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[Quest API] Add getcleannpcnamebyid(npc_id) to Perl/Lua. (#1383)
* [Quest API] Add optional clean name parameter to getnpcnamebyid in Perl/Lua. - Allows Server Operators to grab the clean name without having to clean it up in their Perl/Lua. * Convert from a parameter to a method. * Add safer method. * Convert to proper type.
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@ -906,6 +906,26 @@ std::string Database::GetNPCNameByID(uint32 npc_id) {
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return res;
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}
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std::string Database::GetCleanNPCNameByID(uint32 npc_id) {
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std::string query = fmt::format("SELECT `name` FROM `npc_types` WHERE id = {}", npc_id);
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auto results = QueryDatabase(query);
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std::string res;
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std::string mob_name;
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if (!results.Success()) {
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return res;
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}
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if (results.RowCount() == 0) {
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return res;
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}
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auto row = results.begin();
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mob_name = row[0];
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CleanMobName(mob_name.begin(), mob_name.end(), std::back_inserter(res));
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return res;
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}
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bool Database::LoadVariables() {
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auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
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@ -140,6 +140,7 @@ public:
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void GetCharName(uint32 char_id, char* name);
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std::string GetCharNameByID(uint32 char_id);
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std::string GetNPCNameByID(uint32 npc_id);
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std::string GetCleanNPCNameByID(uint32 npc_id);
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void LoginIP(uint32 AccountID, const char* LoginIP);
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/* Instancing */
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@ -206,4 +206,17 @@ std::string convert2digit(int n, std::string suffix);
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std::string numberToWords(unsigned long long int n);
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std::string FormatName(const std::string& char_name);
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template<typename InputIterator, typename OutputIterator>
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auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
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{
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for (; first != last; ++first) {
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if(*first == '_') {
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*result = ' ';
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} else if (isalpha(*first) || *first == '`') {
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*result = *first;
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}
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}
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return result;
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}
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#endif
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@ -3026,7 +3026,6 @@ XS(XS__getnpcnamebyid) {
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dXSTARG;
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uint32 npc_id = (int) SvIV(ST(0));
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auto npc_name = quest_manager.getnpcnamebyid(npc_id);
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sv_setpv(TARG, npc_name.c_str());
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XSprePUSH;
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PUSHTARG;
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@ -6760,6 +6759,21 @@ XS(XS__crosszoneaddldonwinbyexpeditionid) {
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XSRETURN_EMPTY;
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}
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XS(XS__getcleannpcnamebyid);
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XS(XS__getcleannpcnamebyid) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::getcleannpcnamebyid(uint32 npc_id)");
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dXSTARG;
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uint32 npc_id = (uint32) SvUV(ST(0));
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auto npc_name = quest_manager.getcleannpcnamebyid(npc_id);
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sv_setpv(TARG, npc_name.c_str());
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XSprePUSH;
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PUSHTARG;
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XSRETURN(1);
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}
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/*
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This is the callback perl will look for to setup the
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quest package's XSUBs
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@ -6984,6 +6998,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "getaaexpmodifierbycharid"), XS__getaaexpmodifierbycharid, file);
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newXS(strcpy(buf, "getcharidbyname"), XS__getcharidbyname, file);
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newXS(strcpy(buf, "getclassname"), XS__getclassname, file);
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newXS(strcpy(buf, "getcleannpcnamebyid"), XS__getcleannpcnamebyid, file);
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newXS(strcpy(buf, "gethexcolorcode"), XS__gethexcolorcode, file);
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newXS(strcpy(buf, "getcurrencyid"), XS__getcurrencyid, file);
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newXS(strcpy(buf, "getexpmodifierbycharid"), XS__getexpmodifierbycharid, file);
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@ -2455,6 +2455,10 @@ void lua_cross_zone_add_ldon_win_by_expedition_id(uint32 expedition_id, uint32 t
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quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
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}
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std::string lua_get_clean_npc_name_by_id(uint32 npc_id) {
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return quest_manager.getcleannpcnamebyid(npc_id);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@ -2796,6 +2800,7 @@ luabind::scope lua_register_general() {
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luabind::def("get_char_id_by_name", (uint32(*)(const char*))&lua_get_char_id_by_name),
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luabind::def("get_class_name", (std::string(*)(uint8))&lua_get_class_name),
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luabind::def("get_class_name", (std::string(*)(uint8,uint8))&lua_get_class_name),
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luabind::def("get_clean_npc_name_by_id", &lua_get_clean_npc_name_by_id),
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luabind::def("get_currency_id", &lua_get_currency_id),
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luabind::def("get_currency_item_id", &lua_get_currency_item_id),
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luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
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@ -2789,6 +2789,14 @@ std::string QuestManager::getnpcnamebyid(uint32 npc_id) {
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return res;
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}
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std::string QuestManager::getcleannpcnamebyid(uint32 npc_id) {
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std::string res;
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if (npc_id > 0) {
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res = database.GetCleanNPCNameByID(npc_id);
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}
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return res;
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}
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uint16 QuestManager::CreateInstance(const char *zone, int16 version, uint32 duration)
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{
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QuestManagerCurrentQuestVars();
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@ -274,6 +274,7 @@ public:
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int getguildidbycharid(uint32 char_id);
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int getgroupidbycharid(uint32 char_id);
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std::string getnpcnamebyid(uint32 npc_id);
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std::string getcleannpcnamebyid(uint32 npc_id);
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int getraididbycharid(uint32 char_id);
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void SetRunning(bool val);
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bool IsRunning();
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