11699 Commits

Author SHA1 Message Date
JJ
7b19225e48
[Database] Break out changes to npc_types from parcels (#4295)
* [Database] Break out changes to `npc_types` from parcels

# Description

Breaking out changes to `npc_types` table to its own update since we need to alter the content schema. See #4198.

## Type of change

- [X] Bug fix (non-breaking change which fixes an issue)

# Testing

Clients tested: N/A

# Checklist

- [X] I have tested my changes
- [X] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [X] I own the changes of my code and take responsibility for the potential issues that occur
- [X] If my changes make database schema changes, I have tested the changes on a local database. Updated version.h CURRENT_BINARY_DATABASE_VERSION to the new version.

* Remove extra line
2024-05-03 01:42:49 -04:00
Paul Coene
ac8cf326b2
[Hot Fix] Update database_update_manifest.cpp (#4291)
Fix typo in field check
2024-04-29 04:31:24 -04:00
Xackery
39bb7e1723
[Lua] Add IsImmuneToSpell Lua Mod (#4278)
* Add IsImmuneToSpell lua mod

* Add lua_parser.h include in spells.cpp
2024-04-28 08:20:34 -04:00
Paul Coene
e268ab18f5
[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death.

* Change iBuffTic in new code to use snake_case
2024-04-27 22:49:00 -04:00
Paul Coene
37e21d7757
[Corpses] Corpse searches for items did not search augs (#4289) 2024-04-27 02:01:08 -04:00
Paul Coene
1529c0f670
[Doors] Replace magic # in code with a field in doors table for when door closes. (#4288)
* [Doors] Move hard coded door close timer to doors table

* Fix typo in version #

* Make field unsigned and not null
2024-04-25 17:59:01 -04:00
Paul Coene
1b8922fc14
[Combat] Add rule to set stun duration. Add rule to add stun messages. (#4284)
* [Combat] Add rule to set stun duration.  Add rule to add stun messages.

* Missed a spot with hard coded constant.

* Fix spacing.
2024-04-25 01:26:44 -04:00
Mitch Freeman
1e0373a3e3
[Feature] Add Augmentation Support for Parcels (#4285)
* Add Augmentation Support for Parcels

Add Augmentation Support for Parcels

* Formatting Updates

* Move augment columns.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-04-24 17:33:33 -04:00
Paul Coene
99612ba7b3
[Bug Fix] All NPC classes could stun with kick/only warriors could be stunned (#4273)
* [Bug Fix] All NPC classes could stun with kick/only warriors could be stunned.

* Fix default NPCKickStun value to match existing code

* Remove else and make NPC the default.

* assign stun_level in declaration.
2024-04-24 17:20:58 -04:00
Mitch Freeman
1891c9b6de
Bug Fix] MariaDB 10.5.x error with parcel function GetParcelCountAndCharacterName (#4281)
MariaDB was returning inconsistent results with a JOIN for parcel function GetParcelCountAndCharacterName
2024-04-22 23:45:33 -04:00
Alex King
6b698b5f51
[Quest API] Add DescribeSpecialAbilities() to Perl/Lua (#4269) 2024-04-20 21:20:37 -05:00
Alex King
703d2cd1d8
[Quest API] Add Zone Methods to Perl/Lua (#4268)
* [Quest API] Add Zone Methods to Perl/Lua

* Update zone_store.cpp
2024-04-20 21:18:00 -05:00
Chris Miles
4215a3b9d6
[Loot] Consolidate filtering logic (#4280)
* [Loot] Consolidate filtering logic

* Log category
2024-04-20 21:17:38 -05:00
Mitch Freeman
fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Mitch Freeman
64fefaebe4
[Bug Fix] GLAA fix after database.cpp updates (#4277)
* Hopefully fix glaa

* Potential Fix for GroupAA Issues

This seems to resolve the GroupAA issue.  Tested with two characters joining a group.  Functions the same as previous builds like 22.45, 22.46, etc.

