637 Commits

Author SHA1 Message Date
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
nytmyr
175f2b16f5
[Bug Fix] Fix for potential crash of DS damage on death (#4040)
On the unfortunate timing of a bot or owner dying when the bot deals damage due to a DS and the owner pointer is no longer valid.
2024-02-03 08:54:34 -05:00
Alex King
24578f6c1e
[Bug Fix] Fix Bot Non-Melee Damage Messages (#4038)
# Notes
- These were not displaying because bots pass the `attacker && attacker->GetOwner()` check which assumes they're a pet because we weren't confirming it wasn't a bot.

# Image
2024-02-01 04:26:38 -06:00
Alex King
490ed50c9f
[Bug Fix] Fix Issue with Bot Dual wield (#4037)
# Notes
- Bots were using primary weapons even for dual wield attacks so they were never attacking with their secondary even when they should be.
2024-02-01 04:26:25 -06:00
Paul Coene
5377bb3f49
[Bug Fix] Patch for recent change to DEATH (#4032) 2024-01-30 17:10:45 -05:00
Alex King
a1f2a21c99
[Bug Fix] Fix NPC After Death Emotes (#4021)
* [Bug Fix] Fix NPC After Death Emotes

- `DoNPCEmote` was being called on the corpse, not the NPC, so it wasn't working for some reason despite it working for years.
- Cleaned up some other logic and variable names in `NPC::Death` while I was in there.

* Update attack.cpp

* Update npc.cpp

* Update attack.cpp

* Update attack.cpp
2024-01-29 00:03:34 -05:00
Alex King
e640e3cad3
[Cleanup] Add Raid Loot Type Constants (#4022)
* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.

* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.
2024-01-28 21:45:32 -06:00
Paul Coene
86705000b0
Push discpline messages under melee->disciplines (#3987)
* Push discpline messages under melee->disciplines

* Added safe_delete()

* Remove fryguy's new message code and fix existing instead
2024-01-19 08:55:26 -05:00
Alex King
d7dc717249
[Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King
fc627ed52d
[NPCs] Convert Load of NPC Emotes to Repositories (#3954)
* [NPCs] Convert Load of NPC Emotes to Repositories

- Convert `LoadNPCEmotes()` to repositories.

* Cleanup
2024-01-12 23:33:11 -06:00
Fryguy
d0e069f4f8
[Bug Fix] Rampage Number of Hits Limit (#3929)
* [Bug Fix] Rampage Number of Hits Limit

Rampage should Hit 1-2 times (Primary / Secondary) should not be Triple/Quadable

* requested name convention changes
2024-01-09 05:48:45 -05:00
Fryguy
66d9371714
[Bug Fix] Increase Precision in CheckDoubleAttack (#3928)
* [Bug Fix] Increase percision on CheckDoubleAttack.

On DA Checks where class was a non skill based DA Attacker (Bard or BST with granted DA) The DA check was too steep and should not have been dividing by 500 but rather 100. Also adjusted logic percision to use floats so loss of data does not occur.

* logging var names update

* Update attack.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-01-08 22:34:41 -06:00
Fryguy
0418dc4aa3
[Bug Fix] Attack Corpse Skill Up Fix (#3924)
* [Bug] Attack Corpse Skillup Fix

Occasions where a corpse will allow skillups from attacks being turned on (even if no damage)

* requested changes
2024-01-08 22:32:18 -06:00
Fryguy
f12c87a04a
[Feat] Alt Sinister Strike Formula (#3921)
I have been informed that this was proven to be false, but the AA is pretty useless without some adjustment.

Adding this as a rule to allow server owners to adjust as needed.

Update Sinister Strikes
tapatalk.com/groups/monklybusiness43508/leksikon-s-half-assed-guide-to-monkly-aas-oow-incl-t510-s20.html?sid=a9c7745f287f3e89301c960c20f33248

Sinister Strikes:
19 Delay weapon -- Gives a 5 damage bonus to all hits
20 Delay weapon -- Gives a 6 damage bonus to all hits
24 Delay weapon -- Gives a 7 damage bonus to all hits
Given Quarm hammer with maxed non-GoD AAs:
0.7 HPS offhand = 4.9 DPS increase.
2024-01-08 22:31:04 -06:00
Fryguy
97dbf85a4c
[Bug Fix] Limit MeleeMitigationEffect to defender if only client. (#3918)
* [Bug] Limit MeleeMitigationEffect to defender if only client.

* Fix MeleeMitigation to properly Add (Substract due to negative values).

