Arthur Ice
82cc830297
converted Warp to xyz_location instead of x,y,z
2014-11-29 21:24:57 -08:00
Arthur Ice
4b48ed7cbc
SetDeltas converted to SetDelta
2014-11-29 21:07:08 -08:00
Arthur Ice
408fdc7178
tarv_x, tarv_y. tarv_z converted to xyz_location
2014-11-26 15:58:29 -08:00
Arthur Ice
75543e68e3
tarx, tary, tarz converted to m_TargetLocation as xyz_location
2014-11-26 15:10:49 -08:00
Arthur Ice
a6177859ff
fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location
2014-11-26 14:57:12 -08:00
Arthur Ice
09f75c09b8
rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location
2014-11-26 00:56:07 -08:00
Arthur Ice
cab1f986f1
targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location
2014-11-25 23:44:02 -08:00
Arthur Ice
d25c5b1fa0
cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint
2014-11-25 23:24:17 -08:00
Arthur Ice
65ad5b5c99
Removed use of initializer lists. so less pretty
2014-11-25 21:45:41 -08:00
Arthur Ice
096cbaf1bb
delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta
2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
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*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
KayenEQ
fabe93e548
Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
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Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
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from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
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Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
SecretsOTheP
d8a8b8e6dc
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-09 03:40:59 -05:00
Natedog2012
efdc177b78
Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
2014-11-09 03:33:58 -05:00
KayenEQ
4446a1ed08
Mez spells will no longer attempt memblur each tic, just on initial cast.
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reverted change to calcmaxhp due to potential overflow issues.
2014-11-08 02:07:05 -05:00
KayenEQ
0c4a32246b
Fix for CalcMaxHP
2014-11-06 21:00:03 -05:00
SecretsOTheP
3ac0f1506c
Fixed melee lifetap overflows - Because being healed for uint16s is not cool.
2014-11-03 16:45:36 -05:00
JJ
a9f7af59a2
Merge pull request #277 from KayenEQ/Development
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Few more minor compiler warnings and code clean up.
2014-11-02 09:00:23 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
JJ
5decde0af9
(RicardoCampos) End looting before zoning.
2014-11-02 00:10:19 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
6474e1353f
Fix for a few spell triggers using correct resist dif
2014-10-07 22:54:12 -04:00
Michael Cook (mackal)
5ffb6bdee7
Reworked blind running around
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This should be more in line with how we do current fearpath stuff
and with live.
2014-09-29 16:32:48 -04:00
Michael Cook (mackal)
fc1eca0f31
Merge pull request #254 from noudess/master
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Changes so that blind effects like those in Flash of Light work.
2014-09-29 14:26:51 -04:00
Michael Cook (mackal)
3be7d45d36
Revamp attack delays / hastes / slows based on dev quotes
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See changelog
2014-09-27 23:14:11 -04:00
KayenEQ
8567fd928a
Perl Mob function GetSpellStat(spellid, identifier, slot)
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indentifier is the spell_new field
slot is used for effectids,base,base2, max ect where 1 = first slot.
Will add a wiki page
2014-09-27 16:12:10 -04:00
Paul Coene
73a23e9f9d
Changes so that blind effects like those in Flash of Light work.
2014-09-27 13:00:07 -04:00
KayenEQ
c03a70651c
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
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Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
1f155690d8
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
2014-09-22 19:42:59 -04:00
akkadius
34c3b8628e
Merge from master
2014-09-17 20:16:37 -05:00
Michael Cook (mackal)
11ce399e0d
Mob::ProcessSpecialAbilities pass by reference
2014-09-15 20:31:45 -04:00
KayenEQ
03485ef1e0
Nimbus effects will now be reapplied after zoning.
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Nimbus effects will now fade when associated buff is removed.
Fix for ReduceAllDamage function.
2014-09-15 16:05:57 -04:00
Michael Cook (mackal)
ed4e762f03
Change NPCs to have their attack delay set in DB
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This gives us a much more straight forward way of setting mob
attack delay with respect to live.
The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
2014-09-09 22:42:54 -04:00
Michael Cook (mackal)
fa1e33783a
Split Mob::SetAttackTimer into Client and NPC methods
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This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
2014-09-09 22:13:30 -04:00
Michael Cook (mackal)
506b3ca4a0
Fix slow calculation
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Full details: http://www.eqemulator.org/forums/showthread.php?t=38734
2014-09-08 21:43:25 -04:00
akkadius
54c89d69f6
Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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Conflicts:
common/database.cpp
common/mysql_request_result.h
common/shareddb.cpp
2014-09-07 04:11:09 -05:00
KimLS
ba0e4bfc1d
Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed.
2014-09-05 21:18:35 -07:00
Akkadius
0a9222e1ee
-
2014-09-01 23:54:15 -05:00
KayenEQ
85df09b3f2
Implemented NPC special ability 40 'NPC_CHASE_DISTANCE'
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Param 0: Sets max distance you need to be away from an npc for it to chase you.
Param 1: Sets min distance you need to be from npc for it to chase you.
Usage: Ideally used with ranged attack npcs / casters who you DO NOT WANT
to chase you unless you get too close or too far or out of sight.
2014-08-23 03:21:36 -04:00
Alex
1cd5970649
Merge pull request #201 from addtheice/RunQueryToDatabaseQuery_zone_mob
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Run query to database query zone mob
2014-08-22 13:47:48 -07:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
Arthur Ice
4e71330508
InsertQuestGlobal converted to QueryDatabase
2014-08-18 21:16:11 -07:00
Arthur Ice
c6091c4f27
DelGlobal converted to QueryDatabase
2014-08-18 21:13:20 -07:00
Kinglykrab
0f5214f481
Fixed GetItemStat making all information it pulls default it uint32.
2014-08-16 01:35:50 -04:00
Kinglykrab
bce3b1b961
Edit some uint32 to int32: GetAugmentIDAt, GetItemIDAt, GetItemStat
2014-08-15 04:26:37 -04:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00