Commit Graph
67 Commits
Author SHA1 Message Date
Fryguy c24834de5d [Database] Pull Spell Group Cache from Content DB (#3749) 2023-12-08 15:41:09 -05:00
Fryguy 841d7f2700 [Bug] PR 3638 Missed the blocked spells repository updates (#3748)
Ran generator to update blocked_spells Repo
2023-12-08 15:19:54 -05:00
Fryguy f7780b0247 [Bug Fix] NPC Faction War prevention. (#3595)
* [Bug] NPC Faction War prevention.

This should assist with prevention of NPC Faction waring. I have been using this code on my server for over 5 years with no coredumps or any noted bugs. This was brought up as users have reported a few events where they can trigger NPC's to fight each other.

* Correct a few entries to line up with updated code.

* Re-add missing RestTimer functionality
2023-11-19 11:40:15 -05:00
Fryguy 62711b13d8 Revert "[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)" (#3682)
This reverts commit 9b992167f0.
2023-11-06 17:30:55 -06:00
Fryguy 12cc3c90ea [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing. (#3589)
* [Logging] Add logging to track down Wild Ramp issue

* [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing.
2023-09-11 15:57:04 -05:00
Fryguy bc337979bb [Logging] Add logging to track down Wild Ramp issue (#3588) 2023-09-10 21:02:44 -05:00
Fryguy 5631a0711f [Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range.

This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range.

Example in lua of utilizing this scripting

```
e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101;
```

* Updates to address comments
2023-08-19 23:36:06 -05:00
FryguyandAlex King 730738faf9 [Bug] Escape item name in trader audit. (#3540)
* [Bug] Escape item name in trader audit.

Quick fix to escape the item names in Trader Audit.

* Update trading.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-08-12 21:47:22 -04:00
Michael 8ebf5bbb78 [Bug] Show Petition and Show Petition_Info fix (#3503)
Where Statement was using incorrect field name.
2023-07-18 17:15:21 -04:00
Michael 369b5c2921 [Bug] Fixing % based mob see invis (#2802)
This was preventing anything other than 0 or 1 to be passed, but per the current design, the see_invis can be anything from 0 to MAX 25499, which can give you level 254 invis. See design notes in Mob::GetSeeInvisibleLevelFromNPCStat.
2023-01-29 14:26:55 -06:00
MichaelandAkkadius e6f58382de [Rule] Add ManaOnDeath and EndurOnDeath (#2661)
* [Rule] Add ManaOnDeath and EndurOnDeath
This rule allows death to fully fill Mana or Endurance.

* Updates rules to live-like

* Adjust rule names to be more descriptive of their intent, remove else cases

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-12-19 21:04:03 -06:00
Michael 3872555332 [Rules] Rule Gate Pet Zoning (#2625)
Allows preventing pet zoning from happening for more classic servers.
2022-12-07 18:50:02 -05:00
MichaelandAlex King 1d302f512e [Quest API] Adjustment to depop_all function. (#2595)
* [Quest API] Adjustment to depop_all function.

Adjustment to depop_all function to no longer require an owner under all conditions (allows use inside encounters)

* More simplification

* Update questmgr.cpp

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2022-11-29 23:57:19 -05:00
Michael 02c0a8fa7f [Command] Adding movespeed to #showstats output (#2596) 2022-11-29 23:51:33 -05:00
Michael d7097e84ff [Feature] AA Cap Limit (#2423)
* [Feature] AA Cap Limit

Will force unused AA points to the cap if they exceed the cap. Will also force AA Percentage to 0%. NOTE: The variable, UnusedAAPointCap, should NOT be lowered once implemented without first checking the DB for how many Unused AAs people have.  The next time they gain any EXP, it WILL drop them to cap.  Also, PCs should be given warning prior to this patch going to Live, to ensure they have a chance to spend any AAs above the cap, else they will lose them.

* Fix formatting on strings

* Fixes

* Change ConvertArray to fmt

* Fix formating and >= 0 aa_cap per review
2022-10-12 20:14:44 -05:00
MichaelandAkkadius 3228d6edf6 [Bug] Loot Drop Randomization adjustment (#2368)
* [Bug] Loot Drop Randomization adjustment

Loot Table currently favors the first item in the loot drop. This should help remove that condition.

