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https://github.com/EQEmu/Server.git
synced 2025-12-14 19:51:29 +00:00
More Socket Server work. Made Socket server a by default disabled option in the CMake configuration while development is underway. For now, do not use.
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@ -229,6 +229,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
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#What to build
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OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
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OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
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OPTION(EQEMU_BUILD_SOCKET_SERVER "Build the socket server." OFF)
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OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
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OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
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OPTION(EQEMU_BUILD_LUA "Build Lua parser." OFF)
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@ -297,6 +298,13 @@ IF(EQEMU_BUILD_LUA)
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ENDIF(EQEMU_SANITIZE_LUA_LIBS)
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ENDIF(EQEMU_BUILD_LUA)
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IF(EQEMU_BUILD_SOCKET_SERVER)
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FIND_PACKAGE(Boost COMPONENTS system filesystem thread REQUIRED)
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INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/dependencies/websocketpp")
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ADD_DEFINITIONS(-D_WEBSOCKETPP_CPP11_STL_)
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ENDIF(EQEMU_BUILD_SOCKET_SERVER)
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INCLUDE_DIRECTORIES("${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm/glm")
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IF(EQEMU_BUILD_LUA)
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@ -19,7 +19,7 @@ INSTALL(TARGETS socket_server RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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ADD_DEFINITIONS(-DQSERV)
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TARGET_LINK_LIBRARIES(socket_server Common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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TARGET_LINK_LIBRARIES(socket_server Common ${Boost_LIBRARIES} debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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IF(MSVC)
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SET_TARGET_PROPERTIES(socket_server PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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@ -17,6 +17,26 @@
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*/
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#include <websocketpp/config/asio_no_tls.hpp>
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#include <websocketpp/server.hpp>
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#include <iostream>
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/*#include <boost/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>*/
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#include <websocketpp/common/thread.hpp>
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typedef websocketpp::server<websocketpp::config::asio> server;
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using websocketpp::connection_hdl;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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using websocketpp::lib::thread;
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using websocketpp::lib::mutex;
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using websocketpp::lib::unique_lock;
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using websocketpp::lib::condition_variable;
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#include "../common/debug.h"
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#include "../common/opcodemgr.h"
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#include "../common/EQStreamFactory.h"
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@ -44,7 +64,150 @@ void CatchSignal(int sig_num) {
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worldserver->Disconnect();
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}
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/* Web Sockets Start Shit */
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enum action_type {
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SUBSCRIBE,
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UNSUBSCRIBE,
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MESSAGE
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};
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struct action {
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action(action_type t, connection_hdl h) : type(t), hdl(h) {}
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action(action_type t, connection_hdl h, server::message_ptr m)
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: type(t), hdl(h), msg(m) {}
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action_type type;
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websocketpp::connection_hdl hdl;
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server::message_ptr msg;
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};
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class broadcast_server {
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public:
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broadcast_server() {
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// Initialize Asio Transport
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m_server.init_asio();
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// Register handler callbacks
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m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
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m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
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m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
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}
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void run(uint16_t port) {
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// listen on specified port
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m_server.listen(port);
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// Start the server accept loop
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m_server.start_accept();
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// Start the ASIO io_service run loop
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try {
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m_server.run();
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}
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catch (const std::exception & e) {
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std::cout << e.what() << std::endl;
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}
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catch (websocketpp::lib::error_code e) {
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std::cout << e.message() << std::endl;
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}
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catch (...) {
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std::cout << "other exception" << std::endl;
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}
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}
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void on_open(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_open" << std::endl;
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m_actions.push(action(SUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_close(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_close" << std::endl;
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m_actions.push(action(UNSUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_message(connection_hdl hdl, server::message_ptr msg) {
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// queue message up for sending by processing thread
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unique_lock<mutex> lock(m_action_lock);
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msg->set_payload("Niggers");
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// std::cout << "on_message" << std::endl;
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m_actions.push(action(MESSAGE, hdl, msg));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void process_messages() {
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while (1) {
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unique_lock<mutex> lock(m_action_lock);
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while (m_actions.empty()) {
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m_action_cond.wait(lock);
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}
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action a = m_actions.front();
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m_actions.pop();
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lock.unlock();
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if (a.type == SUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.insert(a.hdl);
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}
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else if (a.type == UNSUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.erase(a.hdl);
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}
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else if (a.type == MESSAGE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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con_list::iterator it;
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for (it = m_connections.begin(); it != m_connections.end(); ++it) {
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m_server.send(*it, a.msg);
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}
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}
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else {
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// undefined.
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}
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}
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}
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private:
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typedef std::set<connection_hdl, std::owner_less<connection_hdl>> con_list;
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server m_server;
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con_list m_connections;
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std::queue<action> m_actions;
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mutex m_action_lock;
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mutex m_connection_lock;
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condition_variable m_action_cond;
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};
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/* Web Sockets Shit End*/
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int main() {
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try {
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broadcast_server server_instance;
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// Start a thread to run the processing loop
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thread t(bind(&broadcast_server::process_messages, &server_instance));
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// Run the asio loop with the main thread
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server_instance.run(9002);
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t.join();
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}
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catch (std::exception & e) {
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std::cout << e.what() << std::endl;
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}
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RegisterExecutablePlatform(ExePlatformSocket_Server);
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set_exception_handler();
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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@ -99,6 +262,9 @@ int main() {
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timeout_manager.CheckTimeouts();
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Sleep(100);
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}
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}
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void UpdateWindowTitle(char* iNewTitle) {
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@ -28,7 +28,6 @@
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#include "worldserver.h"
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#include "socket_server_config.h"
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#include "database.h"
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#include "lfguild.h"
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#include "../common/packet_functions.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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