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[Bug Fix] EntityList::AESpell fix for Pacify / Mez (#1354)
* [Bug Fix] EntityList::AESpell fix for Pacify / Mez this fixes AE pacify / Mez spells only landing on 4 when it shouldn't have a cap * Update effects.cpp added constants * Update effects.cpp opmization thanks to @mackal * Update effects.cpp this fixes the unlimited issue * added Spells:AOEMaxTargets to rules incase a server doesn't want there to be a absolute unlimited AOE targeting for spells * Update ruletypes.h
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@ -369,6 +369,7 @@ RULE_BOOL(Spells, NPCInnateProcOverride, true, "NPC innate procs override the ta
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RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximum targets for rains")
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RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
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RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
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RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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@ -784,14 +784,14 @@ void EntityList::AESpell(
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/**
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* Max AOE targets
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*/
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int max_targets_allowed = 0; // unlimited
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int max_targets_allowed = RuleI(Range, AOEMaxTargets); // unlimited
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if (max_targets) { // rains pass this in since they need to preserve the count through waves
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max_targets_allowed = *max_targets;
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}
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else if (spells[spell_id].aemaxtargets) {
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max_targets_allowed = spells[spell_id].aemaxtargets;
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}
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else if (IsTargetableAESpell(spell_id) && is_detrimental_spell && !is_npc) {
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else if (IsTargetableAESpell(spell_id) && is_detrimental_spell && !is_npc && !IsEffectInSpell(spell_id, SE_Lull) && !IsEffectInSpell(spell_id, SE_Mez)) {
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max_targets_allowed = 4;
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}
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