* defender fix
2024-01-08 22:30:29 -06:00
Fryguy
700f4645e2
[Rule] Stun Chance Percent Rule (#3922)
Added a rule for server operators to tune the Stun Chance from players when mobs are behind.

DEFAULT: 12
2024-01-08 02:40:01 -06:00
Fryguy
b30fbc70a3
[Bug] NPCs will now only proc on hit (#3913) 2024-01-08 01:47:55 -06:00
Fryguy
2b821e50ff
[Rule] Classic Triple Attack (#3903)
* [Rule] Classic Triple Attack

Classic Triple attack pre-dates skill based triple attack.

Originally it was only for a few classes but was expanded to Warrior, Monks, Berserkers and finally rangers for Dragons of Norrath. After which it was converted to a skill based feature.

These were innate starting level 60 and had a flat % to trigger.

* Requested Changes
2024-01-07 22:06:13 -05:00
Fryguy
2df7d19f97
[Bug Fix] Rune Invis Break (#3893)
Rune doesn't stop invis breaking
2024-01-07 15:57:09 -05:00
Fryguy
84b8bdd2b4
[Bug Fix] Clear Ramp when Clearing hate (#3892)
* [Bug Fix] Clear Ramp when Clearing hate

When clearing a client from the hatelist, also clear them from ramp

* Add additional calls missed

* requested changes

* extra tabs
2024-01-07 15:27:12 -05:00
Fryguy
b83373491e
[Rules] PC Push and NPCtoNPC Push (#3879)
* [Rules] PC Push and NPCtoNPC Push

Added knobs to increase/decrease push for players/clients by percentage.

Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch)

* Requested Changes

* Fix build errors
2024-01-07 12:13:17 -05:00
Fryguy
8fa6a0b496
[Rules] Restrict Finishing Blow to only Fleeing NPC's. (#3869)
* [Rules] Restrict Finishing Blow to only Fleeing NPC's.

Default is false to maintain current design

* Cleanup
2024-01-07 01:11:49 -06:00
Fryguy
70a4b6a2b1
[Bug Fix] DI/Death Pact Fix (#3867)
* [Bug Fix] DI/Death Pact Fix

Divine Intervention/Death Pact buffs were always fading the moment a person dropped below 16% regardless if it healed or not.  It will now only fade if it succeeds in healing, and it will only check to heal when a person drops below 16%

* Requested Updates
2024-01-07 01:05:16 -06:00
Alex King
259add68f5
[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
2024-01-06 22:24:32 -06:00
Alex King
b93dec357f
[Quest API] Fix issue with death events. (#3823)
# Notes
- Death events were happening too early so stuff checking for dead NPCs was non-functional.
2023-12-31 17:37:26 -05:00
Alex King
4712ca471b
[Cleanup] Gender constants cleanup (#3817)
* [Cleanup] Gender constants cleanup

# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.

* Cleanup
2023-12-30 11:22:09 -05:00
regneq
25872203ff
[NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp.  currently set to enabled.

* NPC database emotes now supports basic variables. More than one variable can be used at a time.

* Format manifest

* Formatting

* Formatting

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-12-24 23:28:57 -06:00
Chris Miles
4fa9e1d66f
[Code Cleanup] Race constants refactor (#3782)
* [Code Cleanup] Race constants refactor

* Update races.h
2023-12-22 21:34:55 -06:00
Alex King
b19ad64800
[Bug Fix] Send Entity ID in Death Events to resolve #3721 (#3779)
* [Bug Fix] Send Entity ID in Death Events to resolve #3721

# Notes
- Due to some pointers becoming invalid you may get an invalid entity ID on the killed mob if we don't just directly send the entity ID in the export string.

* Update attack.cpp

* Remove GetID() export.
2023-12-17 19:43:41 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Fryguy
62711b13d8
Revert "[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)" (#3682)
This reverts commit 9b992167f00fabda47ed4740eb28a1351ea6caf5.
2023-11-06 17:30:55 -06:00
Chris Miles
adc64005f1
[Rules] Add rule to configure max number of procs per round Combat:MaxProcs (#3640) 2023-10-20 14:57:50 -04:00
Alex King
605480f1c4
[Bug Fix] Fix Finishing Blow Proc Chance (#3639)
# Notes
- We were double adding `spellbonuses` and not adding `itembonuses` per https://github.com/EQEmu/Server/issues/3636.
2023-10-19 16:19:43 -04:00
Alex King
9b992167f0
[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)
* [Bug Fix] Fix Killer XYZH support in EVENT_DEATH in Perl.

