Commit Graph
100 Commits
Author SHA1 Message Date
Alex King 4b83a96f64 [Bug Fix] Fix Empty Groups When Removing Bots (#4178)
# Notes
- We were checking for the incorrect value, meaning you could end up in an empty group.
2024-03-13 20:27:38 -04:00
Alex King 95cc22ffbb [Quest API] Add GetDeityName() to Perl/Lua (#4180)
# Perl
- Add `$mob->GetDeityName()`.

# Lua
- Add `mob:GetDeityName()`.

# Notes
- Allows operators to get a mob's deity name.
2024-03-13 20:27:31 -04:00
Alex King d94493468c [Bug Fix] Fix Mob::CalculateDistance(mob) Typo (#4183)
# Notes
- Was using `GetX()` for all parts of the calculation, meaning it would produce incorrect values.
- Part of [this](https://github.com/EQEmu/Server/pull/3455/files#diff-94a8e3b04f001e4f74ce2da8404cbce7653146d963a3b93be6536505035ce96dR602-R607).
2024-03-09 22:20:02 -05:00
Alex King 957b4f8821 [Bug Fix] Fix Crash in ClientList::GetCLEIP (#4173)
* [Bug Fix] Fix Crash in ClientList::GetCLEIP

# Notes
- We were not validating pointer when moving to next iterator.

# Crashes
https://spire.akkadius.com/dev/release/22.46.1?id=19955
https://spire.akkadius.com/dev/release/22.46.1?id=19948
https://spire.akkadius.com/dev/release/22.46.0?id=19945

* Update clientlist.cpp

* Update clientlist.cpp
2024-03-09 19:47:58 -05:00
Alex King 5013459824 [Hot Fix] Add bool return to fix Client::RemoveAAPoints (#4176)
# Notes
- Was missing the `return true;` at the bottom.
2024-03-09 10:07:13 -05:00
Alex King 94af2843e3 [Cleanup] Cleanup Zone Get Methods (#4169)
# Notes
- Utilize `GetZoneVersionWithFallback` to shorten methods and reduce duplicate code.
2024-03-08 21:22:11 -05:00
Alex King 3bfb148bdc [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua (#4174)
* [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua

# Perl
- Add `$client->RemoveAAPoints(points)`.
- Add `EVENT_AA_LOSS`, exports `$aa_lost`.

# Lua
- Add `client:RemoveAAPoints(points)`.
- Add `event_aa_loss`, exports `e.aa_lost`.

# Notes
- Allows operators to more easily remove AA Points.
- Has a bool return type that will return false if the player does not have enough AA Points to complete the removal.

* Update client.cpp
2024-03-08 21:20:33 -05:00
Alex King 6f883566f6 [Bug Fix] Fix Default Value in rule_values table (#4166)
# Notes
- Some versions of SQL do not allow a default value for text fields.
2024-03-07 16:41:41 -05:00
Alex King 2c2a8cdb63 [Bug Fix] Fix Character EXP Modifiers default (#4161)
# Notes
- The `-1.0f` was causing these modifiers to be set to `0.0` and when people would enable them they would get no experience.
- We now use the zone based grabbed methods when setting which will default to a value of `1.0f` if there is not a value found.
2024-03-05 21:54:07 -06:00
Alex King b90139bd9a [Feature] Adjust String-based Rules Length (#4138) 2024-03-05 21:52:34 -06:00
Alex KingandNatedog2012 74f1eac401 [Bug Fix] Fix Spawns Not Parsing Quest on Zone Bootup (#4149)
* Update zone.cpp

* Fix

---------

Co-authored-by: Natedog2012 <jwalters_06@yahoo.com>
2024-03-05 18:20:42 -05:00
Alex King 8ee7910569 [Quest API] Add IsAlwaysAggro() to Perl/Lua (#4152)
- Add `$mob->IsAlwaysAggro()`.

- Add `mob:IsAlwaysAggro()`.

- Allows operators to determine if a mob is set to always aggro.
2024-03-03 20:40:20 -05:00
Alex King b766a79c11 [Quest API] Add GetHeroicStrikethrough() to Perl/Lua (#4150)
- Add `$mob->GetHeroicStrikethrough()`.

- Add `mob:GetHeroicStrikethrough()`.

- Allows operators to get a mob's Heroic Strikethrough.
2024-03-03 13:05:01 -05:00
Alex King 5e3b6d363a [Quest API] Add IsBoat()/IsControllableBoat() to Perl/Lua (#4151)
- Add `$mob->IsBoat()`.
- Add `$mob->IsControllableBoat()`.

- Add `mob:IsBoat()`.
- Add `mob:IsControllableBoat()`.

- Allows operators to determine if a mob is a boat or a controllable boat.
2024-03-03 12:34:21 -05:00
Alex King b2fc59878a [Quest API] Add IsDestructibleObject() to Perl/Lua (#4153)
# Perl
- Add `$mob-.IsDestructibleObject()`.

# Lua
- Add `mob:IsDestructibleObject()`.

# Notes
- Allows operators to determine if a mob is a destructible object.
2024-03-03 11:43:54 -05:00
Alex King 70ee95efc0 [Quest API] Add Bot Special Attacks for Immune Aggro/Damage (#4108)
* [Quest API] Add Bot Special Attacks for Immune Aggro/Damage

# Notes
- Adds `IMMUNE_AGGRO_BOT` and `IMMUNE_DAMAGE_BOT` for uses in special abilities.

* Cleanup

* Update attack.cpp
2024-03-02 15:19:31 -06:00
Alex King 1d38e473d7 [Bug Fix] GetBotNameByID Temporary Reference Warning (#4145)
# Notes
- We were getting a warning for returning `std::string()` from this method as it's a temporary reference.
- Change from `const std::string&` to `const std::string` to avoid this.
```
/home/eqemu/source/zone/bot_database.cpp: In member function ‘const std::string& BotDatabase::GetBotNameByID(uint32)’:
/home/eqemu/source/zone/bot_database.cpp:2374:25: warning: returning reference to temporary [-Wreturn-local-addr]
 2374 |         return e.bot_id ? e.name : std::string();
```
2024-03-02 15:18:57 -06:00
Alex King 1aa3a4b11a [Bug Fix] Fix Bots/Bot Pets ending up on XTargets (#4132)
* [XTargets]

* Update eqemu_logsys.h

* Update client.cpp

* Update table column

* Undo unnecessary commit
2024-03-02 15:18:37 -06:00
Alex King c3d8d423fe [Commands] Add #fish Command (#4136)
* [Commands] Add #fish Command

# Notes
- Adds `#fish` command.
- Allows operators to simulate fishing to see what they would get, consumes no bait.

* `use_bait`

* Update fish.cpp
2024-02-29 21:24:16 -05:00
Alex King 1cbda61891 [Bug Fix] Fix issue with NPC Secondary Textures (#4129)
* [Bug Fix] Fix issue with NPC heads

# Notes
- We were overwriting head material within this secondary loop which caused NPC's heads to show their body texture in some places or no texture if their `showhelm` was not flagged.

