* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT
* Push
* Update base_character_data_repository.h
* Update version field
---------
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* initial work, need to clean up gm commands still
* cleaned up command, works without kicking char select now
* remove thj-specific methods
* add script hooks
* actually clear flag
* rework questmgr::rename
* remove unnecessary logging
* revert
* added missing binding to perl api and updated some text
* don't return a value
* Fix some bad argument types.
* adjust case
* alpha order
* refactor some old string stuff
* don't quote integers, bob
---------
Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* First pass of player_event_loot_items
* Second pass of player_event_loot_items
* Third pass of player_event_loot_items
* Example without RecordDetailEvent template
* Cleanup the removal of the template
* Fourth Pass
Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load
* Reposition to reduce db tasks
* Refactor etl processing for easier additions
* Add merchant purchase event
testing passed though appears that the event itself has a few bugs. Will fix them in another commit
* Fix PlayerEventMerchantPurchase in client_packet.cpp
* WIP - Handin
* Handin Event added
* Cleanup
* All a rentention period of 0 days which deletes all current records.
* Updates
Cleanup and refactor a few items.
* Cleanup and Formatting
Cleanup and Formatting
* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech
* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC
* Add etl for Playerevent::AA_purchase
Add etl for Playerevent::AA_purchase
* Cleanup before PR
* Review comment updates.
* Add world cli etl:settings to output a json on all player event details.
* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.
* Potential solution for a dedicated database connection for player events.
* Simple thread for player_events. Likely there is a better way to do this.
* Add zone to qs communications for recordplayerevents
First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.
* Cleanup a linux compile issue
* Add augments to LOOT ITEM and DESTROY ITEM
* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments
* Formatting fixes
* Swap out GetNextTableId
* Statically load counter
* Add counter.clear() since the counter is static
* Upload optional QS conversion scripts
* Remove all qs_tables and code referencing them
* Update database.cpp
* Simplify ProcessBatchQueue
* Simplify PorcessBatchQueue
* Simplify event truncation
* Build event truncation to bulk query by retention groups
* Post rebase
* Update player_events.h
* Fix build
* Update npc.cpp
* First pass of direct zone to qs sending for player events
* Remove keepalive logic
* Fix event ordering
* Cleanup
* Update player_event_logs.cpp
* Wipe event data after ETL processed
* Split up database connections, hot reload logs for QS
* Load rules from database vs qs_database
* Update player_event_logs.cpp
* Hot toggle queryserv connect
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* rebase\tidy up to address commends
* I blame git for this one
* last typo
* spaces
* formating fixes I think?
* Repository fixes
* Cleanup
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Add Barter/Buyer Features
Adds barter and buyer features, for ROF2 only at this time including item compensation
* Remove FKs from buyer tables
Remove FKs from buyer tables
* Bug fix for Find Buyer and mutli item selling
Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check
* Revert zone instance comment
* Revert zone_id packet size field
* Add zone instancing to barter/buyer
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Fix bazaar trading
* Update `constexpr`
* Added world trader table truncate on boot to ensure that the trader table is always empty when world starts.
---------
Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
* Add Parcel Feature
Add the parcel system for RoF2 client
* Fixed a duplicate define
* Reformat
reformating and review changes
* Further Formatting
* Memory Mgmt Updates
Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.
Other format changes
* Refactor db structure
Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result
* Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback.
* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define
* Update
* Update database.cpp
* Update database_update_manifest.cpp
* Update main.cpp
* Update client_process.cpp
* Update parcels.cpp
* Remove parcel merchant content to optional sql instead of manifest.
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Hopefully fix glaa
* Potential Fix for GroupAA Issues
This seems to resolve the GroupAA issue. Tested with two characters joining a group. Functions the same as previous builds like 22.45, 22.46, etc.
* Fix for GLAA issue - For testing.
* Redo fix for GLAA
* Cleanup GLAA fix and move savng to repo
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
# Notes
- Creating bots was failing because were checking for `false` on `Database::CheckUsedName()` in `BotDatabase::QueryNameAvailability`.
- `Database::CheckUsedName()` is now `Database::IsNameUsed()` and checks for both bots and character name usages.
- We were checking for `false` which was always happening when there were no entries for the supplied name, meaning we were never allowed to create a bot.
* [Bug Fix] Fix Group Leadership
# Notes
- We were not sending anything to `group_leaders` table if we did not already have an existing row.
# Video
* Update database.cpp
* [Bug Fix] Fix Auto Login Issue
# Notes
- We were setting `live_name` value regardless of if we were zoning, causing us to automatically log in to the last character we'd logged in to before.
* Remove &
* [Skill Caps] Remove from shared memory and simplify
- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.
