2797 Commits

Author SHA1 Message Date
KayenEQ
78b15a0214
Implemented SPA 498 and 499 (extra attack chance effects) (#1475)
* Implemented SPA 498 and 499

Implemented
SE_AddExtraAttackPct_1h_Primary	498 , gives your double attacks a percent chance to perform an extra attack with 1-handed primary weapon, base: chance, limit: amt attacks max: none

SE_AddExtraAttackPct_1h_Secondary	499  gives your double attacks a percent chance to perform an extra attack with 1-handed secondary weapon, base: chance, limit: amt attacks max: none

Added limit functionality to similar effect SPA 266

SPA 266 will now be calculated to take highest percent value when applying bonus. (was additive, which does not seem correct based on AA data)

* Update attack.cpp

code update

* Update bonuses.cpp

code update

* Update spdat.h

added commas

* Update spell_effects.cpp

fix to remove unknown spa message

Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
2021-07-29 19:19:35 -04:00
KayenEQ
fee8772bb6
Implemented SPA 482 SE_Skill_Base_Damage_Mod (#1474)
* Implemented SPA 482 SE_Skill_Base_Damage_Mod

Implemented SPA 482 SE_Skill_Base_Damage_Mod

Modifies base melee damage by skill
Base: pct Limit: skill(-1=ALL), max: none

* Update spell_effects.cpp

fix to remove unknown spa message
2021-07-29 18:55:06 -04:00
splose
8696ba398b
Merge pull request #1460 from EQEmu/feature/random_enhancements
[Feature] Add some knobs to our RNG class
2021-07-26 12:28:37 -04:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
Michael Cook (mackal)
ddb14187b0 Add some knobs to our RNG class
Also included is an additive lagged fibonacci generator that should is
very similar to EQ's. Also added BIASED_INT_DIST in case someone wants
to use "bad" int distribution to more closely match EQ as well.

An option to set a custom engine (just in case people would like to play
with other std engines) is available.

There is also support for GCC's SIMD accelerated extension to std random
engines.

All these options are hidden behind advanced options in CMake since
they're rather advanced knobs.
2021-07-16 21:50:46 -04:00
KayenEQ
8a2a1b152e
[Feature] New SPAs pass 1 (#1454)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Fixes for PR

removed debug shouts
fixed description issue
2021-07-14 23:15:04 -04:00
Dencelle
ab89fe13b4
[Code] Addition of zone constants for hard coding (#1443) 2021-07-08 11:43:13 -05:00
Natedog2012
36e009a5bd
Allow NPCs to aggro player pets with NPCAggro field set in database and new rule AggroPlayerPets set to true (#1450)
Co-authored-by: Natedog2012 <joewalters2012@gmail.com>
2021-07-08 11:38:57 -05:00
Michael Cook (mackal)
92914d86f1
Add defines (commented) for further known SPAs (#1446)
* Add defines (commented) for further known SPAs

Added as comments since that appears what we were doing. This just gets
us caught up to dev post.

* More SPAs
2021-07-05 13:02:49 -04:00
Chris Miles
82d6e0138d
[Repositories] Regenerate repositories with int64 support, reserved word support (#1440) 2021-06-25 15:05:47 -05:00
Michael Cook (mackal)
1c75236508
[Spells Cleanup] Unify and add most hardcoded spell IDs (#1438)
Move the newer stuff added that was recently to the same place all of
our previous spell IDs were defined.

Either of these solutions were good, but I went with defines since it
was less changes

I also added a bunch of stuff the client has hardcoded behavior for, but
not currently implemented by us.

The removed stuff from the command_castspell were reused on live, so I
figured it was best to remove them from the restrictions since they are
no longer test spells
2021-06-25 14:38:02 -05:00
splose
82ad8b5fe2
Adds ability to use the ~~old~~ proper 2HB animation and also allows you to do it on a per-zone basis since its rule-based. (#1420) 2021-06-17 11:39:25 -05:00
Dencelle
4f5824b4a1
[Feature] Add lua and perl event for test buff (#1403)
* [Feature] Add lua and perl event for test buff

* added EnableTestBuff
2021-06-16 10:04:34 -05:00
Alex
ecdebbc1a7
[Consistency] Deity not diety. (#1407)
* [Consistency] Deity not diety.