# Images

* Update mob.cpp

* Update mob.cpp

* Update mob.cpp
2024-02-29 20:45:54 -05:00
Alex King c001060429 [Cleanup] Remove unnecessary stoptimer logs (#4128)
# Notes
- These logs were for testing and are unnecessary.
- They cause a lot of spam for servers using `Info` logs.
2024-02-27 21:35:51 -05:00
Alex King 2da6190950 [Cleanup] Fix Server Rules Documentation Generation (#4125)
# Notes
- These spaces prevented the docs server rules generator from parsing these rules.
2024-02-26 18:36:12 -05:00
Alex King 35fe38cd09 [Quest API] Add Pet Owner Methods to Perl/Lua (#4115)
* [Quest API] Add Pet Owner Methods to Perl/Lua

- Add `$mob->IsPetOwnerBot()`.
- Add `$mob->IsPetOwnerClient()`.
- Add `$mob->IsPetOwnerNPC()`.

- Add `mob:IsPetOwnerBot()`.
- Add `mob:IsPetOwnerClient()`.
- Add `mob:IsPetOwnerNPC()`.

- Allows operators to use these short hands instead of doing a `GetOwner() && GetOwner()->IsClient()`.

* Update npc.cpp
2024-02-25 00:38:34 -05:00
Alex King a244509d63 [Quest API] Export Combat Record to Death Events (#4112)
# Perl
- Add `$combat_start_time`, `$combat_end_time`, `$damage_received`, and `$healing_received` to death events for NPCs.

# Lua
- Add `e.combat_start_time`, `e.combat_end_time`, `e.damage_received`, and `e.healing_received` to death events for NPCs.

# Notes
- Allows operators to hook in to the combat record logic so they can log the start and end of combat as well as the damage/healing received over the course of the fight.
2024-02-24 22:57:49 -06:00
Alex King 873c128f46 [Bug Fix] Fix Bot Weapons with No Races (#4110)
# Notes
- Bot weapons that have no races were not causing damage and saying the target was invulnerable because we were not checking the `Bots:AllowBotEquipAnyRaceGear` rule.
2024-02-24 22:55:40 -06:00
Alex King 8314f2348c [Quest API] Add Bot Methods to Perl/Lua (#4113)
* [Quest API] Add Bot Methods to Perl/Lua

# Perl
- Add `quest::GetBotClassByID(bot_id)`.
- Add `quest::GetBotGenderByID(bot_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id, class_id)`.
- Add `quest::GetBotLevelByID(bot_id)`.
- Add `quest::GetBotNameByID(bot_id)`.
- Add `quest::GetBotRaceByID(bot_id)`.

# Lua
- Add `eq.get_bot_class_by_id(bot_id)`.
- Add `eq.get_bot_gender_by_id(bot_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id, class_id)`.
- Add `eq.get_bot_level_by_id(bot_id)`.
- Add `eq.get_bot_name_by_id(bot_id)`.
- Add `eq.get_bot_race_by_id(bot_id)`.

# Notes
- Allows operators to get a list of a player's bot IDs, get a bot's class, gender, level, name, and race.

* Update bot_database.cpp
2024-02-24 22:53:21 -06:00
Alex King 29720f95ed [Quest API] Add GetAugmentIDs() to Perl/Lua (#4114)
# Perl
- Add `$questitem->GetAugmentIDs()`.

# Lua
- Add `iteminst:GetAugmentIDs()`.

# Notes
- Allows operators to get a list of augment IDs from an item instance directly without using the inventory method.
2024-02-24 22:52:07 -06:00
Alex King a478fd2600 [Quest API] Add GetNPCSpellsEffectsID() to Perl/Lua (#4117)
# Perl
- Add `$npc->GetNPCSpellsEffectsID()`.

# Lua
- Add `npc:GetNPCSpellsEffectsID()`.

# Notes
- Allows operator's to get an NPC's spell effects ID.
2024-02-24 22:51:37 -06:00
Alex King f57c37e9c5 [Quest API] Add Pet Methods to Perl/Lua (#4116)
* [Quest API] Add Pet Methods to Perl/Lua

# Perl
- Add `$mob->IsAnimation()`.
- Add `$mob->IsCharmed()`.
- Add `$mob->IsFamiliar()`.
- Add `$mob->IsTargetLockPet()`.

# Lua
- Add `mob:IsAnimation()`.
- Add `mob:IsCharmed()`.
- Add `mob:IsFamiliar()`.
- Add `mob:IsTargetLockPet()`.

# Notes
- These methods were not exported and could be useful for operators.

* Update perl_mob.cpp
2024-02-24 22:51:21 -06:00
Alex King 67d8250b1c [Quest API] Add Hatelist Count Methods to Perl/Lua (#4106)
# Perl
- Add `$mob->GetHateListCount()`.# Perl
- Add `$mob->GetHateListCount()`.
- Add `$mob->GetHateListBotCount()`.
- Add `$mob->GetHateListClientCount()`.
- Add `$mob->GetHateListNPCCount()`.

# Lua
- Add `mob:GetHateListCount()`.
- Add `mob:GetHateListBotCount()`.
- Add `mob:GetHateListClientCount()`.
- Add `mob:GetHateListNPCCount()`.

