10280 Commits

Author SHA1 Message Date
Aeadoin
826550acac
[Bots] Add EVENT_UNEQUIP_ITEM_BOT & EVENT_EQUIP_ITEM_BOT (#2796)
* Initial Commit, need to test.

* Add unequip events.

* const auto
2023-01-26 19:49:20 -05:00
Alex King
b71b3f5be0
[Bots] ^create and ^viewcombos popup messages fix. (#2797)
# Notes
- These messages were showing weirdly and inconsistently, cleaned them up to show at max 4 per line.
- `^viewcombos` now shows class name and ID in the popup title.
- `^create help` now shows proper class names and IDs instead of `{}`.
2023-01-26 18:44:21 -05:00
Natedog2012
1fe79f430c
[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-01-25 20:09:08 -06:00
Alex King
e5dabe0afc
[Git] Add CMake Files to .gitignore (#2792)
* [Git] Add CMake Files to GitIgnore

* Update .drone.yml
2023-01-24 18:37:14 -06:00
Alex King
5720ffbcb6
[Release] 22.1.2 (#2791) v22.1.2 2023-01-24 17:18:42 -06:00
Alex King
2b0c778ad1
[Bug Fix] Fix nullptr spell in BCSpells::Load() (#2790)
* [Bug Fix] Fix nullptr spell in BCSpells::Load()

# Notes
- Fix possible `nullptr` where we didn't check if spell was valid before using it.

* Cleanup.
2023-01-24 17:57:12 -05:00
Alex King
bf39a0540c
[Cleanup] Cleanup #door Command. (#2783)
* [Cleanup] Cleanup #door Command.

# Notes
- Resolves an issue with `.1` versus `0.1`.
- Resolves an issue with updating a pre-existing door.
- Adds `heading` to the update/insert.

* Update doors.cpp
2023-01-24 16:37:21 -06:00
Chris Miles
08c8393988
[CI/CD] Build / Release Pipeline Changes (#2788)
* Test

* Test

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Kill excessive warnings

* Split

* Remove 7z from build scripts

* Linux

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Test

* Update .drone.yml

* Naming

* Test upload

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Yolo

* Yolo

* Update .drone.yml

* Update .drone.yml

* Copy

* Yolo

* Release without bots

* Update .drone.yml

* Update .drone.yml

* Test pipeline

* Remove debug

* Update .drone.yml

* Filter pipeline stage

* Update .drone.yml

* Test

* Bots release 22.0.5 (Test)

* Release bot test #2

* Check if release

* Update .drone.yml

* Update .drone.yml

* exit 78

* Update .drone.yml

* Update .drone.yml

* Add version checks

* Update .drone.yml

* Update .drone.yml

* Test

* Update build-release.bat

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update build-release.bat

* Update build-release.bat

* Test pipeline

* Update CHANGELOG.md

* Bump

* Update build-release.bat

* Update build-release.bat

* Shuffle

* Take #45354

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* F

* Update windows-build.ps1

* Consolidate

* Run it

* Pop cache back in

* Update linux-build.sh

* Another release test

* Update linux-build.sh

* Update linux-build.sh

* Update CMakeLists.txt

* Trim windows assets

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* [22.1.0] Release

* Crash reporting

* Add version tag injection in the build pipeline

* Update windows-build.ps1

* Test

* Test

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Kill excessive warnings

* Split

* Remove 7z from build scripts

* Linux

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Test

* Update .drone.yml

* Naming

* Test upload

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Yolo

* Yolo

* Update .drone.yml

* Update .drone.yml

* Copy

* Yolo

* Release without bots

* Update .drone.yml

* Update .drone.yml

* Test pipeline

* Remove debug

* Update .drone.yml

* Filter pipeline stage

* Update .drone.yml

* Test

* Bots release 22.0.5 (Test)

* Release bot test #2

* Check if release

* Update .drone.yml

* Update .drone.yml

* exit 78

* Update .drone.yml

* Update .drone.yml

* Add version checks

* Update .drone.yml

* Update .drone.yml

* Test

* Update build-release.bat

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update build-release.bat

* Update build-release.bat

* Test pipeline

* Update CHANGELOG.md

* Bump

* Update build-release.bat

* Update build-release.bat

* Shuffle

* Take #45354

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* F

* Update windows-build.ps1

* Consolidate

* Run it

* Pop cache back in

* Update linux-build.sh

* Another release test

* Update linux-build.sh

* Update linux-build.sh

* Update CMakeLists.txt

* Trim windows assets

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* [22.1.0] Release

* Crash reporting

* Add version tag injection in the build pipeline

* Update windows-build.ps1

* Full crash report on windows.

