Michael Cook (mackal)
bd0c325762
Revamped Kick/Bash stun a little
...
Before bash/kick's ability to stun was completely useless
at higher levels, it also never stunned for any duration.
Bash/Kick will always stun if the target is under the
base immunity level (kick the attacker needs to be over 55 as well)
If over base immunity, there is a chance to stun, defaults to
Combat:NPCBashKickStunChance (15%)
A Kick/Bash stun will last for 0-2 seconds
2014-01-28 17:14:27 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
KayenEQ
0166486e07
Minor fix to numhits update
...
New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
38c5c79218
Numhits system revised
2014-01-20 21:27:53 -05:00
Michael Cook (mackal)
3970bb5955
Export death event variables to Perl (Kingly Krab)
...
http://www.eqemulator.org/forums/showpost.php?p=227770&postcount=9
2014-01-20 02:01:52 -05:00
KayenEQ
32359da1cc
Spell effect updates
2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
50caef0086
Implement persist death spell field
2014-01-07 23:29:46 -05:00
Michael Cook (mackal)
b0e50f13c9
Switched some stuff that made sense to Mob::InFrontMob
2013-12-20 18:43:52 -05:00
JJ
9fff694382
Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62
2013-12-19 19:39:34 -05:00
KayenEQ
bfb17a2fb5
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
...
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
9781af5696
Merge branch 'master' of github.com:KayenEQ/Server
...
Conflicts:
changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
...
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
76ec6e4da2
Fixed crippling blow issues with berserker frenzy
...
Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook
d95fdda30f
Fix procing off of unattackable things
...
This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Uleat
e3805d5920
Converted SkillType typedef enumeration to SkillUseTypes enumeration
2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6
Changed ItemTypes to ItemUseTypes
2013-10-27 09:04:52 -04:00
vexyl
a694cf3079
Fix for healing unconscious players.
2013-10-26 13:46:03 -07:00
KimLS
fcd9b525a8
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
2013-08-29 15:46:40 -07:00
Tabasco
936c8cce4b
Fixed a regression with level 10 and 20 hit caps.
2013-08-01 14:41:27 -05:00
KimLS
3992ac02bb
Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
2013-07-08 14:37:01 -07:00
KimLS
63d678ce29
Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
2013-07-06 03:45:06 -07:00
KimLS
f46f7bd528
event_death_complete
2013-06-27 15:07:28 -07:00
KimLS
7b894a7c61
Added direct inventory access, and event_loot for items and event_weapon_proc for items
2013-06-20 14:03:22 -07:00
KimLS
c0d37b2e04
Many fixes to regressions in perl and cleaning up the final interface
2013-06-12 15:04:26 -07:00
KimLS
cec60feba9
Merge master
2013-06-05 16:58:11 -07:00
root
7fca5a7a89
Merge branch 'master' of https://github.com/EQEmu/Server into EQEmu-master
...
Conflicts:
zone/client.h
zone/mod_functions.cpp
zone/mod_functions_base.cpp
2013-06-01 19:17:23 -05:00
KimLS
e47de5deed
Merge with master
2013-05-24 01:23:58 -07:00
Alex
52b8c0e078
Merge pull request #66 from j883376/gcc-changes
...
GCC Changes
2013-05-24 01:16:10 -07:00
j883376
b47597b813
Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes
2013-05-23 21:12:07 -04:00
j883376
d6ff01d63c
Fix several GCC warnings
2013-05-23 20:22:42 -04:00
KimLS
a3e24b6854
Merge from master
2013-05-23 12:50:34 -07:00
KimLS
e6fba5ba82
Merging
2013-05-23 00:31:02 -07:00
Arthur Ice
b4e65a8840
tabbify and cleaned up std issues and min/max problems.
2013-05-22 21:27:37 -07:00
Arthur Ice
ea2a1651d5
Merge branch 'master' into StringFormatting
...
Conflicts:
common/debug.cpp
2013-05-22 18:07:39 -07:00
Michael Cook
0fdfe025cb
Remove 'using namespaces std' fixes #61
2013-05-22 16:17:19 -04:00
Arthur Ice
f1a487f606
Merge branch 'master' into StringFormatting.
...
Cleaned up the problems. Tested on Linux. Still need to test on windows.
Conflicts:
common/CMakeLists.txt
common/MiscFunctions.cpp
common/MiscFunctions.h
common/debug.cpp
world/Adventure.cpp
2013-05-19 18:56:21 -07:00
root
2d1805c983
Mod function updates - better documentation
2013-05-17 12:20:49 -05:00
KimLS
f2e0f9cca5
Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
2013-05-15 18:43:06 -07:00
KimLS
b26df187e6
Merge from master terrible
2013-05-15 16:01:13 -07:00
KimLS
3cc1065873
more lua, gonna work on single interpreter soon
2013-05-14 19:05:49 -07:00
KimLS
7b23c8dc75
Working on last of Mob:: that can be implemented atm, added safety checks to the lua functions that will be optional later in dev mode. Also changed quest return types to integers instead of doubles as that was non-intuitive
2013-05-13 14:29:50 -07:00
Arthur Ice
373ff66240
moved string functions from MiscFunctions to StringUtil
2013-05-11 00:05:11 -07:00
KimLS
dc045591e4
Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
2013-05-10 20:13:35 -07:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
josheb
8e49ab9179
Merge pull request #3 from EQEmu/master
...
sync
2013-05-06 14:16:46 -07:00
Alex
90c7fab452
Merge pull request #50 from j883376/master
...
Fix Auto XTargets not clearing on death
2013-05-05 23:42:14 -07:00
Tabasco
f983d19e01
Removed my bookmark comments and cleaned up itemtick for cases where there are no tick items.
2013-05-05 18:04:22 -05:00
j883376
e2fd78b510
Fix Auto XTargets not clearing on death
2013-05-05 06:47:53 -04:00
Arthur Ice
7560b6b0a7
NULL to nullptr
2013-05-04 18:06:58 -07:00