# Notes
- Allows operators to more easily get a total entity count of a Mob's hate list, can do an overall count, or specifically bots, clients, or NPCs.
2024-02-20 22:39:57 -06:00
Alex King f505c2cfd2 [Feature] Add Augments to Starting Items for Bots/Players (#4100)
* [Feature] Add Augments to Starting Items for Bots/Players

- Adds support for augments to `bot_starting_items` and `starting_items`.
- Will allow operators to kit bots/players out with augmented gear from the start if they so choose.

* Update database_update_manifest.cpp

* Update client.cpp
2024-02-20 22:23:22 -06:00
Alex King c13ec5a06d [Repositories] Cleanup and Convert Character Creation to Repositories (#4053)
* [Repositories] Cleanup and Convert Character Creation to Repositories

# Notes
- Converts `Database::GetCharacterID()`, `Database::SaveCharacterCreate()`, and `Client::OPCharCreate` to repositories.
- Cleanup a spot we were doing a queries in a loop.

* Cleanup

* Update database.cpp

* Update database.cpp
2024-02-19 20:45:18 -06:00
Alex King 5a89fcfb78 [Quest API] Add Entity Variable Events to Perl/Lua (#4092)
* [Quest API] Add Entity Variable Events to Perl/Lua

- Add `EVENT_ENTITY_VARIABLE_DELETE`.
- Add `EVENT_ENTITY_VARIABLE_SET`.
- Add `EVENT_ENTITY_VARIABLE_UPDATE`.
- All export `$variable_name` and `$variable_value`.

- Add `event_entity_variable_delete`.
- Add `event_entity_variable_set`.
- Add `event_entity_variable_update`.
- All export `e.variable_name` and `e.variable_value`.

- Allows operators to perform operations when entity variables are cleared, deleted, set, or updated.

* Update mob.cpp

* Cleanup.

* Cleanup

* Update mob.cpp

* Update lua_general.cpp

* Update embparser_api.cpp
2024-02-19 20:34:33 -06:00
Alex King db3601c25c [Quest API] Add Timer Events to Perl/Lua (#4099)
* [Quest API] Add Timer Events to Perl/Lua

# DRAFT

* Cleanup
2024-02-19 03:51:16 -06:00
Alex King 137a9f835a [Quest API] Add spell cast methods to Lua (#4096)
# Notes
- Add `eq.cast_spell(spell_id)` and `eq.self_cast(spell_id)` to Lua.
- Lua did not have a `quest::castspell(spell_id)` or `quest::selfcast(spell_id)` equivalent, so this adds them.
2024-02-19 02:35:30 -06:00
Alex King 4ad46b54df [Bug Fix] Fix Sympathetic Procs for Bots/Mercenariess (#4086)
# Notes
- Bots and Mercenaries were being rejected at the top of this method despite us allowing them to use this method where it's called.
2024-02-19 02:21:47 -06:00
Alex King 3f46210639 [Bots] Cleanup empty bot_commands files (#4095)
* [Bots] Cleanup empty `bot_commands` files

# Notes
- These files were part of the conversion of bot commands to individual files, these commands are part of overarching commands and therefore do not have their own files.
- These were not removed when initially committed.

* Update bot_command.cpp

* Update bot_command.cpp
2024-02-19 02:19:56 -06:00
Alex King 6ec63969bb [Bug Fix] Fix issue with IsEntOnHateList (#4097)
# Notes
- We were not validating pointer in `IsEntOnHateList()`.
2024-02-19 01:52:19 -06:00
Alex King 447fc026a8 [Repositories] Convert Zone Flags to Repositories (#4077)
# Notes
- Converts `ClearZoneFlag()`, `LoadZoneFlags()`, and `SetZoneFlag()` to repositories.
2024-02-16 00:27:08 -06:00
Alex King eb8514eea8 [Bug Fix] Fix fix_z Query (#4080)
# Notes
- This query was not working properly due to using backticks instead of single quotes.
2024-02-15 11:51:07 -05:00
Alex King f498bac574 [Bug Fix] Fix ObjectContentsRepository using content_db (#4076)
# Notes
- `*this` was using content database, causing this not to work on servers using sharded databases.
2024-02-14 18:34:43 -05:00
Alex King 9a0b3a4c36 [Bug Fix] Fix #wpadd Query (#4078)
# Notes
- `GetNextWaypoint()` was getting a null value and crashing in `Strings::ToInt()`.
2024-02-14 18:28:31 -05:00
Alex King d68c1a7a6c [Quest API] Add IsInAGuild() to Perl/Lua (#4066)
# Perl
- Add `$client->IsInAGuild()`.

# Lua
- Add `client:IsInAGuild()`.

# Notes
- Allows operators to more accurately tell if a player is in a group.
- `GuildID()` returns `uint32` max value if the player isn't in a guild so conditions using it must check for a value over a certain point, this is just a bool that simplifies that logic.
2024-02-13 19:27:43 -05:00
Alex King 43c7523ee1 [Hotfix] Fix ClearSpawnTimers() (#4073)
# Notes
- This wasn't a part of my other pull request.
- We were clearing `spawn2_list` before using it in `ClearSpawnTimers()`.
2024-02-12 21:12:30 -05:00
Alex King 435b6142b8 [Bug Fix] Fix Issue with ClearSpawnTimers() (#4070)
# Notes
- We were using the improper ID for this and not checking if the vector was empty before using.
2024-02-12 20:00:45 -05:00
Alex King 0adca46a73 [Bots] Remove Alt Combat Functionality (#4067)
* [Bots] Remove Alt Combat Functionality

# Notes
- This functionality needlessly complicates bot targeting logic and causes crashes and unintended behavior for players when accidentally enabled or enabled by default.

