Bulk load grids at repop and zone init instead of 2 costly individual selects per NPC, create repositories to decouple database logic from business logic

This commit is contained in:
Akkadius 2020-03-30 05:49:43 -05:00
parent 128cc458fd
commit 43716332aa
7 changed files with 298 additions and 40 deletions

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@ -197,6 +197,8 @@ SET(common_headers
races.h
random.h
repositories/character_recipe_list_repository.h
repositories/grid_repository.h
repositories/grid_entries_repository.h
repositories/tradeskill_recipe_repository.h
rdtsc.h
rulesys.h

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@ -0,0 +1,126 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_GRID_ENTRIES_REPOSITORY_H
#define EQEMU_GRID_ENTRIES_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
class GridEntriesRepository {
public:
struct GridEntry {
int gridid;
int zoneid;
int number;
float x;
float y;
float z;
float heading;
int pause;
int8 centerpoint;
};
static std::vector<std::string> Columns()
{
return {
"gridid",
"zoneid",
"number",
"x",
"y",
"z",
"heading",
"pause",
"centerpoint",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string TableName()
{
return std::string("grid_entries");
}
static std::string BaseSelect()
{
return std::string(
fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
)
);
}
static GridEntry Default()
{
GridEntry entry{};
entry.gridid = 0;
entry.zoneid = 0;
entry.number = 0;
entry.x = 0;
entry.y = 0;
entry.z = 0;
entry.heading = 0;
entry.pause = 0;
entry.centerpoint = 0;
return entry;
}
static std::vector<GridEntry> GetZoneGridEntries(int zone_id)
{
std::vector<GridEntry> grid_entries;
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE zoneid = {} ORDER BY gridid, number",
BaseSelect(),
zone_id
)
);
for (auto row = results.begin(); row != results.end(); ++row) {
GridEntry entry{};
entry.gridid = atoi(row[0]);
entry.zoneid = atoi(row[1]);
entry.number = atoi(row[2]);
entry.x = atof(row[3]);
entry.y = atof(row[4]);
entry.z = atof(row[5]);
entry.heading = atof(row[6]);
entry.pause = atoi(row[7]);
entry.centerpoint = atoi(row[8]);
grid_entries.push_back(entry);
}
return grid_entries;
}
};
#endif

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@ -0,0 +1,121 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_GRID_REPOSITORY_H
#define EQEMU_GRID_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
class GridRepository {
public:
struct Grid {
int id;
int zoneid;
int type;
int type2;
};
static std::vector<std::string> Columns()
{
return {
"id",
"zoneid",
"type",
"type2",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string TableName()
{
return std::string("grid");
}
static std::string BaseSelect()
{
return std::string(
fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
)
);
}
static Grid Default()
{
Grid entry{};
entry.id = 0;
entry.zoneid = 0;
entry.type = 0;
entry.type2 = 0;
return entry;
}
static std::vector<Grid> GetZoneGrids(int zone_id)
{
std::vector<Grid> grids;
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE zoneid = {}",
BaseSelect(),
zone_id
)
);
for (auto row = results.begin(); row != results.end(); ++row) {
Grid entry{};
entry.id = atoi(row[0]);
entry.zoneid = atoi(row[1]);
entry.type = atoi(row[2]);
entry.type2 = atoi(row[3]);
grids.push_back(entry);
}
return grids;
}
static Grid GetGrid(
const std::vector<Grid>& grids,
int grid_id
)
{
for (auto &row : grids) {
if (row.id == grid_id) {
return row;
}
}
return Default();
}
};
#endif

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@ -303,7 +303,7 @@ public:
int GetMaxWp() const { return max_wp; }
void DisplayWaypointInfo(Client *to);
void CalculateNewWaypoint();
void AssignWaypoints(int32 grid, int start_wp = 0);
void AssignWaypoints(int32 grid_id, int start_wp = 0);
void SetWaypointPause();
void UpdateWaypoint(int wp_index);

