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[Bug Fix] Fix use-after-free corruption with some DB calls (#1335)
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@ -870,36 +870,40 @@ void Database::GetCharName(uint32 char_id, char* name) {
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}
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}
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const char* Database::GetCharNameByID(uint32 char_id) {
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std::string Database::GetCharNameByID(uint32 char_id) {
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std::string query = fmt::format("SELECT `name` FROM `character_data` WHERE id = {}", char_id);
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auto results = QueryDatabase(query);
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std::string res;
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if (!results.Success()) {
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return "";
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return res;
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}
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if (results.RowCount() == 0) {
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return "";
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return res;
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}
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auto row = results.begin();
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return row[0];
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res = row[0];
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return res;
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}
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const char* Database::GetNPCNameByID(uint32 npc_id) {
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std::string Database::GetNPCNameByID(uint32 npc_id) {
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std::string query = fmt::format("SELECT `name` FROM `npc_types` WHERE id = {}", npc_id);
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auto results = QueryDatabase(query);
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std::string res;
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if (!results.Success()) {
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return "";
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return res;
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}
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if (results.RowCount() == 0) {
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return "";
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return res;
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}
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auto row = results.begin();
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return row[0];
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res = row[0];
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return res;
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}
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bool Database::LoadVariables() {
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@ -138,8 +138,8 @@ public:
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void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
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void GetCharName(uint32 char_id, char* name);
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const char *GetCharNameByID(uint32 char_id);
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const char *GetNPCNameByID(uint32 npc_id);
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std::string GetCharNameByID(uint32 char_id);
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std::string GetNPCNameByID(uint32 npc_id);
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void LoginIP(uint32 AccountID, const char* LoginIP);
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/* Instancing */
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@ -3033,9 +3033,9 @@ XS(XS__getnpcnamebyid) {
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dXSTARG;
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uint32 npc_id = (int) SvIV(ST(0));
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const char *npc_name = quest_manager.getnpcnamebyid(npc_id);
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auto npc_name = quest_manager.getnpcnamebyid(npc_id);
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sv_setpv(TARG, npc_name);
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sv_setpv(TARG, npc_name.c_str());
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XSprePUSH;
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PUSHTARG;
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XSRETURN(1);
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@ -3423,8 +3423,9 @@ XS(XS__getcharnamebyid) {
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Const_char *RETVAL;
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uint32 char_id = (int) SvUV(ST(0));
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auto name = quest_manager.getcharnamebyid(char_id);
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RETVAL = quest_manager.getcharnamebyid(char_id);
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RETVAL = name.c_str();
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sv_setpv(TARG, RETVAL);
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XSprePUSH;
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@ -901,7 +901,7 @@ bool lua_delete_data(std::string bucket_key) {
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return DataBucket::DeleteData(bucket_key);
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}
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const char *lua_get_char_name_by_id(uint32 char_id) {
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std::string lua_get_char_name_by_id(uint32 char_id) {
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return database.GetCharNameByID(char_id);
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}
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@ -937,7 +937,7 @@ int lua_get_group_id_by_char_id(uint32 char_id) {
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return database.GetGroupIDByCharID(char_id);
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}
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const char *lua_get_npc_name_by_id(uint32 npc_id) {
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std::string lua_get_npc_name_by_id(uint32 npc_id) {
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return quest_manager.getnpcnamebyid(npc_id);
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}
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@ -2781,11 +2781,12 @@ std::string QuestManager::getitemname(uint32 item_id) {
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return item_name;
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}
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const char *QuestManager::getnpcnamebyid(uint32 npc_id) {
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std::string QuestManager::getnpcnamebyid(uint32 npc_id) {
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std::string res;
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if (npc_id > 0) {
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return database.GetNPCNameByID(npc_id);
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res = database.GetNPCNameByID(npc_id);
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}
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return "";
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return res;
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}
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uint16 QuestManager::CreateInstance(const char *zone, int16 version, uint32 duration)
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@ -2991,11 +2992,12 @@ std::string QuestManager::saylink(char *saylink_text, bool silent, const char *l
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return EQ::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
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}
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const char* QuestManager::getcharnamebyid(uint32 char_id) {
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std::string QuestManager::getcharnamebyid(uint32 char_id) {
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std::string res;
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if (char_id > 0) {
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return database.GetCharNameByID(char_id);
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res = database.GetCharNameByID(char_id);
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}
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return "";
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return res;
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}
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uint32 QuestManager::getcharidbyname(const char* name) {
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@ -265,7 +265,7 @@ public:
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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const char* varlink(char* perltext, int item_id);
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std::string saylink(char *saylink_text, bool silent, const char *link_name);
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const char* getcharnamebyid(uint32 char_id);
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std::string getcharnamebyid(uint32 char_id);
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uint32 getcharidbyname(const char* name);
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std::string getclassname(uint8 class_id, uint8 level = 0);
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int getcurrencyid(uint32 item_id);
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@ -273,7 +273,7 @@ public:
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const char* getguildnamebyid(int guild_id);
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int getguildidbycharid(uint32 char_id);
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int getgroupidbycharid(uint32 char_id);
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const char* getnpcnamebyid(uint32 npc_id);
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std::string getnpcnamebyid(uint32 npc_id);
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int getraididbycharid(uint32 char_id);
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void SetRunning(bool val);
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bool IsRunning();
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