* Cleanup
2024-02-12 03:00:11 -06:00
Alex King dacebca9dd [Cleanup] Convert Quest Ornament Methods to Repositories (#4048)
# Notes
- Convert `Client::SetPrimaryWeaponOrnamentation` and `Client::SetSecondaryWeaponOrnamentation` to repositories.
2024-02-10 03:27:47 -06:00
Alex King 26693992b6 [Bug Fix] Fix Froglok Starting Languages (#4050)
# Notes
- Switch was using the wrong race ID.
2024-02-09 13:30:14 -06:00
Alex KingandAkkadius 331e04fbf8 [Quests] Cleanup Quest Parser Logic (#4025)
* [Quests] Cleanup Quest Parser Logic

# Notes
- Consolidate duplicated code into loops to make it easier to read and easier to add on to.

# Images

* Update quest_parser_collection.cpp

* Push

* Push

* Update embperl.cpp

* Push

* Additional cleanup, use File::Exists utility

* Range based loops

* Update embparser.cpp

* Cleanup

* Update embparser.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-05 19:53:16 -05:00
Alex King 8edf7a07e3 [Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
2024-02-05 17:11:20 -06:00
Alex King b6b779723e [Feature] Add optional is_forced parameter to Zone::Repop (#4046)
* [Feature] Add optional `is_force` parameter to Zone::Repop

# Perl
- Add `quest::repopzone(is_force)`.

# Lua
- Add `eq.repop_zone(is_force)`.

# Commands
- Cleanup `#repop` to use new parameter in `Zone::Repop`.

# Notes
- Allows operators to forcefully repop a zone without using a second method to clear the respawn timers.

* is_forced

* Update repop.cpp

* Update repop.cpp
2024-02-05 16:10:56 -06:00
Alex King fcbf5cae47 [Commands] Add #show special_abilities (#4043)
* [Commands] Add #show special_abilities

# Notes
- Allows operators to see what special abilities an NPC has.
- Move special ability values to `common/emu_constants.h`.
- Add `EQ::constants::GetSpecialAbilityMap()` and `EQ::constants::GetSpecialAbilityName()`.
- Add `NPC::DescribeSpecialAbilities(client)` to describe special abilities to a specified client.

# Images

* Update npc.cpp
2024-02-05 14:34:10 -06:00
Alex King 0ffea36905 [Quest API] Add GetAAEXPPercentage() and GetEXPPercentage() to Perl/Lua (#4044)
* Initial Push

* Push

* Push.
2024-02-04 18:16:28 -05:00
Alex KingandPaul Coene 297e358c02 [Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
Alex King 71f47dbcef [Objects] Add fix_z column to ground spawns (#3992)
* [Objects] Add is_floating column to objects/ground spawns

# Notes
- Allows ground spawns/objects to float without having `FixZ()` called.

* Remove from object.

* Database version

* Fix

* Change to fix_z
2024-02-01 04:42:51 -06:00
Alex King 6297c56db2 [Bot Commands] Separate Bot Commands into Individual Files (#4035)
# Notes
- Separate all bot commands into individual files like regular commands.

# Images
2024-02-01 04:35:33 -06:00
Alex King 6efd7c5177 [Feature] Add support to crosszone/worldwide spells to affect bot pets (#4036)
* [Bug Fix] Move break in ServerOP_WWSpell handler

# Notes
- This break was cancelling loop early, m

* [Feature] Add support to crosszone/worldwide spells to affect bot pets
2024-02-01 04:27:00 -06:00
Alex King 24578f6c1e [Bug Fix] Fix Bot Non-Melee Damage Messages (#4038)
# Notes
- These were not displaying because bots pass the `attacker && attacker->GetOwner()` check which assumes they're a pet because we weren't confirming it wasn't a bot.

# Image
2024-02-01 04:26:38 -06:00
Alex King 490ed50c9f [Bug Fix] Fix Issue with Bot Dual wield (#4037)
# Notes
- Bots were using primary weapons even for dual wield attacks so they were never attacking with their secondary even when they should be.
2024-02-01 04:26:25 -06:00
Alex King 7c982df0e3 [Release] 22.43.3 (#4034)
### API

* Add lock_status method to world API ([#4028](https://github.com/EQEmu/Server/pull/4028)) @Akkadius 2024-01-29

### Alternate Currency

* Convert Load of Alternate Currencies to Repositories ([#3993](https://github.com/EQEmu/Server/pull/3993)) @Kinglykrab 2024-01-29

### Beacon

* Cleanup Beacons Code ([#4024](https://github.com/EQEmu/Server/pull/4024)) @Kinglykrab 2024-01-29

### Bots

* Convert Bot Database Methods to Repositories ([#4023](https://github.com/EQEmu/Server/pull/4023)) @Kinglykrab 2024-01-29
* Missing boolean returns on DeletePetStats and SaveInspectMessage ([#4031](https://github.com/EQEmu/Server/pull/4031)) @joligario 2024-01-30

### Code

* Add Raid Loot Type Constants ([#4022](https://github.com/EQEmu/Server/pull/4022)) @Kinglykrab 2024-01-29
* Cleanup cross-zone/world-wide OPCode handling ([#4003](https://github.com/EQEmu/Server/pull/4003)) @Kinglykrab 2024-01-29

### Commands

* Cleanup #petitems Command ([#4005](https://github.com/EQEmu/Server/pull/4005)) @Kinglykrab 2024-01-29

### Crash Fix

* Fix Possible Crash in HateList::Find ([#4027](https://github.com/EQEmu/Server/pull/4027)) @Kinglykrab 2024-01-28

### Fixes

* Fix NPC After Death Emotes ([#4021](https://github.com/EQEmu/Server/pull/4021)) @Kinglykrab 2024-01-29
* Fix database loading routines ([#4030](https://github.com/EQEmu/Server/pull/4030)) @Akkadius 2024-01-29
* Fix issue in character_corpses Repository Query ([#4029](https://github.com/EQEmu/Server/pull/4029)) @Kinglykrab 2024-01-29
* Limit Pet Taunt Distance ([#4018](https://github.com/EQEmu/Server/pull/4018)) @fryguy503 2024-01-26
* Limit Player Taunt Distance ([#4019](https://github.com/EQEmu/Server/pull/4019)) @fryguy503 2024-01-26
* Patch for recent change to DEATH ([#4032](https://github.com/EQEmu/Server/pull/4032)) @noudess 2024-01-30
* spawn_conditions map was being emptied by mistake ([#4033](https://github.com/EQEmu/Server/pull/4033)) @noudess 2024-01-30

### Grids

* Convert Grid/Grid Entries to Repositories ([#4011](https://github.com/EQEmu/Server/pull/4011)) @Kinglykrab 2024-01-29

### Mercenaries

* Add expansion settings update to Mercs:Enable ([#4001](https://github.com/EQEmu/Server/pull/4001)) @Kinglykrab 2024-01-29