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@ -561,62 +561,54 @@ void Mob::StopNavigation() {
mMovementManager->StopNavigation(this);
}
void NPC::AssignWaypoints(int32 grid, int start_wp)
void NPC::AssignWaypoints(int32 grid_id, int start_wp)
{
if (grid == 0)
if (grid_id == 0)
return; // grid ID 0 not supported
if (grid < 0) {
if (grid_id < 0) {
// Allow setting negative grid values for pausing pathing
this->CastToNPC()->SetGrid(grid);
this->CastToNPC()->SetGrid(grid_id);
return;
}
Waypoints.clear();
roamer = false;
// Retrieve the wander and pause types for this grid
std::string query = StringFormat("SELECT `type`, `type2` FROM `grid` WHERE `id` = %i AND `zoneid` = %i", grid,
zone->GetZoneID());
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
auto grid_entry = GridRepository::GetGrid(zone->grids, grid_id);
if (grid_entry.id == 0) {
return;
}
if (results.RowCount() == 0)
return;
wandertype = grid_entry.type;
pausetype = grid_entry.type2;
auto row = results.begin();
wandertype = atoi(row[0]);
pausetype = atoi(row[1]);
SetGrid(grid); // Assign grid number
// Retrieve all waypoints for this grid
query = StringFormat("SELECT `x`,`y`,`z`,`pause`,`heading`, `centerpoint` "
"FROM grid_entries WHERE `gridid` = %i AND `zoneid` = %i "
"ORDER BY `number`", grid, zone->GetZoneID());
results = content_db.QueryDatabase(query);
if (!results.Success()) {
return;
}
SetGrid(grid_id); // Assign grid number
roamer = true;
max_wp = 0; // Initialize it; will increment it for each waypoint successfully added to the list
for (auto row = results.begin(); row != results.end(); ++row, ++max_wp)
{
wplist newwp;
newwp.index = max_wp;
newwp.x = atof(row[0]);
newwp.y = atof(row[1]);
newwp.z = atof(row[2]);
for (auto &entry : zone->grid_entries) {
if (entry.gridid == grid_id) {
wplist new_waypoint{};
new_waypoint.index = max_wp;
new_waypoint.x = entry.x;
new_waypoint.y = entry.y;
new_waypoint.z = entry.z;
new_waypoint.pause = entry.pause;
new_waypoint.heading = entry.heading;
new_waypoint.centerpoint = entry.centerpoint;
newwp.pause = atoi(row[3]);
newwp.heading = atof(row[4]);
newwp.centerpoint = atobool(row[5]);
Waypoints.push_back(newwp);
LogPathing(
"Loading Grid [{}] number [{}] name [{}]",
grid_id,
entry.number,
GetCleanName()
);
Waypoints.push_back(new_waypoint);
max_wp++;
}
}
cur_wp = start_wp;
@ -628,8 +620,9 @@ void NPC::AssignWaypoints(int32 grid, int start_wp)
patrol = cur_wp;
}
if (wandertype == GridRandom10 || wandertype == GridRandom || wandertype == GridRand5LoS)
if (wandertype == GridRandom10 || wandertype == GridRandom || wandertype == GridRand5LoS) {
CalculateNewWaypoint();
}
}
@ -737,7 +730,7 @@ void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
if (IsClient() && !fix_client_z) {
return;
}
if (flymode == GravityBehavior::Flying) {
return;
}

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@ -1023,6 +1023,7 @@ bool Zone::Init(bool iStaticZone) {
LogInfo("Init Finished: ZoneID = [{}], Time Offset = [{}]", zoneid, zone->zone_time.getEQTimeZone());
LoadGrids();
LoadTickItems();
//MODDING HOOK FOR ZONE INIT
@ -1610,6 +1611,8 @@ void Zone::Repop(uint32 delay)
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay))
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
LoadGrids();
initgrids_timer.Start();
entity_list.UpdateAllTraps(true, true);
@ -2481,3 +2484,9 @@ void Zone::SetQuestHotReloadQueued(bool in_quest_hot_reload_queued)
{
quest_hot_reload_queued = in_quest_hot_reload_queued;
}
void Zone::LoadGrids()
{
grids = GridRepository::GetZoneGrids(GetZoneID());
grid_entries = GridEntriesRepository::GetZoneGridEntries(GetZoneID());
}

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@ -24,6 +24,9 @@
#include "../common/types.h"
#include "../common/random.h"
#include "../common/string_util.h"
#include "zonedb.h"
#include "../common/repositories/grid_repository.h"
#include "../common/repositories/grid_entries_repository.h"
#include "qglobals.h"
#include "spawn2.h"
#include "spawngroup.h"
@ -202,6 +205,9 @@ public:
std::unordered_map<int, std::unique_ptr<AA::Ability>> aa_abilities;
std::unordered_map<int, std::unique_ptr<AA::Rank>> aa_ranks;
std::vector<GridRepository::Grid> grids;
std::vector<GridEntriesRepository::GridEntry> grid_entries;
time_t weather_timer;
Timer spawn2_timer;
Timer hot_reload_timer;
@ -239,6 +245,7 @@ public:
void LoadLDoNTrapEntries();
void LoadLDoNTraps();
void LoadLevelEXPMods();
void LoadGrids();
void LoadMercSpells();
void LoadMercTemplates();
void LoadNewMerchantData(uint32 merchantid);