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* Initial code * Tweak * Rule description tweak * More channel work * More adjustments * Auto-join saved permanent player channels * Fix UCS crash if player has no channels to load from table. * Implemented channel blocking feature * Update database when player channel's owner or password change * First round of requested changes. * Logic tweak to ensure player channels are sets to permanent when appropraite * name_filter table integration and some refactoring * Use new `reserved_channel_names` table to block specific channel names. * Remove some legacy channel block code * Setup required SQL update to create `reserved_channel_names` table. * Update db_update_manifest.txt * Update db_update_manifest.txt * Update chatchannel.cpp * Code review * Database to UCSDatabase * Repository SaveChatChannel * CurrentPlayerChannelCount repository * Cleanup name filter * CreateChannel * Update websocketpp * Increment CURRENT_BINARY_DATABASE_VERSION Set to 9216 * Minor tweaks to blocked channel name checks & other related areas. - Enforce blocked channel names on channel creation. - Also enforce blocked channel names on channel join. - Add channel status check to Debug logging. - Minor formatting adjustments. - Add single quotes to column name value in query. * Minor log change * Increment DB Version * Formatting Tweaks - Made formatting adjustments consistent with KinglyKrab's recommended changes. - This compiles successfully with these changes, but unable to test the changes until this weekend. Co-authored-by: Akkadius <akkadius1@gmail.com>
[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
EQEmulator Core Server
| Travis CI (Linux) | Appveyor (Windows x86) | Appveyor (Windows x64) |
|---|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
-
You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
89.6%
C
6.4%
C#
2%
CMake
0.6%
Python
0.5%
Other
0.8%