### Merchants

* Convert Merchant Load to Repositories ([#4007](https://github.com/EQEmu/Server/pull/4007)) @Kinglykrab 2024-01-29

### Pets

* Convert Load of Pets Beastlord Data to Repositories ([#3995](https://github.com/EQEmu/Server/pull/3995)) @Kinglykrab 2024-01-29

### Quests

* Use separate variable for quest idle override. ([#4026](https://github.com/EQEmu/Server/pull/4026)) @noudess 2024-01-27

### Rules

* Add rules for cross-zone/world-wide casts to affect Bots/Mercenaries/Pets ([#4002](https://github.com/EQEmu/Server/pull/4002)) @Kinglykrab 2024-01-29

### Spawn2

* Convert Spawn2 Methods to Repositories ([#4014](https://github.com/EQEmu/Server/pull/4014)) @Kinglykrab 2024-01-29

### Traps

* Convert Load/Set of Traps to Repositories ([#3994](https://github.com/EQEmu/Server/pull/3994)) @Kinglykrab 2024-01-29

### Zone

* Convert Fishing/Foraging to Repositories ([#4008](https://github.com/EQEmu/Server/pull/4008)) @Kinglykrab 2024-01-30
2024-01-30 19:26:50 -05:00
Alex King ae79022e06 [Zone] Convert Fishing/Foraging to Repositories (#4008)
* [Zone] Convert Fishing/Foraging to Repositories

# Notes
- Convert `LoadFishing()` and `LoadForage()` to repositories.

* Update forage.cpp

* Cleanup
2024-01-30 05:55:09 -05:00
Alex King 2e0ed82986 [Grids] Convert Grid/Grid Entries to Repositories (#4011)
* [Grids] Convert Grid/Grid Entries to Repositories

- Convert `AddWaypoint()`, `AddWaypointForSpawn()`, `DeleteWaypoint()`, `GetHighestWaypoint()`, `GetRandomWaypointFromGrid()`, `GridExistsInZone()`, and `ModifyGrid()` to repositories.

* Update grid.cpp

* Update questmgr.cpp

* Update waypoints.cpp

* Update waypoints.cpp
2024-01-28 23:37:34 -06:00
Alex King 8e3218aaf7 [Cleanup] Cleanup cross-zone/world-wide OPCode handling (#4003)
* [Cleanup] Cleanup cross-zone/world-wide OPCode handling

# Notes
- Cleans up the logic greatly for cross-zone/world-wide methods since we were doing extraneous status checks and needlessly allocating memory for variables.

* Update worldserver.cpp
2024-01-28 23:07:27 -06:00
Alex King 9276966418 [Rules] Add rules for cross-zone/world-wide casts to affect Bots/Mercenaries/Pets (#4002)
* [Rules] Add rules for cross-zone/world-wide casts to affect bots/mercenaries/pets

# Notes
- These rules allow operators to have cross-zone/world-wide casts/removals of spells affect bots, mercenaries, and/or pets.
- Adds `World:AllowWorldWideSpellsOnBots`.
- Adds `World:AllowWorldWideSpellsOnMercs`.
- Adds `World:AllowWorldWideSpellsOnPets`.
- Adds `Zone:AllowCrossZoneSpellsOnBots`.
- Adds `Zone:AllowCrossZoneSpellsOnMercs`.
- Adds `Zone:AllowCrossZoneSpellsOnPets`.

* Consolidate to 3 rules
2024-01-28 23:06:21 -06:00
Alex KingandChris Miles b89772ca91 [Pets] Convert Load of Pets Beastlord Data to Repositories (#3995)
* [Pets] Convert Load of Pets Beastlord Data to Repositories

# Notes
- Convert `GetBeastlordPetData()` to repositories.
- Add support for `unsigned` versions of `float`, `double`, and `decimal`, without this we defaulted to `std::string`, such as with `pets_beastlord_data`.

* Update repository-generator.pl

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-28 23:05:43 -06:00
Alex King a1f2a21c99 [Bug Fix] Fix NPC After Death Emotes (#4021)
* [Bug Fix] Fix NPC After Death Emotes

- `DoNPCEmote` was being called on the corpse, not the NPC, so it wasn't working for some reason despite it working for years.
- Cleaned up some other logic and variable names in `NPC::Death` while I was in there.

* Update attack.cpp

* Update npc.cpp

* Update attack.cpp

* Update attack.cpp
2024-01-29 00:03:34 -05:00
Alex King 1cb72642ac [Traps] Convert Load/Set of Traps to Repositories (#3994)
# Notes
- Convert `LoadTraps()` and `SetTrapData()` to repositories.
2024-01-28 22:38:21 -06:00
Alex King a38fd8f986 [Alternate Currency] Convert Load of Alternate Currencies to Repositories (#3993)
# Notes
- Convert `LoadAlternateCurrencies()` to repositories.
2024-01-28 22:36:26 -06:00
Alex King 337b6f38e0 [Mercenaries] Add expansion settings update to Mercs:Enable (#4001)
# Notes
- Adds an expansion settings update to the `Mercs:Enable` command, only updates if the expansion setting isn't already `-1` or doesn't already contain the bitmask for Seeds of Destruction (16384).
- This will enable Mercenary Liaisons spawning properly in Plane of Knowledge for the hiring of mercenaries.
2024-01-28 21:58:58 -06:00
Alex King b4414d3052 [Merchants] Convert Merchant Load to Repositories (#4007)
* [Merchants] Convert Merchant Load to Repositories

# Notes
- Convert `GetMerchantDataForZoneLoad()` to repositories.

# Images
## Load

* Change to LoadMerchants()
2024-01-28 21:55:59 -06:00
Alex King bfeeb0ce05 [Commands] Cleanup #petitems Command (#4005)
- Adds support to `#petitems` to allow you to target bot's pets to view their items, defaults to your pet if you have one.
- If you have no pet or no bot pet targeted it won't function.
2024-01-28 21:55:35 -06:00
Alex King e640e3cad3 [Cleanup] Add Raid Loot Type Constants (#4022)
* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.

* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.
2024-01-28 21:45:32 -06:00
Alex King c09a3a5bba [Spawn2] Convert Spawn2 Methods to Repositories (#4014)
* [Spawn2] Convert Spawn2 Methods to Repositories

# Notes
- Convert `CreateSpawn2()`, `GetCondition()`, `LoadSpawnConditions()`, `LoadSpawnEvent()`, `UpdateSpawnCondition()`, and `UpdateSpawnEvent()` to repositories.

