KayenEQ
ccbaccd0c1
Added the latest spell effects to spdat.h for future implementation.
2015-09-21 20:28:48 -04:00
Akkadius
13ba997589
Update eqemu_update.pl (v8) to use new AA data post AA rework for fresh AA table downloads [skip ci]
2015-09-20 15:21:38 -05:00
Uleat
bc9f85843e
Fix for SoF character select screen issue
2015-08-17 23:23:24 -04:00
Michael Cook (mackal)
a4d0db8e0a
Implement the extra Wild Rampage/Rampage message (SoD+)
2015-08-15 00:34:10 -04:00
Drajor
4258e5cebc
Fixes #445 (Integer wrap in Inventory::HasItem)
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unit8 changed to uint32 will prevent wrapping, excepting maybe extreme
cases. Fixes #445
2015-07-25 17:13:18 +10:00
Alex
26e153727e
Merge pull request #444 from KinglyKrab/master
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Files changed: ruletypes.h, client.cpp
2015-07-22 19:39:32 -07:00
Michael Cook (mackal)
fb4cc70999
Correct some Aggro calcs
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See updated post: http://www.eqemulator.org/forums/showthread.php?t=39819
Aggro:MaxStunProcAggro renamed to Aggro:MaxScalingProcAggro
2015-07-22 16:31:38 -04:00
Kinglykrab
918bdd73f4
Files changed: ruletypes.h, client.cpp
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Files added: 2015_07_22_CommonTongue.sql
Adds new rules so you can change the start Common Tongue value for Iksars, Ogres, and Trolls.
2015-07-22 09:24:06 -04:00
Kemmler
5952610a7b
Very preliminary work with Visual Studio 2015 Community RC/RTM, resolve some version-specific build errors:
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1. Standard library functions snprintf & vsnprintf are available thusly named (without the prepended underscores). Someone may want to check my conditionals against non-MSVC compilers, though.
2. zone/bonuses.cpp throws an internal compiler error with optimize enabled; #pragma disable optimization on VS2015 only on function Mob::NegateSpellBonuses works around it.
2015-07-20 10:27:51 -04:00
KimLS
b7cd0b223f
Added two other commands to let you do shared reloading on your own without the hotfix command. Also changed how world determines a zone's address
2015-07-16 01:51:10 -07:00
KimLS
9f1f36cca6
Merge from master
2015-07-15 23:15:25 -07:00
KimLS
8dd362a101
Fix for launcher not actually sending static ports when set in the db
2015-07-11 13:28:37 -07:00
Michael Cook (mackal)
1e75b4ba77
Implement Triple Attack as a skill
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See change log for more details
Optional SQL will max toons triple attack skills
2015-07-06 16:11:00 -04:00
Kinglykrab
61c9a07596
Fixed guild windows on bot-enabled servers.
2015-07-06 14:05:09 -04:00
Kinglykrab
e2ac647e03
Bot saylinks and command aliases.
2015-07-05 23:30:38 -04:00
Michael Cook (mackal)
22efe33f9b
Correct the definition of "quading"
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If you would like your NPCs to use the old rules, turn
Combat:UseLiveCombatRounds to false.
2015-07-05 02:05:50 -04:00
KimLS
214873c139
Merge conflicts abound and now are fixed
2015-07-02 20:12:51 -07:00
KimLS
25c6ddd631
Scary final SQL stuff for aa branch
2015-07-02 20:07:09 -07:00
Akkadius
2bf49be855
Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
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Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
2015-07-01 01:23:00 -05:00
Akkadius
88659b5f7e
Runspeed changes added to database update manifest
2015-06-30 23:57:13 -05:00
Michael Cook (mackal)
ea18238a12
Some servers apparently relied on the HP update spam
2015-06-30 20:35:28 -04:00
JJ
56b57d2ca6
Fix moving character to zone using character id and zone name. (bheam)
2015-06-30 20:05:35 -04:00
ngdeao
850a908874
Fixed #modifynpcstat runspeed <value>, to work with new speed calculations.
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Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
2015-06-29 22:57:37 -06:00
Michael Cook (mackal)
cb525156ef
Merge branch 'master' into aa
2015-06-26 02:04:48 -04:00
Michael Cook (mackal)
c3a805923c
Up the bard level check to 255 again
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1-254 actually has special bard logic and client expects it
2015-06-25 13:21:02 -04:00
KimLS
476ee10ca0
Fix for Berserkers not seeing AAs on SoD and below clients.
2015-06-24 20:02:11 -07:00
KimLS
67143f1b8a
Initial work on shared memory hotfixes
2015-06-23 17:39:06 -07:00
Michael Cook (mackal)
c0ea82f9e1
SE_MeleeVulnerability really really is Max Mana limit
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Also found the cause of bard song tick increase and removed
the uneeded code
Also removed the IsBardSong check from GetFocusEffect, it really
shouldn't be needed, but will need to keep an eye out. The focus
effects should most often limit out the bard songs anyways
2015-06-21 02:58:43 -04:00
KimLS
d5098a56e0
Timers and some more loading stuff
2015-06-20 19:44:00 -07:00
Michael Cook (mackal)
32e880f571
Identified the extra byte at the end of OP_TargetBuffs/OP_BuffCreate
2015-06-20 14:05:32 -04:00
Michael Cook (mackal)
6621a125e6
Merge branch 'master' into aa
2015-06-19 21:44:58 -04:00
Kinglykrab
6503e6371a
Added Combat:BackstabBonus rule.
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- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
2015-06-19 19:55:10 -04:00
Michael Cook (mackal)
0447321d92
Implement songcap needed for the AA revamp
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Added rule Character:UseSpellFileSongCap defaulted to true since
most servers will probably be updating everything.
2015-06-17 02:47:05 -04:00
KimLS
34f0106437
Added reset aa command for rof2 (50 status req), fixed #resetaa command
2015-06-15 13:57:18 -07:00
Michael Cook (mackal)
121af489c4
Support for Eyes Wide Open
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This probably needs testing on older clients ...
2015-06-13 17:53:21 -04:00
Michael Cook (mackal)
106e0c69ab
Added todo list to ApplyAABonuses
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Probably incomplete
2015-06-13 02:43:00 -04:00
Michael Cook (mackal)
d68075a5dc
Merge branch 'master' into aa
2015-06-12 22:50:05 -04:00
Michael Cook (mackal)
ed11ee8bea
AA effects and focus should work
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Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
Uleat
b1829e929e
Updated SessionStats methodology
2015-06-12 19:25:43 -04:00
KimLS
dd345c01de
Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
2015-06-11 21:33:39 -07:00
KimLS
63928caace
Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm)
2015-06-11 18:38:46 -07:00
KimLS
bad4a94b84
Apply RoF2 patch demon gave me for AAs
2015-06-11 01:45:55 -07:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
KimLS
33c1c7c3e4
More packet figuring out...
2015-06-09 16:17:09 -07:00
KimLS
dbbe6b5a91
Experimenting with packets
2015-06-09 12:39:39 -07:00
KimLS
250d0cc903
More aa work, it actually loads yay
2015-06-08 20:06:14 -07:00
KimLS
361c93b689
Merge branch 'master' into aa
2015-06-08 09:58:59 -07:00
KimLS
3ee1c43ac4
Remove old aa list send for experiment also want to merge from master...
2015-06-08 09:53:21 -07:00
Michael Cook (mackal)
4bb2bb1438
AA packet work mostly and small fix to expendable AAs
2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
f198ab714f
Make inspect buffs LAA optional for target buffs
2015-06-07 22:31:21 -04:00