Code by Ailia.

* snake_case

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-08-30 23:31:07 -05:00
Michael f6889d20e9 [Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
2022-08-13 18:41:14 -05:00
MichaelandAkkadius ea878ed27f [Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00
Michael 0f9427098d [Rules] Add adjustment for zone forage. (#2330)
* [Rules] Add adjustment for zone forage.

- Added rule to allow the adjustment of zone foraging %

* Cleanup if formating
2022-07-30 13:39:12 -05:00
Michael 0f13a92b73 Merge pull request #2284 from hgtw/fix/missing-overload 2022-07-04 11:29:56 -04:00
Michael 2829d21057 [Cleanup] Update to EQEmu #2253 to clean up message strings (#2279)
Added message string 1393 // You have been summoned!
2022-07-03 18:57:33 -04:00
Michael 221d173c59 [Feature] Bind Wound and Forage while mounted. (#2257)
During some point in the eras you were not able to Bind Wound or Forage when mounted. I am not sure if Live is still like this, so I added a rule with it disabled by default.
2022-07-02 21:53:15 -05:00
Michael 68d28bcd3e [Bug Fix] Add required distance to CoTH before aggro wipe (#2253)
* Add required distance to CoTH before aggro wipe

This should fix eqemu/master#2205

* Remove implied this->

* Adjustments to rules per PR discussion.
2022-07-02 21:51:57 -05:00
Michael 026133f32a [Bug Fix] Tradeskill Item 0 Error (#2256)
When trying to fully script a combine so the tradeskill itself does not return an item (Item 0) and handling all items through quests, the source will provide an error regardless that "Item 0 does not exist". This change will move the item summon after the validity check thus preventing the error to the client.
2022-06-10 13:53:30 -04:00
Michael 6d4f22a1c0 [Bug Fix] Tradeskill Autocombine MinSkill (#2260)
* [Bug] Tradeskill Autocombine MinSkill

Require min tradeskill or above for autocombine.

* Syntax fixes
2022-06-10 13:52:31 -04:00
Michael e75f87a535 [Quest API] Expand SaveGuardSpot (#2258)
* Expand SaveGuardSpot

- Adds
-- mob:saveguardspot()
-- mob:saveguardspot(true)

* Perl Support
Thanks to KinglyKrab for the perl implementation.
2022-06-10 13:52:22 -04:00
Michael fcc7725ca3 [Bug Fix] Bazaar Search MYSQL Error (#2252)
Corrected fields that the bazaar search function is using to prevent mysql error due to non-existant field items.spellid.
2022-06-07 21:21:02 -04:00
Michael 5df6a61c96 [Bug Fix] Hacker_Str was causing sql errors - Non Escaped (#2251)
Processing the hacker_str through EscapeString().
2022-06-07 21:19:24 -04:00
Michael 2ec6dcbe24 Merge pull request #2023 from EQEmu/bug_fix/lua_argument_dispatch 2022-02-28 20:22:12 -05:00
Michael 0461ac7912 [Rule] Allow Skill ups from items (Default: On) (#1376) 2021-06-11 13:29:09 -05:00
Trust 29e693d443 Also added LogGroupDetail 2021-01-02 22:57:57 -05:00
Trust 7fbf522aa3 Added LogGroup to logging aliases. 2021-01-02 22:54:26 -05:00
Trust 538092d59e Fix for incorrect slot definition. 2020-12-31 11:33:04 -05:00
Trust 789cfb2490 [REBASE] Barter was allowing the purchase of bags. Bags could contain anything and it would be traded. 2020-12-31 00:44:55 -05:00
Trust 83928fa4d0 [REBASE] Prevent Bards from auto equip loot when using instrument 2020-12-31 00:22:54 -05:00
Trust f854137ca0 [BUG] Fix for Group Leader Disband Issue
Added public/private class for oldleadername so we can save the previous leader name when the entity is destroyed then allow us to transfer leadership.

Adjusted DelmemberOOZ and in zone functions to include removal of the old leader when disbanding.
2020-12-31 00:16:27 -05:00
Trust bd4810351d [Aggro] PercentalHeal should be included in aggro generation
Per January 15th 2003 Patch Notes:
"NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells."