* Uppercase. [skip ci]
2021-06-16 09:33:10 -05:00
splose
19b14ea2d4
[Bug Fix] Fixed Invis vs Undead / Invis Vs Animals not breaking charm + Added rule for custom capabilities (#1374)
* Fixed Invis vs Undead / Invis Vs Animals not breaking charm
Added rule for custom capabilities

* Fix logging & remove comments

* change logic

* change logic

* if (RuleB(Pets, LivelikeBreakCharmOnInvis) || IsInvisible(formerpet))
2021-06-16 09:31:38 -05:00
Chris Miles
7139530787
[Library] Update httplib (#1401)
* Update httplib

* Update syntax for new httplib and run on own thread

* Only log if path is set in request
2021-06-13 21:42:30 -05:00
Chris Miles
bcb0e43d13
[Logging] Simplify Log Settings Initialization (#1394)
* Simplify logging loading

* Fix log injections and reduce verbosity
2021-06-13 18:06:43 -05:00
Chris Miles
8d90b5a2e7
[Hotfix] Illusion Revert (#1398)
* Revert some "fixes", clean some code up

* Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity

* Some code cleanup
2021-06-13 18:06:27 -05:00
Alex
00dd7c2b71
[Quest API] Add getcleannpcnamebyid(npc_id) to Perl/Lua. (#1383)
* [Quest API] Add optional clean name parameter to getnpcnamebyid in Perl/Lua.
- Allows Server Operators to grab the clean name without having to clean it up in their Perl/Lua.

* Convert from a parameter to a method.

* Add safer method.

* Convert to proper type.
2021-06-11 23:41:06 -05:00
RoTPvP
6e61f6d0ba
[Spells] Added a pet check to Cazic Touch (#1365)
* Added a pet check to Cazic Touch

* Added a pet check to Cazic Touch

* Added rule option to Cazic pet Check

* Removed Magic Numbers

* Bracket fix

* Revert "Bracket fix"

This reverts commit 3deb3e0cade7bbb48946f394b96b6c98911b3ae8.

* Bracket fix

* Update spells.cpp

* Fixed constants

* Revert "Fixed constants"

This reverts commit 68502effd38cd5b84961a4c96f93504040dcffd5.

* Update eq_constants.h

* Update eq_constants.h

Co-authored-by: ProducerZekServer <go@away.com>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2021-06-11 16:10:30 -05:00
Alex
b87c5484b1
[Pets] Unhardcode Beastlord pet values. (#1379)
* [Pets] Unhardcode Beastlord pet values.
- Create a Beastlord pets table to allow server operators to easily customize Beastlord pets without a source modification.

* Add table to schema.
2021-06-11 15:57:14 -05:00
Dencelle
f0bf3826bd
[Bug Fix] NPC not breaking charm correctly (#1363)
* [Bug Fix] NPC not breaking charm correctly

#947 and #905
fixes the issue with charm breaking and spells being cast after to cause a faction war. this removes dots to stop faction wars also.

dot removal part needs better testing to ensure it works as intended

* Remove this-> since it is implied

* Update spell_effects.cpp

* clear all this->

* pMob to mob

* Added rule Spells:PreventFactionWarOnCharmBreak

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2021-06-11 15:55:23 -05:00
Alex
d54cd08560
[Spells] Adds a rule to allow right-click memorize from spell scrolls. (#1377)
* [Spells] Adds a rule to allow right-click memorize from spell scrolls.

* Typo.
2021-06-11 13:41:08 -05:00
regneq
ebdb8e5d90
[Time] strict spawn_events now take into account EQ minute. (#1370)
* strict spawn_events now take into account EQ minute.

This should fixed the eqtime spawn condition from falling behind.

* change a log to logspawns and add a comment in ExecEvent function.

* moved the comment to the note paramenter in the rule for last commit.
2021-06-11 13:32:35 -05:00
Alex
c3456ebea0
[Bots] Remove hardcoded race-class combinations from bots. (#1375)
* [Bots] Remove hardcoded race-class combinations from bots.
- Allows server operators to directly influence via a database table the classes a specific bot race can be.
- Previously this was hardcoded and required a source modification to do.
- Allowed races, classes, and genders have been removed due to redundancy at this point.