# Notes
- Fixes XYZH exports in Perl.

* Update embparser.cpp
2023-09-17 13:40:07 -05:00
Alex King
06337fe762
[Feature] Add Defensive Proc Rules for Level Gap Penalty (#3580)
# Notes
- Allows operators to modify the level gap penalty and level gap required for the penalty for defensive procs' level gap penalty.
- Setting `Spells:DefensiveProcPenaltyLevelGap` to `-1` will disable the penalty.
2023-09-17 13:15:51 -05:00
Paul Coene
e85a8db8c4
[Messages] Swarm pet normal damage messages were missing (#3594) 2023-09-17 08:26:09 -04:00
Paul Coene
a2b78ff4e6
[Combat Messages] Fix issue where pet proc damage was not showing up (#3551)
* [Combat Messages] Fix issue where pet proc damage was not showing up

* Put back needed "skip" for some melee messages.

* spacing
2023-08-24 16:52:18 -04:00
Chris Miles
714b474d2c
[Character] Record character stats to character_stats_record table (#3522)
* [Character] Record character stats to

* Record stats on disconnect as well

* Record later in connect process

* Move enter zone code path so we're after bonuses

* Ok this spot for real

* Adjust recording

* Update client_packet.cpp

* Timestamps

* Update database_update_manifest.cpp

* Update client_packet.cpp

* Fix stat bonuses
2023-08-05 12:55:59 -05:00
Alex King
756e835144
[Quest API/Cleanup] Add several spell methods to Perl/Lua (#3379)
* [Quest API/Cleanup] Add several spell methods to Perl/Lua