* Update groups.cpp
* Update groups.cpp
* [Bug Fix] Fix Bot/Character ID Overlap in Groups
- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.
* Update base_group_id_repository.h
* Final push
* [Bug Fix] Fix GetLeaderName() for Groups
# Notes
- We were getting bogus data in this.
- Made it its own method.
* Remove ExpeditionRequest::GetGroupLeaderName()
* [Repositories] Cleanup and Convert Character Creation to Repositories
# Notes
- Converts `Database::GetCharacterID()`, `Database::SaveCharacterCreate()`, and `Client::OPCharCreate` to repositories.
- Cleanup a spot we were doing a queries in a loop.
* Cleanup
* Update database.cpp
* Update database.cpp
* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system.
mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction.
Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB.
* generated base_spawnentry_repository.h from script
* removed the rule insert from database_update_manifest.cpp.
* Add logging, initializers, minor cleanup
* Remove if/else branch
* Update eqtime.cpp
* Initializers, logging
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Strings] Add more number formatters
# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* [Strings] Add more number formatters
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* Rebase cleanup
* Changes/benchmarks/tests
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Plumbing
* Batch processing in world
* Cleanup
* Cleanup
* Update player_event_logs.cpp
* Add player zoning event
* Use generics
* Comments
* Add events
* Add more events
* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE
* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY
* Add charges to ITEM_DESTROY
* WENT_ONLINE, WENT_OFFLINE
* LEVEL_GAIN, LEVEL_LOSS
* LOOT_ITEM
* MERCHANT_PURCHASE
* MERCHANT_SELL
* SKILL_UP
* Add events
* Add more events
* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE
* GROUNDSPAWN_PICKUP
* SAY
* REZ_ACCEPTED
* COMBINE_FAILURE and COMBINE_SUCCESS
* DROPPED_ITEM
* DEATH
* SPLIT_MONEY
* TRADER_PURCHASE and TRADER_SELL
* DISCOVER_ITEM
* Convert GM_COMMAND to use new macro
* Convert ZONING event to use macro
* Revert some code changes
* Revert "Revert some code changes"
This reverts commit d53682f997e89a053a660761085913245db91e9d.
* Add cereal generation support to repositories
* TRADE
* Formatting
* Cleanup
* Relocate discord_manager to discord folder
* Discord sending plumbing
* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage
* More discord sending plumbing
* More discord message formatting work
* More discord formatting work
* Discord formatting of events
* Format WENT_ONLINE, WENT_OFFLINE
* Add merchant purchase event
* Handle Discord MERCHANT_SELL formatter
* Update player_event_discord_formatter.cpp
* Tweaks
* Implement retention truncation
* Put mutex locking on batch queue, put processor on its own thread
* Process on initial bootup
* Implement optional QS processing, implement keepalive from world to QS
* Reload player event settings when logs are reloaded in game
* Set settings defaults
* Update player_event_logs.cpp
* Update player_event_logs.cpp
* Set retention days on boot
* Update player_event_logs.cpp
* Player Handin Event Testing.
Testing player handin stuff.
* Cleanup.
* Finish NPC Handin.
* set a reference to the client inside of the trade object as well for plugins to process
* Fix for windows _inline
* Bump to cpp20 default, ignore excessive warnings on windows
* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join
* Windows compile fixes
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Create 2022_12_19_player_events_tables.sql
* [Formatters] Work on Discord Formatters
* Handin money.
* Format header
* [Formatters] Work on Discord Formatters
* Format
* Format
* [Formatters] More Formatter work, need to test further.
* [Formatters] More Work on Formatters.
* Add missing #endif
* [Formatters] Work on Formatters, fix Bot formatting in ^create help
* NPC Handin Discord Formatter
* Update player_event_logs.cpp
* Discover Item Discord Formatter
* Dropped Item Discord Formatter
* Split Money Discord Formatter
* Trader Discord Formatters
* Cleanup.
* Trade Event Discord Formatter Groundwork
* SAY don't record GM commands
* GM_Command don't record #help
* Update player_event_logs.cpp
* Fill in more event data
* Post rebase fixes
* Post rebase fix
* Discord formatting adjustments
* Add event deprecation or unimplemented tag support
* Trade events
* Add return money and sanity checks.
* Update schema
* Update ucs.cpp
* Update client.cpp
* Update 2022_12_19_player_events_tables.sql
* Implement archive single line
* Replace hackers table and functions with PossibleHack player event
* Replace very old eventlog table since the same events are covered by player event logs
* Update bot_command.cpp
* Record NPC kill events ALL / Named / Raid
* Add BatchEventProcessIntervalSeconds rule
* Naming
* Update CMakeLists.txt
* Update database_schema.h
* Remove logging function and methods
* DB version
* Cleanup SendPlayerHandinEvent
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>