# Images

* Update spawn2.cpp
2024-01-28 20:24:33 -06:00
Alex King ce907c9519 [Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00
Alex King 7a770e0e08 [Beacon] Cleanup Beacons Code (#4024)
# Notes
- Use constants where possible.
- Change `resist_adjust` parameter in `Beacon::AELocationSpell` from `resist_adjust` to `in_resist_adjust` so we're not possibly causing parameter shadowing.
2024-01-28 20:20:09 -06:00
Alex King ff2e56abc7 [Bug Fix] Fix issue in character_corpses Repository Query (#4029)
* [Bug Fix] Fix issue in character_corpses Repository Query

# Notes
- Query had an extra ` inside of it, causing it to fail.

* Update character_corpses_repository.h
2024-01-28 20:18:24 -06:00
Alex King 9ee16f8bf7 [Crash Fix] Fix Possible Crash in HateList::Find (#4027)
# Notes
- We were not doing any pointer validation, so we were causing crashes in some cases.
- Example: http://spire.akkadius.com/dev/release/22.43.2?id=19163
2024-01-28 02:44:04 -06:00
Alex King 0ebc7f9bb6 [Release] 22.43.2 (#4017)
### Bots

* ^mez command spell list fix ([#3998](https://github.com/EQEmu/Server/pull/3998)) @dariusuknuis 2024-01-19

### Code

* Cleanup position methods ([#4015](https://github.com/EQEmu/Server/pull/4015)) @Kinglykrab 2024-01-25

### Commands

* Add `#npcedit set_grid [Grid ID]` to `#npcedit` ([#4004](https://github.com/EQEmu/Server/pull/4004)) @Kinglykrab 2024-01-22

### Crash Fix

* Fix crash when creating Frogloks/Drakkin ([#4016](https://github.com/EQEmu/Server/pull/4016)) @Kinglykrab 2024-01-25
* Reverting PR #3877 ([#3997](https://github.com/EQEmu/Server/pull/3997)) @fryguy503 2024-01-17

### Database

* Drop deprecated item_tick table ([#3977](https://github.com/EQEmu/Server/pull/3977)) @Akkadius 2024-01-14
* Drop item_tick if exists tweak in manifest ([#3985](https://github.com/EQEmu/Server/pull/3985)) @Akkadius 2024-01-15
* Increase max spawngroup name from 50 to 200 ([#3991](https://github.com/EQEmu/Server/pull/3991)) @Akkadius 2024-01-22

### Fixes

* Fix Mercenaries Buffs/Zoning Issues ([#4000](https://github.com/EQEmu/Server/pull/4000)) @Kinglykrab 2024-01-22
* Fix zone database update manifest ([#3972](https://github.com/EQEmu/Server/pull/3972)) @Kinglykrab 2024-01-13
* Fixes to zone idle while empty changes. ([#4006](https://github.com/EQEmu/Server/pull/4006)) @noudess 2024-01-23
* Reversed logic on InLiquid ([#3979](https://github.com/EQEmu/Server/pull/3979)) @fryguy503 2024-01-14

### Instances

* Convert Instance Quest Methods to Repositories ([#4012](https://github.com/EQEmu/Server/pull/4012)) @Kinglykrab 2024-01-25

### Logging

* Force Info category to be always on in file/console logs ([#3990](https://github.com/EQEmu/Server/pull/3990)) @Akkadius 2024-01-22

### Merchants

* Change database structure for merchant slots ([#3974](https://github.com/EQEmu/Server/pull/3974)) @joligario 2024-01-14

### Messages

* Fix disciple message added by previous patch. ([#3986](https://github.com/EQEmu/Server/pull/3986)) @noudess 2024-01-15

### Quest API

* QuestReward should now summon item to the inventory instead of the cursor. ([#3996](https://github.com/EQEmu/Server/pull/3996)) @regneq 2024-01-22

### Repositories

* Add `rank` to reserved words ([#3982](https://github.com/EQEmu/Server/pull/3982)) @Akkadius 2024-01-15
* Fix datetime zero-value save behavior ([#3976](https://github.com/EQEmu/Server/pull/3976)) @Akkadius 2024-01-14

### Spawn2

* Spawn condition value should default spawn_conditions value ([#3980](https://github.com/EQEmu/Server/pull/3980)) @noudess 2024-01-14

### Zoning

* Additional logs for zoning under instance checks ([#3989](https://github.com/EQEmu/Server/pull/3989)) @Akkadius 2024-01-22
2024-01-25 16:30:50 -06:00
Alex King 9ac25338bb [Crash Fix] Fix crash when creating Frogloks/Drakkin (#4016)
* [Crash Fix] Fix crash when creating Frogloks/Drakkin

# Notes
- https://github.com/EQEmu/Server/pull/3920 introduced an issue where we were using `uchar` for `race_selection` and `class_selection` which was not functioning properly within `IsPlayerRace()`.

* Update client.cpp
2024-01-25 06:19:59 -05:00
Alex King e9285fd2ca [Instances] Convert Instance Quest Methods to Repositories (#4012)
* [Instances] Convert Instance Quest Methods to Repositories

# Notes
- Convert `UpdateInstanceTimer()` and `GetInstanceTimerByID()` to repositories.
- Cleanup other instance methods.