* Update endpoint

* [22.1.1] Release

* [skip ci] update .drone.yml

* Filter

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update CHANGELOG.md

Co-authored-by: KimLS <KimLS@peqtgc.com>
2023-01-24 16:37:04 -06:00
Alex King
8c12f7b431
[Bug Fix] Remove duplicate logic in GetActSpellHealing reducing HOT criticals (#2786)
# Notes
- Removes duplicate critical chance roll in `Mob::GetActSpellHealing`.
- Not sure if this was Live-like or an oversight, but it seems to drastically reduce the possibility of a HOT getting a critical.
- A 1% chance becomes a 0.01% chance being we have to roll twice.
2023-01-24 12:39:46 -06:00
Chris Miles
037be84f38
[Crash] Fix rarer world crash issue where scheduler database was not available (#2789) 2023-01-24 12:38:26 -06:00
Aeadoin
4d355afe9d
[Bug Fix] Fix scenario where dereferenced object could be null. (#2784) 2023-01-23 18:40:23 -05:00
Aeadoin
93eddf603b
[Bug Fix] Fix botgrouplist to display unique entries. (#2785) 2023-01-23 18:39:55 -05:00
Aeadoin
293f79268d
[Bots] Fix Slow Query in QueryNameAvailablity (#2781) 2023-01-22 18:26:57 -05:00
Chris Miles
7e35d5aa79
[AA] Fix AA tables dump (#2769) 2023-01-22 12:57:08 -05:00
Alex King
f7e4fba584
[Bug Fix] Fix bots equipping augments. (#2772)
# Notes
- Bots didn't check if the item was an augment before equipping, this stops them from equipping them.
2023-01-22 12:57:00 -05:00
Alex King
01a0f906e1
[Bots] Add Bot Command Reloading (#2773)
# Notes
- Adds `bot_command_init` to `#reload commands` so that operators can reload bot commands if they enable/disable bots while the server is running.
2023-01-22 12:56:55 -05:00
Alex King
0a11eaa092
[Bug Fix] Fix #findaa and GetAAName(). (#2774)
# Notes
- These were not properly checking every possible AA ID.
2023-01-22 12:56:49 -05:00
Alex King
d0edb93d62
[Commands] Remove #guildapprove, #guildcreate, and #guildlist Commands (#2775)
# Notes
- Removes `#guildapprove`, `#guildcreate`, and `#guildlist`.
- Removes associated functions, classes, etc. that were only used in these commands.
- These commands are unused and/or covered by the general `#guild` command.
- Approvals don't really seem to be a thing anymore and the variable itself doesn't exist in stock PEQ database anyway.
2023-01-22 12:56:42 -05:00
Alex King
35c3778baf
[Commands] Remove #undyeme Command. (#2776)
# Notes
- Removes redundant `#undyeme` command.
- Adds `GetGM()` check to `#undye` so players can't undye other players.
2023-01-22 12:56:36 -05:00
Alex King
abb41840f8
[Commands] Cleanup #appearanceeffects Command. (#2777)
# Notes
- Cleanup messages and logic.
2023-01-22 12:56:26 -05:00
Aeadoin
cd63047e60
[Bug Fix] Fix Bot Group Loading (#2780)
* [Bots] Fix Bot Groups

* unsigned.
2023-01-22 12:06:13 -05:00
Paul Coene
4fe5522212
[Bug Fix] #scribespells triggered error on mysql keyword rank (#2779) 2023-01-21 18:02:27 -05:00
Akkadius
0ccb18d017 [Hotfix] Remove appveyor fetch bots 2023-01-20 20:56:19 -06:00
Aeadoin
e010e41a83
[Bots] Add Virtual Override for Bot::Attack (#2771) 2023-01-20 17:13:40 -05:00
Aeadoin
886f80117c
[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)

* Remove #ifdef Bots to go along with KK fix

* Remove method in logging

* remove method from logging

* Fixes

* Rename
2023-01-20 15:52:45 -05:00
Chris Miles
5c095ab87a
[Bots] Post pre-processor fixes (#2770)
* Fixes

* Update main.cpp
2023-01-20 13:28:39 -06:00
Akkadius
e8ca3f6942 [eqemu_server.pl Swap out binary source 2023-01-20 12:56:37 -06:00
Akkadius
706a06efb6 [Appveyor] Remove bots preprocessor 2023-01-20 12:42:35 -06:00
Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Akkadius
1f0b2a8991 [Hotfix] Make sure we have a proper split size before assuming we can split it 2023-01-20 12:25:49 -06:00
Aeadoin
a16f21d6fe
[Bots] Add Support for AA bonuses that were missing. (#2764)
* [Bots] Add Support for AA bonuses that were missing.

