORLD__CONSOLE, "New Socket Server Connection from %s:%d", inet_ntoa(in), GetPort());
|
||||
SSLink.SetConnection(tcpc);
|
||||
tcpc = 0;
|
||||
}
|
||||
else {
|
||||
_log(WORLD__CONSOLE,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
|
||||
}
|
||||
return false;
|
||||
|
||||
@ -86,6 +86,7 @@
|
||||
#include "AdventureManager.h"
|
||||
#include "ucs.h"
|
||||
#include "queryserv.h"
|
||||
#include "socket_server.h"
|
||||
|
||||
TimeoutManager timeout_manager;
|
||||
EQStreamFactory eqsf(WorldStream,9000);
|
||||
@ -97,6 +98,7 @@ LoginServerList loginserverlist;
|
||||
EQWHTTPServer http_server;
|
||||
UCSConnection UCSLink;
|
||||
QueryServConnection QSLink;
|
||||
Socket_Server_Connection SSLink;
|
||||
LauncherList launcher_list;
|
||||
AdventureManager adventure_manager;
|
||||
DBAsync *dbasync = nullptr;
|
||||
@ -454,6 +456,8 @@ int main(int argc, char** argv) {
|
||||
|
||||
QSLink.Process();
|
||||
|
||||
SSLink.Process();
|
||||
|
||||
LFPGroupList.Process();
|
||||
|
||||
adventure_manager.Process();
|
||||
|
||||
127
world/socket_server.cpp
Normal file
127
world/socket_server.cpp
Normal file
@ -0,0 +1,127 @@
|
||||
#include "../common/debug.h"
|
||||
#include "Socket_Server.h"
|
||||
#include "WorldConfig.h"
|
||||
#include "clientlist.h"
|
||||
#include "zonelist.h"
|
||||
#include "../common/logsys.h"
|
||||
#include "../common/logtypes.h"
|
||||
#include "../common/md5.h"
|
||||
#include "../common/EmuTCPConnection.h"
|
||||
#include "../common/packet_dump.h"
|
||||
|
||||
extern ClientList client_list;
|
||||
extern ZSList zoneserver_list;
|
||||
|
||||
Socket_Server_Connection::Socket_Server_Connection()
|
||||
{
|
||||
Stream = 0;
|
||||
authenticated = false;
|
||||
}
|
||||
|
||||
void Socket_Server_Connection::SetConnection(EmuTCPConnection *inStream)
|
||||
{
|
||||
if(Stream)
|
||||
{
|
||||
_log(SOCKET_SERVER__ERROR, "Incoming Socket_Server Connection while we were already connected to a Socket_Server.");
|
||||
Stream->Disconnect();
|
||||
}
|
||||
|
||||
Stream = inStream;
|
||||
|
||||
authenticated = false;
|
||||
}
|
||||
|
||||
bool Socket_Server_Connection::Process()
|
||||
{
|
||||
if (!Stream || !Stream->Connected())
|
||||
return false;
|
||||
|
||||
ServerPacket *pack = 0;
|
||||
|
||||
while((pack = Stream->PopPacket()))
|
||||
{
|
||||
if (!authenticated)
|
||||
{
|
||||
if (WorldConfig::get()->SharedKey.length() > 0)
|
||||
{
|
||||
if (pack->opcode == ServerOP_ZAAuth && pack->size == 16)
|
||||
{
|
||||
uint8 tmppass[16];
|
||||
|
||||
MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
|
||||
|
||||
if (memcmp(pack->pBuffer, tmppass, 16) == 0)
|
||||
authenticated = true;
|
||||
else
|
||||
{
|
||||
struct in_addr in;
|
||||
in.s_addr = GetIP();
|
||||
_log(SOCKET_SERVER__ERROR, "Socket_Server authorization failed.");
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
struct in_addr in;
|
||||
in.s_addr = GetIP();
|
||||
_log(SOCKET_SERVER__ERROR, "Socket_Server_ authorization failed.");
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_log(SOCKET_SERVER__ERROR,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
|
||||
authenticated = true;
|
||||
}
|
||||
delete pack;
|
||||
continue;
|
||||
}
|
||||
switch(pack->opcode)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
||||
case ServerOP_KeepAlive:
|
||||
{
|
||||
// ignore this
|
||||
break;
|
||||
}
|
||||
case ServerOP_ZAAuth:
|
||||
{
|
||||
_log(SOCKET_SERVER__ERROR, "Got authentication from Socket_Server_ when they are already authenticated.");
|
||||
break;
|
||||
}
|
||||
case ServerOP_LFGuildUpdate:
|
||||
{
|
||||
zoneserver_list.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
_log(SOCKET_SERVER__ERROR, "Unknown ServerOPcode from Socket_Server_ 0x%04x, size %d", pack->opcode, pack->size);
|
||||
DumpPacket(pack->pBuffer, pack->size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
delete pack;
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool Socket_Server_Connection::SendPacket(ServerPacket* pack)
|
||||
{
|
||||
if(!Stream)
|
||||
return false;
|
||||
|
||||
return Stream->SendPacket(pack);
|
||||
}
|
||||
|
||||
23
world/socket_server.h
Normal file
23
world/socket_server.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef Socket_Server__H
|
||||
#define Socket_Server__H
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../common/EmuTCPConnection.h"
|
||||
#include "../common/servertalk.h"
|
||||
|
||||
class Socket_Server_Connection
|
||||
{
|
||||
public:
|
||||
Socket_Server_Connection();
|
||||
void SetConnection(EmuTCPConnection *inStream);
|
||||
bool Process();
|
||||
bool SendPacket(ServerPacket* pack);
|
||||
void Disconnect() { if(Stream) Stream->Disconnect(); }
|
||||
void SendMessage(const char *From, const char *Message);
|
||||
private:
|
||||
inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
|
||||
EmuTCPConnection *Stream;
|
||||
bool authenticated;
|
||||
};
|
||||
|
||||
#endif /*Socket_Server__H_*/
|
||||
Loading…
x
Reference in New Issue
Block a user