* Update questmgr.cpp
2024-01-25 05:50:10 -05:00
Alex King 5b85f89c21 [Cleanup] Cleanup position methods (#4015)
# Notes
- Cleanup logic.
2024-01-24 22:47:24 -06:00
Alex King 26769f40d9 [Commands] Add #npcedit set_grid [Grid ID] to #npcedit (#4004)
* [Commands] Add #npcedit grid_id to #npcedit

# Notes
- Adds `#npcedit grid_id [Grid ID]` to `#npcedit`.

* set_grid
2024-01-22 17:49:18 -05:00
Alex King 5298abe6bc [Bug Fix] Fix Mercenaries Buffs/Zoning Issues (#4000)
# Notes
- Mercenaries were disappearing on zoning because they were saving to slot `1` and being loaded from slot `0`.
- Mercenaries were not displaying properly in group window because of this as well.
- Mercenary buffs were saving even when they did not have any buffs.
2024-01-22 17:34:28 -05:00
Alex King f3073b463f [Release] 22.42.1 (#3973)
### Fixes

* Fix zone database update manifest ([#3972](https://github.com/EQEmu/Server/pull/3972)) @Kinglykrab 2024-01-13
* quest::processmobswhilezoneempty() fix. ([#3971](https://github.com/EQEmu/Server/pull/3971)) @noudess 2024-01-13
2024-01-13 20:09:01 -05:00
Alex King 5ad4129312 [Bug Fix] Fix zone database update manifest (#3972)
* [Bug Fix] Fix zone database update manifest

# Notes
- Missing comma.

* Update database_update_manifest.cpp
2024-01-13 18:15:01 -05:00
Alex King 3b7a138de4 [Release] 22.42.0 (#3970)
### AAs

* Convert Loading of AAs to Repositories ([#3963](https://github.com/EQEmu/Server/pull/3963)) @Kinglykrab 2024-01-13

### Auras

* Convert Get of Auras to Repositories ([#3964](https://github.com/EQEmu/Server/pull/3964)) @Kinglykrab 2024-01-13

### Character

* Character EXP Modifiers in Memory ([#3934](https://github.com/EQEmu/Server/pull/3934)) @Kinglykrab 2024-01-13
* Convert Character Corpses to Repositories ([#3941](https://github.com/EQEmu/Server/pull/3941)) @Kinglykrab 2024-01-13
* Convert Save of Character Languages to Repositories ([#3948](https://github.com/EQEmu/Server/pull/3948)) @Kinglykrab 2024-01-12

### Code

* Cleanup AddCash() and RemoveCash() NPC Methods ([#3957](https://github.com/EQEmu/Server/pull/3957)) @Kinglykrab 2024-01-12
* Cleanup ChangeSize() ([#3959](https://github.com/EQEmu/Server/pull/3959)) @Kinglykrab 2024-01-12
* Cleanup Owner Related Mob Methods ([#3960](https://github.com/EQEmu/Server/pull/3960)) @Kinglykrab 2024-01-13
* Cleanup RandomizeFeatures() ([#3958](https://github.com/EQEmu/Server/pull/3958)) @Kinglykrab 2024-01-12
* Remove GroupCount() and RaidGroupCount() ([#3943](https://github.com/EQEmu/Server/pull/3943)) @Kinglykrab 2024-01-13
* Remove unused Grid methods ([#3944](https://github.com/EQEmu/Server/pull/3944)) @Kinglykrab 2024-01-13

### Commands

* Convert NPC Spawn Methods to Repositories ([#3956](https://github.com/EQEmu/Server/pull/3956)) @Kinglykrab 2024-01-13

### Crash Fix

* Character Creation Class/Race out of Range. ([#3920](https://github.com/EQEmu/Server/pull/3920)) @fryguy503 2024-01-09

### Feat

* Alt Sinister Strike Formula ([#3921](https://github.com/EQEmu/Server/pull/3921)) @fryguy503 2024-01-09

### Feature

* Add Lore Item Trade Error ([#3932](https://github.com/EQEmu/Server/pull/3932)) @fryguy503 2024-01-13
* Rule: UseLiveBlockedMessage Bard Spam ([#3933](https://github.com/EQEmu/Server/pull/3933)) @fryguy503 2024-01-09

### Fixes

* Attack Corpse Skill Up Fix ([#3924](https://github.com/EQEmu/Server/pull/3924)) @fryguy503 2024-01-09
* Fix Issue with SetFlyMode() ([#3961](https://github.com/EQEmu/Server/pull/3961)) @Kinglykrab 2024-01-12
* Harm Touch Critical Ratio ([#3915](https://github.com/EQEmu/Server/pull/3915)) @fryguy503 2024-01-09
* Increase Precision in CheckDoubleAttack ([#3928](https://github.com/EQEmu/Server/pull/3928)) @fryguy503 2024-01-09
* IsOfClientBotMerc() for Discipline Messages ([#3940](https://github.com/EQEmu/Server/pull/3940)) @fryguy503 2024-01-09
* Limit MeleeMitigationEffect to defender if only client. ([#3918](https://github.com/EQEmu/Server/pull/3918)) @fryguy503 2024-01-09
* Rampage Number of Hits Limit ([#3929](https://github.com/EQEmu/Server/pull/3929)) @fryguy503 2024-01-09
* Remove duplicate character_data repository in zonedb.cpp ([#3935](https://github.com/EQEmu/Server/pull/3935)) @Kinglykrab 2024-01-09
* Undead Should Never Flee ([#3926](https://github.com/EQEmu/Server/pull/3926)) @fryguy503 2024-01-09

### Global Loot

* Convert Global Loot to Repositories ([#3962](https://github.com/EQEmu/Server/pull/3962)) @Kinglykrab 2024-01-13

### Ground Spawns

* Convert Ground Spawns to Repositories ([#3967](https://github.com/EQEmu/Server/pull/3967)) @Kinglykrab 2024-01-13

### Horses

* Convert Horses to Repositories ([#3965](https://github.com/EQEmu/Server/pull/3965)) @Kinglykrab 2024-01-13

### Item Ticks

* Remove Item Ticks Code ([#3955](https://github.com/EQEmu/Server/pull/3955)) @Kinglykrab 2024-01-13

### Mercenaries

* Convert Mercenaries to Repositories ([#3947](https://github.com/EQEmu/Server/pull/3947)) @Kinglykrab 2024-01-13

### Merchants

* Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories ([#3945](https://github.com/EQEmu/Server/pull/3945)) @Kinglykrab 2024-01-13

### NPCs

* Convert Load of NPC Emotes to Repositories ([#3954](https://github.com/EQEmu/Server/pull/3954)) @Kinglykrab 2024-01-13

### Objects

* Convert Add/Delete/Update of Objects to Repositories ([#3966](https://github.com/EQEmu/Server/pull/3966)) @Kinglykrab 2024-01-13
* Convert World Containers to Repositories ([#3951](https://github.com/EQEmu/Server/pull/3951)) @Kinglykrab 2024-01-13