* Fix for GLAA issue - For testing.

* Redo fix for GLAA

* Cleanup GLAA fix and move savng to repo

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 20:13:17 -05:00
Alex King
7b44745c67
[Bug Fix] Fix Issue With Auto Login (#4267) 2024-04-20 20:07:37 -05:00
dependabot[bot]
c3295d129d
Bump golang.org/x/net in /utils/scripts/build/should-release (#4272)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.17.0 to 0.23.0.
- [Commits](https://github.com/golang/net/compare/v0.17.0...v0.23.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-04-20 20:06:43 -05:00
JJ
a565e5f824
[Bug Fix] Fix Corpses "Disappearing" (#4275)
This fixes corpses "disappearing" by fixing the graveyard check. Prior to the corpse overhaul (#3938), moving corpses to graveyards was assumed successful and automatically removed from the process.

Note: Will open a separate issue for the graveyard timer handling.

## Type of change

Please delete options that are not relevant.

- [x] Bug fix (non-breaking change which fixes an issue)

# Testing

Attach images and describe testing done to validate functionality.

Clients tested: RoF2

# Checklist

- [x] I have tested my changes
- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [x] I own the changes of my code and take responsibility for the potential issues that occur
2024-04-20 19:56:58 -05:00
Alex King
5a6e0c9e3d
[Cleanup] Fix Message in #find task (#4270)
* [Cleanup] Fix Message in #find task

* Update task.cpp
2024-04-19 10:00:13 -04:00
Fryguy
8fa6eab2c2
[Bug Fix] Fixes Issue 4257 - Double Taunt Message (#4258)
# Description

The client appears to generate its own taunt message, so I removed the additional server side generated message.

## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)
- [ ] This change requires a documentation update

# Testing

Clients tested: RoF2

# Checklist

- [x] I have tested my changes
- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [ ] I have made corresponding changes to the documentation (if applicable, if not delete this line)
- [x] I own the changes of my code and take responsibility for the potential issues that occur
2024-04-17 20:38:58 -04:00
Chris Miles
3f49a656c4
[Release] 22.49.1 (#4256) v22.49.1 2024-04-15 07:53:01 -05:00
Chris Miles
ff3e955804
[Zoning] Fix zone routing edge case (#4255)
* [Zoning] Fix zone routing edge case

* Push
2024-04-15 07:50:38 -05:00
Chris Miles
2538ee7976
[Release] 22.49.0 (#4254) v22.49.0 2024-04-15 06:38:15 -05:00
Xackery
a7bfc5ec92
[Performance] Change skill_cap from vector to map (#4252)
* Change skill_cap from vector to map

* Fix missed level check

* Integer based key

* Paren

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-15 06:32:27 -05:00
Xackery
d7d99152ac
[Feature] Fix ignore_default on lua mod damage (#4228)
* Fix ignore_default on lua mod damage

* Add missing init calls
2024-04-15 05:39:29 -05:00
Chris Miles
0d09edf9aa
[Loot] Add content filtering to lootdrop_entries (#4229)
* [Loot] Add content filtering to lootdrop_entries

* Comment unnecessary

* We have two sections of this code for some reason

* Comments

* Fix versions
2024-04-15 05:26:38 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Paul Coene
ac12ba153e
[Spells] Normal Group Spells (non-raid) landed twice on caster (#4240) 2024-04-15 05:07:24 -05:00
KayenEQ
989d199908
[Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00
Alex King
1bc1f71254
[Bug Fix] Fix Account Flags Loading (#4243) 2024-04-15 05:00:03 -05:00
Paul Coene
41c5369c18
[Pets] Fix errors in sync with client of sit/stand (#4245)
* [Pets] Fix errors in sync with client of sit/stand

* Forgot bot.h
2024-04-15 04:59:36 -05:00
Paul Coene
d6b5a9d343
[Bug Fix] Hero forge armor bug on login and show helm toggle. (#4246)
* [Bug Fix] Hero forge armor bug on login and show helm toggle.