- Add `quest::CalculateCorruptionCounters(spell_id)`.
- Add `quest::CalculateCounters(spell_id)`.
- Add `quest::CalculateCurseCounters(spell_id)`.
- Add `quest::CalculateDiseaseCounters(spell_id)`.
- Add `quest::CalculatePoisonCounters(spell_id)`.
- Add `quest::GetSpellEffectDescriptionNumber(spell_id)`.
- Add `quest::GetSpellEffectIndex(spell_id, effect_id)`.
- Add `quest::GetSpellFuriousBash(spell_id)`.
- Add `quest::GetSpellMinimumLevel(spell_id)`.
- Add `quest::GetSpellNimbusEffect(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`.
- Add `quest::GetSpellProcLimitTimer(spell_id)`.
- Add `quest::GetSpellResistType(spell_id)`.
- Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`.
- Add `quest::GetSpellTargetType(spell_id)`.
- Add `quest::GetSpellTriggerSpellID(spell_id)`.
- Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralSpreadRange(spell_id)`.
- Add `quest::IsAEDurationSpell(spell_id)`.
- Add `quest::IsAENukeSpell(spell_id)`.
- Add `quest::IsAERainNukeSpell(spell_id)`.
- Add `quest::IsAllianceSpell(spell_id)`.
- Add `quest::IsBardOnlyStackEffect(effect_id)`.
- Add `quest::IsBardSong(spell_id)`.
- Add `quest::IsBlankSpellEffect(spell_id, effect_index)`.
- Add `quest::IsBlindSpell(spell_id)`.
- Add `quest::IsBuffSpell(spell_id)`.
- Add `quest::IsCastNotStandingSpell(spell_id)`.
- Add `quest::IsCastOnFadeDurationSpell(spell_id)`.
- Add `quest::IsCastRestrictedSpell(spell_id)`.
- Add `quest::IsCastTimeReductionSpell(spell_id)`.
- Add `quest::IsCastWhileInvisibleSpell(spell_id)`.
- Add `quest::IsCharmSpell(spell_id)`.
- Add `quest::IsCombatSkill(spell_id)`.
- Add `quest::IsCompleteHealDurationSpell(spell_id)`.
- Add `quest::IsCompleteHealSpell(spell_id)`.
- Add `quest::IsCureSpell(spell_id)`.
- Add `quest::IsDamageSpell(spell_id)`.
- Add `quest::IsDeathSaveSpell(spell_id)`.
- Add `quest::IsDebuffSpell(spell_id)`.
- Add `quest::IsDetrimentalSpell(spell_id)`.
- Add `quest::IsDiscipline(spell_id)`.
- Add `quest::IsDisciplineBuff(spell_id)`.
- Add `quest::IsDiseaseCounterSpell(spell_id)`.
- Add `quest::IsDistanceModifierSpell(spell_id)`.
- Add `quest::IsEffectIgnoredInStacking(effect_id)`.
- Add `quest::IsFastHealSpell(spell_id)`.
- Add `quest::IsFearSpell(spell_id)`.
- Add `quest::IsFocusLimit(effect_id)`.
- Add `quest::IsFullDeathSaveSpell(spell_id)`.
- Add `quest::IsGateSpell(spell_id)`.
- Add `quest::IsImprovedDamageSpell(spell_id)`.
- Add `quest::IsImprovedHealingSpell(spell_id)`.
- Add `quest::IsIncreaseDurationSpell(spell_id)`.
- Add `quest::IsIncreaseRangeSpell(spell_id)`.
- Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`.
- Add `quest::IsInvisibleSpell(spell_id)`.
- Add `quest::IsInvulnerabilitySpell(spell_id)`.
- Add `quest::IsLDoNObjectSpell(spell_id)`.
- Add `quest::IsLifetapSpell(spell_id)`.
- Add `quest::IsMagicRuneSpell(spell_id)`.
- Add `quest::IsManaCostReductionSpell(spell_id)`.
- Add `quest::IsManaTapSpell(spell_id)`.
- Add `quest::IsMesmerizeSpell(spell_id)`.
- Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`.
- Add `quest::IsPBAENukeSpell(spell_id)`.
- Add `quest::IsPartialDeathSaveSpell(spell_id)`.
- Add `quest::IsPartialResistableSpell(spell_id)`.
- Add `quest::IsPercentalHealSpell(spell_id)`.
- Add `quest::IsPersistDeathSpell(spell_id)`.
- Add `quest::IsPetSpell(spell_id)`.
- Add `quest::IsPoisonCounterSpell(spell_id)`.
- Add `quest::IsPulsingBardSong(spell_id)`.
- Add `quest::IsPureNukeSpell(spell_id)`.
- Add `quest::IsRegularGroupHealSpell(spell_id)`.
- Add `quest::IsRegularSingleTargetHealSpell(spell_id)`.
- Add `quest::IsResistDebuffSpell(spell_id)`.
- Add `quest::IsResistableSpell(spell_id)`.
- Add `quest::IsRestAllowedSpell(spell_id)`.
- Add `quest::IsResurrectionEffects(spell_id)`.
- Add `quest::IsRuneSpell(spell_id)`.
- Add `quest::IsRunning(spell_id)`.
- Add `quest::IsSacrificeSpell(spell_id)`.
- Add `quest::IsSelfConversionSpell(spell_id)`.
- Add `quest::IsShadowStepSpell(spell_id)`.
- Add `quest::IsShortDurationBuff(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`.
- Add `quest::IsStackableDOT(spell_id)`.
- Add `quest::IsStunSpell(spell_id)`.
- Add `quest::IsSuccorSpell(spell_id)`.
- Add `quest::IsSummonItemSpell(spell_id)`.
- Add `quest::IsSummonPCSpell(spell_id)`.
- Add `quest::IsSummonPetSpell(spell_id)`.
- Add `quest::IsSummonSkeletonSpell(spell_id)`.
- Add `quest::IsSummonSpell(spell_id)`.
- Add `quest::IsSuspendableSpell(spell_id)`.
- Add `quest::IsTargetRequiredForSpell(spell_id)`.
- Add `quest::IsTargetableAESpell(spell_id)`.
- Add `quest::IsTeleportSpell(spell_id)`.
- Add `quest::IsTranslocateSpell(spell_id)`.
- Add `quest::IsValidSpell(spell_id)`.
- Add `quest::IsVeryFastHealSpell(spell_id)`.
- Add `quest::IsVirusSpell(spell_id)`.