### Pets

* Convert Pets to Repositories ([#3968](https://github.com/EQEmu/Server/pull/3968)) @Kinglykrab 2024-01-13

### Repositories

* Add null integer column support, instance_list notes migration, regenerate repositories ([#3969](https://github.com/EQEmu/Server/pull/3969)) @Akkadius 2024-01-13

### Respawns

* Convert Respawn Times to Repositories ([#3949](https://github.com/EQEmu/Server/pull/3949)) @Kinglykrab 2024-01-13

### Rules

* Add rule for bard aggro cap ([#3909](https://github.com/EQEmu/Server/pull/3909)) @fryguy503 2024-01-09
* Allow GMs to silently summon ([#3910](https://github.com/EQEmu/Server/pull/3910)) @fryguy503 2024-01-09
* Bash Two Hander use Shoulders ([#3925](https://github.com/EQEmu/Server/pull/3925)) @fryguy503 2024-01-09
* Classic Spell Data SPA Calc variability ([#3931](https://github.com/EQEmu/Server/pull/3931)) @fryguy503 2024-01-09
* Classic Tracking Skillups ([#3923](https://github.com/EQEmu/Server/pull/3923)) @fryguy503 2024-01-09
* Separate Tradeskill Max Train from Research. ([#3916](https://github.com/EQEmu/Server/pull/3916)) @fryguy503 2024-01-09

### Tasks

* Add Support for Task Window Element Groups ([#3902](https://github.com/EQEmu/Server/pull/3902)) @hgtw 2024-01-09

### Traps

* Convert Load of LDoN Traps/Trap Entries to Repositories ([#3953](https://github.com/EQEmu/Server/pull/3953)) @Kinglykrab 2024-01-13

### Zones

* Convert Get/Set of Zone Timezone to Repositories ([#3946](https://github.com/EQEmu/Server/pull/3946)) @Kinglykrab 2024-01-13
* Convert IDLE_WHEN_EMPTY to a Zone Column ([#3891](https://github.com/EQEmu/Server/pull/3891)) @Kinglykrab 2024-01-13
* Convert SaveZoneCFG to Repositories ([#3950](https://github.com/EQEmu/Server/pull/3950)) @Kinglykrab 2024-01-13
2024-01-13 01:31:56 -06:00
Alex King 742b437f2c [Zones] Convert IDLE_WHEN_EMPTY to a Zone Column (#3891)
* [Rules] Convert IDLE_WHEN_EMPTY to a rule

# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.

* Convert to zone column.

* Update ruletypes.h

* Update ruletypes.h

* Update entity.cpp

* Update entity.cpp

* Rename.

* Update database_update_manifest.cpp

* Update base_zone_repository.h

* Update zone.cpp

* seconds_before_idle

* Update database_update_manifest.cpp

* Getter/Setters/Private

* Update base_zone_repository.h

* IsIdle()/SetIsIdle()

* Update entity.cpp
2024-01-13 01:21:40 -06:00
Alex King d41bd8f963 [Zones] Convert Get/Set of Zone Timezone to Repositories (#3946)
* [Zones] Convert Get/Set of Zone Timezone to Repositories

- Convert `GetZoneTimezone()` and `SetZoneTimeZone()` to repositories.

* Update time_zone.cpp
2024-01-13 00:10:14 -06:00
Alex KingandChris Miles 73a099c5ea [Character] Character EXP Modifiers in Memory (#3934)
* Cleanup

* Final push.

* Update zonedb.cpp

* Update zone.h

* Update exp.cpp

* Update zonedb.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-13 00:03:36 -06:00
Alex King 77c0eb3998 [Character] Convert Character Corpses to Repositories (#3941)
* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King 5d1c59c95f [Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories (#3945)
* [Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories

- Convert `ClearMerchantTemp()`, `DeleteMerchantTemp()`, and `SaveMerchantTemp()` to repositories.

* Update merchantlist_temp_repository.h
2024-01-12 23:47:25 -06:00
Alex King 1bb8678abe [Cleanup] Remove GroupCount() and RaidGroupCount() (#3943)
# Notes
- These are unused.
2024-01-12 23:41:21 -06:00
Alex King 47968774d9 [Cleanup] Remove unused Grid methods (#3944)
# Notes
- Remove `AssignGrid()`, `GetGridType()`, `GetGridType2()`, and `GetWaypoints()` as they are unused.
2024-01-12 23:41:06 -06:00
Alex King d7dc717249 [Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King 32659426ba [AAs] Convert Loading of AAs to Repositories (#3963)
* [AAs] Convert Loading of AAs to Repositories

- Convert `LoadAlternateAdvancementAbilities()` to repositories.
- Regenerate repositories since a column was added to `aa_ability`.

* Update aa.cpp

* Update aa.cpp
2024-01-12 23:38:13 -06:00
Alex KingandAkkadius 238c9fe667 [Global Loot] Convert Global Loot to Repositories (#3962)
* [Global Loot] Convert Global Loot to Repositories

# Notes
- Convert `LoadGlobalLoot()` to repositories.

* Update repository-generator.pl

* Final push.

* Update loottables.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-01-12 23:37:26 -06:00
Alex King b9f997015a [Horses] Convert Horses to Repositories (#3965)
* [Horses] Convert Horses to Repositories

# Notes
- Convert `BuildHorseType()` to repositories.
- Removed unused code, parameters, and member variables in horses.

* Update horse.cpp
2024-01-12 23:33:52 -06:00
Alex King 11e2a252e5 [Objects] Convert World Containers to Repositories (#3951)
* [Objects] Convert World Containers to Repositories

- Convert world containers to repositories.

* Update zonedb.cpp
2024-01-12 23:33:37 -06:00
Alex King fc627ed52d [NPCs] Convert Load of NPC Emotes to Repositories (#3954)
* [NPCs] Convert Load of NPC Emotes to Repositories

- Convert `LoadNPCEmotes()` to repositories.

* Cleanup
2024-01-12 23:33:11 -06:00
Alex King 4c028b85f0 [Auras] Convert Get of Auras to Repositories (#3964)
* [Auras] Convert Get of Auras to Repositories

# Notes
- Convert `GetAuraEntry()` to repositories.

* Update aura.cpp
2024-01-12 23:29:43 -06:00