* Merge in KayenEQ provided revert of original work around

* Fix botched merge section.
2024-04-15 04:59:08 -05:00
Paul Coene
a5e8a4c2cd
[Messages] Fix bug where DoT messages stop coming out when mob dies. (#4249) 2024-04-15 04:57:55 -05:00
Alex King
9a09d820a5
[Quest API] Add GetConsiderColor() to Perl/Lua (#4253) 2024-04-15 04:53:48 -05:00
Paul Coene
b1d873d1fc
[Bug Fix] Using %T in channel messages on fresh corpse yields mob, not corpse name. (#4168)
* [Bug Fix] Using %T in channel messages on fresh corpse yields mob/player name, not corpse name.

* Undo changes to PC corpse.

* Use rename to fix %T usage on client for those in zone

* Fix indentation spacing

* Update to consolidate Rename as suggested.

* Fix for mobs with ` in name

* Fix to use GetName() instead of GetCleanName()
2024-04-05 09:29:48 -04:00
KayenEQ
043eeced6f
[Bug Fix] Client not updating HP bar when an HP Buff with a Heal is applied. (#4237)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug
2024-04-02 01:13:29 -05:00
KayenEQ
e9a0c79301
[Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected. (#4238)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug

* [Bug Fix] SPA214 Percent HP change calculation fix

Fix how spell and item bonuses using SPA 214 are calculated. Will now be calculated consistent with client.

* [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected.

removed code from other PR
2024-04-02 01:12:55 -05:00
Alex King
dc48c45421
[Bug Fix] Fix Bot Creation Issue (#4235)
# Notes
- Creating bots was failing because were checking for `false` on `Database::CheckUsedName()` in `BotDatabase::QueryNameAvailability`.
- `Database::CheckUsedName()` is now `Database::IsNameUsed()` and checks for both bots and character name usages.
- We were checking for `false` which was always happening when there were no entries for the supplied name, meaning we were never allowed to create a bot.
2024-04-02 01:12:08 -05:00
Chris Miles
d7a8fb8691
[Fix] Fix manifest for skill caps schema type (#4231) 2024-04-02 01:08:19 -05:00
Chris Miles
3a5381d38a
[Crash] Check mob pointer before trying to remove it (#4230) 2024-04-01 18:09:57 -04:00
Alex King
e64f03fcc0
[Bug Fix] Fix Lua Crash with Spell Blocked Event (#4236) 2024-04-01 18:06:39 -04:00
Alex King
d77966797e
[Quest API] Add Spell Blocked Event to Perl/Lua (#4217)
* [Spells] Add Unblockable Spell Table and Spell Blocked Event

- Add `EVENT_SPELL_BLOCKED`, exports `$blocking_spell_id`, `$cast_spell_id`, `$blocking_spell`, and `$cast_spell`.

- Add `event_spell_blocked`, exports `e.blocking_spell_id`, `e.cast_spell_id`, `e.blocking_spell`, and `e.cast_spell`.

- Adds `spells_unblockable` table with a `spell_id` and `is_unblockable` column.
- This table will need to be populated based on known spells that should be unblockable.

- This event will allow operators to perform events when spells are blocked.

* Cleanup

* Cleanup

* Update spells.cpp

* Remove unused repositories.

* Finalize

* Update lua_parser_events.cpp
2024-03-31 22:58:30 -05:00
Akkadius
048aad437b Update pull_request_template.md 2024-03-31 22:55:27 -05:00
hg
b2d9de8d96
[Quests] Avoid Player and Bot quests in unloaded zone (#4232)
If a mob has a target when a zone is shutdown it will crash while trying
to dispatch EVENT_TARGET_CHANGE when the Mob destructor cleans up hatelists
if a quest interface isn't loaded for the type (in this case no bot scripts):