Added SE_PercetalHeal to the same CheckHealAggroAmount as SE_CurrentHP to be similar to traditional healing spells.
2020-08-16 18:32:26 -04:00
Trust 3245fa6123 [Combat] AE Ramp now allows Max Melee Range
RuleR AERampageSafeZone - Reduce AE Ramp range by this amount to allow for a small safe zone on AE Ramp.
2020-08-09 14:04:03 -04:00
Michael bec33e22da Update Readme [skip ci]
Updated Windows Installer Link
2020-02-28 21:38:39 -05:00
Trust b567e57971 Fixed incorrect logic 2019-11-14 02:15:35 +00:00
Trust 0fcaf82038 Per comment, removing message and simplified. 2019-11-13 23:46:36 +00:00
Trust 05b3c89729 Mobs will not trade anymore if they are currently in combat. 2019-11-13 22:51:33 +00:00
Trust 1aab23098a Container lock inconsistent state fix 2019-06-18 23:59:37 +00:00
Trust d23a6e646e LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
Trust 935dde797c Prevents players from /assist to see if a mob is up due to error or no error messages. 2018-09-03 09:34:14 -04:00
Trust 62f9816aa8 Returned Logic from PR #766 2018-08-25 19:46:37 -04:00
Trust 4c8018e4ca Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
2018-08-24 23:04:29 -04:00
Trust 8b2ec7560a editorconfig 2018-08-04 15:26:21 -04:00
Trust 1bba629514 Prevent Low Level Charm testing without Aggro 2018-07-22 18:35:50 -04:00
Trust 6b02d50a8c Allow Separate GrayCon Flee rate.
Added following Rules:

Combat:FleeGray - If true FleeGrayHPRatio will be used.
Combat:FleeGrayHPRatio - HP % when a Gray NPC begins to flee.
2018-07-22 18:22:07 -04:00
Trust 483b4724e5 [Exploit] Prevent low level mez testing without aggro.
Using low level mez to test if a mob is mezzable and NOT get aggro has been squashed. When you cast you will get 1 point of aggro on a Cannot mez with this spell.
2018-07-22 16:38:45 -04:00
Trust d4558b4664 Forgot to have the comparison flag 2018-07-22 16:32:53 -04:00
Trust d707fb13b8 Changed RezEffect check to dispell_flag 2018-07-22 16:31:24 -04:00
Trust 79c7d9d8f2 SeeInvis % - Random
Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.

If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Trust c2c8de01b8 Purfy Body Resurrection Effects fix
Purify Body was removing Resurrection Effects and it should not.
Added a !IsResurrectionEffects check to the logic to make sure Purify Body does not remove Resurrection Effects.
2018-07-22 14:41:35 -04:00
Trust f8f1061ced [Queryserv] Dropped Item Logging 2018-07-22 12:39:34 -04:00
Trust 2fe923457b Fixed more Message_StringID 2018-07-21 23:22:14 -04:00
Trust 7a44521b03 rand is bad random.Real is good! 2018-07-21 23:02:07 -04:00
Trust 9fa377303e Corrected Disarm StringID's 2018-07-21 22:20:53 -04:00
Trust 9251e6efd2 Disarm Support 2018-07-21 19:16:19 -04:00
Trust 508a731181 Added random graveyard corpse placement within +/- 20 units on X/Y axis to help spread corpses out. 2018-07-21 16:30:55 -04:00
Trust b5b266d265 Fixed Game breaking grammar issue with /split 2018-07-21 16:24:14 -04:00
Trust c375716c22 [Exploit] Prevent players from summoning horses while feigned. 2018-07-21 16:17:42 -04:00
Trust 2f40e5da98 Fixing incorrect operator so Appveyor will pass. 2018-07-21 16:10:55 -04:00
Trust f51396aa70 [Exploit Fix] AA Below Level Fix - When you are below level 52 with AA set above 0% it will revert the aa % to 0% 2018-07-21 00:01:36 -04:00
Trust f776b1c73b Rule: DismountWater - Causes mounts to dismount when entering liquid per era. 2018-07-20 23:22:18 -04:00
Trust 8498d7b5d2 /who all <zone> fix for zones like scarlet, netherbian, etc 2018-07-20 23:07:59 -04:00