- Add `eq.calculate_corruption_counters(spell_id)`.
- Add `eq.calculate_counters(spell_id)`.
- Add `eq.calculate_curse_counters(spell_id)`.
- Add `eq.calculate_disease_counters(spell_id)`.
- Add `eq.calculate_poison_counters(spell_id)`.
- Add `eq.get_spell_effect_description_number(spell_id)`.
- Add `eq.get_spell_effect_index(spell_id, effect_id)`.
- Add `eq.get_spell_furious_bash(spell_id)`.
- Add `eq.get_spell_level(spell_id, class_id)`.
- Add `eq.get_spell_minimum_level(spell_id)`.
- Add `eq.get_spell_nimbus_effect(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`.
- Add `eq.get_spell_proc_limit_timer(spell_id)`.
- Add `eq.get_spell_resist_type(spell_id)`.
- Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`.
- Add `eq.get_spell_target_type(spell_id)`.
- Add `eq.get_spell_trigger_spell_id(spell_id)`.
- Add `eq.get_spell_viral_maximum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_minimum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_spread_range(spell_id)`.
- Add `eq.is_ae_duration_spell(spell_id)`.
- Add `eq.is_ae_nuke_spell(spell_id)`.
- Add `eq.is_ae_rain_nuke_spell(spell_id)`.
- Add `eq.is_alliance_spell(spell_id)`.
- Add `eq.is_bard_only_stack_effect(spell_id)`.
- Add `eq.is_bard_song(spell_id)`.
- Add `eq.is_beneficial_spell(spell_id)`.
- Add `eq.is_blank_spell_effect(spell_id)`.
- Add `eq.is_blind_spell(spell_id)`.
- Add `eq.is_buff_spell(spell_id)`.
- Add `eq.is_cast_not_standing_spell(spell_id)`.
- Add `eq.is_cast_on_fade_duration_spell(spell_id)`.
- Add `eq.is_cast_restricted_spell(spell_id)`.
- Add `eq.is_cast_time_reduction_spell(spell_id)`.
- Add `eq.is_cast_while_invisible_spell(spell_id)`.
- Add `eq.is_charm_spell(spell_id)`.
- Add `eq.is_combat_skill(spell_id)`.
- Add `eq.is_complete_heal_duration_spell(spell_id)`.
- Add `eq.is_complete_heal_spell(spell_id)`.
- Add `eq.is_cure_spell(spell_id)`.
- Add `eq.is_damage_spell(spell_id)`.
- Add `eq.is_death_save_spell(spell_id)`.
- Add `eq.is_debuff_spell(spell_id)`.
- Add `eq.is_detrimental_spell(spell_id)`.
- Add `eq.is_discipline(spell_id)`.
- Add `eq.is_discipline_buff(spell_id)`.
- Add `eq.is_disease_counter_spell(spell_id)`.
- Add `eq.is_distance_modifier_spell(spell_id)`.
- Add `eq.is_effect_ignored_in_stacking(effect_id)`.
- Add `eq.is_effect_in_spell(spell_id, effect_id)`.
- Add `eq.is_fast_heal_spell(spell_id)`.
- Add `eq.is_fear_spell(spell_id)`.
- Add `eq.is_focus_limit(effect_id)`.
- Add `eq.is_full_death_save_spell(spell_id)`.
- Add `eq.is_gate_spell(spell_id)`.
- Add `eq.is_group_complete_heal_spell(spell_id)`.
- Add `eq.is_group_heal_over_time_spell(spell_id)`.
- Add `eq.is_group_only_spell(spell_id)`.
- Add `eq.is_group_spell(spell_id)`.
- Add `eq.is_harmony_spell(spell_id)`.
- Add `eq.is_haste_spell(spell_id)`.
- Add `eq.is_heal_over_time_spell(spell_id)`.
- Add `eq.is_health_spell(spell_id)`.
- Add `eq.is_illusion_spell(spell_id)`.
- Add `eq.is_improved_damage_spell(spell_id)`.
- Add `eq.is_improved_healing_spell(spell_id)`.
- Add `eq.is_increase_duration_spell(spell_id)`.
- Add `eq.is_increase_range_spell(spell_id)`.
- Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`.
- Add `eq.is_invisible_spell(spell_id)`.
- Add `eq.is_invulnerability_spell(spell_id)`.
- Add `eq.is_ldon_object_spell(spell_id)`.
- Add `eq.is_lifetap_spell(spell_id)`.
- Add `eq.is_magic_rune_spell(spell_id)`.
- Add `eq.is_mana_cost_reduction_spell(spell_id)`.
- Add `eq.is_mana_tap_spell(spell_id)`.
- Add `eq.is_mesmerize_spell(spell_id)`.
- Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`.
- Add `eq.is_partial_death_save_spell(spell_id)`.
- Add `eq.is_partial_resistable_spell(spell_id)`.
- Add `eq.is_pbae_nuke_spell(spell_id)`.
- Add `eq.is_percental_heal_spell(spell_id)`.
- Add `eq.is_persist_death_spell(spell_id)`.
- Add `eq.is_pet_spell(spell_id)`.
- Add `eq.is_poison_counter_spell(spell_id)`.
- Add `eq.is_pulsing_bard_song(spell_id)`.
- Add `eq.is_pure_nuke_spell(spell_id)`.
- Add `eq.is_regular_group_heal_spell(spell_id)`.
- Add `eq.is_regular_single_target_heal_spell(spell_id)`.
- Add `eq.is_resist_debuff_spell(spell_id)`.
- Add `eq.is_resistable_spell(spell_id)`.
- Add `eq.is_rest_allowed_spell(spell_id)`.
- Add `eq.is_resurrection_effects(spell_id)`.
- Add `eq.is_rune_spell(spell_id)`.
- Add `eq.is_sacrifice_spell(spell_id)`.
- Add `eq.is_self_conversion_spell(spell_id)`.
- Add `eq.is_shadow_step_spell(spell_id)`.
- Add `eq.is_short_duration_buff(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`.
- Add `eq.is_stackable_dot(spell_id)`.
- Add `eq.is_stun_spell(spell_id)`.
- Add `eq.is_succor_spell(spell_id)`.
- Add `eq.is_summon_item_spell(spell_id)`.
- Add `eq.is_summon_pc_spell(spell_id)`.
- Add `eq.is_summon_pet_spell(spell_id)`.
- Add `eq.is_summon_skeleton_spell(spell_id)`.
- Add `eq.is_summon_spell(spell_id)`.
- Add `eq.is_suspendable_spell(spell_id)`.
- Add `eq.is_target_required_for_spell(spell_id)`.
- Add `eq.is_targetable_ae_spell(spell_id)`.
- Add `eq.is_teleport_spell(spell_id)`.
- Add `eq.is_tgb_compatible_spell(spell_id)`.
- Add `eq.is_translocate_spell(spell_id)`.
- Add `eq.is_valid_spell(spell_id)`.
- Add `eq.is_very_fast_heal_spell(spell_id)`.
- Add `eq.is_virus_spell(spell_id)`.

