More Socket Server work. Made Socket server a by default disabled option in the CMake configuration while development is underway. For now, do not use.

This commit is contained in:
Chris M 2014-07-03 03:25:58 -05:00 committed by Arthur Ice
parent 3e0f6b8520
commit d0416d5f35
4 changed files with 175 additions and 2 deletions

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@ -229,6 +229,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
#What to build
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
OPTION(EQEMU_BUILD_SOCKET_SERVER "Build the socket server." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." OFF)
@ -297,6 +298,13 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
IF(EQEMU_BUILD_SOCKET_SERVER)
FIND_PACKAGE(Boost COMPONENTS system filesystem thread REQUIRED)
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/dependencies/websocketpp")
ADD_DEFINITIONS(-D_WEBSOCKETPP_CPP11_STL_)
ENDIF(EQEMU_BUILD_SOCKET_SERVER)
INCLUDE_DIRECTORIES("${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm/glm")
IF(EQEMU_BUILD_LUA)

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@ -19,7 +19,7 @@ INSTALL(TARGETS socket_server RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
ADD_DEFINITIONS(-DQSERV)
TARGET_LINK_LIBRARIES(socket_server Common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
TARGET_LINK_LIBRARIES(socket_server Common ${Boost_LIBRARIES} debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(socket_server PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")

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@ -17,6 +17,26 @@
*/
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <iostream>
/*#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>*/
#include <websocketpp/common/thread.hpp>
typedef websocketpp::server<websocketpp::config::asio> server;
using websocketpp::connection_hdl;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;
using websocketpp::lib::thread;
using websocketpp::lib::mutex;
using websocketpp::lib::unique_lock;
using websocketpp::lib::condition_variable;
#include "../common/debug.h"
#include "../common/opcodemgr.h"
#include "../common/EQStreamFactory.h"
@ -44,7 +64,150 @@ void CatchSignal(int sig_num) {
worldserver->Disconnect();
}
/* Web Sockets Start Shit */
enum action_type {
SUBSCRIBE,
UNSUBSCRIBE,
MESSAGE
};
struct action {
action(action_type t, connection_hdl h) : type(t), hdl(h) {}
action(action_type t, connection_hdl h, server::message_ptr m)
: type(t), hdl(h), msg(m) {}
action_type type;
websocketpp::connection_hdl hdl;
server::message_ptr msg;
};
class broadcast_server {
public:
broadcast_server() {
// Initialize Asio Transport
m_server.init_asio();
// Register handler callbacks
m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
}
void run(uint16_t port) {
// listen on specified port
m_server.listen(port);
// Start the server accept loop
m_server.start_accept();
// Start the ASIO io_service run loop
try {
m_server.run();
}
catch (const std::exception & e) {
std::cout << e.what() << std::endl;
}
catch (websocketpp::lib::error_code e) {
std::cout << e.message() << std::endl;
}
catch (...) {
std::cout << "other exception" << std::endl;
}
}
void on_open(connection_hdl hdl) {
unique_lock<mutex> lock(m_action_lock);
//std::cout << "on_open" << std::endl;
m_actions.push(action(SUBSCRIBE, hdl));
lock.unlock();
m_action_cond.notify_one();
}
void on_close(connection_hdl hdl) {
unique_lock<mutex> lock(m_action_lock);
//std::cout << "on_close" << std::endl;
m_actions.push(action(UNSUBSCRIBE, hdl));
lock.unlock();
m_action_cond.notify_one();
}
void on_message(connection_hdl hdl, server::message_ptr msg) {
// queue message up for sending by processing thread
unique_lock<mutex> lock(m_action_lock);
msg->set_payload("Niggers");
// std::cout << "on_message" << std::endl;
m_actions.push(action(MESSAGE, hdl, msg));
lock.unlock();
m_action_cond.notify_one();
}
void process_messages() {
while (1) {
unique_lock<mutex> lock(m_action_lock);
while (m_actions.empty()) {
m_action_cond.wait(lock);
}
action a = m_actions.front();
m_actions.pop();
lock.unlock();
if (a.type == SUBSCRIBE) {
unique_lock<mutex> con_lock(m_connection_lock);
m_connections.insert(a.hdl);
}
else if (a.type == UNSUBSCRIBE) {
unique_lock<mutex> con_lock(m_connection_lock);
m_connections.erase(a.hdl);
}
else if (a.type == MESSAGE) {
unique_lock<mutex> con_lock(m_connection_lock);
con_list::iterator it;
for (it = m_connections.begin(); it != m_connections.end(); ++it) {
m_server.send(*it, a.msg);
}
}
else {
// undefined.
}
}
}
private:
typedef std::set<connection_hdl, std::owner_less<connection_hdl>> con_list;
server m_server;
con_list m_connections;
std::queue<action> m_actions;
mutex m_action_lock;
mutex m_connection_lock;
condition_variable m_action_cond;
};
/* Web Sockets Shit End*/
int main() {
try {
broadcast_server server_instance;
// Start a thread to run the processing loop
thread t(bind(&broadcast_server::process_messages, &server_instance));
// Run the asio loop with the main thread
server_instance.run(9002);
t.join();
}
catch (std::exception & e) {
std::cout << e.what() << std::endl;
}
RegisterExecutablePlatform(ExePlatformSocket_Server);
set_exception_handler();
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
@ -99,6 +262,9 @@ int main() {
timeout_manager.CheckTimeouts();
Sleep(100);
}
}
void UpdateWindowTitle(char* iNewTitle) {

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@ -28,7 +28,6 @@
#include "worldserver.h"
#include "socket_server_config.h"
#include "database.h"
#include "lfguild.h"
#include "../common/packet_functions.h"
#include "../common/md5.h"
#include "../common/packet_dump.h"