3539 Commits

Author SHA1 Message Date
Akkadius
fe718a6a1d Create repository.template 2020-04-03 01:34:43 -05:00
Akkadius
94ab6499c8 Create account_repository.h 2020-04-03 01:17:09 -05:00
Akkadius
1650a466a1 Add instance list repository; split repository cmake config 2020-04-02 19:38:26 -05:00
Akkadius
459303c0fe Hide test: command from the help output (Developer testing) [skip ci] 2020-04-02 15:58:37 -05:00
Paul Coene
8193b04627
Update ruletypes.h 2020-04-01 08:41:40 -04:00
Akkadius
72b1e58edb Groundwork for world content service and content filtering 2020-04-01 06:07:44 -05:00
KimLS
6d3848b2c7 Removed make_unique from namegen, was conflicting with real make_unique on windows and we're set to cxx11 still 2020-03-31 19:55:27 -07:00
Akkadius
d4ea9bbee0 Use a better name generator 2020-03-31 02:00:09 -05:00
Akkadius
dae20afcba Fix character creation tenancy operations 2020-03-31 01:49:42 -05:00
Akkadius
019735c654 Keeps spawns from doing individual loads and prefer bulk loading [skip ci] 2020-03-30 23:25:32 -05:00
Akkadius
79dbddd56e Decouple temporary merchant list call [skip ci] 2020-03-30 21:32:59 -05:00
Uleat
99c1c826a8 Fix for bots guild-related view query issue 2020-03-30 08:02:45 -04:00
Akkadius
43716332aa Bulk load grids at repop and zone init instead of 2 costly individual selects per NPC, create repositories to decouple database logic from business logic 2020-03-30 05:49:43 -05:00
Akkadius
128cc458fd Separate tradeskill queries to not be cross-boundary, clean up logic 2020-03-30 04:29:52 -05:00
Akkadius
6127baf12a Update schema [skip ci] 2020-03-29 20:16:17 -05:00
Akkadius
8effd671c5 Second pass through tables [skip ci] 2020-03-22 03:27:44 -05:00
KimLS
52d2469da2 Rewrite how zone finds ports 2020-03-21 17:05:28 -07:00
Uleat
463c0d9e0e Added proximity check for feared clients 2020-03-18 16:12:25 -04:00
Uleat
6a61fd5df9 Tweaked compression arguments for 7-Zip cli command invocation 2020-03-12 23:12:44 -04:00
Akkadius
3dc227e8cc Update schema [skip ci] 2020-03-12 02:53:19 -05:00
Akkadius
4375e51431 Push up schema notes [skip ci] 2020-03-12 02:42:04 -05:00
Akkadius
7ee28d6361 Migrate shared memory to use content database source; add logic in DB::core to prevent double freeing [skip ci] 2020-03-12 01:23:06 -05:00
Akkadius
286c08b8d5 Migrate spawn tables [skip ci] 2020-03-12 00:00:39 -05:00
Akkadius
c98d2743c5 Migrate doors [skip ci] 2020-03-11 03:20:38 -05:00
Akkadius
dde9b98e4f Beginning of multi-tenancy work 2020-03-11 02:43:21 -05:00
Akkadius
785804a936 Move tables around in schema [skip ci] 2020-03-10 19:54:26 -05:00
Akkadius
08414bda55 Fix 7zip availability check [skip ci] 2020-03-10 19:18:18 -05:00
Akkadius
431a325414 Update manifest [skip ci] 2020-03-10 00:22:39 -05:00
Akkadius
c42d6dcd1b Add 7zip compression; tweak dump settings 2020-03-10 00:14:28 -05:00
Akkadius
6438a37fb5 Split up state table dump 2020-03-09 16:31:43 -05:00
Akkadius
53be04c39c Don't lock tables by default; move tables around in schema; add peq-dump.sh script 2020-03-09 15:51:11 -05:00
Akkadius
bfecd6ad14 Add query-serv table dump option, add option to dump directly to console, add initializers for dump settings 2020-03-09 14:08:17 -05:00
Akkadius
dd1470892d Update database_dump_service.cpp 2020-03-09 03:20:43 -05:00
Akkadius
d4a1ea82dc Create database_dump_service.cpp 2020-03-09 03:01:59 -05:00
Chris Miles
8d252dfd9a Implement database dump service 2020-03-09 03:00:07 -05:00
Alex
cede38f562 Add GetRaidIDByCharID to Perl/Lua. 2020-03-08 21:11:56 -04:00
Alex
2a9248697e Add GetGroupIDByCharID and GetGuildIDByCharID to Perl/Lua. 2020-03-08 20:49:01 -04:00
Alex
581d5b1289 Deleted characters will no longer show in the guild window. 2020-03-07 18:58:12 -05:00
Noudess
d85469dff9 Update version for always_aggros_foes db change. 2020-03-05 13:04:21 -05:00
Chris Miles
8787f51b58
Merge pull request #979 from hgtw/fix/zlib-deflate-size
Send packet uncompressed if zlib deflates to a larger size than input
2020-02-22 16:24:27 -06:00
Chris Miles
81ff7f5d57
Merge pull request #964 from EQEmu/feature/hot-reload
Feature - Hot Reload
2020-02-22 16:18:47 -06:00
Akkadius
8376ed5d3f PR adjustments 2020-02-22 16:17:18 -06:00
Michael Cook (mackal)
6fb0042e3f Add packet struct and ops for AdvancedLoreText
Just stuff if people want to start working on it
2020-02-18 15:50:01 -05:00
Paul Coene
10e5f0e949
Update ruletypes.h 2020-02-16 12:28:18 -05:00
Paul Coene
5901df4485
Added Skills, RequireTomeHandin rule
Default behavior will remain the same as current code.

If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
2020-02-16 11:41:08 -05:00
hg
ed09d4ae54 Send packet uncompressed if zlib deflates to a larger size than input
It's not guaranteed that deflate output will be smaller than the input.

In some cases zlib-ng (Z_BEST_SPEED) compression is causing packets to
increase in size and exceed m_max_packet_size. This results in the
packets never being fully received by the client.

Currently this is most reproducible in the spell_book section of the
OP_PlayerProfile message. After using #scribespells this portion of the
player profile has a lot of incrementing spellids which may be affecting
the compression algorithm. The client never processes the player profile
(MSG_SEND_PC) message and times out on zone entry.

This isn't necessarily a bug with zlib-ng since it inflates back to the
original input and normal zlib could do this too, but the current netcode
doesn't handle this.
2020-02-14 10:06:47 -05:00
Xackery Xtal
5f8d193d6a Added EnableFoodRequirement 2020-02-08 18:01:46 -08:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Paul Coene
8dacadb4f9
Update ruletypes.h 2020-02-05 16:26:46 -05:00