- A lot of cleanup in the logic and naming of these methods was done.
- Missing GM restricted spells like Guide spells and GM Health buffs were added as defines.
- Good effect values were added as defines.
- Resurrection effects non-stacking value was added as a define.
- Max fast heal casting time and max very fast heal casting time were added as defines.
- `SE_Display` was uncommented so we could use it instead of the magic number `425`.
- `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well.
- `GetMorphTrigger(spell_id)` was removed as it was unused.
- `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists.
- `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists.
- `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists.

* Update spell_effects.cpp

* Update spdat.cpp
2023-06-12 20:27:22 -04:00
Paul Coene
5be2041085
[Messages] Remove duplicate heal message for healing yourself (#3329) 2023-05-03 16:50:54 -04:00
Jasdac
9f4d60ec36
[Feature] Intoxication setter/getter for source, getter for Perl/Lua (#3330)
* Add setter and getter methods for intoxication
Add GetIntoxication functions for perl and Lua

* Remove trailing tab

* Use clamp instead of min/max
2023-05-03 16:19:53 -04:00
Aeadoin
7523c972fa
[Crash] Fix crash with uninitialized item instance, and Bot timeout (#3296) 2023-04-15 13:12:48 -04:00
Alex King
8c97c20727
[Cleanup] Fix skill_used being used as boolean in Mob::CommonDamage() (#3220)
# Notes
- This is unnecessary as we always have a skill value.
2023-04-05 11:03:28 -04:00
Alex King
f2d07e5c69
[Cleanup] Remove unnecessary break in while loop in Mob::AddToHateList() (#3219)
# Notes
- This is unnecessary and breaks the loop for no reason.
2023-04-05 10:31:57 -04:00
Alex King
64d5b54e65
[Cleanup] Fix filter condition in attack.cpp (#3218)
# Notes
- This condition was causing them to be used as `booleans` versus being checked individually.
2023-04-05 10:31:34 -04:00
Alex King
1bafe0b6b3
[Cleanup] other is always defined in these cases in attack.cpp (#3217)
# Notes
- `other` is always defined since we check it prior to checking here.
2023-04-05 10:30:13 -04:00
Alex King
cd5697bc81
[Cleanup] Multiple cases same outcome and set skip variable to same value (#3216)
# Notes
- `skip` is set to `attacker` before it's set to `attacker` again.
- Multiple spots in `Mob::AttackAnimation` use the same animations.
2023-04-03 17:24:27 -04:00
Alex King
5dd849ac75
[Cleanup] Fix typo where itembonuses should have been used instead of spellbonuses (#3221)
# Notes
- `itembonuses` was the proper name here, not `spellbonuses`.
2023-04-03 16:51:22 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files (#3162) 2023-04-01 22:55:28 -04:00