* Remove const cast and modify saylink definition.
2021-06-11 13:30:56 -05:00
Michael
0461ac7912
[Rule] Allow Skill ups from items (Default: On) (#1376) 2021-06-11 13:29:09 -05:00
Michael Cook (mackal)
f0d0c83710
Magic numbers bad (#1373) 2021-06-03 11:17:56 -04:00
RoTPvP
71e9dd5a3c
[PVP] Pvp guard assist code. (Guards will assist in PvP based on faction) (#1367)
* Added Guard Assist Code

* Added PvP Rule and Detrimental Spell Check

* Added IsGuard() Method

* Change from uint to bool

* Added a faction check to IsGuard()

* Simplified Guard Checks, reduced costs

* Added IsNPC check to guard check

* simplified pet check

* Removed Magic numbers

* Formatting Fix

* Code fixes

* Fixed constants

Co-authored-by: ProducerZekServer <go@away.com>
2021-05-30 20:22:52 -05:00
Alex
e14acd6802
[Quest API] Add several methods to Perl/Lua API for LDoN stuff. (#1356)
- Swapped parameters in mostly unused functions to be theme_id first and points second. (No examples in PEQ quests.)
- Add $client->AddLDoNLoss(theme_id) to Perl.
- Add $client->AddLDoNWin(theme_id) to Perl.
- Add quest::crosszoneaddldonlossbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneaddldonpointsbycharid(character_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbygroupid(group_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyraidid(raid_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyguildid(guild_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyexpeditionid(expedition_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonwinbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyexpeditionid(expedition_id, theme_id) to Perl.
- Fix quest::addldonloss(theme_id) in Perl.
- Fix quest::addldonwin(theme_id) in Perl.
- Add client:AddLDoNLoss(theme_id) to Lua.
- Add client:AddLDoNWin(theme_id) to Lua.
- Add eq.add_ldon_loss(theme_id) to Lua.
- Add eq.add_ldon_points(theme_id, points) to Lua.
- Add eq.add_ldon_win(theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_points_by_char_id(character_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_group_id(group_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_raid_id(raid_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_guild_id(guild_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_expedition_id(expedition_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_win_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua.
2021-05-24 21:15:41 -05:00
hg
15328196e2
[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00
splose
e8b94a11f1
[Rules] Add rule to allow you to cast invis on already invis'd players (#1361) 2021-05-24 20:29:27 -05:00
Michael Cook (mackal)
e5b9d72b81
[Fix] Fix Spell Cast Time reduction issues (#1369)
Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
2021-05-24 20:21:39 -05:00
Dencelle
a59ffc6e6b
[Bug Fix] EntityList::AESpell fix for Pacify / Mez (#1354)
* [Bug Fix] EntityList::AESpell fix for Pacify / Mez

this fixes AE pacify / Mez spells only landing on 4 when it shouldn't have a cap

* Update effects.cpp

added constants

* Update effects.cpp

opmization thanks to @mackal

* Update effects.cpp

this fixes the unlimited issue

* added Spells:AOEMaxTargets to rules

incase a server doesn't want there to be a absolute unlimited AOE targeting for spells

* Update ruletypes.h
2021-05-15 17:33:45 -04:00
hg
c1c2d7b302
[Dynamic Zones] Store min and max players on dz (#1355)
This starts some changes that move storage of things from expeditions to
dynamic zone class so other systems can possibly use them. This will also
make it easier to move window packet creation methods to DynamicZone.

For now these will remain on the expeditions table in the database. This
can be re-evaluated once other components are moved and seeing how other
systems may want to handle their player requirements.
2021-05-12 19:59:48 -05:00
Paul Coene
2edda6e743
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339)
* Changes to allow any spawn2 to be marked to path even when zone is idle

* Fixed for Kingly review of PR

Co-authored-by: Noudess <noudess@gmail.com>
2021-05-10 01:21:43 -05:00
hg
0ce7c11d36
[Expeditions] Track DZ member status in world (#1341)
World now caches and tracks member statuses so it can send them to zones
that request them on startup. Prior to this the cle would be searched in
world for every zone startup caching request, now it's only searched once
when a new expedition is created.

Bulk loading statuses removed since it would only be needed on world
startup now and likely have no clients in the client list anyway.