 	zone.exe!fmt::v10::format<std::string const &,char const *>(fmt::v10::basic_format_string<char,std::string const &,char const *> fmt={...}, const std::string & <args_0>={...}, const char * && <args_1>=0x0000000000000000) Line 2835	C++
>	zone.exe!QuestParserCollection::GetQIByBotQuest(std::string & filename={...}) Line 1138	C++
 	zone.exe!QuestParserCollection::BotHasQuestSubLocal(QuestEventID event_id=EVENT_TARGET_CHANGE) Line 353	C++
 	zone.exe!QuestParserCollection::BotHasQuestSub(QuestEventID event_id=EVENT_TARGET_CHANGE) Line 389	C++
 	zone.exe!Mob::SetTarget(Mob * mob=0x0000000000000000) Line 5431	C++
 	zone.exe!NPC::SetTarget(Mob * mob=0x0000000000000000) Line 575	C++
 	zone.exe!Mob::RemoveFromHateList(Mob * mob=0x000001bfbdc66040) Line 4894	C++
 	zone.exe!EntityList::RemoveFromTargets(Mob * mob=0x000001bfbdc66040, bool RemoveFromXTargets=true) Line 1530	C++
 	zone.exe!Mob::~Mob() Line 547	C++
 	zone.exe!NPC::~NPC() Line 537	C++
 	zone.exe!NPC::`scalar deleting destructor'(unsigned int)	C++
 	zone.exe!EntityList::RemoveAllMobs() Line 2678	C++
 	zone.exe!EntityList::Clear() Line 3090	C++
 	zone.exe!Zone::~Zone() Line 1103	C++
 	zone.exe!Zone::`scalar deleting destructor'(unsigned int)	C++
 	zone.exe!Zone::Shutdown(bool quiet=false) Line 928	C++

This is caused by the Zone destructor deleting short_name before calling
entity_list.Clear(). With an unloaded quest interface BotHasQuestSubLocal
calls GetQIByBotQuest which gets a null zone->GetShortName() and crashes
while formatting strings.

The immediate regressing commit for this crash is because a check for
zone->IsLoaded() was removed in 74f1eac4 with others that were removed
to fix a regression by #4025. GetQIByBotQuest and GetQIByPlayerQuest
always had this check and should have remained for them.

This restores the zone->IsLoaded() checks for GetQIByBotQuest/PlayerQuest.
The other functions cannot have that check added until the other issues
mentioned in #4149 are addressed.
2024-03-31 22:49:13 -05:00
Fryguy
42bfa4bb2e
[Bug Fix] Shared Tasks - charid is now character_id (#4233)
## Type of change

Please delete options that are not relevant.

- [x] Bug fix (non-breaking change which fixes an issue)

# Checklist:

- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [x] I have tested my changes
- [x] I own the changes of my code take responsibilities for the potential issues that occur
2024-03-31 22:41:15 -05:00
Chris Miles
72ce7c8e91
Update pull_request_template.md 2024-03-31 15:52:54 -05:00
Chris Miles
e306c86875
Create pull_request_template.md 2024-03-31 15:48:33 -05:00
Alex King
3ae7979a67
[Bug Fix] Fix Issue With Bot Raid Aggro (#4222)
# Notes
- Bots were reportedly being bypassed by NPCs due to not taking into consideration their raid group's damage.
- Must have been missed when bot raids were implemented.
2024-03-31 11:56:12 -05:00
Xackery
b638795f9b
[Feature] Add LuaMod functions for CommonDamage and HealDamage (#4227)
* Add LuaMod functions for CommonDamage and HealDamage

* Remove extra bracket
2024-03-31 11:30:16 -04:00
KayenEQ
9e3bf91374
[Spells] Implemented SPA 463 SE_SHIELD_TARGET (#4224)
SPA 463 SE_SHIELD_TARGET

Live description: "Shields your target, taking a percentage of their damage".

Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding

Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage.
Added mechanic to cause buff to fade if target or caster are separated by a distance greater than the casting range of the spell. This allows similar mechanics to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently

Can not be cast on self.
2024-03-30 13:34:03 -04:00