88 Commits

Author SHA1 Message Date
KimLS
63928caace Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm) 2015-06-11 18:38:46 -07:00
Michael Cook (mackal)
4bb2bb1438 AA packet work mostly and small fix to expendable AAs 2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
c3c6d18979 Fix RoF+ AA clientver bug 2015-06-01 16:02:55 -04:00
Uleat
8922c72452 Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes 2015-05-23 18:59:03 -04:00
Uleat
351e63ae72 Possible fix for some 'random' character select crashes 2015-05-22 19:15:51 -04:00
Michael Cook (mackal)
7bcfaf60ab Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument

OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove

Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
SecretsOTheP
4a4a0c5e8b * -Exported additional entity IDs for dropped items to perl upon EVENT_CLICK_OBJECT (clicker_id) and EVENT_PLAYER_PICKUP ($picked_up_entity_id)
-Identified Size / SolidType fields in newer clients and properly exported it to EQEmu for use in UF, RoF, RoF2 via perl accessors. (Should work in LUA, no testing was done though for LUA)
-Added a sanity check for size to objects. Any size over 5000.f seems to crash the newer clients' graphical engines and PEQ has some containers filled in with bogus values.
-Added the ability to return a value on perl function EVENT_PLAYER_PICKUP which sends a fake dropped item ID to the client to generate the appropriate client response so the item can stay on the ground and not be 'picked up'. Should also work in LUA, didn't test LUA.
-Renamed unknown008 and unknown010 to size and solidtype respectively for objects.
2015-05-06 18:50:08 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6 Allow /pet attack by mob name to work
ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00
Michael Cook (mackal)
739a7b6f75 Add decoder for OP_Animation for RoF/RoF2 2015-04-06 21:46:37 -04:00
Natedog2012
7662eaf983 All animation structs were backwards and poorly named.. RoF+ animations work properly 2015-04-06 03:11:04 -07:00
SecretsOTheP
b6cc070633 Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
Michael Cook (mackal)
e47f9d95b0 Fix title/suffix for RoF/RoF2 2015-02-24 16:26:25 -05:00
JJ
318a664b09 No "sigs". [skip ci] 2015-02-23 19:57:47 -05:00
Uleat
d601a70546 Fix for RoF+ clients showing active 'Return Home' button when action is not available 2015-02-23 18:42:12 -05:00
Michael Cook (mackal)
c5a217842f Fix issues with claims and implement for RoF/RoF2 2015-02-20 16:29:56 -05:00
Uleat
766641cd15 Implemented per-client character creation limits 2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895 Pre-purposed clean-up 2015-02-17 13:58:26 -05:00
Uleat
dedbb3f6c8 Implemented higher bandolier and potion belt counts 2015-02-17 13:58:24 -05:00
Uleat
5a3b10a11c Constant name re-alignments prior to extended bandolier/potion belt activation 2015-02-17 13:58:23 -05:00
Uleat
f1a25da065 Pre-purposed clean-up 2015-02-17 13:58:19 -05:00
KimLS
9a78bac0d0 Changed save items back to true to be like old encode, no point tempting fate on that not breaking anything 2015-02-14 18:46:03 -08:00
KimLS
f95e211d9b Fixes to OP_ZonePlayerToBind code, esp for RoF clients. 2015-02-14 18:32:49 -08:00
Trevius
e07704e36b (RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set. 2015-02-11 19:02:52 -06:00
Uleat
9f400c8d14 SharedBank Plat and Item HotKey fixes for RoF 2015-02-11 17:10:45 -05:00
Michael Cook (mackal)
5be1bd2ffb Make items with long reuse timers show the timer after zone
This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet

Currently trading still needs to be handled
2015-01-31 17:53:50 -05:00
Uleat
4832acde0b Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file) 2015-01-27 05:09:35 -05:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
3d74035e24 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	zone/command.cpp
	zone/command.h
	zone/inventory.cpp
2015-01-21 16:40:46 -06:00
Uleat
e70e443950 Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration 2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
ee1c55a813 Remove Log.Hex remaining entries 2015-01-19 02:32:09 -06:00
Akkadius
b6587cc9e2 Removal of logsys.h from #include(s) 2015-01-18 04:03:45 -06:00
Akkadius
b3bedef7af Bunch of crazy changes to remove logsys 2015-01-18 03:23:36 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
ffdce868c1 Convert netcode debugging _log to logger.LogDebugType 2015-01-12 21:45:49 -06:00
Uleat
390681e0d0 Fix for missing names in StringID-based messages 2015-01-12 22:26:33 -05:00
Uleat
e84cebe375 Changed OP_FormattedMessage code to eliminate possible oob error 2015-01-12 21:15:12 -05:00
Uleat
d5b24543e8 Added text link translators for OP_TaskDescription (RoF+ -- all clients current) 2015-01-12 14:35:38 -05:00
Uleat
f612082f5d Fix for OP_FormattedMessage text link server crashes 2015-01-12 01:42:27 -05:00
Uleat
21e5ccdf88 Fixed conditional criteria for size mismatch check 2015-01-11 22:51:31 -05:00
Uleat
add346b8dc Added text link body size mismatch checks to translators 2015-01-11 20:57:04 -05:00
Uleat
756d4f4c5c Added text link translators for OP_TaskDescription (Ti thru UF..RoF+ in-work) 2015-01-11 15:49:54 -05:00
Uleat
8f1c227125 Tweaked client text link translators 2015-01-11 12:25:58 -05:00
Uleat
ce54071296 Added text link translators for OP_Emote 2015-01-10 13:50:48 -05:00
Uleat
bf8f70342b Added text link translators for OP_FormattedMessage 2015-01-09 17:56:46 -05:00