This also lets world choose non-linkdead members on expedition leader
changes and better detect when a leader change needs to occur
2021-05-10 01:07:19 -05:00
hg
abf73947f4
[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
2021-04-27 18:53:56 -05:00
Michael Cook (mackal)
4358e24dab
[Bug Fix] Fix use-after-free corruption with some DB calls (#1335) 2021-04-27 18:53:34 -05:00
Michael Cook (mackal)
c063d9512e
[Rule] Add a rule to disable the Pet Resist buff (#1337)
Spells:July242002PetResists defaults to true
2021-04-27 18:52:39 -05:00
Alex
39de9c04f6
Add new experience modifiers table to GetCharacterTables() and GetPlayerTables() in database_schema.h. (#1338) 2021-04-27 18:52:00 -05:00
Paul Coene
6fb687871c
Fix calls to GetSafePoints to not pass null_ptr as zonename (#1336)
* Fix calls to GetSafePoints to not pass null_ptr as zonename

* Fix GetSafePoints to check and deal will nullptr being sent as short_zone_name

* Remove unintentinal formatting change

* Fix some typos/cut-n-paste errors I assume

Co-authored-by: Noudess <noudess@gmail.com>
2021-04-27 17:21:37 -04:00
Alex
dd06033a58
Add character-specific zone-based experience modifiers. (#1326)
* Add character-specific zone-based experience modifiers.

This will allow server operators to give players individual experience modifiers (regular and AA).

Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.

Setting a zone-specific modifier will override the zone ID 0 global modifier.

Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql

- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.

* Removed unneeded [].

* Fix variable name,

* Fix variable name.

* Fix version.h.

* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql

* Update db_update_manifest.txt
2021-04-23 08:47:39 -04:00
Michael Cook (mackal)
dba3010c89
[Strings] Split String Optimizations (#1325)
* Switch the 2 split calls to SplitString

* Nuke duplicate split in favor of SplitString #1263

* Add a test for SplitString

* Optimize SplitString

Benchmarking:
--------------------------------------------------------------
Benchmark                       Time           CPU Iterations
--------------------------------------------------------------
bench_oldsplit               5201 ns       5201 ns     129500
bench_split                  1269 ns       1269 ns     548906

This is splitting a VERY long SpecialAbilities string. This is ~75%
speed up.
2021-04-22 23:36:39 -05:00
Alex
00fb9bc9f9
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328)
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.

With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.

This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.

The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()

Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()

SetStartZone parameter list was fixed also.

This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.

This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.

* Removed possible memory leaks.

* Fix SQL.

* Fix client message.

* Fix debug log.

* Fix log message.

* Fix call in rebind overload.

* Fix floats.

* Add default to column.
2021-04-22 22:49:44 -05:00
splose
5893730704
[Rules] Add rule 'GM:MinStatusToBypassLockedServer' (#1330)
* Add rule 'GM:MinStatusToBypassLockedServer'
Default Status: 100
Description: Players >= this status can log in to the server even when it is locked

* Add rule 'GM:MinStatusToBypassLockedServer'
Default Status: 100
Description: Players >= this status can log in to the server even when it is locked
2021-04-22 22:42:14 -05:00
hg
dadc1b2843
[Expeditions] Refactor expedition caching (#1315)
Add common expedition base class

Use repository for zone and world expedition caching

World now stores members and leader as Member objects instead of ids

This improves readability of the caching methods and lets world cache
expedition dzs and members like zone. World also now caches expeditions
as unique_ptr which will be necessary for future dz callback lambdas
that capture 'this' so addresses don't change on cache vector resizes.
2021-04-07 01:20:35 -05:00
Chris Miles
7aa5308f9c
[Scheduler] Event scheduler implementation (#1257)
* Event scheduler implementation

* Create 2021_02_17_server_scheduled_events.sql

* Tweak

* Remove unused event [skip ci]

* Cleanup [skip ci]

* PR adjustments

* Database manifest
2021-03-29 02:52:57 -05:00
Michael Cook (mackal)
f51bc4daaf
[Fix] Clean up Filtered/MessageString functions (#1311)
This solves the OOB issue pointed out in #1304 and cleans up the code a
bit so it should be less error prone
2021-03-29 02:18:03 -05:00
hg
049fe55c7f
[Expeditions] Create common dz abstract class (#1312)
This creates an abstract class in common so zone and world can share
most of the implementation. World now has access to the same dz data and
api as zone.

Rename CharacterChange to AddRemoveCharacter for clarity

Rename GetRemainingDuration to GetDurationRemaining for consistency

Move dynamic zone queries to custom repository methods
2021-03-29 02:17:36 -05:00
hg
f5cf566fca
[Expeditions] Let dz process its expired state (#1310)
Move early empty shutdown and process rate rules to DynamicZone scope

This decouples the expired status check from expeditions into an
internal dz method that can be called by its owning system
2021-03-28 20:43:09 -05:00