* Fix GetFocusEffect, add virtual override to Bot to prevent using NPC
2023-01-19 22:45:09 -06:00
Chris Miles
900837f633
[Logging] Improvements to GM Say Logging (#2765) 2023-01-19 22:24:57 -06:00
Chris Miles
d3e756287e
[Logging] Remove function prefixes (#2766) 2023-01-19 22:24:50 -06:00
Vayle
7d0dd13d17
[Bug Fix] Add omitted function call in UCS (#2768) 2023-01-19 22:24:39 -06:00
Vayle
ba5b901c16
[Optimization] Handle channel name filter checks in memory (#2767)
* Handle channel name filter checks in memory

With this commit, name filters are loaded into memory when the server loads and new channels are compared against these memory values VS hitting the database each time.

* Minor formatting tweaks
2023-01-19 21:23:11 -06:00
Akkadius
3424ae2dde [Hotfix] Fix door click crash issue if destination zone doesn't exist 2023-01-19 19:06:58 -06:00
Chris Miles
9aad8ae54c
[Logging] Force crash logs to always be on regardless of setting (#2762) 2023-01-19 18:21:44 -06:00
JJ
7cd6b4b8ab
[SQL] Update 2023_01_15_merc_data.sql (#2763)
Odd spacing. Someone fell asleep on the keyboard.
2023-01-19 18:20:46 -06:00
Aeadoin
090019cf83
[Bot] Restrict Bot Groups from spawning while Feigned. (#2761) 2023-01-19 16:52:20 -06:00
Chris Miles
d93ea9ed86
[Zone Flags] Use database connection, not content connection (#2759) 2023-01-19 15:11:40 -06:00
Chris Miles
a7b35594f8
[Fix] Zone Flags Regression (#2760) 2023-01-19 15:11:32 -06:00
Vayle
29473aa7f5
[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
* Initial code

* Tweak

* Rule description tweak

* More channel work

* More adjustments

* Auto-join saved permanent player channels

* Fix UCS crash if player has no channels to load from table.

* Implemented channel blocking feature

* Update database when player channel's owner or password change

* First round of requested changes.

* Logic tweak to ensure player channels are sets to permanent when appropraite

* name_filter table integration and some refactoring

* Use new `reserved_channel_names` table to block specific channel names.

* Remove some legacy channel block code

* Setup required SQL update to create  `reserved_channel_names`  table.

* Update db_update_manifest.txt

* Update db_update_manifest.txt

* Update chatchannel.cpp

* Code review

* Database to UCSDatabase

* Repository SaveChatChannel

* CurrentPlayerChannelCount repository

* Cleanup name filter

* CreateChannel

* Update websocketpp

* Increment CURRENT_BINARY_DATABASE_VERSION

Set to 9216

* Minor tweaks to blocked channel name checks & other related areas.

- Enforce blocked channel names on channel creation.
- Also enforce blocked channel names on channel join.
- Add channel status check to Debug logging.
- Minor formatting adjustments.
- Add single quotes to column name value in query.

* Minor log change

* Increment DB Version

* Formatting Tweaks

- Made formatting adjustments consistent with KinglyKrab's recommended changes.
- This compiles successfully with these changes, but unable to test the changes until this weekend.

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-18 22:42:09 -06:00
Aeadoin
03a27b02ff
[Hotfix] Login Server failing to compile on Windows. (#2758) 2023-01-18 21:21:36 -05:00
Akkadius
f9ea7ddb62 [Logging] Reset stream so we don't bold the whole line 2023-01-17 21:39:18 -06:00
Chris Miles
40d1c33351
[Logging] Logging Improvements (#2755)
* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00
Michael Cook (mackal)
ee2079ec35
[C++20] Arithmetic on different enums is deprecated (#2752)
Just do some casts and add some constants to make life easier
2023-01-17 15:21:01 -06:00
Xackery
a90c760186
[Code] Removed vscode setting (#2753) 2023-01-17 15:20:36 -06:00
Alex King
fbb36a3e75
[Mercs] Add Mercenary Support (#2745)
* [Mercs] Add Mercenary Support

# Notes
- Adds `--merc-tables` support to database dumper.
- Adds Mercenary-based repositories.
- Adds required SQL `2023_01_15_merc_data.sql` to insert the tables for those who don't already have them.
- Adds optional SQL `2023_01_15_merc_liaisons.sql` to change NPCs to the Mercenary Liaison class optionally.

* Inline.

* Trim tables_to_dump output

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-17 16:19:55 -05:00
Aeadoin
bd29f1c5bb
[Bug Fix] Handle_OP_AugmentItem could cause Zone crash (#2750) 2023-01-17 14:34:28 -05:00
Natedog2012
a99e0a4b2c
[Bug Fix] Move EVENT_SPAWN for adding NPCs back to original spot, also add NPCs… (#2749)
* Move EVENT_SPAWN for adding NPCs back to original spot, also add NPCs to npc/mob list before parsing

* Adjust bots EVENT_SPAWN before spawn packet
2023-01-16 22:32:19 -05:00