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[Feature] Add lua and perl event for test buff (#1403)
* [Feature] Add lua and perl event for test buff * added EnableTestBuff
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@ -165,6 +165,7 @@ RULE_BOOL(Character, ProcessFearedProximity, false, "Processes proximity checks
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RULE_BOOL(Character, EnableCharacterEXPMods, false, "Enables character zone-based experience modifiers.")
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RULE_BOOL(Character, PVPEnableGuardFactionAssist, true, "Enables faction based assisting against the aggresor in pvp.")
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RULE_BOOL(Character, SkillUpFromItems, true, "Allow Skill ups from clickable items")
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RULE_BOOL(Character, EnableTestBuff, false, "Allow the use of /testbuff")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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@ -14059,6 +14059,10 @@ void Client::Handle_OP_Taunt(const EQApplicationPacket *app)
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void Client::Handle_OP_TestBuff(const EQApplicationPacket *app)
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{
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if (!RuleB(Character, EnableTestBuff)) {
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return;
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}
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parse->EventPlayer(EVENT_TEST_BUFF, this, "", 0);
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return;
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}
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@ -119,7 +119,8 @@ const char *QuestEventSubroutines[_LargestEventID] = {
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"EVENT_DEATH_ZONE",
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"EVENT_USE_SKILL",
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"EVENT_COMBINE_VALIDATE",
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"EVENT_BOT_COMMAND"
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"EVENT_BOT_COMMAND",
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"EVENT_TEST_BUFF"
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};
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PerlembParser::PerlembParser() : perl(nullptr)
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@ -88,6 +88,7 @@ typedef enum {
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EVENT_USE_SKILL,
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EVENT_COMBINE_VALIDATE,
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EVENT_BOT_COMMAND,
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EVENT_TEST_BUFF,
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_LargestEventID
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} QuestEventID;
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@ -3203,7 +3203,8 @@ luabind::scope lua_register_events() {
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luabind::value("tick", static_cast<int>(EVENT_TICK)),
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luabind::value("spawn_zone", static_cast<int>(EVENT_SPAWN_ZONE)),
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luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE)),
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luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL))
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luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL)),
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luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF))
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];
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}
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@ -130,7 +130,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_death_zone",
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"event_use_skill",
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"event_combine_validate",
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"event_bot_command"
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"event_bot_command",
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"event_test_buff"
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};
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extern Zone *zone;
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@ -213,6 +214,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
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PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
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PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
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PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
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PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
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PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
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@ -514,6 +514,9 @@ void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client
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lua_setfield(L, -2, "skill_level");
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}
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void handle_test_buff(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
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}
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void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers) {
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Seperator sep(data.c_str());
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@ -97,6 +97,8 @@ void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std
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std::vector<EQ::Any> *extra_pointers);
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void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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void handle_test_buff(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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